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Imperial Knights and Grey Knights.


Trokair

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With the imminent release of the Imperial knights I have been thinking about the potential application of one in my GK force.


 

The two variant, Paladin and Errant, are almost the same point cost and are equally nasty in close combat. As such I think it comes down to their main ranged weapon and what role that can fulfil.  


 

The Paladin has Battle Cannons that has virtually infinite range (on a normal table), which are great at killing MEQs. So long range fire support. That said I think most GK list can deal with MEQ easily enough.  


 

The Errant on the other hand brings the thermal lance, the meltas bigger brother. Less range, but it can kill AV13/14 and TEQ quite well, something that my GK find difficult at range. As such I am leaning towards the Errant.


 

What are your thoughts, opinions and hopes for the iKnights in a GK army.

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*I appear to have gotten some facts wrong, please ignore anything irrelevant.

 

I'm going with a Knight for the following reasons:

 

1. Its a Knight (titan). The name fits :p.

2. The battlecannon gives you 2 shots.

3. Its much harder to miss with a large blast. Plus you get -4 to scatter.

4. You can take out groups of units opposed to 1 unit at a time, I would rather chance killing say 5 terminators per shot then definately kill 1 per turn.

5. We have psycannons (anti-tank), but no ranged ap2/3 barring hench. And definately no large blast weapons.

 

The only plus' I can see to the Errant are that it can hit flyers (waste of shot without psychic powers, that don't affect super heavies) and that it can reliably hurt other super heavies/heavy armour.

 

For GK, especially pure GK which I play, the Knight wins hands down in my opinion.

Bah nitpicking, if it looks like a duck and acts like a duck...

 

I'm actually rethinking the thermal cannon now. I think it could be very useful since I realised its a large blast. If its magnetised I can swap it anyway - plus FW are said to be releasing other weapons.

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