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CustomTitle

  1. Hi, so I've been lurking for a few years and now I'm making a plog to get myself to finish this army. Back in 2018 I made a Knight. It mostly came about because I really wanted to put a leman russ eradicator cannon onto the end of a big battlecannon, and I also wanted to make an elaborate base. The base is just so big. You gotta make it interesting. And I wanted to make it look like a city that hadn't been reduced to rubble just yet. I also read a whole bunch of blogs about knight conversions, including JeffTibbetts' amazing Queen Bee one, which was all about the sorts of small, tangible details I really love. It was also a chance to really push my freehand skills which had never been all that great. Best way to learn is to start off with checkers, diamonds and different stencil patterns, I reckon. And so, I made: Captain Marième Marot, Honoured Protector of the Peoples of Everfair, Pilot of the Blue Flowers of the Springtide Tibbs definitely inspired me a lot with all the little details, and with all the weathering effects. I'm real proud of the head, the general reposing of arms and legs and really just about everything. This was also the first time I used resin and water effects and while I think it could have come out better, I'm still real happy. I was also pretty inspired by the idea of Knight Worlds being somewhat separate from the awfulness of the Imperium, and also having a different tech aesthetic. I also started on making some armigers, one warglaive and one helverin. These were really inspired by the conversions that JeffTibbetts started on, as well as KrautScientist's great harpoon gun conversion. I can't remember exactly where I got the lego knight helmet idea from, but it's also a good one. I was working on these back in 2018, and then I kinda just lost momentum and a bunch of things happened in my life and they've just sat uncompleted until now: I'm a little bit further along since this photo, since I finished the heads, made a bunch of progress on the bases and put the bases colours on the arms, but still, not by much. I did make some more pilots tho, but they won't get names until I finish the armigers. The two on the left are converted from Victoria Miniatures characters, and the one on the right is made from a Forge World Games day model (maybe 2013/2014?) with a head from an Infinity model. To go along with all of these Knights, I also bought some Solar Auxilia (last year, I think). I've got a 20 person rifle squad, plus 3 flamers and a volkite gunner I picked up from Ebay. I haven't played in many years so I got no idea what I would run them as (although they're work pretty well for Scions) but I reckon they really have the right aesthetic and vibe for troops belonging to a Knight World. They also need a bunch of freehand heraldry on them. So far, I've got 5 models painted up: The plan is: 1. Finish the Armigers 2. Finish the troops I've got 3. Buy a squad of the Volkite guns so that I've got 2 sgts and a bunch of models I can also convert to have plasma/melta guns so that I can run what I've got as scions in killteam or whatever 4. Buy one last Knight, and convert it up 5. Maaaaaaaybe in the future buy one of the Cerastus Knights For the last knight, I'm really keen to convert it similarly to Binary's fantastic Archangel knight, with the great shoulder mounted missiles. I'd go less cathedral-ish otherwise, but I want to give it a go. I'd want to make it look a lot more hulking. So far, I'm painting up about 2 solar auxilia every few days (I can paint 2 a day when I'm not interrupted, and I've got a decent amount of time with lockdown, but there's still other unrelated work I need to do). I'm looking forward to painting more soon.
  2. Lil big knights! 368698878_10161052381015797_2401397191367279107_n As a bit of an intermission, our group is doing a throwback to our classic apocalypse games with a 30k, 30k game and after a weekend with a horde adjacent Anathema army i really wanted to run something Elite, and aint nothing more elite than Knights with Custodes allies! Both forces having barely seen table time all together, essentially being allies and addons to myriad other forces over the years (Especially the Red King!). It was also a great excuse to pick up a couple of War dogs and marginally de-Chaos them as my faction of House Gevauden is technically a traitor force but the sides needed me to play loyalist, just ignore some of the heraldry ;) 400303054_10161244507290797_8257101360268758453_n I also tried a few new techniques on these, fully switching basing scheme and trying a semi metallic metals scheme on the skeleton and trim from Eons of Battle (Check him out on Youtube!) 400006884_10161244507150797_3023115354319267329_n This is the Talon leader, marked by the Eye of Horus and lack of chains, but still only allowed a Crescent moon rather than full house colours. Oh and a battered Eagle head :D 399880337_10161244507090797_7942327079519253352_n The Leader also has a Claw instead of a chain cleaver because i presumably used it somewhere else, i was working with two Wardogs and a Helevrin but had spares from previous projects that provided the melta guns and one melta lance. 400415867_10161244506935797_5570782737444248837_n On to the next doggo, the basing went a bit wrong on these when you look, i mixed some foamboard in under the basing foil and no amount of filler or glue would make it sit right! Its fine at eye level though. I hope :P 399797527_10161244506625797_8193884184582457400_n Armiger pilots not of noble lineage are chained into their thrones, they arent trusted not to eject too early, this way the hull has to take a few good hits to make that possible... 399790842_10161244506255797_4945938056430139404_n The aged metal effect from Eons of battle really works for knight skeletons, i hate spraying them silver and working down, this comes up from zenithal black/grey with only a sprinkle of silver/gold drybrush, i thing i did too much honestly but im quite happy with how irregular it is :D 400221941_10161244506185797_6771008524261359581_n Their arms are technically poseable a little, if a bit stiff, but saves me a job trying to glue them mid painting! 400575055_10161244506110797_4002206168623378400_n There is logic to all the seemingly random pauldron art, i had a depository of all my AT scale knights designs unfortunately lost in a Harddrive dying (always backup kids!) Some nice battle damage on this angle too! 400209212_10161244505905797_1777089904988940389_n So three more Armigers for House Gevauden, hopefully the new model curse is merciful... Im sure ive spotted a few errors of course looking at the shots, always more work lol Thanks for bearing with me!
  3. 1451 downloads

    By commission from Griz. Imperial Knights Freeblades. Includes all Freeblades in the 2015 Codex: Imperial Knights (excluding the Obsidian Knight, who appears on the sheet included with the Imperial Knight kit). Intended to be printed on clear deal paper and placed on a white/light color background - black logos can go on most backgrounds without an issue. Other notes: The main logo for Auric Arachnus has not been separated into carapace and shoulder sections - test fit and trim as needed. The logos for Dyros Kamata are shown complete and in tact. Recommend the House Hawkshroud livery for his ion shield, and all decals except the banner be severely distressed/damaged to achieve the 'run through a volcano' look. To blend the decals into the correct background color, I recommend placing the decals in position, set/seal the decal, and once dry use paint to blend the decal into the final background color.
  4. Hello! My first three Imperial Knights are finally done and here they are! After watching the movie Dune I felt like making an Imperial Knight household inspired by desert and I put to work in creating a colour scheme that was both slightly evocative but also very down to earth (or sand, in this case). I challenged myself to make all the heraldry as close to a "proper" Imperial Knight house as possible. That meant commissioning transfers for a House Crest and Emblem (thank you Scumb4g Kustoms). I also made things a bit difficult for myself by making the colour scheme divided in the middle, something you typically don't see in a Knightly House. This meant that the Baron, which usually have two stripes down the hull to show off his rank, had to be done slightly differently. In the end I think the idea for my Baron worked out well. So, without futher ado; The Imperial Knights of House Khorras! Baron Casimir in his Knight Warden “Knighthood lies above eternity; it doesn’t live off fame, but rather deeds.” Lady Valora in her Knight Gallant “Rage is the eternal fuel for victory!” Sir Emeric in his Knight Castellan “Certainty can only be achieved with total obliteration.”
  5. I'm proud to present my (mildly) bee-themed collection of painted Mechanicus and Mechanicum models, along with two Imperial Knight Households, House Nestis and House Temporis. If after looking at my models, you're interested in knowing more about their background, you can find it via the following links: Forgeworld Bezoa House Temporis House Nestis Legio Kerberos Gnosis Prime (for more information on the homeworld of both House Nestis and the Legio Kerberos, Forgeworld Janus) Let's start with the Skitarii
  6. Greetings traveller, my name is Veliad Kelborn, remembrancer of the Questoris Familia, tasked to write down the tales of the so called Scarlet Onslaught or better known as House Valcorian, the heirs of Lordahron. Attached you will find their tragic past, which is full of loss, sacrifice and heroism. But then the Imperium came to save them. The holy Adeptus Astartes of the famous Black Templars helped them in their most desparate our, taking them as allies and teaching them everything about His glory Great Crusade. Soon, they adapted. Soon, they left their past behind, renaming themselves House Valcorian. But enough of an old man telling stories. Please continue. Embrace their legacy. When you will meet them on the battlefield, you will see them from a different point of view. Please forgive me for adding some ancient pictures I have found in our archives. Though they are not owned by me or House Valcorian, I found them suitable. For Him on Terra! Yours sincerely, Veliad Kelborn +-+-+-+ House Valcorian http://www.hiveworkshop.com/forums/resource_images/28/maps_27630_preview.jpg (placeholder, something similar is scheduled) Title: The heirs of Lordahron Household Grade: Secundus (on its way to achieve rank Primus) Warden Domain: Lordahron (formerly), crusading fleet Scarlet Onslaught (current) Cognomen: The Burning Blades, The Scarlet Crusaders, formerly known as House Atreis Allied Legions/ Forge Worlds: Forge World of Deepforge, Black Templars, Ecclisiarchy Allegiance: Fedelitas Extremis Founded by the great Lord Tyr in the 25th Millennium during the Age of Technology, the then known House Atreis had a long and glorious history boasting some of the finest warriors ever to sit on the Throne Mechanicum. Eons ago, there was no single Household on Lordahron, Atreis' homeworld, as their ancestors have divided into seven separate kingdoms with Atreis being the strongest. The elite cadre of the seven kingdoms nobles can trace its illustrious ancestry back to a time when their forefathers rode horses into battle against the beasts and Wildorks of their homeworld, fighting desperate battles against the terrible beasts. In their first years on the seemingly beautiful world of Lordahron, the early settlers lacked the means to make use of their Knight STCs, unable to mine the components to craft the Adamantium required to fabricate the walkers. In their place, native steed like creatures, called Talbaks, were used, perfectly adapted to the environment of Lordahron. Astride these mounts the knights, clad in baroque armour of techno-plate crafted from locally-mined iron, would do battle. The mightiest of their number was Tyr, who slew two Lurkers, a native predator species, and an Orkboss with his lurkerbone lance before eventually becoming Atreis' inaugural ruler, making it the most powerful and venerated of all seven kingdoms. Even though the Knight suits enabled the nobles to finally overcome the beasts and held the Orks checked, they never forgot the skills they had mastered. To this day, Lordahrons Knights are amongst the very deadliest in battle. Though these times are long gone, just like the beasts themselves, the nobles still test their fighting skills against each other on talbakback, each one a great warrior both in and out of his Knight armor, in the wide halls of their flagship Lucifer. Their unification into one Household, after their tragic loss of Lordahron, resulted in renaming House Atreis into House Valcorian and a House of consummate bladesmen, each one deadly in close quarters with a Reaper Chainsword and more than capable of besting war machines many times their own size with a flurry of devastating thrusts and cuts. House Valcorian is one of the Imperium's greatest knightly houses, despite being one of the mediocre in number with about 150 Knights at its disposal. In honor of the cavalry formations that once battled the beast’s and Orks of their ancient homeworld, House Valcorian refers to a household detachment of its Knights as a Lance. Indeed, the Knights of House Valcorian crave such melee combat, and have earned a bloody reputation for aggressiveness in battle, charging quickly into their foes and rending them to scraps. History Tales of House Atreis Tales of Honour Home Lordahron The Scarlet Onslaught Material Strength Notable Elements of House Valcorian House Appearance
  7. So it’s that time of year again. Once again I’ll be taking House Jenius to do battle in the annual Hunger Wars in Erie, OH. Hopefully I can do better than last year. A 2-1 record wasn’t bad. This year I’m adding in an Exaction squad to fill in that last 100 pts. I was using a Vindicare assassin until his points nearly doubled with the codex drop. If he either goes down and/or any of the knight units drop in points I do plan to bring him instead. There is a planned MFM update before the tournament (10/26, tentative date). You can see my report on last year’s run here Full list in spoiler Also the weekend following that is my FLGS ExtraLife event. As part of that, one of our organizers wants to try and put as many points on the table as possible. To this end the full might of House Jenius will be deployed. Assisted by a pair of warhound scout titans I’m looking at 9K possible right now. For this event I’m going to try and build and paint a Valiant and Lancer for the event. This will bring my total to 10k on my own. Plus give me some epic picture opportunities as they battle for 18 hours. Included below is the current list, I believe I have more armigars painted so will update it once I get a confirmed head count. What is a little crazy is that I’m not going to be fielding all of my knights, just the ones from my custom house, and I’m not even done building it up either. As with last year I'll add in any training bouts as they happen. For the tournament my usual ride share companions will be taking up Necrons and either nids or tau (she hasn't decided yet).
  8. Hello everyone. Here's my knight house. I really like models frome forgeworld more, so you won't see any wardens or errants here) Only those cute armigers and helverins. And 1 Valiant. because HARPOOON. Basically the only one completely painted is the castigator. The other ones are on different stages of painting\basing. Porphyrion Castigator Valiant Valiant pt2
  9. Definitely the Questoris Knight Magaera. The lightning cannon might seem a little underwhelming compared to other Knight Weapons, but the Knight and the Cannon just look so cool!
  10. As the title say: how do the Imperial tithe work for Knight worlds?
  11. So going to my first official 40K tournament of 10th this weekend. Taking the knights because they have been over performing in my local group so I wanted a challenge. It’s a 2K, three round affair with custom primaries. They are using the Leviathan secondaries, with the deployments and mission rules per selected. List in the spoiler. I’ve done two test games against my friend’s Chaos Knights that he is going to use for this. He wanted the practice since he really hasn’t played much 10th and this was going to be his first bout in 10th with his knights. His list was as follows: Despoiler - Double Battlecannon Abominate Rampager 2x Huntsmen 1 Executioner 1 Carnivore First game was a wipe by turn 2 as was normal for my knights. It was Dawn of War deployment, got first turn, the Despoiler went down to focused fire from the Castellan. Paladin and the helverins critically wounded the rampager while the other armigars wounded most of the wardogs. I managed to keep the distance between the paladin and the rampager, plus a poor advance roll kept him out of combat. The carnivore and a huntsman cornered a warglaive and took it down. My moriax survived fire from most of his army. Next round the castellan moved up and one-shotted the abominate with the volcano lance. The ramager dropped to fire from a helverin, a wardog to the other and the paladin nuked a second. The warglaive I had on the flank engaged the pair of wardogs that killed it’s squadmate and killed the huntsman with the thermal and meleed the carnivore. Hot rolls on my part helped, but sweet emperor it was a slaughter. Second game he swapped the abominate for a desecrator, we also had corner deployment. While i got first turn again, he did better this time with a focus flank that caught most of my armigars. Amazingly my paladin survived a tag team between the rampager and descecrator. He managed to take out all my warglaives and the paladin was down to two wounds, but by my turn four he only had a huntsman left staring down my castellan. I haven’t had a chance to fight others with the army, at least post balance update. As long as the dice gods, and pairing gods, are kind to me I should do pretty well. Hoping for top five. As a side note, I faced the chaos knight player twice more, once with guard and then Tau. Neither game ended well for him, but it got him the practice he needed. I will do my best to get pictures of the fights. For a look at the army in general there are pictures of the models in this thread
  12. Greetings all! I have only recently started my own Imperial Knights army. Although ultimately I do want to field them as an army unto themselves, they do for the time being act as allies to my Imperial Fists. I have, however, encountered a problem, to which I would like to draw upon the copious amount of experience here. The House Hawkshroud personally heraldry comprises of a wreath and sometimes a badge of allies they are honoured to fight alongside with. However, there is no wreath on the Imperial Knight Transfer sheet. I was wandering if anyone knew where to find a suitable wreath to use on the different armour plates? Any help would be most appreciated. Thanks!
  13. Ave I have decided to join this forum in order to find tips and suggestions on how to go about with an Imperial Knight army. The IK have been a long time passion of mine. I still remember having the old models and now that I can budget and play such an army I have decided to begin a "walk". Since the IK are an expensive army I would like to hear the wisdom of more experienced players on several things concerning me, here we go. I play in a setting where FW is not exactly welcome. I don't know why but FW models are rather the exception than the norm so I have to work with the standard GW Imperial Knights as my foundation. The idea is to build a core of three Imperial Knights and supplement this with the Mechanicus. So... Which Imperial Knights should be the staple for my army? Which Mechanicus/Skitarii units should be the allied detachment for my army? Which formation should I consider? Which good and bad points does an IK army have? In my area we usually play 1850 points and we use the ETC format so the missions are often hard. My main army has been IG for a long time but now I feel the need for an upscaling. My opponents are the ever present Eldar, Tau and Space Marines, Necron and 'Nids are also quite nasty. What worries me is the AA element for many of my opponents field nasty flyers and I am also concerned for the increase of Drop Pod armies. Said that I have an idea for an army somehow set in place. I want a Mechanicus aligned army so the newly released Mechanicus/Skitarii are the models I plan to use in order to fill up the points. My budget is currently limited to an average of 500 Eur cca. so a buying list would be helpful too. I am not that good with painting but I really like the Knights so I would be glad if you can point me to some nice painting tutorials for this model. Thanks Seneschal
  14. WarCom Article. Aaaand there's the Knight article.
  15. I must have been sleeping at the wheel on this one and it's honestly never been an issue but here goes: Imperial Knights have access to Destroyer Weapons, namely the Reaper Chainsword and Thunderstrike Gauntlet. On the Destroyer Weapon entry on page 163, it states excess wounds are lost and cannot be carried over to the rest of the unit. Here's the question: if, say, a group of Traitorous Marines are in base contact with my Imperial Knight Titan, I can only kill, at most, 3-4 of them with my gigantic sword and/ or hand of doom- not including Stomp and Hammer of Wrath? I find this utterly ridiculous if true. My mind just can't wrap around this concept. Someone- anyone- tell me what's happening here !
  16. It's become apparent that all the abhorrent/questoris boxes seemingly have been pulled from the online store as far as I can tell. Usually this only happens in the immediate run up to a release, which would be at best - odd, given the recent roadmap. Conversely I can't imagine GW not selling questoris chassis until after both Tsons and Wolves are out.
  17. 2000pts | War Zone Nachmund | TIDE OF CONVICTION
  18. I have recently delved deep into the Mechanicus lore and I was fascinated by the so called "Thrall Houses" of the Mechanicus described in the book HH: Conquest. The idea behind a "Thrall House" is that its Nobles are somehow indebted or forcefully integrated into the standing army of the local Forge World. For them the "Sydonian Pact" is interpreted in a very harsh way and most of such Houses are little more than willing slaves of the Mechanicus. It is also implied that plenty of such "Thrall Houses" actually fought for the Warmaster during the age of the Heresy and are now Traitors. Enter my House. I am fascinated by the idea of the noble and loyal Imperial Knights subjugated to the control of a rogue or nigh-heretic Forge World. I like how even many loyal Forge Worlds hold the Knight suits as hostages so that the Nobles obey the command of the Fabricator-Lords and how such Houses are callously used and abused by the Mechanicus. The general line that I want to follow is of a Mechanicus aligned Imperial Knight House which due to some sinister event (and here I need ideas, frater) was subjected to the iron rule of the neighbor Forge World. For a century or even a milennia such a pact forced the hand of the House many a time unit they snapped. To the onlooker it would appear that they rebelled to their rightful lords, reneged their oaths of loyalty and grievous of all, they broke their word as Nobles, as exemplars of virtue. This schism led to a civil war between House and Forge World, a civil war which has seen the House home planet ravaged and despoiled by the Red Priesthood, its youth either bound by arcane sciences to their Throne Mechanicum or torn in limb and soul only to be reforged as Skitarii Alphas as a punishment. This was the fate of the house, yet the majority of its elders, or veteran Nobles chose rather to flee and aim for a long coming vengeance than die in futility on the bloody battleground of their home world. Before this Nobles escaped they have sallied forth one last time as Knights of the Mechanicum, raiding the stores of their planet for weapons and slaves, committing themselves to secure a future for their House if not in blood, in iron, by stealing away Sacristans, Tech-Priests and secreting away the Skitarii Maniples loyal only to their bloodline and of their bloodline. The idea is that the House I have in mind is officially a traitor one, despite their heroic rebellion against the iron yoke of the Mechanicus. They are now hunted down, forced to raid in order to survive, but secretly plotting the demise of their former overlords and a vengeance on an Imperium that misunderstood them. The Nobles do remember this events, even as the first generation of scions is already walking, and they do remember well the oppression they had to endure. The character, the mien, of the Nobles is one of grim demeanor, they know that they have fallen from grace, and they embrace this with a bitterness only a noble can bear. They are first and foremost on their quest for vengeance, striking at the Mechanicus when they can, raiding the resources of their former overlords for them, actively preying on stranded Imperial Knights detachments to replenish their ranks, though mostly on the Mechanicus aligned houses. This self-destructive and loathing path has seen them embrace strange allies for they can no longer rely on the Imperium to have any sympathy for them and this only serves to further condemn them in the eyes of the people they sought to defend for generations. In the end this is to be a Renegade Questoris Familia which every day sins more and it is forced to compromise more and more of their honor and oaths just to survive in a hostile galaxy. Strange rites are being observed, strange allies have been seen in the halls of their mother ship and strange phenomena accompanies them when they fight. It is a House driven by vengeance and for which vengeance is no longer the end but the mean to perpetuate more and more horrors on the very people they sought to protect for so long, those very people who "in their minds" have betrayed their House and kin. Yet this is not the end of the story. The scions they have left when they ran away from the bitter guns of the Mechanicus, are alive and well. Their very sons and daughters they have left home are now proper Nobles themselves and harshly indoctrinated by their Mechanicus overseers in a hatred for the heresy of their forefathers. When this two halves of the House clash, rare is the battle so bitter, so hard fought, so vicious. Both sides have their right and doctrine, both sides hate the other on a gut level and both sides of the house display the same prowess, ruthlessness and loyalty to their own cause which has seen their House so great in ancient times. In the end, my intention is to have a plausible background should I wish to play on both sides of the conflict (often against the ever present Space Marines) but still be fluffy by doing it so. I need ideas to flesh this concept though. Names elude me, the timeline too, as well as things as the ecology of their planet, the representation of the "rogue" part of the House, the fleets and the Skitarii covenants aligned to both sides and the placement of this internecine galaxy wide conflict based solely on vengeance for vengeance sake. I don't want my Knight to be tragic figures. They are bastards true and all and they willingly turn a blind eye on their campaigns or quests when they have the chance to vindicate their ancestors. The loyalist side tries to use the Mechanicus to perpetuate the vengeance (only to be used in turn by the Priesthood of Mars), while the renegade part uses whatever allies it can gather, xenos, pirates, rogue traders and even chaos cults and marines, just to enact a vengeance of their own. In the end both sides of the House are lost and have betrayed their honor as Knights of the Imperium time and time again.
  19. or Get your arse to Mars So in early November, me and a few friends travel to charity tournament in Erie, PA. It's a starvation tournament, so you start at 2K then each round drop 500 pts. For this year's I figured to combine it with a little narrative I've been working on. So my custom house was built on the bones of salvaged frames from Taranis. After some time I have a decent main force and decided that my first in a loooong series of knight forces that work like my crusade army. IE 'I like that scheme, I'm going to paint it' For this one I'm painting up a force of Taranis knights. This force plus one of my wolf knights will make up the core of my tournament list. I will then take them and fight several battles in stores around my area and beyond to simulate thier journey from my house's homebase in the Ghoul Stars to Mars. I have a list written for the tournament already: Models in the Taranis group are the crusader and three armigars. They are escorted by my wolf knight and his pack of armigars. The three TPE are going to be my old TPE for my guard, the one I did from WGE and the Grombrindal one. Right now I have the Styrix and two armigars from the wolf group done, as well as two of the TPEs. I need to get my hands on an Annihilation/Command barge to make the LL armigar. I'm painting up the Taranis group right now then I'll do Grombrindal. The Taranis group is a general look, no special conversions like my main house of the wolf knights. Which is on purpose since they will be serving with the mother house anyway. So hopefully I'll be able to keep a log of my work over the next few months. Including battle reports.
  20. As the title says, I am new to WH40k. I decided to buy into Ultramarines and Imperial Knights to start and figured I'd get my knights painted first so I can get an army to the table faster. I am trying to learn how to play on TableTop Simulator while I slay the gray. I look forward to learning what I can from this community and hope to one day be able to contribute to the discussion in a helpful and informative way. Any advice or tips & tricks are welcomed and I appreciate any help the members here can provide. I expect to do a lot of lurking in the beginning and eventually ask some questions as I familiarize myself with the rules better. I have a core rule book and index cards for SM, but still need to pick up a codex. Thanks in advance for sharing your knowledge! Anyone in Oklahoma? ;)
  21. Part 3 of the ongoing Saga of the Lord Emperor League campaign, a 1K Point League at my FLGS. Previous games I've played in the series, and other information about the Campaign, can be found here: http://www.bolterandchainsword.com/topic/341428-angry-goats-iron-hands-battle-reports-1k-league/ ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- To describe the weather as dreary would have been a grave understatement. Though the mists had appeared quite suddenly, the density of the fog had more in common with a plasteel bulkhead than the water vapor it was supposed to be made of. As the Dreadnoughts of Task Force Valdosta cautiously advanced through the soup, even their advanced sensors were hard pressed to get through the worst of it. Chaplain Dreadnought Valdosta was spending a disproportionate amount of his processing power just trying to keep the gaps in their patrol line from expanding. Communications were in even worse shape, as the fog reduced their effective range considerably. Scout Squad Kiko, normally sent far forward to recon ahead of the Dreadnought Lines, was forced to stay much closer than they would have preferred just to maintain radio contact. Chaplain Valdosta couldn’t help but think that this was an altogether terrible situation for any fighting force to be in. As if on cue Squad Kiko felt, as much as heard, an incredible rumble approaching. With the opaque weather stifling even their gene-enhanced senses, the Scouts were hard pressed to locate the approaching force. It wasn’t until a massive Walker rushed past and nearly knocked over the tower they had been observing from that they were able to attempt to identify the threat. As the Knight, with the barely observable designation of “Crime”, and an escort of hulking bikes flew past their position, Squad Kiko attempted to issue a warning to the rest of Task Force Valdosta. The warning would not come in time. The first inkling of trouble that the bulk of Task Force Valdosta received was the unmistakable sound of incoming fire. Venerable Ancient Repartida barely had time to register the assault before the impacts began to rock his chassis. The massive shells from the Avenger Gatling Cannon demolished the ruins around him just in time for the Stormspear Rockets and Battle Cannon Shells to land. The Dreadnoughts of the Angry Goats are well known for their resiliency, but even they can’t ignore direct impacts from 120mm rounds. Though the Ancient war machine was not fully destroyed, his systems were damaged enough to force a full system shutdown to avoid a core explosion and he would not be battle worthy again without some extensive repairs. Dealings with Knights that the Angry Goats chapter had come across previously had been far from amicable. These consistently violent meetings had soured the entire Chapter’s opinions of what they now considered “rogue elements”. And as this encounter once again began with an unprovoked attack from what should have been an ally, it only proved their distain well founded. With a rage born of centuries of battle, Valdosta ordered his forces to advance. Unfortunately, the Dreadnoughts had become separated in the fog. And either by luck or by design, it seemed like Crime and his Biker escorts had wedged themselves right into that gap. And with Repartida already disabled, what should have been an ideal cross-fire scenario instead turned into a desperate sprint for Task Force Valdosta to reconnect their forces. But these ancient warrior were far from defenseless even when isolated, and their return fire was swift. In a cold and calculated volley of vengeance, Venerable Ancient Orobica fired his Lascannons and Autocannons at the towering Knight. Though several hits connected and caused damage, it was far from enough to slow Crime down. The two Contemptor Dreadnoughts, Saanen and Pyrenean, as well as Chaplain Valdosta all advanced towards the Knight from opposite sides with their respective Assault Cannons and Bolters spraying the Bikers around the Knight’s feet. But between the dense fog and tightly packed ruins, the shots had no noticeable effect. Seeing the potential for his forces to be surrounded, Rune Priest Gudrun ordered a fighting withdrawal to keep his forces away from the running Dreadnoughts. As he gave the order, his eyes blazed and small series of bright blue energy blasts flew from his Rune Staff at the fast approaching Contemptor Dreadnought Pyrenean, scorching the Ancient’s armor. This was just the reveal that Squad Kiko had been waiting for in the dense fog. Upon seeing the glow, the Scouts let rip with a volley from their Sniper Rifles. But as the rounds flew down towards the Bikers, the Fog seemed to swallow them and the impacts went unnoticed by the Rune Priest. What didn’t go unnoticed, however, was the Scouts fire base. Their failed volley was revealing enough that the keen senses of a pack of Grey Hunters that had been lying in wait were able to zero in on their position. And under a hail of Bolter Fire and roar of Chainswords, these Space Wolves sprung from their cover and charged into the Scouts. What happened in that melee was best left to the fog. Angered at the damage his mighty war machine had suffered, Crime unleashed his full volley of shots at the Venerable Dreadnought Orobica. This time, however, the blasted out ruins surrounding the ancient Dreadnought held strong and only some of the impressive rain of rounds found their mark. Thinking the Knight momentarily distracted, Pyrenean saw his opening and dashed towards the massive walker. But with a speed that defied his massive frame, Crime swung his guns around at the onrushing Dreadnought. Though his shots largely went wide, enough connected that the Pyrenean was severely hampered as he drew close. But his still functioning Fist immediately slammed into the walker ripping massive chunks of armor and machinery from the Knight. Seeing their fellow Ancient running into battle, the rest of the Dreadnoughts opened fire in support. But for fear of hitting their comrade, only a small amount of shots found their mark. But the combined damage was starting to add up, and the giant Knight was starting to slow. With the allied Knight starting to take significant damage, Gudrun again pulled his forces farther from the Dreadnoughts. And with another warp-fueled attack he tried to end the assault of the nearest, nearly crippled, Contemptor. But luckily for Pyrenean, his ancient frame withstood the blast and he continued on. The Ancients Saanen and Orobica were less fortunate as the Knight split his fire between them. Though they were both still functional, they each suffered serious damage and were slowed in their assault. But no son of Ferrus Manus would let something as simple as being nearly destroyed deter them. Both Saanen and Pyrenean charged into the screening Wolf Guard Bikers, with Techmarine Surati sprinting behind desperately trying to repair what damage he could. Though their movements were sluggish, their sheer strength proved formidable and 3 of the bikers fell to their onslaught. Seeing his brothers fall enraged the Rune Priest, and he struck out at Saanen with his force-charged staff causing some serious damage before he once again pulled his forces away from the Angry Goats. Seeing the immense damage that the remaining Dreadnoughts had suffered, Crime once again split his fire between Pyrenean and Orobica. This time, the already stricken frames of both walkers proved unable to withstand the barrage. They both collapsed from the sustained damage and shut down before their cores could overload. Centuries of pent-up hate for Knights in general, and more than enough built up hate from the current battle, drove Chaplain Valdosta and the severely injured Contemptor Saanen towards the Knight again. But while Valdosta was still too far away from the retreating Knight to get to grips with him, he combined his firepower with Saanen’s to cause some additional damage to the near-crippled Knight. And though his Ion Shields had collapsed by this point, the smoking Knight was still far from defenseless. He was quickly able to prove this as Saanen recklessly charged straight towards the Knight. Even with his targeting sensors severely damaged, it’s no chore to send death raining onto a 15 foot tall war machine running in a straight line directly towards you. And Crime did exactly that. The blast that disabled Saanen, combined with every drop of small arms fire that the remaining Wolves could muster, was enough to send even the well armored Techmarine Surati to the ground. With all of his other Battle Brothers fallen and disabled, Valdosta roared in righteous defiance. He unleashed withering barrage of Assault Cannon fire at the limping Knight as he charged directly towards the remaining Wolves. Crime, it seems, would be punished this day as the Knight finally fell to the Angry Goats assault. In his frustrated fury, Valdosta crushed another of the remaining Wolf Guard in his massive fist. Seeing the carnage before him on the battlefield, Gudrun knew he would have quite a glorious tale to tell. And to make sure he would be around to tell it, he signaled his remaining forces to withdraw. But before he could get to speed, Valdosta sprinted forward and was able to take one final swing at the Rune Priest. Though Gudrun’s armor absorbed the worst of the impact, a sizable chunk of his flesh was now slowly sliding from the claws of the Chaplain Dreadnought’s massive power fist. The Rune Priest would have his glorious tale of victory, but also quite a massive scar to remind him of how close a thing it had been. As the Rune Priest and his forces departed with songs of victory carrying on the wind, the massive wall of fog seemed to follow them away. With his sensors suddenly unhindered, Chaplain Valdosta ran over to check on his fallen Techmarine. Surati, wounded or not, was still the best hope that Task Force Valdosta had to survive until relief could arrive. And though the Wolves had withdrawn, Valdosta knew this was not a victory. He had failed to bring the massive Knight to battle, and his forces had been decimated as a result. His entire Chapter loathed weakness in any form, and the Chapter Master would not look favorably on this failure. The road to redemption for Task Force Valdosta would be an arduous one. ----------------------------------------------------------------------------
  22. I know I'm relatively new around here, but I've been trying to branch out, so I suppose I'll show off my Fists. Here's the method to my madness. Spray Tamiya Camel Yellow PS-19 over unprimed model. This can take SEVERAL, VERY light coats as it can slide over the plastic, but white and black undercoats didn't get the desired effect. Spray with purity seal, testors dullcoat, matte finish whatever. Selective wash of equal-parts Gryphonne Sepia, Devlad Mud and water. VERY light drybrush of golden yellow to bring the colour up. Do metal/shoulders/Aquila as desired. Drybrush 50/50 Golden Yellow/Skull White for small edge highlights. Anyway, I've used more than a full Tactical Squad in finding this method, and this is what turned out DECENT. There are four more that were aborted very early on in painting due to wash issues, wrong colour entirely etc. http://i.imgur.com/fw2jbGu.jpg On the left we have my test mini, in the center the second one done. The second one done really bothered me and had me learn the hard way how difficult it is to get that consistency with yellow. Towards the right, Mr. Melty-face. A better attempt at consistency, but not as bright as the test mini. http://i.imgur.com/4PAzwGR.jpg Mr. Melty-face on the left. In the center, someone I was finally satisfied with, but still no measure of consistency. On the right, my first done tit-for-tat with kingmong's method. It just looked too orange for me, he's clearly better with his spray and wash than I am, so I took the easy way out. http://i.imgur.com/vxoHmm7.jpg Finally, the final model I'm satisfied with. I love it. Perfect yellow, smooth coverage, easy detail, simple blacklining. Love it. I can see how to do vehicles and squads from this method - like I said to him though, I can see why he sprays without the arms on! Can't wait to get started with more!
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