Jump to content

...but blood - blood is forever


poom

Recommended Posts

Hmm, I think there's two things you could look in order to make thes look more like Velociraptors:

 

One, the skulls, as the other guys pointed out: The skulls you have right now are cool, but not saurian enough. I think the jaws need to be longer -- although I don't have any clever idea for an actual bit that might work...

 

Two, if I remember my hazy (albeit pretty extensive) dinosaur knowledge correctly, dinosaurs like the Velociraptor or Deinonychus used their tails as a stabiliser while running, keeping it mostly straight. Therefore, maybe straigthening out those tails a bit would make them look less ratlike?!

[snip]

 

Two, if I remember my hazy (albeit pretty extensive) dinosaur knowledge correctly, dinosaurs like the Velociraptor or Deinonychus used their tails as a stabiliser while running, keeping it mostly straight. Therefore, maybe straigthening out those tails a bit would make them look less ratlike?!

 

I feel like if the pose that hormagaunts are in would look like this

Like the velociraptor (I think), use a bigger claw for the thumb joint and maybe some bigger claws on the feet, may help take away the look of robo-rat.

The skulls look cool, are they from the skeleton horses? Maybe slightly bulkier skulls would help? Use Saurus heads and paint the flesh to look like metallic scales, even smooth some of the flesh away and paint it like a metal skull (like in the terminator movies) remove some of the eyes and kitbash some bionics?

The skull is from Archmagos Draycavak wich I casted a few times. I am pretty sure it is based on a wolf skull. I realy love this head, with all the augumentaions and cables.. changing him is no option msn-wink.gif

Hmm, I think there's two things you could look in order to make thes look more like Velociraptors:

One, the skulls, as the other guys pointed out: The skulls you have right now are cool, but not saurian enough. I think the jaws need to be longer -- although I don't have any clever idea for an actual bit that might work...

Two, if I remember my hazy (albeit pretty extensive) dinosaur knowledge correctly, dinosaurs like the Velociraptor or Deinonychus used their tails as a stabiliser while running, keeping it mostly straight. Therefore, maybe straigthening out those tails a bit would make them look less ratlike?!

But those tails have tools at the end, they need to be flexible biggrin.png Also I think them beeing in motion gives the models much more dynamic.

Thank you very much on the input to the raptors, but I feel like them to be more raptor like would need a totaly differen basemodel. When I first saw the conversions Tim did, the raptor idea came directly to mind but while building them and seeing that this will not realy work I became ok with it. They are now a crazy mix out of dinosaur, dog and rat biggrin.png

______________________________________

Finished the Glaive just in time for the L&T:

http://i420.photobucket.com/albums/pp282/PoomW/Choom%2002.jpg

http://i420.photobucket.com/albums/pp282/PoomW/Choom%2003.jpg

http://i420.photobucket.com/albums/pp282/PoomW/Choom%2004.jpg

http://i420.photobucket.com/albums/pp282/PoomW/Choom%2005.jpg

http://i420.photobucket.com/albums/pp282/PoomW/Choom%2006.jpg

Hmm, I think there's two things you could look in order to make thes look more like Velociraptors:

One, the skulls, as the other guys pointed out: The skulls you have right now are cool, but not saurian enough. I think the jaws need to be longer -- although I don't have any clever idea for an actual bit that might work...

Two, if I remember my hazy (albeit pretty extensive) dinosaur knowledge correctly, dinosaurs like the Velociraptor or Deinonychus used their tails as a stabiliser while running, keeping it mostly straight. Therefore, maybe straigthening out those tails a bit would make them look less ratlike?!

But those tails have tools at the end, they need to be flexible biggrin.png Also I think them beeing in motion gives the models much more dynamic.

Yeah, I realised that before, but the simple fact that they are being kept straight during the one moment we actually see the creature in model form doesn't mean that they cannot be moved. And I think it's something that would really remove the model's "rattiness" -- which you mentioned was a problem. But yeah, your models, your decision, of course.

Oh, and excellent paintjob on the tank, of course.

Love the Scyllax, I feel like the rat look is coming from the short necks and the hunched look the carapace is giving. Not much you can do with the bodies but you could definitely lengthen the necks to give them the raptor "s" shaped neck if you really wanted. Brilliant idea either way, and I love the Glaive!

Thanks!

Hmm, I think there's two things you could look in order to make thes look more like Velociraptors:

One, the skulls, as the other guys pointed out: The skulls you have right now are cool, but not saurian enough. I think the jaws need to be longer -- although I don't have any clever idea for an actual bit that might work...

Two, if I remember my hazy (albeit pretty extensive) dinosaur knowledge correctly, dinosaurs like the Velociraptor or Deinonychus used their tails as a stabiliser while running, keeping it mostly straight. Therefore, maybe straigthening out those tails a bit would make them look less ratlike?!

But those tails have tools at the end, they need to be flexible biggrin.png Also I think them beeing in motion gives the models much more dynamic.

Yeah, I realised that before, but the simple fact that they are being kept straight during the one moment we actually see the creature in model form doesn't mean that they cannot be moved. And I think it's something that would really remove the model's "rattiness" -- which you mentioned was a problem. But yeah, your models, your decision, of course.

Oh, and excellent paintjob on the tank, of course.

It is not realy a problem, they just did not turn out how I imagined them in my head before I startet the conversion. Nevertheless I am very happy how they turned out.

I am now waiting for the rotorcannons and vokite charger to arrive and then these guys go back on the table to figure out how to attach them on the back.

jawdrop.gif Beautiful!

Where's the driver's hatch at though? Maybe it's an irising door, or internal...

Yeah that was what I thought, somewhere on the inside. I don't like them on the outside too much because they are pretty big.

The Glaive is really awesome poom happy.png

You probably already wrote it, but can you share your paint scheme recipe smile.png?

EDIT: OMG these scyllax ARE SO CUTE! Great idea with the draykavac heads .... mhm .... need a way to do that too haha biggrin.png

The white is super simple. All you need is a good white undercoat and some oilwashes.

I mix myself a thinn oilwash out of a black and brown oilcolor and allot of odorless thinner. When dry I add here and there some special effects with pre mixed oilbased solutions. I realy like Engine Oil from AK Interaktiv and Engine Grime from MIG Jimenez. This is a nice video from MIG explaining how to apply some of those effects:

https://www.youtube.com/watch?v=R0Py_T-5GcY

__________________________________

Here is by the way a group picture of all I managed to paint for the Loyalty & Treachery Event this year:

http://i420.photobucket.com/albums/pp282/PoomW/LampT%20II.jpg

http://fortressofunforgiven.homestead.com/L_T_2_2016_Badge_01_Centurion.jpghttp://fortressofunforgiven.homestead.com/L_T_2_2016_Badge_02_Chaplain.jpghttp://fortressofunforgiven.homestead.com/L_T_2_2016_Badge_03_Champion.jpghttp://fortressofunforgiven.homestead.com/L_T_2_2016_Badge_04_Forgelord.jpg

Was again avery fun event and I am really looking forward to the ETL now smile.png

I like the raptors almost as they are- they look like scavengers, so rat heads seem like the way to go. Putting one of the hooded/armored skaven heads on the and redoing the teeth would fit their profile, i'd guess and would also put the head into "the right size/proportion" territory. There's that plaguemonk head with censers for eyes for example...

  • 1 month later...

Big update post incoming:

 

 

http://i420.photobucket.com/albums/pp282/PoomW/Tech_Thrall_2_2.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Tech_Thrall_2_1.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Tech_Thrall_3_1.jpg

 

10 Las-Lock Thralls and the first of a 20 man meele blob, based on the conversion idea from "Meatgrinder" over at the Heresy30k Forums.

 

http://i420.photobucket.com/albums/pp282/PoomW/Thallax02_01.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Thallax02_02.jpg

 

Evil Thallax ready for priming.

 

http://i420.photobucket.com/albums/pp282/PoomW/Knight20Errant2006.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Knight20Errant2007.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Knight%20Errant%2008.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Knight%20Errant%2010.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Knight20Errant2009.jpg

 

Lord Bourne in this Knight Errant from the Sarum based House Avon.

 

__________________________________________________________________

 

 

Propably my first loyalist Heresy miniature.. a knight in shining armor:

 

http://i420.photobucket.com/albums/pp282/PoomW/Errant%201.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Errant%202.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Errant206.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Errant207.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Errant%205.jpg

 

http://i420.photobucket.com/albums/pp282/PoomW/Errant%203.jpg

 

Can you guess the Legion he got recruted from?

 

Iron Hands?

Yes Iron Hands smile.png

With the cogs, bionics and implants I was hoping for a subtle IH reference, with out beeing to much under the nose.

But I see how the robed head might sugest a Dark Angel @Soric but I think I then would have kept the sword instead of replacing it with a Powerfist.

Iron Hands?

Yes Iron Hands smile.png

With the cogs, bionics and implants I was hoping for a subtle IH reference, with out beeing to much under the nose.

But I see how the robed head might sugest a Dark Angel @Soric but I think I then would have kept the sword instead of replacing it with a Powerfist.

http://memesvault.com/wp-content/uploads/Nailed-It-Baby-Meme-06.jpg

It was the halo that gave it away. ;)

I love the way that almost all of your models have some conversion on them but are so subtle in the way that they are done. They don't scream 'hey look at me I've been converted".

 

Teach me your ways.

 

EDIT:

 

Could you explain how you do your casting or point me in the direction I could find it. Pretty please?

Could you explain how you do your casting or point me in the direction I could find it. Pretty please?

I started doing helmets and bits in similar shapes following this tutorial:

http://s3.zetaboards.com/The_Ammobunker/topic/7503185/1/

But instead of greenstuff I use resin. To get rid of airbubbles I fill the mold halfway and then speeze it together to push the air out. After that I fill in the rest.

To do the tech/zone mortalis bases I follow this tutorial from Rictus:

http://recalcitrantdaze.blogspot.de/2015/03/zone-mortalis-8-back-to-basics-again.html

That is perhaps the best knight I have ever seen. God and those thallax are beautiful with the skulls. I never liked their normal heads and have been trying to come up with a substitute for a while now but you're killing it with those conversions. I need to stop looking at your stuff, my work just looks so poor in comparison! Hahaha

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.