Ulrock Posted March 30, 2014 Share Posted March 30, 2014 How exactly are you suppose to deal with these? I have only played with my friend so far and at 1,000pt games. He brings 3 with a warlord commander with a 2+ save parks that guy up front and watches as my army is annihilated by these things. He has the hgh yield missile pods and some other missiles on them so I lose a squad a turn at least. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/ Share on other sites More sharing options...
march10k Posted March 30, 2014 Share Posted March 30, 2014 Demolisher? One shot, one kill, and all for the low, low price of 165 points...and tau struggles against AV14, so it's a good choice anyway. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638048 Share on other sites More sharing options...
Ulrock Posted March 30, 2014 Author Share Posted March 30, 2014 At 1850 I plan on bringing 2 of those. Are templates the only answer to broadsides? Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638200 Share on other sites More sharing options...
Warhead01 Posted March 30, 2014 Share Posted March 30, 2014 Heck an executioner... Might make him change his evil ways. 5 possible plasma blasts with some range. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638215 Share on other sites More sharing options...
*Furyou Miko Posted March 31, 2014 Share Posted March 31, 2014 At 1850 I plan on bringing 2 of those. Are templates the only answer to broadsides? You could try Ratlings instead. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638364 Share on other sites More sharing options...
hendrik Posted March 31, 2014 Share Posted March 31, 2014 any ap2 weapon will do., but blasts will work wonders on it!why not try to include at least 2-3 executioners in the list and reserving a platoon so it doesn't arrive until the suits are gone? Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638445 Share on other sites More sharing options...
WarriorFish Posted March 31, 2014 Share Posted March 31, 2014 Demolishers do solve many problems, but keep in mind they're fire magnets because of this. Ratlings can make for cheap and sneaky problem solvers, great for plinking off the last wound for example. What about outflanking Sentinels, they could disrupt his lines and get into combat to prevent them shooting? An Executioner would vapour them nicely, and if you're getting interference from pesky infantry send in an Eradicator. That'll shut them up - see how they like losing a squad a turn! Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638512 Share on other sites More sharing options...
Hellrender Posted March 31, 2014 Share Posted March 31, 2014 Why not both? Take 2 executioners or 2 demolishers and a unit of ratlings. Ratlings arent that expensive Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638586 Share on other sites More sharing options...
Ulrock Posted March 31, 2014 Author Share Posted March 31, 2014 I'm playing the IA 12 assault brigade and I plan on taking 1 executioner and 2 demolishers at 1850 along with a vanquisher, 2 griffons to round out vehicles. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638840 Share on other sites More sharing options...
Ulrock Posted March 31, 2014 Author Share Posted March 31, 2014 Would another executioner be better instead of the vanquisher? At 1850 will those 4 be able to deal with armour as well? Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3638918 Share on other sites More sharing options...
WarriorFish Posted March 31, 2014 Share Posted March 31, 2014 Depends what you need, Executioners are great but aren't going to be dealing with any heavy armour. I'd probably stick with the Vanquisher for a bit of flexibility. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3639103 Share on other sites More sharing options...
hendrik Posted March 31, 2014 Share Posted March 31, 2014 i'dd argue that the executioner is always better than a demolisher against tau, due to it's increades range as i find it incredibly hard to get within 24" of a mobile tau army that just keeps on hopping around. also remember you don't need plasma sponsons, 3 small paslablasts without overheat are just as deady as the demolisher his large blast, maybe even more due to their effective range (36+6 vs 24+6) Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3639387 Share on other sites More sharing options...
Idlem Posted March 31, 2014 Share Posted March 31, 2014 Beside blast templates like has been mentioned, a Banewolf has always been a favorite of mine. Also, with the new Codex dropping soon, our advice might change so keep that in mind before you buy anything. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3639410 Share on other sites More sharing options...
cypherthefallenangel Posted April 1, 2014 Share Posted April 1, 2014 IA1 sec ed. Has vanquishers that can take beast killer rounds that cause instant death to things like riptides and broadsides plus the coaxial heavy stubbers for rerolls to hit. You could run your Russes as an allied tank company. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3639436 Share on other sites More sharing options...
Ulrock Posted April 1, 2014 Author Share Posted April 1, 2014 Yeah I know the new codex is dropping soon but right now I'm playing strictly forgeworld. I bought demolishers, executioners, vanquishers and griffons today so hopefully soon I'll have my fully fleshed out 1850 dkok. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3639488 Share on other sites More sharing options...
hendrik Posted April 1, 2014 Share Posted April 1, 2014 Magnetise them! Plenty of tutorials online and of gives you an amazing amount of flexibility! Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3639613 Share on other sites More sharing options...
Maelarion Posted April 1, 2014 Share Posted April 1, 2014 Sly Marbo :P. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3639665 Share on other sites More sharing options...
librisrouge Posted April 1, 2014 Share Posted April 1, 2014 ...will be killed with intercept. Demolisher Cannon those suckers. I'm a big believer that no problem cannot be solved with sufficient application of Demolisher Cannon. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3640081 Share on other sites More sharing options...
Lysere Posted April 1, 2014 Share Posted April 1, 2014 I'd say demolishers for the broadsides. With the missile pods he can't even hurt the front of a Russ, and broadsides are too slow to escape something like that. S10 also makes the extra tough commander die in one shot, and no FNP. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3640136 Share on other sites More sharing options...
Azatoth Posted April 1, 2014 Share Posted April 1, 2014 You can try to block your own LOS to the commander, and then snipe the Broadsides with appropriate weapons. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3640302 Share on other sites More sharing options...
Ulrock Posted April 1, 2014 Author Share Posted April 1, 2014 I got two demolishers named Romulus and Remus coming in mail ;-). He will know the emperors wraith soon. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3640363 Share on other sites More sharing options...
WarriorFish Posted April 2, 2014 Share Posted April 2, 2014 Nice, they'll teach those upstart xenos a lesson! I like to give mine hull heavy flamers as they'll be relatively close to the enemy anyway and it serves for a great back up if you lose the main cannon. Also great to burn away and would-be assaulter. Don't forget to keep us updated on your progress on the two brothers :D Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3640773 Share on other sites More sharing options...
Ulrock Posted April 2, 2014 Author Share Posted April 2, 2014 Once I get everything together ill post pictures of the 119th Pandoxian Grenadiers and support from the 505th Armour! Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3641042 Share on other sites More sharing options...
WarriorFish Posted April 2, 2014 Share Posted April 2, 2014 Good to hear, I look forward to it :) Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3641049 Share on other sites More sharing options...
librisrouge Posted April 2, 2014 Share Posted April 2, 2014 Ye, though I walk through the valley of the shadow of Tau, I shall fear no xenos for I have the Demolisher Cannon and they do not. Link to comment https://bolterandchainsword.com/topic/288837-tau-broadsides/#findComment-3641174 Share on other sites More sharing options...
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