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Astra Militarum headache


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People seem to forget that some of us took platoons in Chimeras, and have leant to play a very good game with them. I know that my list will need some serious adjusting and thought.

Amoured sentinels are rumoured to be the same points as a termie, but squadrons now only 2 models (for them at least). Not sure how that is going to hit some players, but win some lose some.

So far, it all seems a bit meh... confused.gif

Me too, Chimeras aren't just for Vets! :P I like my Armoured Sentinels so that sounds very nice. Sounds like perhaps we've got a workmanlike reshuffle rather than an overhaul? Hard to get excited about that, but I'll withhold final judgement until I get my mitts on the codex :)

In spite of the fact that it costs me 90 points, I approve of the hike in chimera points.  They were ludicrously underpriced for six heavy weapons shots behind AV12 and the ability to fire a third heavy weapon from the hatch (AV12>5+)

 

I'm bummed about my griffons.

 

I'm glad to see that the new stormtroopers made it, the "elites" section of the army, as currently sold on GW.com is looking sparse with only ratlings and martians in it. 

 

Anyone else notice that sentinels are gone from fast attack, but still available as an APOC formation?

 

Am I crazy to speculate that stormtroopers taken from MT will score, but the organic ones won't, and that there will be no cost (other than fielding a commissar) to substituting tempestus ones for elites choices?

a 10pt increase is so bad, it just means that you will have to drop an upgrade or something

 

also the Taurox is slowly growing on me but I'm still a little unsure about those tracks

 

sounds like Fire barrels are Guard equivalent to frag defenders for SM

Speaking of the Taurox growing on a person, I think that at some point I really will put a Taurox on monster truck tires and have a CCS rolling around the backfield in their road warrior gas guzzler (with the Master of Ordinance looking out of the window with binoculars).

 

But no purchases until I have had the codex in hand at least 24 hours. (Down Wallet! Down!)

I bet C:MT will work like C:=][=. If it's the primary detachment they're scoring. If allied detatchment then no.

I have the codex...it doesn't say anything about that...just says that stormtrooper squads are troops choices.  Interestingly, it specifies that a MT formation (Airborne Assault Formation and Ground Assault Formation) does not count as your one allowable ally...but it does not apply that statement to MT units chosen a la carte.  So I guess if you take a commissar and two squads of stormtroopers, you've used up your ally choice, and you're limited to a single stormtrooper valkyrie as well.  By the way, the valkyries are only dedicated transports if you take the airborne assault formation, otherwise they're fast attack choices.

 

On the other hand, a formation is stupid expensive because it forces you to take a commie, a command squad, three stormtrooper squads, and either four valks or four taurox.  The airborne version is going to run you around a thousand points if you minimize bodies and maximize special weapons.

 

Still, I'm thinking that an army with IG as the base codex augmented with an airborne assault formation is going to be stupid strong.  I'm thinking three proper tanks, an HQ of some sort, and then spamming 60 point squads (nothing but an autocannon) for a gunline, and then four valkyries full of pain that come in as one reserves choice with rerolls and then deploy the stormtroopers with rerolls to scatter, rerolls to hit, and split fire as the *scoring* hammer.  And the eight hellstrike missiles on the valks certainly make a credible anti-air solution, especially augmented by the multilasers.  Have to wait and see what the guard codex brings, though...

The Chimera point increase is really only about selling turdboxes. Everyone keeps comparing the Chimera to the rhino but seem to forget the 20pt difference, or the fact that the rhino carries boltgun toting, powerarmored, T4 badasses and the Chimera brings flashlight wielding, tinfoil armored meat shields. For the twenty extra pts you get 2 BS3 heavybolters (effectively) and 3 more shooters. Totally fare considering once your transport gets popped a squad of 8-10 marines is still an effective and durable unit and a squad of 6-7 IG is not.

All i know is that i'm not going to pay €40 for a damn booklet each and everytime GW decides to update a codex or €30 for the digital edition for that matter.

I also dont get the fact that GW gets away with it every single time.

 

I sometimes wonder: What if the community as a whole decides to do thier own take on the codexes and use that , free of charge and start to organise thier own tournaments that are more popular then GW's.

What would GW do?

 

I also dont like the design of a lot of the miniatures that GW is pumping out lately, not to mention the price: €110 for a knight titan? I can make one from scratch from €15 or less of plastic card.

Also: €27 for a 5 man squad of ugly unrealistic scions (just look at the arms) they are even more disproportional then other GW miniatures.

The only thing i like about them are the heads with berrets.

I bought a 10 man squad of highland guard from victoria miniatures that look 50 times better, not to speak of the old style cadians she is putting out, with female options it them.

 

I think GW really (and i mean REALLY) needs to look at itself and hopefully notice that they are destroying themselves from within.

 

They cant expect us to redo an army each and everytime somebody farts and gets the idea to "hey lets redo the codex for IG...and call them astra militarum" and to scrap miniatures they themselves released.

"yeah but we have forgeworld books for that", uhhuh , i want the data sheet to use it in the box i buy and not have to buy another book for €80 to get to use it.

Perhaps not durable...but effective? You bet! As long as that autocannon keeps humming, that is!

That's one of the problems, the better something is the more likely it is to attract fire, plus add a little more if it's an easy kill... it might not be humming very long.

I think it'd do better if you treated it as a Rhino/Razorback in many respects - as long as it gets you where you want to go or lets you sit back and shoot that's all that matters. That requires numbers and the Taurox is a bit expensive plus as cypher said Marines hopping out is quite different to carapace armoured humans. I want to like it, but I see too many problems confused.gif

Actually, I was talking about a squad with an autocannon inside the chimera...times eight! 64 heavy weapons shots for under 1000 points...yum! Only now it'll go from 960 to 1040 points...

 

/edit/ I saw Victoria's cadianesque squads at Adepticon. Very very nice, but the scale is a bit off. They're taller and much skinnier. And the models themselves look very delicate, which suggests a high risk of miscasts. I was intrigued, though, they were very nice!

Some of this about "Chimera spam", leads me to ask what else would be in that list? My own mounted platoons are/were supported by only 2 colossus one demolisher and 1 vulture. And nothing else at 2K. I am half way thinking about 2 Min platoons mounted in aircraft squadrons now. Granted the list will need more support and more units. Unless their is some rule that would prevent mounting a platoon like that now?

I never was one for vets. I never understood why they weren't a platoon element or part of the infantry platoon.

 

Thinking about it now the better way to run my mounted regiment might be to add conscripts on foot .... they are very very cheap now.

In 1850, I was running six line squads with autocannons in chimeras with hull heavy bolter, two platoon command squads with two meltas each in chimeras with hull heavy flamers, a command squad with three plasmas in a chimera with hull heavy flamer, two demolishers, a squadron of two russes with lascannon hull mounts, and still had points for a few sentinels or a hellhound...

 

Actually, I was talking about a squad with an autocannon inside the

chimera...times eight! 64 heavy weapons shots for under 1000

points...yum! Only now it'll go from 960 to 1040 points...

 

OK, got it. Yes, I used to do this as well and it is extremely effective and as far as complaining about spamming chimeras, some people are just going to complain. They'll either complain that you brought too much artillery, too many tanks, or my all time favorite, "too many guys". <true story>

 

 

Actually, I was talking about a squad with an autocannon inside the

chimera...times eight! 64 heavy weapons shots for under 1000

points...yum! Only now it'll go from 960 to 1040 points...

 

OK, got it. Yes, I used to do this as well and it is extremely effective and as far as complaining about spamming chimeras, some people are just going to complain. They'll either complain that you brought too much artillery, too many tanks, or my all time favorite, "too many guys". <true story>

Was it an ork player?  LOL

So the Chimera only has two fire ports now. And six models can use the lasguns on top at BS3 and each set of three can fire at different targets. But I repeat, there are only two firing ports so no more BS4 vets or stormies aside from two shots.

I hadn't been intending to put the lasguns in my next Chimera. I was going to either leave them as open firing holes...or put sets of oars in there.

Guess I'll have to go with the oars.

 

But seriously I guess we shouldn't complain too much, though it was nice being able to put a full HWT in there and have them all shoot out of their AV12 bunker. My quad-flamer PCS will just have to dismount to do the cooking.

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