Hesh Kadesh Posted November 24, 2015 Share Posted November 24, 2015 Darkwing isn't a particularly good investmen for its points, though. You can usually stay outside of a Deredeos Line of Sight anyway. As for taking out its Side armour, with what? It doesn't exaclty have a particularly punchy entrance. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234292 Share on other sites More sharing options...
Nusquam Posted November 24, 2015 Share Posted November 24, 2015 (edited) I looked this up last night; long story short Dreads don't need initial LoS to intercept. FW emails were included etc. I was under the impression they did need LoS** and the pivot was to get the other gun LoS if it didn't have it. But apparently that's not the case and staying out of LoS doesn't matter. I already think Interceptor should never have existed, and this just makes Deredeos auto-includes if you have the slots. **stupid phone Edited November 25, 2015 by Nusquam Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234453 Share on other sites More sharing options...
SkimaskMohawk Posted November 24, 2015 Share Posted November 24, 2015 What? Sorry bud, but that makes no sense. Unless you have a weapon that doesn't need LOS to shoot then you in fact need it to intercept. Coupled with the dread's total 45 degree arc giving them a 22.5 left and right, you've got yourself one hell of a blind spot to abuse with intercept. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234463 Share on other sites More sharing options...
Hesh Kadesh Posted November 24, 2015 Share Posted November 24, 2015 They do. The rules state they do. FW National Minimum Wage email answerers say otherwise. As ever, until it is FAQ'd... Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234481 Share on other sites More sharing options...
nightwrench Posted November 24, 2015 Share Posted November 24, 2015 My question is do you get interceptor/skyfire if you haven't had a game turn. I.E. dread claw drops in via drop pod assault top of turn 1. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234503 Share on other sites More sharing options...
SkimaskMohawk Posted November 24, 2015 Share Posted November 24, 2015 No. You haven't had the chance to neither run or move in your game turn to activate it Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234523 Share on other sites More sharing options...
defl0 Posted November 25, 2015 Share Posted November 25, 2015 Not to really get into it, but yeah they get to intercept, which let's you shoot. But to shoot you have have to have LOS and range. No LOS. No shoot. Are you saying they get a torso twist before they shoot? Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234635 Share on other sites More sharing options...
SkimaskMohawk Posted November 25, 2015 Share Posted November 25, 2015 (edited) Not to really get into it, but yeah they get to intercept, which let's you shoot. But to shoot you have have to have LOS and range. No LOS. No shoot. Are you saying they get a torso twist before they shoot? Well, they don't. It's pretttttttttty clear about that. "If the Legion Dreadnought chooses to neither move nor Run in its turn, it gains the Skyfire and Interceptor special rules for that entire Game turn (i.e. both the controlling player's turn and his opponent's following player turn)." Other than the dreadnought in question, nothing changes in the wording across the models that have the Helical Targeting array. If someone's deepstriking a pod or whatever on the top of turn 1 you haven't had the chance to "neither move nor Run in it's turn" yet, meaning no special rules. This is reinforced by the clarification of game turn; it is always activated on the controlling player's turn and lasts into the opponent's turn. Also no torso twist in case that's a question too; they only get that in overwatch, otherwise its the good ol' 22.5 degree arc left and right All in all, pretty cut and dry, but I can imagine people getting mad when they find out they can't 360 degree intercept on the very first turn and then emailing FW and getting an answer saying "of course you can do that" Edited November 25, 2015 by SkimaskMohawk Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234652 Share on other sites More sharing options...
nightwrench Posted November 25, 2015 Share Posted November 25, 2015 All in all, pretty cut and dry, but I can imagine people getting mad when they find out they can't 360 degree intercept on the very first turn and then emailing FW and getting an answer saying "of course you can do that" Amen to that. That is how I interpret it as well but I wanted to make sure I wasn't off the rails. I will then hear the RAI argument and finally forge the narrative. Which I usually have a narrative of you deployed bad...sorry. I say it with a smile. Sometimes I think I should have played Alpha Legion and just say as a narrative "we are all Alpha Legion". How do you trump that? Thanks for walking through the rules. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4234948 Share on other sites More sharing options...
Nova_chron Posted November 25, 2015 Share Posted November 25, 2015 So if I'm taking decap strike what do you guys like in the heavy slot I've been trying to think of what to take there and I'm stumped. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235048 Share on other sites More sharing options...
GreyCrow Posted November 25, 2015 Share Posted November 25, 2015 You could go for a Deathstorm if you're Pod heavy, or a full Heavy Support Squad that Infiltrates in proper firing positions. The HSS with Lascannons might be the most "all comers" choice since you might be facing enemys with AV14 and Armoured Ceramite against which your drop meltas would be powerless. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235073 Share on other sites More sharing options...
Slips Posted November 25, 2015 Share Posted November 25, 2015 Deathstorms are Elites with Decap. Deredeo Would be the most versatile option, a Fire Raptor is always solid and if you want Terminators you could always use a Caestus. You could always take a 3-Medusa Battery to pummel the enemy with S10 Ap2 Barrage Shots. defl0 1 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235078 Share on other sites More sharing options...
Hesh Kadesh Posted November 25, 2015 Share Posted November 25, 2015 Leviathan carried by Kharybdis, especially if you houserule the Bombards to get Haywire (I'm awaiting the FW typing monkeys to get back to me on how they interpret it). Regardless, one of them dropping in is lethal and face eaty, and a 2 for one kinda deal that fits the Decap Strike ideal. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235092 Share on other sites More sharing options...
Nova_chron Posted November 25, 2015 Share Posted November 25, 2015 I like the Levi dread idea... It's hard playing Raven guard for me cause I'm naturally a tread head but I wanted something different first... Then I'll do an allied tank heavy force or just a second legion Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235105 Share on other sites More sharing options...
Nusquam Posted November 25, 2015 Share Posted November 25, 2015 I was considering a fire raptor for the one HS but the leviathan had piqued my interest. It really can put the hurt on a lot of things. It's like a contemptor in an anvillus dialed up to 11 that can take on a wider array of targets. With the price tag to match. My concern is It'll reach knight territory in price. Though in 30k marines can't take knight LoWs so it's less of "why not just take a knight at that point" since you'd need two to ally. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235317 Share on other sites More sharing options...
Slips Posted November 25, 2015 Share Posted November 25, 2015 A Leviathan also has the distinct honor of being a Dread Capable of Kneecapping Knights if it gets the Charge off and has a Siege Drill. Flint13 1 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235325 Share on other sites More sharing options...
Nova_chron Posted November 25, 2015 Share Posted November 25, 2015 Good point slips Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235419 Share on other sites More sharing options...
Nusquam Posted November 26, 2015 Share Posted November 26, 2015 That's true, so long as they don't get blown out by the knight exploding, though a 4++ will help. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235490 Share on other sites More sharing options...
Hesh Kadesh Posted November 26, 2015 Share Posted November 26, 2015 On the otherside they'll nuke themselves too, so double deading everything. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235660 Share on other sites More sharing options...
defl0 Posted November 26, 2015 Share Posted November 26, 2015 I like the model but don't love it tactically. It's a little slow for my taste. I could see it being really fun in a dread bash list though. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4235944 Share on other sites More sharing options...
Nova_chron Posted November 26, 2015 Share Posted November 26, 2015 Would a predator squadron be a good option? Obviously need to pick a role I need and build them for it thinking a magna melta on one tank with machine spirit then stock auto cannons Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4236032 Share on other sites More sharing options...
defl0 Posted November 26, 2015 Share Posted November 26, 2015 It's a lot of bang for the buck for one HVY slot. Doable at bigger point levels. Then again, I pretty much never use Hvy slots with RG. They are a pretty good and an efficient unit. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4236052 Share on other sites More sharing options...
Nova_chron Posted November 26, 2015 Share Posted November 26, 2015 Yeah my biggest concern is some AT and armor to screen LoS so predators seemed like the way to go Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4236066 Share on other sites More sharing options...
defl0 Posted November 26, 2015 Share Posted November 26, 2015 Yeah. I mean they are a solid unit. But the RG rules don't really give any advantage. Things like Hvy weapon squads or fire raptors get a good boost in a RG army. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4236092 Share on other sites More sharing options...
Nova_chron Posted November 26, 2015 Share Posted November 26, 2015 Yeah I'm just worried in a decap strike only having one slot the heavy team is just going to get pasted Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/30/#findComment-4236100 Share on other sites More sharing options...
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