Slips Posted December 9, 2015 Share Posted December 9, 2015 (edited) ...Yeah. How do these Pedantic arguments relate to the Raven Guard Tactics at hand? Because I TRULY doubt anyone plays the game that way. If anything, take it to the Offical Rules Forum and be Pedantic around there. =][= Edited December 9, 2015 by Slipstreams Caillum, Jarl Kjaran Coldheart, Terminus and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4247102 Share on other sites More sharing options...
Hesh Kadesh Posted December 9, 2015 Share Posted December 9, 2015 (edited) edit Edited December 9, 2015 by Hesh Kadesh 1ncarnadine 1 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4247139 Share on other sites More sharing options...
Terminus Posted December 10, 2015 Share Posted December 10, 2015 I will say that it is a golden age to be a Raven Guard player. BoC brought a lot more people to 30K, where Raven Guard are very potent, and the new Tau campaign brought some unique Raven Guard rules. Frankly, they are the only Chapter that functions exactly how I picture a Space Marine chapter would have to function in order to be effective. It seems my Alpha Legion may have to continue their campaign into the 41st millennium in the guise of their poulophile brethren. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4248210 Share on other sites More sharing options...
Hesh Kadesh Posted December 10, 2015 Share Posted December 10, 2015 Indeed. That said, AL are arguably as powerful as RG if you drop pod in. With a Leviathan Dread adding some Much needed oomph in mass model removal out of previously struggling heavy suppport, s they are even stronger. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4248768 Share on other sites More sharing options...
Nusquam Posted December 12, 2015 Share Posted December 12, 2015 Have we not talked about how Kaedes Nex doesn't have the Lone Killer rule? Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4249978 Share on other sites More sharing options...
Slips Posted December 12, 2015 Share Posted December 12, 2015 doesnt it state in his profile that he cant join anything, not even destroyers? Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4249980 Share on other sites More sharing options...
Nusquam Posted December 12, 2015 Share Posted December 12, 2015 Correct, but there's no line about him not being able to benefit from blessings or Rites of War etc. Hello prescience. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4249981 Share on other sites More sharing options...
Slips Posted December 12, 2015 Share Posted December 12, 2015 Ahhhhhhh I see what you mean! Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4249983 Share on other sites More sharing options...
SkimaskMohawk Posted December 12, 2015 Share Posted December 12, 2015 yea Nex is prettttty cool. Turn 1 charges, janky super-infiltrates that go through djinn sight, killing Spartans in one chain fire. The dream Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4250003 Share on other sites More sharing options...
Nusquam Posted December 12, 2015 Share Posted December 12, 2015 His damage maxes out at 13 for armor pen Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4250035 Share on other sites More sharing options...
SkimaskMohawk Posted December 12, 2015 Share Posted December 12, 2015 woops, you're totally right. I need to go to bed :P Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4250037 Share on other sites More sharing options...
Slips Posted December 12, 2015 Share Posted December 12, 2015 A Warhound Titan is Rear Armor 12 iirc Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4250038 Share on other sites More sharing options...
Nusquam Posted December 12, 2015 Share Posted December 12, 2015 (edited) Reading is very important; see below Edited December 24, 2015 by Nusquam Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4250041 Share on other sites More sharing options...
Caillum Posted December 12, 2015 Share Posted December 12, 2015 Well, he is the "Moritat-Prime"... I wouldn't be surprised if they add "Consul: Moritat" to Kaedes Nex's rules in the revised Red Book. Both Autilon Skorr and Nârik Dreygur have their respective Consuls in their rules... Erebus specifically counts as a Chaplain in the rules (but Nomus Rhy'tan doesn't), Mawdrym Llansahai is a Primus Medicae by his description, and Durak Rask is a Siege Breaker by his "Art of Destruction" rule, so all these kinda make sense having Consul applied to them too. Until that point, I'd say take advantage of it! Makes him much more attractive an option! Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4250107 Share on other sites More sharing options...
Nusquam Posted December 12, 2015 Share Posted December 12, 2015 (edited) Just sleep deprived and totally ignoring the giant red text at the top of the page ha. The only thing I really wanted out of it was to be able to take a generic consul alongside him in big games instead of a plain centurion. Edited December 24, 2015 by Nusquam Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4250115 Share on other sites More sharing options...
defl0 Posted January 7, 2016 Share Posted January 7, 2016 Got excited about the new models and wrote a couple new Raven Guard articles. http://www.petehappens.com/2015/12/raven-guard-30k-dark-fury.html http://www.petehappens.com/2016/01/raven-guard-30k-corvus-corax-part1.html http://www.petehappens.com/2016/01/raven-guard-30k-corvus-corax-part-2.html Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4270518 Share on other sites More sharing options...
Leman Russ SW Posted January 7, 2016 Share Posted January 7, 2016 Nice write ups. I am wondering though how do you get most units only hitting Corax on a 6? He is only WS7 so against Marines they will hit him on 4's, 5's with the -1 from his stance. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4270524 Share on other sites More sharing options...
SkimaskMohawk Posted January 7, 2016 Share Posted January 7, 2016 (edited) A couple things that need to be clarified on your Corax article. First is pretty significant in that you got his Shadowed Lord rule wrong; "Can only be targeted by psychers, daemons or if he is the closest model, and these shots can only be snap shots. Remember that blast and flamer template weapons can't even target you as snap shots!" How it actually works is unless he's the closest model or targeted by psychers or daemons then he only gets hit by snap shots, you can always target him (unless of course its a snap shotting blast/template). Second is just a bit in your format, but you mention the furious charge and +1 initiative once together and then each separately in your bullet points. Could be a bit misinforming if they see +1 S and I on the charge and then also Furious Charge, they might think you get +2 S on the charge or something. Third you mention Corax can go into Ongoing Reserves during your enemy's turn to screw them over, but you can only do it at the start of Corax's controlling player's turn. Fourth is that with death strike you're effective S 9, not S 12 Finally you always get to use hammer of wrath with Corax from the Korvidine Pinions, even if you used your jump pack in the movement phase. As for tactics, you've covered a great deal, but some interesting things with Vector Strike is that it makes him capable of taking down flyers which is huge, and also he doesn't need to charge a unit he vector struck which gives him even more flexibility Edited January 7, 2016 by SkimaskMohawk Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4270760 Share on other sites More sharing options...
defl0 Posted January 7, 2016 Share Posted January 7, 2016 Cool. Good points. Thanks for proofing. Updated. Updated. Updated. Wouldn't it be 10? Str 6 base. +1 from Charging. +3 from stance? Added. Actually that's one I've been playing wrong. Thanks for the tip. I'll add the Vector strike bit as well. SkimaskMohawk 1 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4270811 Share on other sites More sharing options...
SkimaskMohawk Posted January 7, 2016 Share Posted January 7, 2016 Woops, yea you're totally right about S 10 on the charge, because why would you not be charging lol? Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4270860 Share on other sites More sharing options...
defl0 Posted January 7, 2016 Share Posted January 7, 2016 Yeah :) I mean maybe turn two if the tank is still alive... but usually I think it's S10 Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4270885 Share on other sites More sharing options...
TompiQ Posted January 8, 2016 Share Posted January 8, 2016 Seeing as I am about to invest in an RG decapitation strike force, what are peoples' thoughts on the drop pod nerf in the new FAQ? Legion Drop Pod (CAL – page 36) Add the following line to the end of the Drop Pod Assault special rule: “Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.” Note that this addition does not apply to other listed Drop Pod types, which have their own variants of this special rule and are costed appropriately to reflect this. My original plan was 2x Contemptors, 2xDeathstorm pods and 2 10-man plasma support squads in pods at 3k points, so only the latter suffers, but I'm still a little bummed. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4271509 Share on other sites More sharing options...
Hesh Kadesh Posted January 8, 2016 Share Posted January 8, 2016 It brings Night Lords and Raven Guard down a little bit, and it is a gamism that is otherwise not covered by the rules (open topped transports don't take damage outside of Blast - even Template miss them). It is always a little bumming that some rules do not survive rules updates, but it has always been a little bit too good to have a unit be immune until their pod was destroyed. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4271581 Share on other sites More sharing options...
Nusquam Posted January 8, 2016 Share Posted January 8, 2016 The drop pod nerf is unfortunate. But the Tartaros buff to be able to sweep is great. Makes me wish I didn't have 15 cataphractii already... Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4271832 Share on other sites More sharing options...
Slips Posted January 8, 2016 Share Posted January 8, 2016 Its why I'm happy I've got 15 of both >_> Raven's Talons Tartaros Termies would be pretty nasty to drop onto some peeps. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/33/#findComment-4271835 Share on other sites More sharing options...
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