Slips Posted January 21, 2016 Share Posted January 21, 2016 1 S10 Smash hit is more of an "OH :cuss!" button than anything else. You should ask Wolf_pack how that went vs my Contemptor; spoiler alert, my Contemptor bopped 2 (of the 5 remaining) Castellax in his praevian unit before dying to the thunderhammer. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4280929 Share on other sites More sharing options...
Memento Of Prospero Posted January 21, 2016 Share Posted January 21, 2016 1 S10 Smash hit is more of an "OH !" button than anything else. You should ask Wolf_pack how that went vs my Contemptor; spoiler alert, my Contemptor bopped 2 (of the 5 remaining) Castellax in his praevian unit before dying to the thunderhammer. We agreed not to talk about that anymore, the therapy is still ongoing! Hesh Kadesh and Slips 2 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4281002 Share on other sites More sharing options...
Nusquam Posted February 6, 2016 Share Posted February 6, 2016 (edited) RG +once per game every model gains zealot for the turn +slay the warlord grants D3 vp instead of 1 +allied imperial militia and warp cults are fearless within 6" of RG -not shattered legions -no fort or slow and purposeful units -loyal only I'll be straight; by comparison(re:The Iron Fire, the new IF/UM RoW or even our Decap Strike) this RoW is mediocre rules-wise. I get the cinematics behind it, rallying human allies and stuff. So if you want to represent it you can for a fluff perspective. Maybe I just got too hyped after reading how good the other RoWs are... First thing that comes to mind is RG CamoCenturions leading Levvy blobs. Fearless is nice, then once per game Zealot pop. But Cult Horde does it better. StWL isn't bad, but not stellar. Edit: Actually since its confirmed you can take a RoW in an allied detachment; use a RG Delegatus as an ally to a Militia army for some fearless buffs. Still nothing exciting outside narrative but something to consider. Still personally disappointed our new RoW seems to function better as an ally. Maybe we'll get soem good stuff via shattered legions. Edited February 6, 2016 by Nusquam Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4296629 Share on other sites More sharing options...
defl0 Posted February 7, 2016 Share Posted February 7, 2016 Are the Imperial militia fearless every turn within 6"? Or only on that one turn? Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4297260 Share on other sites More sharing options...
Nusquam Posted February 7, 2016 Share Posted February 7, 2016 Appears to be at all times. Then if, say, you have an attached RG Cent and he get's zealot he becomes a psuedo Chaplain. But Chaplains already exist for giving out Zealot and Cult Hordes do too for mass fearless and zealot. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4297364 Share on other sites More sharing options...
defl0 Posted February 7, 2016 Share Posted February 7, 2016 That's actually incredibly powerful. The artillery options are the strongest part of that codex but they are hard to use because things like warp cults make you snap fire. The standard provinces are almost unplayable due to ld issues. If this true you could field a VERY shooty mass infantry army. Strange though that they mention warp cults and it's labeled loyalist. If I can run fearless, rending mass infantry that can shoot artillery I will be totally psyched! Need to find a picture of that page! Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4297494 Share on other sites More sharing options...
Caillum Posted February 7, 2016 Share Posted February 7, 2016 It adds a Fearless option to Loyalist Militia that wasn't available before... Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4297532 Share on other sites More sharing options...
Nusquam Posted February 7, 2016 Share Posted February 7, 2016 (edited) You don't need fearless on artillery though. They should be tucked away. If you're facing things that are deepstriking, Terror Squads, Termis, etc, being fearless isn't going to save them. Besides you have ordnance batteries for artillery. And space marines get, now much better, rapiers anyway. The strength in the Militia list lies in cheap, spammable, and sometimes still retaining quality troops. Aux does tanks better(but not as cheap), and marines do tough infantry better(unless you take Survivors and make a lsit around them relegating RG to allies). They're the custom guard of 30k, lots of ways to put more bodies on the table and ways to flavor the army. Also what leadership issues? One prov adds +1Ld, then there's spammable discipline masters, vexillas everywhere, grenadiers are Ld 8 and can take a vex, and so on. Sure Its not 8/9 like marines but they are cheap. The only thing with low Ld that aren't fodder or grenadiers are ogryns, which are prime for discipline masters, and the heavy weapon squads. The latter of which strength lies and being cheap, spammable, and cheap. A Sv5+ with fearless is going to get evaporated by anything. I can see the value of having psuedomarines through Survivors with RG support marching up with perhaps a Master of Signal in a huge heavy weapons squad. But at that point you're going out of your way to make Militia better, which is exactly what RG tried to do, but we aren't stuck with limited troops and military strength. We from he game perspective can always get the best. Also consider one side must be an Ally. So if it's RG that means fewer centurions leading squads, no Master of Signal. And really whats the point of this RoW if you're stuck being allies when every other one is primed for being the primary detachment. So when Militia is allied then you theres only two units to really benefit from the fearless. We don't need recons, nor the standard militia squad, we don't need ogryns, militia enginseers dont have the haywire. Heavies are BS3 but a MoS can buff them and give them stealth, but at that point you could have just taken a Legion Heavy squad for better everything and cost less. So that leaves Levy and Grenadiers. Fearless blobs of Levys aren't bad by any stretch, but 30k has plenty of arty, typhons, and easy ways to burn through T3 6+ unless you take 50 bodies. Which is probably the biggest advantage you can gain from this RoW. Then Grenadiers advancing in a rhino or holding back to score with the Survivors prov. But they can take a vex with Ld8 so they dont need fearless babysitters. So really the only thing that can actually be advantageous through this RoW is fearless blobs of 50 dudes charging up and unloading some assault 1 flashlights or pistols and CCWs. Then pop zealot with Alchem Jackers and Cyber or Feral or Abhuman provs etc. Which is very Pale Nomad-esque to use jacked up fodder, but not RG proper. Imagine 100 psychofueled maniacs charging up the board firing away with lasers though. That's actually pretty spooky. Add in the HQ for provs and all that can be yours for just shy of 400 points. I think the labeling was just mistyping the militia army lists full name.And honestly, the Recon RoW and the UM RoW are a much better fit. And inversely if you run a Militia army as standard then you would probably love this RoW to basically have ninjamarine body guards. Edited February 7, 2016 by Nusquam Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4297533 Share on other sites More sharing options...
defl0 Posted February 7, 2016 Share Posted February 7, 2016 Well the insane combo is flesh tainted troopers that get fearless from zealot. Its only 700 points for 300 mooks with 900 rending attacks on the charge ☺ And now you can make them fearless. The artillery have a tough time getting ld bumps. But they are great for killing spartans and such, so they are alternative long range grav cannons. Plus if they have rending they you don't worry about deepstrikers and the like. Plus one unit of fire support can really be awesome with ap3. Hell. You can build an army around these. Kinda reminds me of how penal legions used to have rending. Shivs for the win! Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4297550 Share on other sites More sharing options...
Nusquam Posted February 7, 2016 Share Posted February 7, 2016 (edited) The Cult Horde/Tainted Flesh is Traitors only and this RoW is loyalists only.The militia doesn't have access any grav weapons. That's another reason marine rapiers are better.10 AP3 autocannons at BS3, T3, W2, 5+ isn't really worthy of making a list around outside of small games. Marines already have AP3 in spades via phosphex rapiers and fire raptors alone, plus plenty more low AP things like typhons. The best I can imagine is So the only way I figured to make the new RG RoW good is to takeForgelord>camo, boarding shield, rad grenadesForgelord>camo, boarding shield, rad grenadesMaun>camo>typical RG list core, mor deythan, lightings, etc etc etcThenCommander>Alchem Jackers, Abhumans, punchy upgrades or whateverLevy Squad>Chems, 50 dudes totalLevy Squad>Chems, 50 dudes totalEach FL gets a Levy squad of Chem-fueled beastmen and takes it to the paint. The rest of the list operates as normal.For you fallout fans I call it "Psychobuff Ballad" Edited February 7, 2016 by Nusquam Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4297554 Share on other sites More sharing options...
Death By Monkeys Posted February 7, 2016 Share Posted February 7, 2016 I heard a rumour early on yesterday that Dark Furies were now ALL getting Raven Talons. Can anyone else confirm this? Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4297627 Share on other sites More sharing options...
defl0 Posted February 7, 2016 Share Posted February 7, 2016 Wow. You guys see that Dark Fury Squads get raven talons for free now? That's a big upgrade! Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298285 Share on other sites More sharing options...
Nusquam Posted February 7, 2016 Share Posted February 7, 2016 Woah what who waht WHAT!? *cough* So it begins, my reign of terror. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298370 Share on other sites More sharing options...
ThatOneMarshal Posted February 7, 2016 Share Posted February 7, 2016 Woah what who waht WHAT!? *cough* So it begins, my reign of terror. And this is why I don't react until I see everything Dark Furys are gonna be a pain in the ass even more now. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298393 Share on other sites More sharing options...
MorgothNL Posted February 7, 2016 Share Posted February 7, 2016 Too bad it's hard to make them WYSIWYG. But great news! Is this confirmed? I didn't run into this news myself yet. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298492 Share on other sites More sharing options...
PurpleRain Posted February 7, 2016 Share Posted February 7, 2016 (edited) Is this confirmed? yeap it's in the new red book. That's the only change I have noticed so far but not got home to check against the previous copy yet. Edited February 7, 2016 by PurpleRain Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298510 Share on other sites More sharing options...
MorgothNL Posted February 7, 2016 Share Posted February 7, 2016 Is this confirmed?yeap it's in the new red book. That's the only change I have noticed so far but not got home to check against the previous copy yet. We patiently await your findings after good comparison :D. (same points value for the squad?) Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298517 Share on other sites More sharing options...
defl0 Posted February 7, 2016 Share Posted February 7, 2016 I have a photo of the page. I don't think I'm allowed to post it here, but yeah it looks valid. No option to buy the claws and it's included in the wargear for everyone. Nusquam 1 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298518 Share on other sites More sharing options...
MorgothNL Posted February 7, 2016 Share Posted February 7, 2016 I have a photo of the page. I don't think I'm allowed to post it here, but yeah it looks valid. No option to buy the claws and it's included in the wargear for everyone. Don't need a photo, I trust your word on it :). Don't sweat it, don't risk a penalty for posting stuff that aren't allowed. Thank you :). Still working on my RG list and this really helps. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298522 Share on other sites More sharing options...
Nusquam Posted February 7, 2016 Share Posted February 7, 2016 Welp I don't feel so silly for buying 10 of the new kit when I already had 10 kitbashed ones. Time to make some lists with 20 furies. Hesh Kadesh 1 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298525 Share on other sites More sharing options...
MorgothNL Posted February 7, 2016 Share Posted February 7, 2016 Welp I don't feel so silly for buying 10 of the new kit when I already had 10 kitbashed ones. Time to make some lists with 20 furies. How many pts are you generally playing at? Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298526 Share on other sites More sharing options...
Nusquam Posted February 7, 2016 Share Posted February 7, 2016 2.5k I'm drafting up a list now. Needs more AT. My rapiers usually filled the gap, but now they're packing my newest obsession instead of shatter shells; Phosphex canisters. I won't have trouble with power armor, that's for sure. Also just realized you could make a Predation Fleet esque list with Shattered Legions taking SoH stuff like Reavers representing terran XIX and combine with RG stuff. SO THEMATIC. So fluffy and fitting. That one is next. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298556 Share on other sites More sharing options...
MorgothNL Posted February 7, 2016 Share Posted February 7, 2016 2.5k I'm drafting up a list now. Needs more AT. My rapiers usually filled the gap, but now they're packing my newest obsession instead of shatter shells; Phosphex canisters. I won't have trouble with power armor, that's for sure. Also just realized you could make a Predation Fleet esque list with Shattered Legions taking SoH stuff like Reavers representing terran XIX and combine with RG stuff. SO THEMATIC. So fluffy and fitting. That one is next. You mean use the Reaver rules, or the models too? I don't like mixed looking armies/allies , but using the rules an build some cool looking RG units to use them... sounds like a cool thing to do when the bulk of my army is done :). Could you show your list when it's done? I'd like to see where you land on AT and other units. Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298561 Share on other sites More sharing options...
Nusquam Posted February 7, 2016 Share Posted February 7, 2016 (edited) I love the reaver models personally. I'd change the eye of horus parts though. Predation Fleet XIX are grey and look different anyway. Here's the first draft of 20 furies. HQLegion Centurion (Goes with Mor Deythan)Artificer Armour, Refractor Shield, Combi-Weapon, Infravisor, Phosphex Bombs x1, Power Axe ConsulSiege Breaker Strike Captain Alvarex Maun(Goes with Rapiers)Cameleoline Master of the LegionDecapitation Strike TroopsLegion Tactical SquadLegion Tactical Sergeant, 9x Legion Tactical Space Marines, Legion Vexilla, Nuncio-Vox Legion Tactical SquadLegion Tactical Sergeant, 9x Legion Tactical Space Marines, Legion Vexilla, Nuncio-Vox ElitesContemptor Dreadnought TalonLegion Contemptor DreadnoughtChainfist, Fist, 2x Graviton Gun, Legion Dreadnought Drop Pod Legion Rapier Weapons BatteryLegion Rapier Weapons Batteryx3 Quad Mortar ('Thud Gun') Phosphex canisters Mor Deythan Strike Squad6x Combi-flamer, 8x Mor Deythan, Shade, 3x Plasma gun Legion Rhino Armoured CarrierDozer Blade Fast AttackDark Fury Assault SquadChooser of the Slain, 9x Dark Fury Dark Fury Assault SquadChooser of the Slain, 9x Dark Fury Primaris-Lightning Strike FighterBattle Servitor Control, Ground-tracking Auguries, 4 Kraken penetrator heavy missiles Heavy SupportLegion Sicaran Battle TankDozer Blade LegionLegion AstartesXIX: Raven Guard 9 Points left. Maybe a MB somehwere. I always forget that because Furies are S5 on the charge; so now with rending and master crafted for all they can tear apart Av12-13 pretty well. Lightning and Dread pop spartans, typhons etc. Sicaran hunts the light-medium stuff. Voxii everywhere for the Rapiers and in case the Furies need to deepstrike. Looks fun and is dedkilly against power armor. Onto a Predation Fleet list Edited February 7, 2016 by Nusquam Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298587 Share on other sites More sharing options...
Nusquam Posted February 8, 2016 Share Posted February 8, 2016 Here's the supposed recon RoW Legion Recon Company +Legion recon squads compulsory +scout and infiltrators gain shrouded on turn 1 +reroll first turn and seize initiative rolls -Any heavy support units must start in reserve -additional compulsory troops which must be recon -no termies Its everything I ever wanted. Recon troops and shrouded everything. Throw in some camo and enjoy 2+ everywhere. Imagine a vigilator scouting furies that have +3 to cover? It even has the best part of maun and decap strike, the huge chance of going first. Missing out on the pods is the only real down side but then again not limited to one consul. Its easily my new go to Caillum 1 Back to top Link to comment https://bolterandchainsword.com/topic/290168-hh10-raven-guard-tactics/page/35/#findComment-4298791 Share on other sites More sharing options...
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