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The 2k list I put together is as follows:

 

ROW- Hammerfall

 

Sigismund

 

Primus Medicae with Combat Shield and Solarite Gauntlet

 

10 Templar Brethren with Combat Shields, champ has Combat Shield and Solarite Gauntlet

 

Spartan with Dozer Blade and Armored Ceramite

 

2x 20 Tacticals with Teleport Transponders and Vexilla

Segeants have AA, Meltabombs, and Power Fist

 

Lascannon Contemptor-Mortis

 

Kheres Contemptor Mortis with Extra Armor

 

Spartan to charge and deliver Sigismund, PM, and Templars to try warlord killing. Las Mortis stays back/mid field and help Spartan with anti-tank and provide anti-air. Kheres Mortis wanders around angrily shooting things. Tacticals teleport in to take/hold objectives and generally shoot up the place. Any thoughts or advice?

^ yep 100% agree your much better off going with pride or stone gauntlet RoW. Right now the game is in a bit of a meta shift what with weird kids Legion, and the furries. So with the meta shift we will be waiting to see where our bumble bees fall

I'd highly recommend ML shields with anvil industry arms, combined with MKIII bodies from BoP.

 

I've just run my SG at a 2 day narrative event, even against a highly mechanised meta I rarely used my graviton guns. I'm thinking of dropping them completely.

At the same event (Escalation Rises in the UK) I used a buffed Praetor (cataphractii, storm shield, master crafted paragon blade, digital lasers), with 5 cataphractii command squad (all storm shields and chain fists) in a spartan (flare shiled, AC, Dozer blade). Primus medicae (storm shield and power gauntlet) in support, with optional centurion (AA, thunder hammer, Breacher shield) in support if I was facing another death star/ Primarch for the defensive grenades. I was running SG RoW.

 

By Dorn they were good!!!

 

I know a lot of you will say 5 chain fists is 3-4 too many but following this event I couldn't disagree more. The command squad is incredabily tough, taking a huge amount of pressure off the rest of my list. But even so they take casualties. With 5 chain fuses in the squad I knew I almost always had the tactical flexibility to take on armoured or TEQ units. Even with a full squad I fluffed the rolls with 2-3 of them, meaning all were required when facing A14 opponents (LR/ Spartan/ Knights/ Warhound.

 

The tally:

 

Game 1 - AL (IF win)

 

2 X vindicators (taking S10 large blasts in the face whilst doing so)

3 X quads

20 tac squad, apothercary and my Praetor killed Skoor(sp.?) in a challenge for slay the warlord.

 

Game 2 - Mechanicum (IF Win)

Warhound (boom!)

6 X thalax

4 X thalax

Praetor killed a tooled up arch magos for slay the warlord

 

Game 3 - Cults & militia and large daemon allies contingent (narrow IF loss - I was seized on...)

2 X demolishers

10 X screamers

Not as successful here - dice deserted me...

 

Game 4 - Thousand Sons (IF only just avoided being tabled - seized again and TS had Magnus...)

 

But... The squad did hold up a buffed Magnus and his Sekmet (sp.?) and forge Lord body guard for the whole game

I was almost tabled in this game and had failed to destroy a single enemy unit - A sign of the TS being OP, maybe...?

 

Game 5 - Grudge match against the IW on a Castellum strong point (IF win)

8 X terminators

1 X knight

1 X LR

Praetor killed both the enemy praetor and librarian in 2 rounds of challenges

Butchered the command squad

 

For the Emperor!

I'd ditch the grav

One grav in each squad won't do anything

Maybe melta -or just save the points.

 

Templar don't get any benefit with SG.

I'd recommend running Sigusmund with cataphractii terminators and storm shields in a spartan, I'd also put a strorm shield on the Primus Medicae.

 

That means you'll be up to 4 elites so I'd also ditch the Mottis and run a cheap troop choice to open up the extra elite slot for the quad mortars.

I am going to run the Templars because I like the fluff of them and Sigismund, and they look pretty cool as well. I could do without the grav, gi e me back 30 pts for something else. The mortis is mostly because I used some lascannon bits from a Blackstar to convert a pair of multimeltas.

 

All of this is theoretical anyway, have not actually gotten to play a game since I got back to the states (spent 3.5 years stationed in England). Just had a kid a few months ago as well, so not even had time to drive the hour to the closest FLGS to check it out.

Fair enough!

I'd stick a power Gauntlet on the Primus Medicae to give the whole unit extra AP2

Or add a normal apothecary to give the FnP instead of the Primus Medicae and take a forge lord for the rad grenades - that would create a nasty little unit!!

Has anyone had success with assault marines?

 

I need a third troops choice for my SG list and I like the idea of a slightly more mobile scoring unit that can either move up the board or act as a counter assault unit.

 

I'm thinking of running 15, all with combat shields

Vet Sgt with AA & power fist

3 x power axes

Apothercary

And a champion with AA & power Gauntlet or a knights errant

 

Any thoughts?

 

Fluff wise they will be the forlorn hope for my siege assault list.

Fair enough!

I'd stick a power Gauntlet on the Primus Medicae to give the whole unit extra AP2

Or add a normal apothecary to give the FnP instead of the Primus Medicae and take a forge lord for the rad grenades - that would create a nasty little unit!!

Yeah, my PM has super fist. I am at my 2000 point limit for the list, just did not type in all my upgrades. I would do a Forge Lord, but I would have to drop an apothecary somewhere to stay at 2000.

I'd highly recommend ML shields with anvil industry arms, combined with MKIII bodies from BoP.

 

I've just run my SG at a 2 day narrative event, even against a highly mechanised meta I rarely used my graviton guns. I'm thinking of dropping them completely.

I've found the grav guns a bit meh too, I'm going to try them with melta guns instead to thin the ranks of cc terminator squads before they charge as they seem to be my breachers biggest problem.

 

I'd highly recommend ML shields with anvil industry arms, combined with MKIII bodies from BoP.

 

I've just run my SG at a 2 day narrative event, even against a highly mechanised meta I rarely used my graviton guns. I'm thinking of dropping them completely.

I've found the grav guns a bit meh too, I'm going to try them with melta guns instead to thin the ranks of cc terminator squads before they charge as they seem to be my breachers biggest problem.

That does seem prudent, I may do the same. I have a few melta guns hanging around from other kits.

Stone Gauntlet I was thinking

Sigismund, Primus Medicae, and 10 Templars in a Spartan

2x10 Breachers with 1 grav and a medic each

Lascannon Contemptor Mortis

2 Quadmortars with Splinter Shells

I like this new list a lot more than the hammer fall one. The only thing that kinda bugs me is you only have two troop choice. Yea sure, they are a really tough squad that can face tank some dedicated shooting.

 

I think you just need more dudes on the table.

 

Stone Gauntlet I was thinking

Sigismund, Primus Medicae, and 10 Templars in a Spartan

2x10 Breachers with 1 grav and a medic each

Lascannon Contemptor Mortis

2 Quadmortars with Splinter Shells

I like this new list a lot more than the hammer fall one. The only thing that kinda bugs me is you only have two troop choice. Yea sure, they are a really tough squad that can face tank some dedicated shooting.

 

I think you just need more dudes on the table.

He'd have 3 templars with Sigmund are troops. But breaches are a bit slow.

I find a stock sqd of recon marines in a rhino a cheap and effective third troops choice for my Stone Gauntlet.

 

They have no other battlefield role than securing objectives and irritating my opponent (I use the rhino aggressively, blocking movement corridors/ line of sight). So far they have proved incredibly useful (to the point that I'm considering taking 2 squads!).

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