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Comic Batrep - Battle at World's End


Polythemus

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Howdy Chaos Heretics! I thought you guys might appreciate this. Its a set of comic batreps I've been working on Featuring Chaos/Demons and Dark Angels. There is one more to go after this. Let me know what you think. 

This game was done using 6th ed rules but here it is.... the penultimate chapter...

 

In case you missed any of the prior episodes you can find them on this board or click below:

Hammerfall on Ix: Our hero's step once more onto the planet and at the critical ground of Atlas Pass, stand toe-to-toe with Koros, the IronClaw!

Assault on Ix: Our hero's decode the second cogitator, and learn of a new deadly and dangerous world where their quarry is hiding. Will they track him down before he escapes?

 

You can also find the Prequels to this story:

Part 1:  What are the cogitators of Gordium? Learn the truth of how they arrived on the planet and who else wants them...

Part 2:  After undergoing a secret mission to recover the cogitators the Dark angels must fight their way out of a trap with dire consquences.

Part 3: After learning the location of one the fallen the Dark Angels travel to the world of Purgatory in order to locate their quarry, but his demonic allies have other plans...

 

In the early dawn, Sammael and Librarian Hephestion, over look the canyon edge in view of the bridge into the Tunguska glacier. Both are eager to continue their pusuit of the mercurial villian Bolivox, who, with every passing hour, gets closer to the polar fortress of Gastongen held by the forces of Chaos...

 

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Deployment - Dark Angels deployed first and in order to keep the demons honest had to spread out and not concentrate on one flank. Unfortunately after moving we remembered to roll for night fight, which was successful. 

 

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Dark Angels 1 - The command squad fires on the beasts of nurgle but can't penetrate the saving throws of shrouding combined with the night fighting.

 

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Demons 1 - The killing power of nurgle falls on the dark angels, the command squad fails to hit and run.

 

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continued below....

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DA 2 - Things go from bad to worse. command squad eats it and beasts of nurgle regain a wound (Will Not Die). the dread is able to bring down the nearby demon prince to a single wound but no one is able to provide fire suport to kill it off, the icy lake stalagmites block the speeders LOS.

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To top it off these guys fail their H&R!

 

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These guys actually survive to H&R out of combat after Roger sweathog pokes his own eye out with the Black mace.


 

Demon 2 - Sammy dead, command squad dead, Dreadnaught alive but nearly dead, and all his heavy hitters are still alive. Ouch. Just so we're clear the beasts of nurgle if you have the charge get (1)+1+d6 attacks, so if have 5 and you roll average (getting a 4)they have 30 attacks per turn and they have 4 wounds each. Damn.... that my friends is a tarpit that bites back.

 

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Dark Angels 3 - With the demon Asag locked in combat with the contemptor Dread, all three typhoons bring ordinance to bear on the demon prince resulting in a single wound. With the last turns arrival of plaugebearers and nurglings deepstriking into the fray, the whirlwind unleashes a barrage wiping out more than half the squad. Trying to escape the ministrations of the beasts the ravenwing squad hit and runs to a point behind the canyon wall. Janus Arpegion that ancient warrior, falls, wrecked by the Demon Prince Asag. The second ravenwing squad hit and runs behind the drake hoping the greater demon can be slowed by the ruins. 

 

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Demons 3 - The helldrake advances and takes exception to Br. Tibbs and his lascannon (may it live in infamy). Asag strides past Janus and mercilessly destroys the nearest typhoon, while Roger Sweathog reproduces the feat north of the bridge. The beasts once again chase down the doomed ravenwing, while the great unclean one dispatches two, but his nefarious scheme is laid bear by the Sgt.'s quick thinking. The plaugebearers attempt to destroy the whirlwind but their powers aren't strong enough to damage the whirlwind.

 

Seeing the devastation wrought on their entire company, the two raven wing decide that discretion is the better part of valor and flee the field... 

 

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Final score - At the time of Concession

Demons WL, LB + 7 = 9

Dark Angels FB + 2 = 3

 

Summary - Well every trilogy needs its empire strikes back, and I got struck back hard. I'm glad they changed the rule about night fight cause it hurt me bad in this one. Given that i was entirely relying on sucessful hit and run out of combat, its too bad i didn't use the ravenwing banner with a second command squad and dropped the tacticals. That being said this was my second time playing demons and first time playing nurgle demons. I got abused and was also pretty unlucky but thats how dice games work. Hats off to Dr. Hemlock, he kept pressing his advantage and made me pay for every mistake. This game was at 1750 points so there wasn't enough points to give the tacts a rhino which makes them a lot more effective, as it was they were wasted points in this game. Its interesting in that the army is really made for objective missions while kill points really exposed its weaknesses. As a final word I just want to say it is a pleasure playing against such a fine opponent with such an incredible army.

 

Epilouge - After a six hour chase through barren tundra, Brother Danoclus and Brother Meridian make it to the caves in the Tunguska valley...


 

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"Brother's what happened?"

As Meridan and Danoclus relay their report to Company Master Indomiel. The Co. Master becomes stoic.

"Very well. I shall relay this message to our brothers in orbit. If what you say is true we shall have to fight our way through a large host of enemies to recover Master Sammael, but what comes afterwards... We should not dwell on the words of Demons, but... This is a dark day for the Chapter. You have my thanks brothers. I know that you grieve for your brothers, but now is the time for retribution. The vengeance of the Angels shall be swift and merciless. Our enemies shall know our fury..."


 

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Oh nicely done! What a great read, I appreciate all the effort that you have put into producing this.

Keep up the good work biggrin.png

Thank you sir. Its interesting that i have placed this report on two places on this board. (What can I say when you pour your soul into producing something orginal a bit of ego massage is nice.) The Chaos board has been quite nice and made a few nice comments, the DA subforum has made none ;(. Thank you guys for your kind words. I hope you like the final installment when its ready.

that was cool

Cheers man. much appreciated.

These battle reports are a great read - way better than anything I've seen in White Dwarf in about 10+ years. I read all of them and I like how you tied all the games together with a overarching plot - you can tell you enjoyed the games regardless of the outcomes

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