SkimaskMohawk Posted March 10, 2021 Share Posted March 10, 2021 @gorgoff I agree that even if the rapidfire+charge had no drawbacks or counter synergy it still wouldn't be the rule to push HoO. But I feel like combined with perturabo it's thematically the most iron warriors; you have a lot of heavy fire power to create a breach, ignore attrition from the defenders on the way there and once you've finally gotten through into their vulnerable territory you mercilessly gun them down followed by brutal close combat. Encapsulates all the iron warrior stuff, except paranoia I guess. @lord krungharr you don't really need Hammer for the artillery tanks; their squadron rule and 0-1 limit makes them a very slot efficient choice to start. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5676804 Share on other sites More sharing options...
Lord Krungharr Posted March 16, 2021 Share Posted March 16, 2021 Man I find myself wanting some tanks! Was just perusing Forgeworld heavy support and the Morbius Aquitor Bombard looked appealing. Wish the model came with all the gun options. Short range but some.nice bombard weapons and very siege crafty. Or should I just get a Terrax assault drill and load it with melta gunners?!? Gotta order the Rulebook and the dice and figured I should get free shipping by adding something. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5679121 Share on other sites More sharing options...
SkimaskMohawk Posted March 16, 2021 Share Posted March 16, 2021 The morbus bombard is pretty good. Fairly cheap, decently durable and does nice damage. You really don't want to take the autocannons or ever use the grav bombard though. The terrax is also very good and can deliver support squads all over the place. Best used with peltasts to one shot tanks. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5679179 Share on other sites More sharing options...
Gorgoff Posted March 16, 2021 Share Posted March 16, 2021 The morbus bombard is pretty good. Fairly cheap, decently durable and does nice damage. You really don't want to take the autocannons or ever use the grav bombard though. The terrax is also very good and can deliver support squads all over the place. Best used with peltasts to one shot tanks. Putting Peltasts in a Termite is a nice way to end friendships, that's for sure. Man I find myself wanting some tanks! Was just perusing Forgeworld heavy support and the Morbius Aquitor Bombard looked appealing. Wish the model came with all the gun options. Short range but some.nice bombard weapons and very siege crafty. Or should I just get a Terrax assault drill and load it with melta gunners?!? Gotta order the Rulebook and the dice and figured I should get free shipping by adding something. Why not take both? Lord Krungharr and Brofist 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5679300 Share on other sites More sharing options...
Lord Krungharr Posted March 16, 2021 Share Posted March 16, 2021 Good idea; I gotta sell off some Skaven to pay for them. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5679357 Share on other sites More sharing options...
Lord Krungharr Posted March 16, 2021 Share Posted March 16, 2021 If one has to choose between an Arquitor Morbius Bombard and the Medusa, is the Medusa ever worth taking over the Arquitor because of Phosphex Shells? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5679432 Share on other sites More sharing options...
SkimaskMohawk Posted March 16, 2021 Share Posted March 16, 2021 If one has to choose between an Arquitor Morbius Bombard and the Medusa, is the Medusa ever worth taking over the Arquitor because of Phosphex Shells? Don't ever take those, its a trap. The real difference is that you have 12" more range. That can be very important if you can't use the spammable nature of the bombard to get into position in the first place Brofist 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5679449 Share on other sites More sharing options...
Lord Krungharr Posted March 18, 2021 Share Posted March 18, 2021 D'oh, that's a great reason to take the Medusa! I was considering a Basilisk too but that minimum range really kills it for me. Easy to magnetize the guns but Medusa wins for me. Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5680068 Share on other sites More sharing options...
Lord Krungharr Posted March 26, 2021 Share Posted March 26, 2021 Finally got my Tartaros Terminators box! But now I'm wondering if perhaps I should build them out as an allied detachment as the aesthetic theme of my current Iron Warriors force is heavily converted (mostly those old tiny Obliterators who are now Cataphractiis and Siege Tyrants), and the Tartaros are so sleek and new looking. Plus I have that Vigilator still on unemployment. So what about an allied detachment of Alpha Legion w Vigilator in Scout armor (with jumppack if I can fit the points), Tac Squad, Tartaros Termies, and use the Alpha Legion flexible tactics to give them all Infiltrate? Then I could have some up front screens and close up Terminators who could strike in combat turn 1 to get things messy. I thought about doing a little World Eaters detachment but they don't seem to offer much, and Alpha Legion has prettier colors :D Or is that ill-advised to split my forces? A Scout move is still something I could do with the Tartaros unit, just not Infiltrate with the IVth. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5683603 Share on other sites More sharing options...
Gorgoff Posted March 27, 2021 Share Posted March 27, 2021 Finally got my Tartaros Terminators box! But now I'm wondering if perhaps I should build them out as an allied detachment as the aesthetic theme of my current Iron Warriors force is heavily converted (mostly those old tiny Obliterators who are now Cataphractiis and Siege Tyrants), and the Tartaros are so sleek and new looking. Plus I have that Vigilator still on unemployment. So what about an allied detachment of Alpha Legion w Vigilator in Scout armor (with jumppack if I can fit the points), Tac Squad, Tartaros Termies, and use the Alpha Legion flexible tactics to give them all Infiltrate? Then I could have some up front screens and close up Terminators who could strike in combat turn 1 to get things messy. I thought about doing a little World Eaters detachment but they don't seem to offer much, and Alpha Legion has prettier colors :D Or is that ill-advised to split my forces? A Scout move is still something I could do with the Tartaros unit, just not Infiltrate with the IVth. Infiltrators and Scouts can't charge turn one. Lord Krungharr 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5683653 Share on other sites More sharing options...
Brofist Posted March 29, 2021 Share Posted March 29, 2021 If you think AL are cool, then totally do it. They might not be able to charge first turn, but outflanking or infiltrating terminators are still pretty solid. Especially in ZM. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5684254 Share on other sites More sharing options...
Gorgoff Posted March 29, 2021 Share Posted March 29, 2021 I thought about doing a little World Eaters detachment but they don't seem to offer much,You should check the table on page 14 in the Legion astartes army list book. There you find your answer what WE bring what AL can't. ;) Lord Krungharr 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5684440 Share on other sites More sharing options...
Lord Krungharr Posted March 30, 2021 Share Posted March 30, 2021 Hmmm, page 14 you say. I will check that tonight! I like both paintjobs for AL or WE, so long as I increase the amount of red. Forgot about the no turn 1 charging. Guess that's what a Spartan is for. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5684680 Share on other sites More sharing options...
Indefragable Posted May 22, 2021 Share Posted May 22, 2021 Let's talk Arquitors, and realistically in an Ironfire list. That means the missile variant--while some cool new interesting design space--is out. That leaves the Grav variant vs the S10 AP2 variant. I lean towards the latter. People swear by Grav, but I'm just not getting it. S10 also doubles out MEQ, TEQ, and bikers. Yes, it won't reliably glance Spartans, but that seems like a bit of a waste if that's what you're using it for. For me, it would be to compliment a pair of Medusae and some Quad Mortars with Phosphex. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5702395 Share on other sites More sharing options...
SkimaskMohawk Posted May 23, 2021 Share Posted May 23, 2021 No one swears by the grav arquitor. It's incredibly terrible compared to the bombard or the graviton rapiers. Bombard arquitors are very good, and can get more than 3 in a list. But iron fire isn't a good fit simply because it's so strong that a proper list decides the game turn 1. 3 Medusas with 2 Scorpii give an enormous amount of ranged saturation; Medusas with squadron leader can do a big number even on Spartans while the Scorpii can shred transports and units. The arquitor just can't contribute turn 1 the same way the others can. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5702511 Share on other sites More sharing options...
Varyn Posted February 3, 2022 Share Posted February 3, 2022 Hello, I am considering an Iron Warriors project and rather than aimlessly buying whatever takes my fancy, I am trying to plan my list ahead. I would be grateful for any feedback/suggestions: HQ Golg Terminator command squad, lightning claw, chainfist, land raider phobos, armoured ceramite Elites 6 Machine killer vets, 6 combi meltas (inside the achilles) Troops 5 cataphractii terminators, 2 chainfist, 1 power fist, land raider phobos, armoured ceramite 5 tartaros terminators, 2 chainfist, 1 power fist, plasma blaster, land raider phobos, armoured ceramite Fast attack 3 attack bikes, melta bombs, auto cannons landspeeder, multi-melta, grav gun landspeeder, multi-melta, grav gun Heavy support Whirlwind scorpius, pintle combi bolter Achilles alpha land raider vindicator, machine spirit, pintle combi bolter I thought it would be a fun list as it's heavily mechanised with a few quick units thrown in. I know that it's light on bodies, but do you think it would be workable on the table? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5792914 Share on other sites More sharing options...
Gorgoff Posted April 10, 2022 Share Posted April 10, 2022 So nothing will change for us, right? Just standing and shooting. We can now shoot in the enemies turn as well which will annoy them and we got +1 S against the big toys. Gonna need to build some Assault Marines with power mauls instead of axes and Despoilers with Power Mauls. Those should do short work with most vehicles. Oh and against vehicles our HSS with Lascannons have S10 sunder which is hilarious ;) Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5814315 Share on other sites More sharing options...
Reyner Posted April 11, 2022 Share Posted April 11, 2022 So nothing will change for us, right? Just standing and shooting. We can now shoot in the enemies turn as well which will annoy them and we got +1 S against the big toys. Gonna need to build some Assault Marines with power mauls instead of axes and Despoilers with Power Mauls. Those should do short work with most vehicles. Oh and against vehicles our HSS with Lascannons have S10 sunder which is hilarious Really liking our new rules! Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5814617 Share on other sites More sharing options...
Gorgoff Posted April 12, 2022 Share Posted April 12, 2022 So nothing will change for us, right? Just standing and shooting. We can now shoot in the enemies turn as well which will annoy them and we got +1 S against the big toys. Gonna need to build some Assault Marines with power mauls instead of axes and Despoilers with Power Mauls. Those should do short work with most vehicles. Oh and against vehicles our HSS with Lascannons have S10 sunder which is hilarious Really liking our new rules!No shananigans. Just straight to the delete the enemies vehicles part. Volkite Culverines with 5 shots s7 WOW Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5814844 Share on other sites More sharing options...
Reyner Posted April 12, 2022 Share Posted April 12, 2022 So nothing will change for us, right? Just standing and shooting. We can now shoot in the enemies turn as well which will annoy them and we got +1 S against the big toys. Gonna need to build some Assault Marines with power mauls instead of axes and Despoilers with Power Mauls. Those should do short work with most vehicles. Oh and against vehicles our HSS with Lascannons have S10 sunder which is hilarious Really liking our new rules!No shananigans. Just straight to the delete the enemies vehicles part. Volkite Culverines with 5 shots s7 WOW Now I don't feel so bad being cheap with cataphractii power axes either. Sad we lost the Iron Havocs but loving the HSS now! Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5814857 Share on other sites More sharing options...
Gorgoff Posted April 12, 2022 Share Posted April 12, 2022 (edited) So nothing will change for us, right? Just standing and shooting. We can now shoot in the enemies turn as well which will annoy them and we got +1 S against the big toys. Gonna need to build some Assault Marines with power mauls instead of axes and Despoilers with Power Mauls. Those should do short work with most vehicles. Oh and against vehicles our HSS with Lascannons have S10 sunder which is hilarious Really liking our new rules!No shananigans. Just straight to the delete the enemies vehicles part. Volkite Culverines with 5 shots s7 WOW Now I don't feel so bad being cheap with cataphractii power axes either. Sad we lost the Iron Havocs but loving the HSS now!I mean we only lost BS5 and -1 to Cover. Cover saves are one worse than before and since the HSS can take a signum. Nothing lost. Edited April 12, 2022 by Gorgoff Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5814875 Share on other sites More sharing options...
The Ironic Warrior Posted April 12, 2022 Share Posted April 12, 2022 So nothing will change for us, right? Just standing and shooting. We can now shoot in the enemies turn as well which will annoy them and we got +1 S against the big toys. Gonna need to build some Assault Marines with power mauls instead of axes and Despoilers with Power Mauls. Those should do short work with most vehicles. Oh and against vehicles our HSS with Lascannons have S10 sunder which is hilarious Really liking our new rules!No shananigans. Just straight to the delete the enemies vehicles part. Volkite Culverines with 5 shots s7 WOWNow I don't feel so bad being cheap with cataphractii power axes either. Sad we lost the Iron Havocs but loving the HSS now!I mean we only lost BS5 and -1 to Cover. Cover saves are one worse than before and since the HSS can take a signum. Nothing lost. And we can even get BS5 because a lot of units can take Cognis Signum's now (or even a Techmarine with such a tool to free our sergeants to fire) What a time to be an Iron Warrior! Also IW tactical marines with shrapnel bolters are absolutely hilarious and are gonna be really useful in the new edition! Reyner 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5814935 Share on other sites More sharing options...
Gorgoff Posted April 12, 2022 Share Posted April 12, 2022 (edited) And we can even get BS5 because a lot of units can take Cognis Signum's now (or even a Techmarine with such a tool to free our sergeants to fire) What a time to be an Iron Warrior! Also IW tactical marines with shrapnel bolters are absolutely hilarious and are gonna be really useful in the new edition! Check this out:Ten tacticals will kill any AV11 vehicle with four or less hullpoints in 12 inches because their Boltguns habe S5 against them. Insane. Edited April 13, 2022 by Gorgoff Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5814952 Share on other sites More sharing options...
Gorgoff Posted April 22, 2022 Share Posted April 22, 2022 I just got parts for ten Dominators. I guess I do 5 with chainfist and 5 with Thunderhammer. Any objections? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5818329 Share on other sites More sharing options...
SkimaskMohawk Posted April 22, 2022 Share Posted April 22, 2022 I just got parts for ten Dominators. I guess I do 5 with chainfist and 5 with Thunderhammer. Any objections? You looking at the new rules or 1st editions? For 1st, I don't think thunderhammers are ever worth it over chainfists. For 2nd, the hammers can be swapped for graviton crushers, which absolutely demolish vehicles and dreads, but lose efficacy against multi-wound models. This can be manipulated with rad, but that's adding points to the unit. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/54/#findComment-5818380 Share on other sites More sharing options...
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