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==][==Space Wolves 7th Edition FAQ Thread==][==


Valerian

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++I'm creating this thread to start our repository of Frequently Asked Questions to support our recently published new codex for 7th Edition.++

 

 

 

The purpose of this thread is to gather together as players to sort out any confusing rules interactions that will inevitably arise with the new publication.

 

Please note, that this is not a place to ask for rules; the Moderator Team will direct you to your Space Wolves codex and The Rules, and will delete your post.  Likewise, this is not the place to complain about rules, or to ask about getting things back that we lost in the update.  Whether you are personally happy with it or not, if a rule is clear, then don't ask about it here.

 

This is the place to ask how things are supposed to work, especially when two rules appear to be in conflict, or if a specific rule is just plain confusing - sometimes they are.  For any conflicts that we cannot resolve with some degree of consensus, I will send the details on to the GW FAQ team and request they address it, through their own Amendment/Errata/FAQ process.

 

Ultimately, this thread should be useful resource for all Space Wolves players who gather to The Fang, and I encourage all of you to participate in a positive way, and assist as you are able.

 

Official Update for 7th Edition, version 1.1

Q: Drop Pods, Rhinos, Razorbacks, and Stormwolves are Fast Attack Choices. Does that mean they don't get objective secured when taken as dedicated transports in a Combined Arms Detachment?

A: No. Dedicated transports have the force org designation of the unit that took them. This is the same reason a Wolf Guard pack's dedicated land raider does not grant your opponent a victory point if they kill it in The Big Guns Never Tire.

 

I'll suggest more entries if I recall common rules questions we've seen. That being said, everyone really ought to take a good, full read of the 7th ed. Rulebook- A lot of stuff changed subtly or got removed, and the rumormongers got some things wrong (I.E. the number of times we've had to explain Battleforged in the last week).

So just to be clear, with the new dex, but before the Champions release, there are 4 ways I can play a Wolves list:

- Unbound,

- Combined Arms Detachment/Allied Detachment FOC,

- The Wolves Unleashed Detachment,

- Great Company Formation.

 

Right?

Does the Great Company in the Space Wolves Codex stop you from using Named Characters as Wolf Lord and Wolf Guard Battle Leader in the Formation? 

 

 

I'd check with you opponent or TO, but I think you'll have a hard time fitting the the great company into non-apoc games.  We know who our wolf lords are, and really there should be no issue with any of the named lords taking that slot for the formation.

 

So just to be clear, with the new dex, but before the Champions release, there are 4 ways I can play a Wolves list:

- Unbound,

- Combined Arms Detachment/Allied Detachment FOC,

- The Wolves Unleashed Detachment,

- Great Company Formation.

 

Right?

 

Plus all the formations coming in the supplement, but yeah, pretty much.

about the wolf standard. All models in friendly units within 6" of the bearer. Do just models within 6" or units take the buff. I cant make out the sentence. A little insight please

 

As long as a friendly Space Wolves faction unit has a single model within 6" of the Wolf Standard, then its entire unit gains the benefit.  

no, you can take rulebook traits.

However, one thing I just noticed: Space Wolves Unleashed only allows you to reroll Space Wolves warlord traits - so if you take a warlord from that specific formation, you wouldn't get to reroll a strategic/personal warlord trait.
 

So just to be clear, with the new dex, but before the Champions release, there are 4 ways I can play a Wolves list:

- Unbound,

- Combined Arms Detachment/Allied Detachment FOC,

- The Wolves Unleashed Detachment,

- Great Company Formation.

 

Right?

 

 

The ways to play space wolves are:

 

Unbound

Unbound with great company

combined arms

combined arms with great company

combined arms + allied detachment 

combined arms with great company + allied detachment

space wolves unleashed

space wolves unleashed + allied detachment

space wolves unleashed with great company 

space wolves unleashed with great company + allied detachment

No, you can have any combination of any number of any of those detachments and formations (except allied detachment cannot be same faction as primary detachment, and cannot repeat formations that have compulsory unique characters).

 

The list of all possible combinations is infinite (though points level limits your options as our cheapest detachment seems to be 100 points at the moment).

 

Notable exceptions, Haakon: SWU plus CA and CotGW plus CA.

 

Also, there's all the formations in the supplement - I think some of them will be popular alternatives to CotGW.

Canis, or any other dual claw gets +1 or +2 strength from having two claws

+1. The second weapon doesn't do anything beyond add an extra attack whether it's another wolf claw, or a chainfist (Yes, all specialist weapons work for the second weapon- It doesn't have to be the same one.
I don't see it. For that matter, I don't see why you necessarily can't do two weapons; swap one for the famgsword, and the other for, say, the black death. May swap one weapon, to me, just indicates you need to exchange a weapon to take the weapon relics.

Do we have a consensus on how many relics a character can take, or are we waiting for an official FAQ?

 

Why do you think that we are limited? There is only a line that we can have only one of each.

 

It's the use of the words "one weapon for one of". I'm leaning towards one per character.

 

I don't see it. For that matter, I don't see why you necessarily can't do two weapons; swap one for the famgsword, and the other for, say, the black death. May swap one weapon, to me, just indicates you need to exchange a weapon to take the weapon relics.

 

It all depends how you read it. If I gave you five apples and told you you could swap one apple for one piece of cake. How many pieces of cake can you have?

 

The Codex is actually both clear and vague, in terms of the fact that it says, "May replace one weapon for one of the following, (Caveat: Some items do not count toward this total.)"

 

I'm guessing they meant to say:

 

- One item that replaces a weapon

- Armor of Russ

- Wulfenstone

- (One other item that's not a weapon)

 

One choice of each, according to the bullet point section of the army special equipment page.

 

Or, this really needs an FAQ clarification.

 

Do we have a consensus on how many relics a character can take, or are we waiting for an official FAQ?

 

Why do you think that we are limited? There is only a line that we can have only one of each.

 

It's the use of the words "one weapon for one of". I'm leaning towards one per character.

 

I don't see it. For that matter, I don't see why you necessarily can't do two weapons; swap one for the famgsword, and the other for, say, the black death. May swap one weapon, to me, just indicates you need to exchange a weapon to take the weapon relics.

 

It all depends how you read it. If I gave you five apples and told you you could swap one apple for one piece of cake. How many pieces of cake can you have?

 

The Codex is actually both clear and vague, in terms of the fact that it says, "May replace one weapon for one of the following, (Caveat: Some items do not count toward this total.)"

 

I'm guessing they meant to say:

 

- One item that replaces a weapon

- Armor of Russ

- Wulfenstone

- (One other item that's not a weapon)

 

One choice of each, according to the bullet point section of the army special equipment page.

 

Or, this really needs an FAQ clarification.

 

 

I think it needs a faq. It's not clear. I was discussing this with a friend last night. He plays orks and he thought that the working in that codex was vague as well.

 

I think it's the newness of the way they are intending to clarify things; this is not normal, and it's possible C:SM is something of a guideline, unless it's not related.  If C:SM has nothing to do with how our Relics work from C:SW, then this is simply new ground that appears to be unclear.  I nominate this for FAQ clarification, as in, show us how to buy the Relics for all of them that can be combined onto one model, or at least, maybe form the question along that line?

I recommend that all of us write the GW Errata/FAQ team and ask them to clarify this point for us.  So far, this seems to be the most controversial issue.

 

Here is their email address:  Gamefaqs@gwplc.com

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