Heimdall Skullcrusher Posted September 4, 2014 Share Posted September 4, 2014 Some things you might not want to ask, like the number of relics. No where does it indicate you can't take more than one so I'm not sure why that is in there. And with GW the answers in their FAQ aren't always logical ones so you might not get the answer you expect. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3799938 Share on other sites More sharing options...
Valerian Posted September 4, 2014 Author Share Posted September 4, 2014 So, who among you is up for going through this thread and compiling a list of the questions/issues that still need to be addressed by the Errata/FAQ team (i.e. those that haven't been already resolved within this thread)? I need a volunteer... sure I can do that Will list them then we can check the best way to ask the questions clearly Compiled list of questions 1)When Thunderwolf cavalry and Characters on Thunderwolf mounts use powerfists do they strike at Str 9 or Str10? 2) What are the correct stats Cyberwolves are T5 in the summary but T4 on all data slates. 3)What is correct stats for Harald deathwolf he has 4 wounds on his dataslate but 3 in the summary 4) Is there a limit on the number of relics a character can take? 5)How are helfrost weapon wounds allocated? do they have their own pool? 6)Can Logan's chariot be given rhea Battle of Terra Legacy of Glory from Ia2? Would IWND then apply to Logan's profile too? 7)Is the target of Jaws of the World Wolf allowed a Look Out Sir! roll since it doesn't cause a Wound? 8) Can fenrisian wolves attached to character board a transport? 9)How does furious charge work with murderfang when his claws have a set strength value? Does he add the furious charge bonus to his Claws str 10) Can a character join the void claws and gain the benefit of their special deployment? Thats the ones I considered unanswered. I think I would like to tidy up the questions so they are asked in the most clear way and dont result in unclear answers. Any suggestions are welcome If you feel i have left out your question please tell me to be finished I wouldn't bother with #2 or #3, as the dataslates provide the unit rules; the summaries are just there for reference, and are often wrong. So, I wouldn't bother asking questions about either of these, but, it won't hurt to point the two discrepancies out to them, so they can amend the summaries formally. Likewise, #5 and #7 have been resolved, but it wouldn't hurt for the Errata/FAQ team to validate that for the playerbase, so we might as well ask them about these, too. Otherwise, good list. Anything else that we're missing? Less than 10 FAQ-worthy issues/problems with a new codex is actually pretty good quality control compared to all past editions. V Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3800218 Share on other sites More sharing options...
J-rich54 Posted September 5, 2014 Share Posted September 5, 2014 In the Wolf guard battle leader entry it says "may take item from the melee weapons list" In this list the storm shield is listed as an option at 15 points but in the WGBL entry it also says "may replace one ranged or melee weapon with a storm shield" 25 pts I can't figure why there is 2 stom shield options at 2 differents point cost anyone have an idea on this one? Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3801063 Share on other sites More sharing options...
The Rose Princes Posted September 5, 2014 Share Posted September 5, 2014 One is for when he's in terminator armor and has no access to the Melee list anymore. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3801108 Share on other sites More sharing options...
nightwing1511 Posted September 5, 2014 Share Posted September 5, 2014 Is it fair to assume Armour of Arvald Stormwrack is TDA and functions as such? In terms of weapon selection, riding a Thunderwolf, etc. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3801479 Share on other sites More sharing options...
eyeslikethunder Posted September 6, 2014 Share Posted September 6, 2014 Are there any rules which prevent someone in tda riding a twm other than its not an option normally and common sense. So it might be worth asking? Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3801948 Share on other sites More sharing options...
Rift Blade Posted September 6, 2014 Share Posted September 6, 2014 Kinda of funny but I don't see anywhere where it says that you cannot have a TW mount while wearing TDA. And even though the Amour of Asvald Stormwrack does not say its Terminator amour in its description, it is called terminator armour in the fluff for it & has the bulky rule. Might be worth asking. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3802298 Share on other sites More sharing options...
FenrisWolf Posted September 7, 2014 Share Posted September 7, 2014 In the digital codex it states in the data slates for WL, WGBL, etc., "If Terminator armour is not taken, a Wolf Guard Battle Leader may take a Thunderwolf mount…" But you are right in the fact that for the Amour of Asvald Stormwrack it only lists the fact that it is terminator armor in the fluff description. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3802386 Share on other sites More sharing options...
Rift Blade Posted September 7, 2014 Share Posted September 7, 2014 Got it Fenriswolf. Thanks. Seemed kinda of odd that they would miss that. It's in the hard back to. I just didn't comprehend that last line I guess. LOL!!!! Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3802403 Share on other sites More sharing options...
FenrisWolf Posted September 7, 2014 Share Posted September 7, 2014 Yeah, even though it would be bloody obvious for the Space Wolves to put TDA on a Thunderwolf, game balance says no.... But I'd love rending chainfists! Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3802410 Share on other sites More sharing options...
Rift Blade Posted September 7, 2014 Share Posted September 7, 2014 Guess we'll just have to settle for rending TH's. LOL!!! Wonder how long before it gets erratted away? Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3803048 Share on other sites More sharing options...
nightwing1511 Posted September 7, 2014 Share Posted September 7, 2014 Well, that was my point. Is it fair to assume that it'll get errata'd away, and is it therefore sensible to ignore and assume it follows the normal rules/structure for TDA? Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3803116 Share on other sites More sharing options...
The Rose Princes Posted September 7, 2014 Share Posted September 7, 2014 Honestly, why would you want a model in your thunder wolves that you could not sweeping advance with? However, if only I could get chainfists on my thunder wolves..... Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3803189 Share on other sites More sharing options...
Dhrakken Posted September 8, 2014 Share Posted September 8, 2014 One is for when he's in terminator armor and has no access to the Melee list anymore. It's really not clear rereading the WGBL entry: if he is in PA he has access to melee weapons list (storm shield (15)), if he is in TA he has access to terminator weapons (storm shield gratis) and then in his entry appears this statement: "May replace one ranged or Melee weapon with a storm shield…25 pts". It's me or it isn't so easy to understand? Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3803567 Share on other sites More sharing options...
Vykryl Posted September 8, 2014 Share Posted September 8, 2014 In the Wolf guard battle leader entry it says "may take item from the melee weapons list" In this list the storm shield is listed as an option at 15 points but in the WGBL entry it also says "may replace one ranged or melee weapon with a storm shield" 25 pts I can't figure why there is 2 stom shield options at 2 differents point cost anyone have an idea on this one? TDAWG option let's you swap power weapon for a free storm shield. WGBL & WL have option to swap power weapon for free storm shield or swap storm bolter for 25p storm shield. This is the only way to get our popular chainfist/stormshield combo. No more 85p LW with SS/CF. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3803766 Share on other sites More sharing options...
The Rose Princes Posted September 9, 2014 Share Posted September 9, 2014 One is for when he's in terminator armor and has no access to the Melee list anymore. It's really not clear rereading the WGBL entry: if he is in PA he has access to melee weapons list (storm shield (15)), if he is in TA he has access to terminator weapons (storm shield gratis) and then in his entry appears this statement: "May replace one ranged or Melee weapon with a storm shield…25 pts". It's me or it isn't so easy to understand? it seemed really easy and logical, but i don't use terminators so i didn't even give it much thought. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3804198 Share on other sites More sharing options...
Pariah Mk.231 Posted September 9, 2014 Share Posted September 9, 2014 How about: How does the 'Wolf Guard Thunderstrike' formation work in relation to the 'Drop Pod Assault' rule. If the formation's drop pod is selected as part of the first wave of drop pods, do the terminators arrive at the same time, or does the presence of the terminators prevent the drop pod from arriving in turn one? Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3804244 Share on other sites More sharing options...
eyeslikethunder Posted September 9, 2014 Share Posted September 9, 2014 Will add that Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3804263 Share on other sites More sharing options...
Conradus Posted September 14, 2014 Share Posted September 14, 2014 I have a question about the Blood Claw stat line. Stat lines as given in the codex, as I understand it, reflect the model's default wargear. But a Blood Claw gets a Bolt Pistol and a Chainsaw and thus should get +1 Attack for two attacks. But the stat line lists it as having one attack. Is this a mistake, and the stat line should list two attacks? Additional: On leafing through the codex again, I realize that the same question applies to the Skyclaws, as well. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3808856 Share on other sites More sharing options...
Squark Posted September 14, 2014 Share Posted September 14, 2014 I have a question about the Blood Claw stat line. Stat lines as given in the codex, as I understand it, reflect the model's default wargear. But a Blood Claw gets a Bolt Pistol and a Chainsaw and thus should get +1 Attack for two attacks. But the stat line lists it as having one attack. Is this a mistake, and the stat line should list two attacks? Additional: On leafing through the codex again, I realize that the same question applies to the Skyclaws, as well. Because many models that possess multiple weapons can trade them away for loadouts that would not give them an extra attack, the bonus for having two close combat weapons is never included in a model's basic profile. So, a Wolf Guard with a bolt pistol and close combat weapon normally has three attacks, even though his profile says he has two. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3808874 Share on other sites More sharing options...
hrafnkel Posted September 15, 2014 Share Posted September 15, 2014 I have a question. I've tried to look for an answer, but nowhere in the codex does it state that a RP with a jump pack can't join a squad of TWC. There was a section in the old codex where it stated so, but not in the current one. Any input? Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3809582 Share on other sites More sharing options...
Rune Priest Jbickb Posted September 15, 2014 Share Posted September 15, 2014 Can join it and could before. The previous restriction was with calvary joining non calvary, non wolf units, but even in the last dex you could join any unit to a Thunderwolf calvary unit. So have a ball mate ;) Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3809601 Share on other sites More sharing options...
hrafnkel Posted September 16, 2014 Share Posted September 16, 2014 Can join it and could before. The previous restriction was with calvary joining non calvary, non wolf units, but even in the last dex you could join any unit to a Thunderwolf calvary unit. So have a ball mate hohohoho that is true..thanks a bunch man! Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3810240 Share on other sites More sharing options...
Dyemor Posted September 17, 2014 Share Posted September 17, 2014 Hey Guys, Its just been pointed out that they changed the firing arc's for weapons on Dreadnoughts. It used to be that you could pivot to shoot in the firing phase, but now the wording is as follows: "When firing a Walkers Weapons assume that weapons mounted on a walker can swivel horizontally and vertically up to 45'. Range is measured from the weapon itself and line of sight is measured from the mounting point of the weapon and along its barrel as normal for vehicles." If I'm understanding it correctly in the case of Murderfang, where his Stormbolter is pointing out to the side, you are going to have to twist it so that his side armour is facing an enemy in order to shoot it. His heavy flamer is at almost 90' to the Stormbolter so unless a single unit is nearly surrounding you, you're not going to be able to fire both at the same target. Does this seem right?I might have found the answer myself. The last bit of the paragraph above says "as normal for vehicles". Pg 74 says that: "On some models, it will actually be impossible to move the gun and point it towards the target because of the way the model is assembled. In this case, players should assume that the guns on a vehicle are free to rotate or swivel on their mountings". This would make sense, some guns do have multiple 'swivel' points allowing you to change the pointing of the guns. In the case of Murderfang its then accepted he could lower and pivot the right arm on the shoulder... but then what would be the point in the bit written at the start about the 45' arc? Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3811221 Share on other sites More sharing options...
Rune Priest Jbickb Posted September 17, 2014 Share Posted September 17, 2014 Seems likely it is geared towards the other Dreadnaught weapons like the auto cannon or missile launcher that are more fixed when attached to a model. Link to comment https://bolterandchainsword.com/topic/294888-space-wolves-7th-edition-faq-thread/page/4/#findComment-3811479 Share on other sites More sharing options...
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