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What is everyone's thoughts on our primarch?

I like his toughness debuff aura. I like that he dishes out lots of mortal wounds to this around him; saying much else seems premature.  I would like to see the complete datasheet before a final judgement call is made.

 

 

 

I love that everything gets weaker and dies just by being around him. That's the first thing I wanted from him and that wish has been granted. I also like that the stat degradation doesn't kick in until he's 10 wounds down. Still need to see the rest of the datasheet before I judge any further. I really want to see the weapon stats.

Edited by DeadFingers

With a bit of luck he's going to be fying around, shooting the lantern, throwing phosphex, spreading mass disease in -1T and mortal wounds while closing in to reap the whirlwind with Silence...

 

Speaking of, Magnus' weapon is crazy at:

 

S16 AP-4 3D and turning any characters into spawn.

 

I don't think silence will be Sx2, but will probably be -4 and D3. I'd expect some kind of reaping attack where he can exchange to hit everyone nearby?

 

I'm hoping Morty's army buff is something to do with DR... Maybe re-roll failed or +1 to the rolls?

I certainly hope it does more than D3. I mean, Typhus' Manreaper and the Plaguereaper wielded by Lords of Contagion do D3, so you'd expect the big daddy of scythes to do more than that. I want something 6 damage per hit.

Edited by Marshal Loss

With a bit of luck he's going to be fying around, shooting the lantern, throwing phosphex, spreading mass disease in -1T and mortal wounds while closing in to reap the whirlwind with Silence...

 

Speaking of, Magnus' weapon is crazy at:

 

S16 AP-4 3D and turning any characters into spawn.

 

I don't think silence will be Sx2, but will probably be -4 and D3. I'd expect some kind of reaping attack where he can exchange to hit everyone nearby?

 

I'm hoping Morty's army buff is something to do with DR... Maybe re-roll failed or +1 to the rolls?

 

I reckon Silence will be something like this:

 

S+4/AP-4/D4 Re-roll all failed wound rolls (or at least wound rolls of one) with damage rollover (like the Plague Marine Flail). This would be really really powerful, but I think it's only fitting for a Daemon Primarch. Compared to Magnus' Kopesh Halberd...thing...Silence wound have (in my mind) strength but be better suited to infantry blending.

 

If Morty has anything close to this (and I think he will) he'll be a certified killing machine.

 

I also reckon he'll get an army buff seeing as he's the Primarch of his legion (and Magnus gets one). Probably re-rolls of 1 to hit and re-rolls of 1 for DR within 7".

 

I certainly think he'll be worth it...if he stays around long enough to get into the fight. Given Nurgle has a bunch of ways to heal and his natural THICC'ness, I don't think that should be too hard.

Edited by TheMelancholic

I certainly hope it does more than D3. I mean, Typhus' Manreaper and the Plaguereaper wielded by Lords of Contagion do D3, so you'd expect the big daddy of scythes to do more than that. I want something 6 damage per hit.

I assume/expect the damage will carry over and probably be higher than D3. Or maybe it'll do a set amount of damage to everything in melee range instead of D3. Mortarion, reaper of infantry blobs.

 

There's one thing I'm really curious about though, will the Lantern be considered a pistol, and as such be able to be used in melee? I really want to see what that thing does. For now, the vibe I'm getting from Mortarion's rules is "get him as close to as many enemy units as possible, let them all wither and die, reap the survivors". His phosphex bombs will probably also lean towards the "murder everything around Morty" side of things, so I'm curious about what the Lantern's role in his arsenal will be. Besides giving him ranged capabilities, of course.

Edited by DeadFingers

Anybody want to speculate on the Terminators?

 

Based on the photos so far, it looks like some ranged and some with scythes, which makes me think Grave Wardens and Deathshroud.

 

Grave Wardens would be really cool and I'd certainly run them regardless of the rules, simply because I like the whole "Chemical Weapons/Alchemist" theme they have going for them. I wouldn't be surprised if they got options for Plague Belchers/Spewers, Blight Launchers or some funky Phosphex stuff. Could definitely make a tough firebase unit to be teleported in wherever the fighting is thickest. I personally think that Plague Belchers/Spewers got 9" range just so they could be shot as a Termi unit deepstrikes in...but we'll see if I'm correct in this theory.

 

Deathshroud, whilst incalculably cool, I'm not so sold on...simply because I feel like they'd be easy to kite. With 4" movement and half advance (I'm assuming Cataphractii armour here) a canny opponent wouldn't have too much trouble avoiding a charge. Could be useful for screwing up a gunline (teleport in and force the foe to move their heavy weapons) or in a Land Raider (gets rid of their mobility issues).

 

If they do get into melee, I have no doubt they'll be terrifying, especially if they possess scythes which are anything like the Lord of Contagion's. Strength +2/AP-3/D3 (or even a slightly watered down profile) will be painful for your opponent.

 

I certainly hope it does more than D3. I mean, Typhus' Manreaper and the Plaguereaper wielded by Lords of Contagion do D3, so you'd expect the big daddy of scythes to do more than that. I want something 6 damage per hit.

I assume/expect the damage will carry over and probably be higher than D3. Or maybe it'll do a set amount of damage to everything in melee range instead of D3. Mortarion, reaper of infantry blobs.

 

There's one thing I'm really curious about though, will the Lantern be considered a pistol, and as such be able to be used in melee? I really want to see what that thing does. For now, the vibe I'm getting from Mortarion's rules is "get him as close to as many enemy units as possible, let them all wither and die, reap the survivors". His phosphex bombs will probably also lean towards the "murder everything around Morty" side of things, so I'm curious about what the Lantern's role in his arsenal will be. Besides giving him ranged capabilities, of course.

 

 

I expect the Lantern to be a souped up Plasma Pistol:

 

Strength 8 or 9/AP-5/D2-3 maybe re-roll ones to hit for being master crafted.

 

Phosphex bombs might be something like this (going off it's 30k appearance)

 

Grenade D6 Strength 1/AP-4/Dd3. Special rules: Wounds non-vehicles on an un-modifiable 3+/Place a marker down in the centre of the target unit, everything within 7" has a chance to take d3 mortal wounds on a 4+/Marker can move d3" each turn, as long as it covers more models after moving.

Be cool if Silence had something like the old manreaper rules substitute all his attacks to inflict hits on all models within 1, send him into a large horde of enemies and watch as he reaps his way through them like crops :D

Be cool if Silence had something like the old manreaper rules substitute all his attacks to inflict hits on all models within 1, send him into a large horde of enemies and watch as he reaps his way through them like crops :biggrin.:

More true anti-horde abilities would be very welcome in 8th. 

Anybody want to speculate on the Terminators?

 

Based on the photos so far, it looks like some ranged and some with scythes, which makes me think Grave Wardens and Deathshroud.

 

Grave Wardens would be really cool and I'd certainly run them regardless of the rules, simply because I like the whole "Chemical Weapons/Alchemist" theme they have going for them. I wouldn't be surprised if they got options for Plague Belchers/Spewers, Blight Launchers or some funky Phosphex stuff. Could definitely make a tough firebase unit to be teleported in wherever the fighting is thickest. I personally think that Plague Belchers/Spewers got 9" range just so they could be shot as a Termi unit deepstrikes in...but we'll see if I'm correct in this theory.

 

Deathshroud, whilst incalculably cool, I'm not so sold on...simply because I feel like they'd be easy to kite. With 4" movement and half advance (I'm assuming Cataphractii armour here) a canny opponent wouldn't have too much trouble avoiding a charge. Could be useful for screwing up a gunline (teleport in and force the foe to move their heavy weapons) or in a Land Raider (gets rid of their mobility issues).

 

If they do get into melee, I have no doubt they'll be terrifying, especially if they possess scythes which are anything like the Lord of Contagion's. Strength +2/AP-3/D3 (or even a slightly watered down profile) will be painful for your opponent.

 

If they carry the moniker "Grave Warden" it would be by name only. The ones we've seen thus far have Combi-Bolters, a Reaper Autocannon, Plague Spewer (or whatever it is), and bladed combat weapons. Grave Wardens traditionally have Grenade Launchers, Heavy Flamers, Combi-Bolters (for Chem Masters) and Power or Chain Fists. 

 

Also remember, when deep striking in they need to be OUTSIDE of 9", which means the turn they arrive, those Chem Flamers can't do much I'm afraid. From what I've seen, the Deathshroud have Hand Flamers, much like in 30K. 

I know we haven't seen the multipart plastic kits yet but can anyone confirm if BoP MkIII helmets are about the same scale as the new Plague Marines? 

 

No. I've tried to fiddle around with exactly this, but they are a little smaller.

 

The plastic plague marines are almost Primaris size.

 

Anybody want to speculate on the Terminators?

 

Based on the photos so far, it looks like some ranged and some with scythes, which makes me think Grave Wardens and Deathshroud.

 

Grave Wardens would be really cool and I'd certainly run them regardless of the rules, simply because I like the whole "Chemical Weapons/Alchemist" theme they have going for them. I wouldn't be surprised if they got options for Plague Belchers/Spewers, Blight Launchers or some funky Phosphex stuff. Could definitely make a tough firebase unit to be teleported in wherever the fighting is thickest. I personally think that Plague Belchers/Spewers got 9" range just so they could be shot as a Termi unit deepstrikes in...but we'll see if I'm correct in this theory.

 

Deathshroud, whilst incalculably cool, I'm not so sold on...simply because I feel like they'd be easy to kite. With 4" movement and half advance (I'm assuming Cataphractii armour here) a canny opponent wouldn't have too much trouble avoiding a charge. Could be useful for screwing up a gunline (teleport in and force the foe to move their heavy weapons) or in a Land Raider (gets rid of their mobility issues).

 

If they do get into melee, I have no doubt they'll be terrifying, especially if they possess scythes which are anything like the Lord of Contagion's. Strength +2/AP-3/D3 (or even a slightly watered down profile) will be painful for your opponent.

 

If they carry the moniker "Grave Warden" it would be by name only. The ones we've seen thus far have Combi-Bolters, a Reaper Autocannon, Plague Spewer (or whatever it is), and bladed combat weapons. Grave Wardens traditionally have Grenade Launchers, Heavy Flamers, Combi-Bolters (for Chem Masters) and Power or Chain Fists. 

 

Also remember, when deep striking in they need to be OUTSIDE of 9", which means the turn they arrive, those Chem Flamers can't do much I'm afraid. From what I've seen, the Deathshroud have Hand Flamers, much like in 30K. 

 

 

Ah, thanks for the catch. I need to look a little more closely.

Perhaps they'll just be generic "Plague Terminators" or something then...

Hey guys. I'm throwing myself in with Nurgle, Morty, Typhus and the rest. I've always wanted to do a Nurgle themed army, and with DI, Death Guard are just so awesome. Long time since I thought about building an army.

 

So far I've got the models from DI, the easy build PM, and a DV Hellbrute. Just preorderd the codex and 3 PM with the artwork (more for the artwork then anything). Got some fluff ideas to. Proper excited about this.

Lots of GW naming conventions are pretty stupid, especially lately with their desire to come up with original names to copyright everything. The DG actually christened their support vehicles 'plagueburst crawlers' and 'myphitic blight-haulers'? Alright, sure. Seems real easy to wrap a deteriorating tongue around those names.

Do we know what the 'foul blightspawn' are? (as opposed to the cuddly blightspawn or the beauteous blightspawn)?

 

med_gallery_59703_7255_972522.png

Seems our new terminators are called blightlords and not gravewardens

Very cool, thanks for posting!

Looking very forward to what those crazy Elite solos will do, it's interesting :D Happy to see that the call on melee and mixed Terminators is also correct.

Cheers,

Yeah the names are dumb, I'll probably refer to them as something else.

 

Is the Foul Blightspawn a squad or just one guy?

 

The names are copyright-able. It's why Plague Zombies are called Poxwalkers and Chaos Space Marines are called Heretic Astartes now (and Imperial Guard are called Astra Militarium...Eldar are Aeldari...)

 

Death Guard seem to have a few elite choice single characters, so I wouldn't be surprised if this guy was a lone buffmeister like the Blightbringer. I reckon the Plague Surgeon might also be like this, unless he's a flat HQ. What are apothecaries in the SPESS MURHEEN codex categorised as?

Hey guys i dont know if you know yet but miniwargaming done a review of the book. Mortys scythe is bonkers good. I dont know if i can post the rules but if i can let me know and ill put them up. Edited by Pezza1989

I started a thing! My first steps into Nurglehood. 

 

oXDR0U5.png

 

uYBVhIG.png

 

Early WIP and the head used on both figures is a stand-in until I figure out what to replace both their heads with. 

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