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  1. There are lots of useful topics about the Heretic Astartes scattered across the Bolter & Chainsword. While most will occur in this forum and its sub-forums, other related topics are bound to spring up elsewhere, especially in the Painting, Converting, and Artwork forums. In addition, there are plenty of external web sites and videos that are useful for Heretic Astartes players. Since we can't pin every useful topic, external website link, or video link, this topic is intended to provide a handy resource for players of the Heretic Astartes. If you know of a topic, external website, or video that you think should be added to this resource listing, please reply with a link to that topic. If you see a link that you think is no longer relevant, feel free to provide your reasons for removing it in a reply. We'll do our best to keep this resource listing updated. Also keep in mind the tags function and how those provide a handy method by which members can search for related topics. The recommended tags for general Heretic Astartes discussions are Chaos Space Marines and Heretic Astartes.
  2. From the album: CFH's Iron Warriors

    Finally "finished" my 1st Legion Tactical Squad for my Iron Warriors.
  3. There are lots of useful topics about the World Eaters Legion and Chaos Space Marines in general scattered across the Bolter & Chainsword. While most will occur in this forum and in the various Chaos Space Marines army lists sub-forums, other related topics are bound to spring up elsewhere, especially in the Forge forums. Since we can't pin every useful topic, this topic is intended to provide a handy resource for players of the World Eaters and other Heretic Astartes warbands devoted to Khorne. Similarly, this resource index provides a handy list of links to external sites, videos, etc. about the World Eaters Legion and Khornate Heretic Astartes. If you know of a topic, external site, or video that you think should be added to this resource listing, please reply with a link to that topic, external site, or video. If you see a link that you think is no longer relevant, feel free to provide your reasons for removing it in a reply. We'll do our best to keep this resource listing updated. Also keep in mind the tags function and how those provide a handy method by which members can search for related topics.
  4. There are lots of useful topics about the Death Guard scattered across the Bolter & Chainsword website. While most will occur in this forum and in the Death Guard army lists sub-forum, other related topics are bound to spring up elsewhere, especially in the Forge forums. In addition, plenty of external websites will include content that is useful for fans of the Death Guard and other Heretic Astartes warbands devoted to Nurgle, including blog posts, videos, etc. Since we can't pin every useful topic, this topic is intended to provide a handy resource for players of the Death Guard and other Nurglish Heretic Astartes. If you know of a topic, external site, or video that you would like to see added to this resource listing, please reply with a link to that topic, external site, or video. If the moderators agree that the submission is both relevant and useful, it will be added to the listing. If you see a link that you think is no longer relevant or which is broken, please post a reply notifying the moderators of the issue. We'll do our best to keep this resource listing updated, fixing broken links and removing those that are no longer relevant.
  5. Origins The Knights Adamant were a chapter of Ultramarine gene-stock. Up until their distinguished service in quelling a devastating Hrud migration from the Ghoul Stars, the chapter was fleet based. The Knights Adamant had never previously encountered a threat as grave as the Hrud, and the conflict left a mark on the chapter culture. The Hrud’s ability to accelerate entropy, prematurely aging enemy troops and degrading enemy materiel make them a particularly deadly species of alien. The chapter watched in horror as entire Agri-Worlds withered and died, and whole hives collapsed under their own weight as the steel girders holding them up oxidized and crumbled. The effect on the Imperial Guard regiments the chapter was fighting alongside was even more chilling. Young conscripts grew old and frail in a matter of minutes. Fuel lines degraded as if they had not been maintained for decades and vehicles would not function, no matter how the machine spirit was appeased. Not even the transhuman physiology of the marines of the Knights Adamant kept them safe. By the end of the campaign, barely enough marines to field two companies survived. The highest ranking officer still surviving, and not interred in a dreadnought, was a techmarine named Nikola Carnot. In a controversial move, Carnot took up the mantle of Chapter Master. To calm suspicions about his dual dedication to the chapter and to Mars, Carnot formally renounced his vows to the Machine Cult, a slight that would not be forgotten for the rest of the chapter’s service. Carnot also declared that the chapter would begin construction of a fortress monastery on the surface of MX-115, a planet recently reclassified from Hive World to Dead World, where the Hrud incursion had been most destructive. The post-apocalyptic landscape of the planet served as a morbid reminder of what was lost, and the threats that humanity needed protection from. Possibly due to the analytical mind of their Chapter Master, or possibly due to the macabre landscape where they made their home, the Knights Adamant became obsessed with entropy as a physical quantity. It alone determined the fate of any chemical reaction or process. To the chapter, entropy proved an even greater threat than any xenos ever would. They scoured the sector for ancient texts and data repositories where the sages of antiquity described the esoteric rules by which entropy determines all of existence. These heretical texts marked the downfall of the chapter, for in opening their minds to the idea that there existed a fundamental property of the universe that not even the might of the Imperium – not even the might of the Emperor Himself – could overcome, they had damned themselves. Over the next few centuries, the Knights Adamantine returned to near full strength. A silent feud with the Machine Cult of Mars had left the armouries of the chapter with fewer vehicles than the Codex dictates, but the chapter was flush with marines and their genestocks were full. Carnot had also tasked his chaplains with compiling the Index Thermodynamica, a treatise outlining how best to limit the resources lost to the great thief of entropy. Under the oversight of the chaplaincy, squads were sent out to the worlds that the chapter recruited from to conduct an inventory of each of the planets in the sub-sector. The results of the inventory were grim. The planets were found to be excessively wasteful. Imperial bureaucracy, a corrupt and greedy nobility, and an ill maintained infrastructure was losing trillions of units of entropy every year, far in excess of what was deemed necessary by the Index Thermodynamica. At these rates, the planets would survive a scant few millennia before becoming useless in the defense and support of the Imperium. Furious, Chapter Master Carnot penned an ultimatum to the offending planetary governors and noble houses who ruled the planets in the sub-sector. In it he demanded that if the planets were to continue to enjoy the aegis of the Knights’ Adamantine protection, they would have to make steps to comply with the Index Thermodynamica. The response from the planetary leader’s was silence. The terms were wholly unacceptable. The austerity measures outlined in the Index described a level of luxury, while far in excess of the living conditions that the planets menials laboured under, were unthinkable to the upper classes who enjoyed the lion’s share of the fruits of the planets’ industry. Astropathic messages were sent out to the Ecclessiarchy, the Inquisition, and anyone else who would listen, describing the heretical text penned by the renegade Astartes holding the sub-sector hostage. Within months a fleet of vessels led by Inquisitor Pangloss broke system and began a bombardment of MX-115. The orbital defense batteries fired back on the fleet but were quickly overwhelmed. Beyond the automated defenses, no response came from the surface. No chapter vessels were found at anchor in orbit. The planet had been deserted. Inquisitorial scouts reported back from the surface that the fortress monastery was deserted. Signs of internal violence were present, and the corpses of scores of marines as well as no few dreadnoughts lay shattered in the halls of the fortress. The librarium, reclusiam, and armoury were cleared out, but most curious of all was the geneseed repository. Signs of a great fire, and the remnants of demonic formulae were all that remained. Homeworld Coming soon. Combat Doctrine Coming soon. Organisation Coming soon. Beliefs Coming soon. Geneseed Coming soon. Battlecry “No future! No hope!”
  6. Horror bomb gets Flickering Flame, Boon of Change, DP Re-roll 1s to Hit, 6+++. Horrors Control mid board. DP uses Gaze and Infernal Gateway. Exalted Sorcerer chills with Preds unless he is needed with the terminators. Then he Sorcerous Facades to them. Preferred Secondaries: Linebreaker, Deploy Scramblers, Pierce the Veil, While We Stand We Fight. ++ Battalion Detachment 0CP (Chaos - Thousand Sons) [81 PL, 11CP, 1,491pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Cults of the Legion: Cult of Duplicity Detachment Command Cost Gametype: Matched + HQ + Daemon Prince of Tzeentch [8 PL, 160pts]: Duplicitous Tactician, Gaze of Fate, Hellforged sword, Helm of the Third Eye, Infernal Gateway, Warlord Exalted Sorcerer on Disc of Tzeentch [7 PL, -1CP, 120pts]: 6. High Magister, Inferno Bolt Pistol, Magister, Prescience, Temporal Manipulation + Troops + Rubric Marines [6 PL, 90pts] . Aspiring Sorcerer: Inferno Bolt Pistol, Tzeentch's Firestorm . 4x Rubric Marine w/ Inferno Boltgun: 4x Inferno boltgun Rubric Marines [6 PL, 90pts] . Aspiring Sorcerer: Inferno Bolt Pistol, Tzeentch's Firestorm . 4x Rubric Marine w/ Inferno Boltgun: 4x Inferno boltgun Rubric Marines [6 PL, 90pts] . Aspiring Sorcerer: Inferno Bolt Pistol, Tzeentch's Firestorm . 4x Rubric Marine w/ Inferno Boltgun: 4x Inferno boltgun + Elites + Scarab Occult Terminators [10 PL, 207pts]: Hellfyre Missile Rack . Scarab Occult Sorcerer: Inferno Combi-bolter, Weaver of Fates . 3x Terminator: 3x Inferno Combi-bolter, 3x Power sword . Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon Scarab Occult Terminators [10 PL, 207pts]: Hellfyre Missile Rack . Scarab Occult Sorcerer: Inferno Combi-bolter, Tzeentch's Firestorm . 3x Terminator: 3x Inferno Combi-bolter, 3x Power sword . Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon Scarab Occult Terminators [10 PL, 207pts]: Hellfyre Missile Rack . Scarab Occult Sorcerer: Inferno Combi-bolter, Temporal Manipulation . 3x Terminator: 3x Inferno Combi-bolter, 3x Power sword . Terminator w/ Heavy Weapon: Power sword, Soulreaper cannon + Heavy Support + Chaos Predator [9 PL, 160pts]: Predator autocannon . Two heavy bolters: 2x Heavy bolter Chaos Predator [9 PL, 160pts]: Predator autocannon . Two heavy bolters: 2x Heavy bolter ++ Patrol Detachment -2CP (Chaos - Daemons) [24 PL, -2CP, 475pts] ++ + Configuration + Chaos Allegiance: Tzeentch Detachment Command Cost [-2CP] + HQ + Fluxmaster [6 PL, 105pts]: Flickering Flames, Treason of Tzeentch The Changeling [6 PL, 105pts]: Boon of Change + Troops + Horrors [12 PL, 265pts]: Daemonic Icon, Instrument of Chaos . Iridescent Horror . 29x Pink Horror: 29x Coruscating flames ++ Reinforcements (Chaos - Daemons) [34pts] ++ + Configuration + Chaos Allegiance: Tzeentch Detachment Command Cost + Reinforcement Points + Reinforcements [34pts]: 4x Reinforcement Points, 3x Reinforcement Points ++ Total: [105 PL, 9CP, 2,000pts] ++
  7. See, here's the thing. I'm a Chaos player. Some of the "current" Chaos sculpts are still older, smaller Marines from before the new wave of Plague Marines, Rubrics, Havocs, Raptors and basic CSM got upscaled so they're about the size they should be - namely, Berzerkers. How would you reconcile your 'Zerkers being a head shorter than the rest of your army in lore, and how would you make them feel like a good height in modeling (say, taller bases)? I figure this topic also applies to loyalist players, since their Firstborn stuff hasn't been upscaled either. Thoughts, fellow power armor players? In order to clarify, a "Firstborn Marine" would be any Space Marine or Chaos Marine sculpt older/shorter than the current Chaos sculpts (resin Plague Marines, plastic Berzerkers and current Tacticals are good examples of this). =][= unnecessary condescending comment removed =][=
  8. Hello. I’ve decided to start a Chaos force. I really like the black and gold colour scheme for Black Legion so want to use them as the basis for an army (plus Abaddon is badass!) I’ve bought a squad of Havocs and a unit of Chaos Space Marines to start with. Now, I intend on running 2 units of Havocs. One with 4 Lascannons and one with 2 Reaper Chain Cannon and 2 Heavy bolters. Is that a good idea? Or would the heavy weapons be better included with the Marines squads? Also how should I arm the Sergeants? All help would be great as I’d like to crack on with building and painting them up! Nothing like a new project.
  9. Hi, I've built a couple of Kill Teams for Chaos, one using the standard list in the main rule book, the other using the Servants of the Abyss list. Between the two, I've got a good spread of what appeals to me (and my preferred narrative) - one is Chaos Marines and Cultist Horde, the other is a mix of Traitor Guard, Mutants, and a couple of Chaos Marine 'overseers' (a good 'Lost and the Damned' feel). Given the range of choices that other Kill Teams get to pick their members from, I do wonder if Heretic Astartes should have the Abyssal units mixed in - especially now Abyssal Cultists get a new choice of ranged weapon that 'regular' ones don't. I think that the regular HA Kill Team performs pretty well as it is - a good mix of harder hitting, tougher specialists and disposable cannon fodder to swamp your opponent. So maybe that list doesn't need Traitor Guardsmen or Mutants? Perhaps 'merging' the two would create a potentially overpowered/imbalanced Kill Team list. What are the thoughts of experienced Kill Team and/or Heretic Astartes players? Merge, or leave the two separate? Thanks for reading!
  10. As above. What do you paint up all of those little Primaris helmets on your bases and enemy models as? Like, say, on Abaddon's big spiky star thing or his base, under the new-old Noise Marine's hoof or on the new Chaos Marine sculpts' power packs? Do you paint it up as one of the Chapters you play, or do you have a "whipping boy" Chapter you prefer to beat the Warp out of? Edit: After a moment's research, it turns out the newer CSM actually don't have Astartes helms impaled on their power packs. I know such a Chaos power pack exists/existed, in plastic, no less, because I have a friend who took some new CSM, some FW World Eaters pauldrons and some Khorne Berzerkers and did a nice kitbash for properly sized Berzerkers. At least two of the models have power packs with Astartes helms speared on them.
  11. Defenders of Saint Chaste, Saviours of Sarment, Attack Dogs of the Cardinal... all these titles and more could once have described the War Wolves. However, all were set aside when they betrayed the Imperium on Sarment Prime and decimated the Ecclesiarchy's main powerbase in the sector. Where once their rage was seen as righteous, a manifestation of the Emperor's Wrath, it is now held in ignominy, a sign of their corruption and Heresy... Hello, and welcome to my new DIY project! After having suffered a fair amount of hobby burnout in the second half of 2018, Ive decided to start afresh, stripping my old Shadow Wolf models and ripping the core of my old DIY fluff out - I should therefore be able to start on a more stable base. I've decided to attempt a sort of a blog format here, where I'll take you through my thought process, as I think it could be of use for those who are starting out on their first DIY project and have no idea where to start. That doesn't mean I'm attempting to claim any knowledge that isn't already out there (quite the opposite - learning new snippets of fluff is a constant endeavour), or to have the best writing and/or creative skills (I'm not quite self centered enough not to realise that there are many better things popping out all over the place). Still, I do have a certain experience in writing Indices (that never quite get finished), and my short time as a moderator here forced me to examine the different pitfalls that are all too frequent (many of which I have fallen victim to more than once). As such, I hope this thread will be both entertaining and informative to you (even if it is just to see where I make mistakes). I welcome all (constructive) criticism - after all I wouldn't be writing this on a forum otherwise - but I still wish this project to be my own, so do not feel snubbed if I don't follow your recommendations. --- In terms of format, I shall attempt to maintain the index up to date in the second post, and the first "blog" entry should find itself in the third post. If you notice I haven't updated the IT in a bit of time after my latest blog entry, don't hesitate to poke me - I'm very bad at keeping the final document ship shape and sparkling ^^ And off we jolly well go!
  12. Ahh, the gifts of Nurgle are always so satisfying, aren't they? I've been building and painting 40k for a little while now, since Christmas, and I've gotten to the point where (for my Death Guard, anyway) I'm content with what I have. I can convert a Plaguecaster sometime, but this is pretty much all I need for them. Advice is always welcome. My HQ options, including a Typhus I was gifted by a friend of mine. Lord Rotpurge. Not the best picture, but... eh. Lord Bloodbile, my basic LoC. And my free Typhus, with a brand-new paint job. My Poxwalkers, numbering 20 in total. Plague Marines are a staple of any proper Death Guard army. My Blightlord Terminators, the cause of my only victory against my Eldar-playing friend. I think Dreadnoughts should be as much a staple of Chaos armies as they are of Loyalist armies. Bloat-drones are probably my least favorite unique Death Guard unit concept-wise, but they're alright in practice. (I'd put the Plaguecaster on the same level - kinda meh - just for the artwork and design.)
  13. I've come into a free older Typhus model today, and I'm wondering how actually good he is compared to a standard Lord of Contagion. Is the Destroyer Hive plus the Psyker abilities really worth it, or is it better to go with a basic Lord of Contagion? I haven't actually used a psyker before, and I've only fought against one. I got a Helbrute at the same time, which I know is good (because Dreadnoughts are good and Helbrutes are just faster Dreadnoughts) but while I'm definitely going to paint Typhus, I don't know if he's actually good.
  14. What would be the most cost-effective units (money-wise) to base my Noise Marines off of, using GW's official upgrade packs for them? I'm wanting to run an Emperor's Children army with the repro classic Noise Marine as a Chaos Lord (maybe have the guitar as a combi-flamer counts-as, like Mad Max?) and decent amounts of Noise Marines decked out with sonic weapons ONLY. (I'm not actually expecting to get much in the way of Noise Marines up and running, because they're expensive points-wise, especially fully decked out with the best speaker system in the universe.) Maybe a Rhino or two for armor, but it'll be mostly Noise Marines. Also, I've read that it's actually legal to have a Noise Champion decked out with a Doom Siren, a Sonic Blaster and a combi-bolter all at once and shoot them all in one turn? Can someone confirm? Edit: I wrote up a Noise Marine list (like, specifically Noise Marines) and I can fit 40 of them in with one Chaos Lord. Edit again: Oh, dear lord, Noise Marine upgrades are expensive, especially in large amounts like that. Yeesh. Uh. Not sure if I'll be doing Noise Marines after all lol. Still curious to find the answer.
  15. Death Guard Battalion Detatchment HQ Options: Typhus (Warlord): 175 Points Chaos Lord (Lord Rotpurge) w/Combi-Flamer, Power Fist: 97 Points Troops Options: Plague Marines x6 w/Plasma Gun x2, Blight Launcher, Boltgun x3, Power Fist: 223 Points Poxwalkers x10: 60 Points Poxwalkers x10: 60 Points Elites Options: Blightlord Terminators x5 w/Combi-Flamer, Combi-Plasma, Combi-Melta, Reaper Autocannon, Balesword x3, Bubotic Axe, Flail of Corruption: 283 Points Helbrute w/Heavy Flamer, Multi-Melta, Helbrute Fist: 156 Points Total: 997 Points Advice is welcome, but I don't exactly have the funds to change what I have through anything other than very creative counts-as and copious amounts of glue. Edit: Formatting, slight list modification (dividing the Poxwalkers into two units to fill out a Battalion Detachment), detachment specification. Edit 2: Restructuring to include a Helbrute and Typhus.
  16. I've been building and painting Space Marines and Death Guard for a bit now, and I decided I'd try my hand at a conversion. I had some spare Space Wolves I got secondhand lying around, as well as some press-fit Plague Marines, some Blightlord Terminator parts (left over from when I put together mine for my core army), a hobby knife, some glue and only one HQ option for my Death Guard. So an hour later, I had Lord Rotpurge here put together, all glued and assembled. He needs painted, of course, but it's a nice start. Advice is welcome, although he himself won't be changed structurally.
  17. Hey all. I thought that, since Kill Team has finally hit the shelves, it might be worthwhile to throw together a tactica thread and discuss the new rules and kill team builds, as well as giving people an opportunity to show off some of their new teams. With that in mind, I've thrown together a fairly basic Heretic Astartes team to start off with whilst I get to grips with the system.
  18. Night Lords 19th Company Salutations to all! I am Meros, 40k fanatic for 7 years and counting. After being inspired by Aaron Dembski-Bowden's Night Lords Omnibus, I have recently started to build up a Nostraman warband of my own, which will be my first major modelling project since the Blood Angels I shoddily put together in my youth. This thread exists to document all WIP models, painted models, warband lore and homebrew rules for the group's various characters. If there's anything that anyone thinks ought to change, do please make it known to me - I can always enjoy a discussion about 40k, even if I'm wrong. Not everything modelled will necessarily be legal in a 40k game, such as Nostraman Chainglaives and Thunder Hammers as melee weapons, but unless given homebrew rules for a character, they will be used to proxy weapons similar either in design or function (e.g. Nostraman Chainglaives used as Lightning Claws and Thunder Hammers used as Power Fists). Please browse at your own leisure. This topic will (hopefully) be updated fairly regularly whenever I manage to paint more models or write some new lore. This initial post will be used to store any written lore and rules, while progress on models will be shown on replies to this topic. When completed and where applicable, lore for characters or units will be accompanied by a finished image of their model. Thanks to everyone for taking time out of your day to view some filthy heretics. Ave Dominus Nox! Note: If any segments below are in RED, it means there's nothing there yet. All digital artwork featured in this post is courtesy of Empyronaut. Who are the 19th Company? The 19th Company are a fleet-based warband of Night Lords Chaos Space Marines operating from late M32 to 999.M41. As the name would suggest, the Astartes are descended from the 19th Company of the eighth legion, though over several thousand years it has absorbed other Night Lord groups including the remnants of other Night Lord legion companies and other renegade Astartes, as well as hundreds of traitor guard, hive gangers and slaves. They are currently led by Captain Dysalix Alexi, a self-stylised Jago Sevatarion tribute, who, according to most recent records, currently has 142 Astartes, 2 Dreadnoughts, and 11 void-capable naval vessels (including enough human labourers to crew them efficiently) at his disposal. While all marines fall under the 19th Company banner, many warriors from other integrated groups will keep aspects of their original iconography - most notably are the 66th Company remnants, a Raptor Cult who go by the name 'Wings of Vindication'. These marines are 19th Company in name only, allied out of pure necessity and survival instinct. Dramatis Personae Though many individual warriors come and go from battle to battle, there are a few under Alexi who have proven themselves as warriors of distinction, veterans of several bloody campaigns and advisors to the Captain. Though other named characters exist, they are not major characters and are of little influence within the warband when compared to these. 19th Company LoreWhat follows is a complete work-in-progress documentation of the warband's history from M31 to M41, as well as data on every named character, squad, and void-capable warship under the 19th company banner as of 998.M41. Every section relating to a character or unit will explain their position in the warband and how they are represented in the tabletop army. History Characters Units Fleet 19th Company Army List Listed below will be every unit that will, in due time, become a part of my tabletop army. When completed each entry will have the unit name, cost (in power level and points), weapons, upgrades, and the composition of multi-model units. Please bear in mind that, while some of these I have already built and painted, many others are still liable to change. Any fully modelled (but not necessarily painted) units will appear in GREEN, while everything else can still be modified will remain white. Also please note that characters without their own special rules in the next section will be, while unnamed, represented by an existing Chaos model. e.g. Chaplain Strudis Ra'lem is represented by a Dark Apostle. Codex: Heretic Astartes Forgeworld Heretic Astartes Codex: Chaos Daemons 19th Company Homebrew 40k Rules While these are, at the moment, just character sheets for my own Night Lords, someday this may evolve into a full-on Codex: Night Lords. For the time being, these units are to be treated as an expansion for Codex: Heretic Astartes. HQ
  19. 'Some are born expecting a crown to be placed upon their heads. Others are born knowing that it must be seized.' -Unattributed quote of Frankisch Soldier turned Emperor, Terra 1804 'LUPERCAL! LUPERCAL! LUPERCAL!' he roars when awoken. He was felled upon the Vengeful Spirit to the blades of the False Emperor's Custodes. My brother had died before Horus was laid low. I pity and envy him, he still does not know that we had failed at Terra.
  20. Hi folks, A surprising length of time ago (over 3 years!) I moved from Reading to Cambridge and found myself in need of new fellow gamers. Time passed in a blur, amid some extraordinary life events, and then this Christmas I finally decided to do something about it! What I realised whilst lying on the couch watching Netflix with a fever and suffering a 48 hour bout of food poisoning in the New Year (not a hangover, scout's honour) was that I really wanted to return to my first love; 2nd edition 40k. Now I know that more modern games are probably easier to find support for. Heck, there's multiple gaming groups in my "new" area that cater to them. But I've tried other 40k versions and they just aren't my cup of tea. I like that every phase is different with no over-arching mechanics beyond chuck dice had fondle cards covered with idiosyncratic and incomplete rules! Anyway, because of where I live vs. where I work and transport arrangements Cambridge city centre gaming is difficult. However, thanks to the Oldhammer forum, I found myself an opponent in similar circumstances. We had our first game at the beginning of March and I'm looking forward to our next in a couple of weeks. Actually playing has got me more motivated than in the last ~20 years! So this wip thread has a dual purpose; keep that motivation going and maybe find some other interested 2nd edition gamers. Anyway, wordy introduction over. Please feel free to let me know what you think about my long over-due return to 40k after a 10 year flirtation with D&D and too many board games to count (I HATE resource management and block pushers, if it takes more than 10 minutes to explain, its isn't suitable for a casual gaming session!). And if you're near Cambridge and want to join the fun, I'm sure we can work something out. Dodgy phone pictures taken at dusk follow, will aim to improve. Thanks for reading my wall of text, Achinadav The majority of the host as it stands, there's some extra terminators and the motorpool on the shelves above and below. Blimey, an hour to abandon Google Photos and try Flickr...More to follow when I've got the endurance.
  21. Hi Guys, I started a Nurgle renegade chapter post a few months back and was going to run my mini's as a renegade chapter called the Rotlords. I've decided since to just run them as standard Death Guard adn have painted them as such. I try my best to make them look as filthy as possible, Cleanly painted Nurgle models do absolutely nothing for me and Papa Nurgle I'm sure! So to start once again here is Defecatus, some buys and a Noxious blight bringer.
  22. Hello there, and welcome to my Putrid Choir gallery! I started out wanting to create a Death Guard force using the colours of the French soldiers of the first world war, as I thought the theme works very well for Death Guard. Also, I thought I was being clever using a colour scheme that wasn't green or bone... Anyways, I started painting my Dark Imperium chaps up, and ultimately thought there was something missing, so I finally looked up the colour Schemes presented in the new Death Guard codex, and found that the Putrid Choir's scheme was more or less exactly what I was looking for - all I was missing really was a green pauldron. I wasn't intending on getting any more of the Death Guard models then the Dark Imperium Plague Marines (as I wanted to keep focussed on my Shadow Wolves), but the new releases are sexxyy, and the DI Plague Marines were great to paint, so I'm rather conflicted now... Anyway, enough naterring, on to the models! The bases aren't quite finished, but I just wanted to share what I'd got already ;)
  23. WE ARE RETURNED!!! Ladies and Gentlemen, I hope you're all having a great weekend. So, I haven't been doing this blogging thing for a while now, as "Real Life TM " has been taking over a lot of my spare time, and work has been extremely busy. My last project was the Wrath, the Khorne Daemonkin. However, as now photobucket is the epitome of evil and also KDK have been purged as the heretics they are, it all fell down for a bit. After painting some other stuff, mainly AoS, and wasting my work-fried brain away on video games like DoW 2+3, I return (bad pun I suppose for the nature of the topic). 8th edition has been out for a while now and I have got around 5 games of it under my belt, and I've lost them all. Nothing new there, but there is no doubt in my mind that this is the best 40k edition I have played yet out of the 18 years I've been doing this (and I started back at the release of 3rd). Smooth gameplay, not as much rules to remember, and lots of stuff happening. However, now I have settled a little more into work and also have a bit more of an income than I did as a poor student, I can actually start doing more with my hobby overall. I'd like to start attending some events to play with and against cool models and armies, and build up some more memories for this fantastic hobby we all share. However, if I am to complete that task, I need an army... possibly... a legion (ok I'll stop). So it comes to this. Why Chaos Space Marines (CSM)? They're the most awesome, bestest (it's a word, yes, the bestest word), coolest damn army that's why. Traitors and turncoats from the most powerful fighting force in the galaxy, harbouring a grudge millennia old against the Emperor of Mankind. Genetically stronger and faster than humans, armed and armoured in advanced technology, and wielding daemonic strength from the Gods of Chaos; they are the most terrifying force in the galaxy. Warbands of different flavours and makings ensure you can stamp your personality into an army you create, and utilise multiple ranges and paint schemes to create a unique force. But now, the Legion. I picked Black Legion for my force for a very simple reason. I've painted my force as Black Legion, Word Bearers, and Iron Warriors, and even my own renegade warbands. However, I go back to the Black Legion because of the books by ABD. They display exactly what I think the CSM should behave like and act like, I also enjoy the fact I can use all the models and ranges, and have them affiliated with the Black Legion. I also painted my Khorne stuff as the Wrath, so it's pretty damn easy to just say they're Black Legion. I've amassed a large collection over the years of CSM, and they're in varying forms of paint schemes and state. I'm still purchasing kits now, as I am preparing to start a massive undertaking of painting all of my CSM models to the Black Legion. This will involve stripping, repairing / rebuilding, and painting the miniatures as a unified force. I'm buying kits like Raptors, Possessed and MK3 Iron Armour SM so that I can update my force to a modern standard. and so I can be faithful to the fluff. I have infantry, tanks and daemons that need doing, so this will take some time. The colour scheme I've picked is fairly simple, using a mix of some of my own techniques, and Saint Duncan's WHTV Black Legion paint guide. So with all that, pictures. And I'll start with.... Death Guard. What? Yes I know, I've been harping on about Black Legion, but I'm starting with the Dark Imperium DG side. Whilst I am dealing with getting the bits I need to start my BL force so I have everything at once, I'm also clearing out my back log, and I split the box so they were on the pile. These models were started before I chose the Black Legion, otherwise I would've picked a more sympathising scheme to go with the rest of the force. But, I liked the Pre Heresy DG scheme that I didn't really mind, and it works with the models. I enjoyed painting the two squads so far, but there is a ton of detail to deal with. They do pop though when done. Desert bases are what I am going with for my Chaos force as shown, but not with the Nurgles Rot you see on these figures. I will eventually get some more DG, but I need to focus on my projects to build a viable army for all these events I blabbered on about at the beginning. Here we go: (I do apologise for the quality, I need to get a better set up!) And what's next? More DI (The characters). So there we go for now. So, I'll be updating this weekly / bi-weekly depending on progress / work. It's going to get busier as the end of the year draws to a close, but hopefully I'll have some time off in December to sit down and get these guys looking good. After this, it'll be Dark Vengeance (Dark this Dark that...). Let me know what you think, all C&C is appreciated! And that's all folks. Take care! BM
  24. This is my army log for the 70th Symphonic Choir. A thematic, fluff-friendly Slaanesh army which will include CSM:Emperor's Children, Slaanesh Chaos Daemon, Fallen Knight, eventually Dark Mechanicum (if GW got the great idea to launch a Dark Mechanicum codex) and R&H. I've already posted pictures in the EC topic, but now that i've passed my thesis i got more time to paint and do a proper topic. So here is a first look at some Noise Marine :
  25. I am afraid I've caught a nasty case of filthy nurgle-itus and thought I'd share the love - I have had a WIP plot going for these boys over at the forge, and feature them a lot on my instagram. I read with interest some of the discussion about using the new range for heresy and vice versa, so thought i'd start a threat here and hear from more experienced gamers. I couldn't resist the new Death Guard Models, I was really inspired by the old Deathguard.org site of Ryan Powell in the early 00's, and thought i'd be really cool to do a CSM force along similar lines in the old legion colours, unfortunately this never really happened and I drifted out of the hobby. I have since returned to heresy era modelling but the awesome new DG range gives me this opportunity - at least until the Emperor's Children are re-done! I wanted to put these guy well and truly in the heresy era, so that I can use them for both 30k/40k i've adapted the base models slightly by de-nurlging them as much as possible. I wasn't a big fan of silly belly mouths and overly 'deformed' tentacles, as I see these as more 'possessed' sort of features. It'll be a welcome change painting up a highly weathered and dirty army after having to be extra neat and clean with my Third Legion pretty boys! Dirty, scruffy Death Guard are just about as far as you can get!! I see myself as primarily a modeller, however, I think it is about time I started gaming with them, as thats the other half of the fun. I've largely been out of circulation with 40k since the 3rd ed!! Plus my plan was to have an army I can by and large switch between 30k/40k - obviously with some exceptions.... I am conscious that I've a tendency to just model things on a whim and lack focus to actually complete an army, as my 30k EC testify too.... I'll post up a few pics of my completed stuff, but this is what I have thus far. Painted Mortarion Lord of Contagion - with manreaper 3 x Deathshroud (i'll increase this to 6 because I like the models) 1 x Sorcerer/ Librarian 1 x Blightbringer / Herald/Standard bearer dude 1 x Plague Surgeon/Apothecary 7 x Bolter marines and Sgt/Champion with powerfist 2 x Blight launchers/Havacs/Heavy support marines 1 x Melta gunner, 1 x bolter marine 1 x plasma pistol champion/Sgt 1 x Land Raider Achillies Alpha 1 x Rhino 1 x Bloat Drone WIP Necrosius/Sorceror 2 x Plague Surgeons/Apothecary 3 x Blight Laucher marines/havocs 4 x bolter marines 1 x standard/icon bearer 1 x plasma pistol champion/Sgt 3 x Terminators - 40k versions of Grave Wardens. 1 x Blightlord 1 x Deathshroud Standard bearer and another set of DI marines/Bloat Drone and a gazillion pox walkers. 1 x FW Nurgle Dread I was sorely tempted to enter these into the ETL, but I couldn't resist the lure of painting pink!! I am thinking of trying to build a thematic footslogger army, with Rhinos just because I like tanks! I'll have to finish what i've got, but I'm reluctant to buy more stuff after this. So I will max out on plague marines because I like building them. - would it be worth building them all as bolter/tactical dude? Or are close combat builds worth it? I hear that Meltas are a bit crap in 8th, so I think i'll try to magnetise special weapon marines to keep options open. Any thoughts and comments greatly appreciated!!
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