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Would have posted this in a "Post your" or "Showcase" thread, but there isn't one for fliers. Anyway, I'm really happy with my emperor's children helldrake, so while I don't normally post things here (so intimidating) I thought I would in this case. Still have to do the base, but that can wait until I decide on how to spruce it up a bit. Here's some pics of the two weapon options: The picture above shows some of the things I'm not so sold on about the model - namely its stubby tail and its funny little rear legs. Still, it gives a good view on the wings - if I do another, I think I will give it wider stripes and carry them back onto the rear wings as well. Finally, a "danger view" photo.
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AND HERE WE GO AGAIN. Last year got pretty crazy, both with the cadence I was pumping out models and the breadth of factions. I'll look at outdoing both this year, though the overall quantity may be a bit much to overcome. One thing I want to do better at this year, specifically on B&CS, is be active posting on others' threads. Dr Ruminal and Firedrake Cordova I think set the standard here, but I know posting without any sort of acknowledgement is discouraging. I need to try to react to posts a few days a week and go on a comment spree a couple minutes a week. Takes little effort but big impact, suck less Boc. Quick army breakdown: Chaos Space Marines - my precious, anything there I'm keeping Chaos Knights - my other precious, I'm okay keeping or selling at an exorbitant markup Everything else is painted and thrown up online to sell. I pick up used stuff from locals to rescue from a bad paint job or just from their pile of shame, so the variety is pretty wide. My colorblindness keeps some of the paint schemes a bit dour and repetitive (wow he's painting Ultramarines and Hive Fleet Behemoth back to back, so much blue), but I really like the gritty realism of equipment that's been used and abused. Happy to answer any questions throughout. Good luck to everyone in 2026!
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Master Ciaphas' Illuminations of War & Death
Master Ciaphas posted a topic in + ARTISANS' WORKSHOP +
Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas- 203 replies
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You thought it would be a Defiler, but it was me, Mutilator!
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Greetings and welcome to my army log! I've been a hobbyist for many years, and am recently back from the longest hobby break since I started painting my first Chaos Warriors at the age of five. The reveal of the Emperor's Children codex is what got me back in, and in this log I will detail my EC-CSM army's transition to a true EC army. No more handicapping myself with limiting my Marks of Chaos, or being miffed that the god-specific keyword had no effect! I've been collecting and playing 40k with my Slaanesh/EC marines since 5th edition, which means that a lot of the collection is outdated, all of my wonderfully converted Noise Marines are now a bit on the small side, their power-fist wielding champions have no place in the army. Many of my old characters have found a perfect match for size and vibe with new units like for example the flawless blades! So I'll start this log with my then-exalted champion, now flawless blade member 1 of 3. I didn't realize just how dusty the model was until I reviewed the pictures, apologies! This guy was converted immediately upon the release of the noise marine commemorative model, but only painted two years later. Very indicative for my usual building to painting speed..! I hope to do better with all the new models, after all I need to get these guys on the table sooner rather than later, having vowed to play no more games with half-finished models. I was inspired by colours of a fresh bruise for this guy, and while I like the usual black and pink for my Emperor's Children, this guy and many of the flawless blades to come will probably come with more individuality in their colouring. To round off my first entry we need some of the new models as well! This is my first converted group of Noise Marines made from the new models. To be honest I was quite disappointed in the uniformity and cleanliness of the new Noise Marines, who to me look nothing like the augmented monsters I had hoped for, they look very factory made to me, more hulkbuster iron man than noise marine. But even if I liked them, I would probably convert them anyways since that is such a fun part of the hobby! And as disappointed I was in the overall look of the kit, as awed was I by the bits and possibilities in it! It is such a beautifully tooled sprue, with options for days, and a proper heavy sonic weapon that did not look like a guitar or something equally silly, wow! The clean lines on these guys also makes it so much easier to cut into! The first changes I made to all of my sonic weapons was removing the fluid containers attached to the underside. This allowed me to cable the Screamer Pistol to the wearer, giving me a compromise giving the small sonic weapon (why would a noise marine ever want a smaller gun?!) some more weight by hunkering it down. I wanted the Blastmasters to stick out a bit more as well, by building the shoulder-mounted cannon and moving the dial to the weapons left side so my marine could still tune it. Both blastmasters also have a backpack with the two weaponized exhausts being reduced to one for a Slaaneshi asymmetrical look. Another part of note is the caped crusader using an infractor head, inspired by talks of caping in Dr Rhuminaus thread. I hope you like them! I will get to painting as soon as possible so hopefully I can post some of these painted soon, together with a rebased Lucius the Eternal, and my then-obliterator-now-Lord-Kakophonist.
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I think I wound up painting 3 different armies last year so having different threads seemed a bit much. Current armies are: Chaos Space Marines, paint and play Chaos Knights, paint and play Dark Angels, paint and ebay Tyranids, paint and ebay It's been a long time since I've updated anyways, so this will help to keep me disciplined on progress beyond just the annual paint challenge.
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so the noise marines have a special rule which allows shooting out of phase : so the rule about shooting in melee is bypassed, however when shooting, you're not allowed to target units in melee so a noise marine dies in melee, and then makes a shooting attack against another enemy unit in line of sight?
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As Emperor's Children players, we strive for perfection on the table top. The purpose of this thread is to explore the tactical opportunities created by the 9th edition Heretic Astartes codex and to discuss how they will allow us to humble our enemies. This is the perfect place to explore topics related to the supreme space marines of the Emperor's Children Legion, including (but are not limited to): Powerful combinations Majestic character builds Discussion of our many table top victories and of our rare defeats Potent army lists Optimal use of our units, stratagems, warlord traits, relics and other battlefield resources. Pitfalls to be avoided As a note, all arrogance and coloured text is probably best reserved to this initial post.
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Battle 6: 50PL Incursion vs Deffskulls
Cheex posted a blog entry in The Aksha'i Cruentes - A World Eaters Crusade Blog
12 August, 2022 Eager to collect as much loot as possible, greenskins have launched an all-out attack on the Cruentes' position in the industrial outskirts of Hive Prime. Our sources tell us that these greenskins call themselves the Death Skulls. This pleases Khorne. Leading the initial defence is Thrax Gorechosen, the Exalted Champion. He is accompanied by the Berzerker squads led by Validon and Dreior, as well as the Helbrute Xarian the Bloody Idiot and Bardûl the Wretched Fool. Lord Kratus is on standby on his flagship, The Eternal Warrior, ready to reinforce if needed. For Agendas, I chose Eye of the Gods to kill enemy characters, and Cull the Hordes because why not. Wary of the enemy's brutish firepower, the Cruentes deploy defensively, hoping to bait the greenskins into a foolhardy charge. With a reverberating Waaaagh!, the Orks fling themselves forwards, led by their Warboss. We are told that this huge brute is not, in fact, the leader of the group, despite their size and aggressiveness. This confuses Khorne. The greenskins with a penchant for pyrotechnics open up on poor Bardûl, who suffers terrible burns and flees the battlefield in mindless panic. Great, it'll take days to find him again... A couple of the greenskins open up on Xarian as well, who - on Kratus's order from orbit - launches a barrage of obscuring smoke. Regardless, one lucky shot does get through and succeeds in causing some significant damage. Grinning with glee, the actual enemy boss - an apparent field mechanic with a very fancy array of weapons - orders a hail of rockets from his large vehicle at Rhino II, knowing that the Cruentes have wasted their chance to screen it with smoke. Many of the shots go wide, but enough punch through the Rhino to disable it. Two Berzerkers are killed in the barrage. Gunning the engine of their truck, the burners hurtle towards Xarian, staggering him with their heavy ram. Despite this, Xarian catches his balance and stops the flimsy vehicle in its tracks, bringing his huge hammer down to wreck the truck's engine. The greenskins pile out, three getting tangled in the wreckage. Here is where Thrax's arrogance began my downfall. Not wanting to commit all his Berzerkers to a single charge, he order them to remain embarked while he and Xarian charged the greenskins in front of them. The Rhino accelerated in first, distracting the pyromaniacs for long enough for the pair to charge unimpeded. Meanwhile, Dreior's Berzerkers threw themselves at the greenskins in the midfield. In a spray of gore, the brutes were dismembered one by one by the frenzied Berzerkers... ...who then piled into the dimunitive greenskin slaves, only for one of the lucky gits to somehow club one of the (unwounded!) Berzerkers to death! Despite the success against the enemies in the midfield (ignoring that one ignoble casualty), Thrax's and Xarian's charge didn't go so well. The Warboss, Grog, dispatches the Helbrute with apparent ease and claims several useful mechanical components for himself. Thrax sweeps aside three greenskins with Gorefather (only a single 6 to wound - with rerolls - and my opponent passed a lot of Waaagh invulnerable saves). Things go from bad to worse: the flamer Orks pass their Morale check with insane bravery and fall back, the rocket-armed Orks blast apart the second Rhino with ease, killing three (!!) more Berzerkers, and Warboss Grog dispatches Thrax without breaking a sweat. The Berzerkers manage to inflict a bunch of wounds on the Warboss (that Fury of Khorne stratagem is gold), but a -1 to wound and a 1+ save makes him very, very difficult to hurt. Over the next turn, Grog would proceed to butcher the rest of the Berzerkers. Meanwhile, Kevdak the mechanic commander blitzes most of the Berzerkers in the middle. The rest were subsequently minced by their monstrous truck. Sensing that things weren't really going well, Kratus decides that now is a great time to finally teleport in. Failing his charge (even with a reroll), he's left facing the guns of every remaining greenskin. It's at this point that my opponent throws me a bone: Kevdak (or "Big Kev") howls a challenge to the Chaos Lord. No Ork is to raise their weapon to impede the challenge. (To be clear: it wasn't just for my benefit. My opponent wanted to force a leadership challenge between Grog and Kevdak.) In a familiar display of luck, Kratus's armour holds against the flurry of blows from the greenskin warlord, but barely. Finally, in my own turn, and with one wound remaining, Kratus cuts apart his opponent's armour to expose the greenskin inside. However, seeing his demise written on the wall, Big Kev unleashes all remaining firepower from his massive armour, with just one shot finding a chink in Kratus's armour. With that, the last World Eater falls. Result: 8-62 Loss Ultimately, this game was lost in my first turn, when I overestimated how much work my Helbrute and Exalted Champion would do. I think I had the right plan to hold one unit of Berzerkers back, but instead of spreading my charge out, I should've thrown the disembarked Berzerkers at the enemies in my backfield. I think they should've had a good chance to kill the Burnas and Warboss on the charge, when accompanied by the Helbrute and Champion. Ah well, lesson learnt. Xarian suffered an Angered Machine Spirit, so cannot benefit from stratagems. On the plus side, Kratus earned two Personal Glory points for killing the enemy warlord, and increased in rank. Khorne saw him fit to bless him with a Scorpion Tail for +1 Attack. Kratus's Personal Glory: 3 -> 4Khorne's Dark God Glory: 6 -> 5Cruentes' Warfleet Glory: 7 -> 7-
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5 August, 2022 Kratus once again lead a small Combat Patrol against the Death Guard, this time accompanied by his lieutenant, Thrax, Dreior's Berzerkers, and a small mob of Cultists. The mission was to punch through the enemy line to cause as much havoc as possible. For my Agenda, I chose to initiate yet another Blasphemous Ritual to earn some more Glory for Khorne. Unfortunately, I had been painting Kratus's model and completely forgot to bring him along, so a random Terminator will have to be his stand-in. This was my opponent's third ever game of 40k, so it was going to be another relaxed game with minimal pressure. Just throw some dice and have fun! In this mission, my opponent had to deploy his entire army first, and was forced to split it into three parts. I took advantage of this, by putting the bullet catchers highly valuable Cultists in the middle, backed by my Chaos Lord. My main push would be on the left flank, where the Berzerkers and the Exalted Champion Thrax would be able to overwhelm the flank and sweep around to the middle. I won first turn, and moved everything up the field. The Cultists began an Action in the middle of the board to raise some mighty skull piles for Khorne. I was going to use Apoplectic Frenzy on the Berzerkers to yeet them up the field for a first turn charge, but decided against it at the last minute. My opponent was only new to the game, and I didn't want that to be how he found out about such an ability. I told him what I could have done, and against his protestations I continued simply moving the Berzerkers. In his turn, he shuffled some Plague Marines on both flanks to get some shooting off, and left his Blight Hauler in the middle. When all was said and done, a few Berzerkers were slain and most of the Cultists were killed. I forget how many exactly (and didn't take a photo), but I think there were only 1-2 cultists left - but it was enough to keep their Action going. Khorne was evidently pleased with their sacrifice, as the action succeeded and I gained a Dark God Glory point (and a bunch of XP on the Cultists). In my turn, Thrax killed a couple of Plague Marines, continuing his trend of being completely incapable of rolling 6s to wound for Gorefather, even with rerolls. Thankfully, Berzerkers were more than enough to finish the rest. Meanwhile, Kratus bounced off the Blight Hauler. We both dealt just a few wounds to each other - I always forget how tough these damn things are! My opponent continued to string out his Plague Marines on the right and finished off the Cultists. While the Lord of Contagion swept around to take care of Kratus. Unfortunately, Kratus's knack for surviving against the odds abandoned him and he fell to the Manreaper. In my third turn, I declared the centre objective to be the Alpha objective, since I planned to move there anyway. The Berzerkers and Thrax moved up to wrestle the Blight Hauler off the objective...but I foolishly left my squishy Exalted Champion standing directly in front of the Lord of Contagion. This is a theme you'll see me repeat a lot! Wisely, my opponent charged the Champion and Berzerkers, killing the Champion. In return, the Berzerkers carved chunks off the character's armour, reducing him to just a single wound. In my own turn, the Lord of Contagion slew two more Berzerkers, and shrugged off their attacks. At this point, I was slightly ahead on points. Had my opponent just stayed in combat, there was a good chance I could finish the Lord and just hold the Alpha objective until the end of the game, maybe also shuffle over and add to the cultists' pile of skulls. So, weighing his options, my opponent initiated a Hail Mary charge with his last Plague Marines - and he made it. The sons of Mortarion finished the last of my Berzerkers to claim the objective. Result: 25-45 Loss Unfortunately, Kratus gained some wounds that would not heal after the battle, gaining the Deep Scars battle scar (cannot perform Actions, cannot Heroically Intervene). The Cultists also gained a scar, but I ended up just deleting them from my list to make room for other units. Despite losing, I still rolled well for my Chaos Points. Kratus lost a little glory for dying so ingloriously, but Khorne was pleased with the sacrifices and I made sure to keep my Warfleet in Favour. Kratus's Personal Glory: 4 -> 3Khorne's Dark God Glory: 4 -> 6Cruentes' Warfleet Glory: 7 -> 7
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Campaign Prologue: War Zone Lalor
Cheex posted a blog entry in The Aksha'i Cruentes - A World Eaters Crusade Blog
With the Blogs feature unlocked, I have decided to move my previous efforts from the World Eaters subforum to my own little corner of the B&C. Here I plan to catalogue my force's trials and tribulations as we carve our way through our group's own sub-sector of space. War Zone Lalor is entirely a homebrew setting, with the background having been produced over three separate Crusade campaigns that our group has played over the past couple of years. Background The Great Rift It has been at least twelve, gruelling years since the Cicatrix Maledictum, the Great Rift, ripped the galaxy in half. With it, the Imperium was split in twain, designated the Imperium Sanctus and Imperium Nihilus. The Imperium Nihilus, severed from the light of the Astronomican of Terra, has endured a fate unknown. Even the Imperium Sanctus, under the studious protection of Lord Guilliman, is still beset on all fronts by every enemy imaginable. Previous Engagements in War Zone Lalor The Lalor Sub-sector lies within the Imperium Sanctus, in the Galactic North of the Ultima Sector. With the Realm of Ultramar secured by the Indomitus Crusade, elements of the Imperial liberators have been dispatched to the outlying sub-sectors. War for the Twins Breaking through the unstable warp routes to reach the Lalor sub-sector, the Imperial crusaders established a base of operations in the administrative heart of the region, the Geminid binary system. It was not long before the system became the target of a terrible invasion of heretics and xenos. Initially caught in defensive actions all over the system, the Imperial forces enacted a desperate last-minute gambit: a simultaneous trap for an enemy ambush and a counter-ambush crushed the invaders against all odds. With the enemy falling back in disarray, the forces of the Imperium consolidated their hold on their new garrison. Darkness of Rutil Before the dust could settle on the Geminid War, internal conflict arose within the forces of the Emperor. A wave of malaise and suspicion spread through the populace and soldiery, all the way from the bottom to the top. What should have been a great, celebrated victory was instead met with depression and anxiety through all facets of society. Several Imperial commanders separately noticed a psychic anomaly centred in the neighbouring Rutil system. With suspicion rife between the sub-factions of the Imperium, no one communicated this discovery to each other, as they each believed they alone could be trusted to investigate it. Sending small forces to the Rutil system, the Imperial forces each discovered that the warp surrounding the system was eerily quiet. Navigators, unable to detect warp currents, were driven mad. On the primary world of the system, small forces of Necrons, World Eater heretics, and renegade mining colonists were discovered. In the conflict that followed, it was discovered that some kind of warp-dampening technology employed by the enigmatic Necrons was causing the warp to fall dangerously quiet, while the Heretic Astartes were building massive monuments to reignite the empyrean once more. The conflicting effects were causing the unrest in surrounding systems. Setting aside all suspicion and paranoia, the Imperial forces joined for a joint push against the heretics and xenos, however they were successful only in demolishing the fell monuments of Chaos. The battle with the Necrons merely awoke more of the dangerous xenos, who completed the employment of their strange technology. The Imperials were forced to withdraw. The warp-borne malady was cured, though travel through the system was no longer reliable, and so it was quarantined. A Strange Servant With the strange warp-madness subsiding, Imperial forces recommenced the campaign to liberate the whole sub-sector. Responding to several calls for military aid, an Ultramarines strike force discovered a Rogue Trader lost in the void. Their vessel had been crippled and separated from the hulk it was using to transport vast amounts of material wealth. The hulk was known as The Most Dignified Servant and carried trade goods, relics and materiel. The Imperials decided that this materiel would be a great help to the war effort, and so agreed to assist the Rogue Trader in exchange for their materiel contribution. Locating this vast hulk, the Imperials boarded but immediately noticed that not all was as it was laid out by the strange trader. Relics and trade goods were loaded throughout the hulk, however the vessel was certainly not in full control by the trader. Clearly, very little effort had been taken to ensure that the vessel was sanctified, and it had become overrun by Daemons of Chaos, Death Guard heretics and Necrons. The Imperials found themselves surrounded and cut off in numerous sectors of the vessel, and only through the heroic efforts of the Deathwing were the rest of the Space Marines able to escape to safety. This was not before time, for as the last of the Deathwing withdrew, the Servant lurched into the warp, aiming directly for a nearby warp rift. It speared through the rift, opening a corridor to a previously isolated system. The Asturus System The *Servant's* departure left an opening to the Asturas system, which had been thought lost to the warp after the opening of the Great Rift. Dispatching a force from their base of operations in the Geminid system, the Imperials moved in to the Asturias system to assess the tactical situation. They found that the system's most populous world, the hive moon Janus, to be besieged by heretics and xenos over the whole planetoid. The majority of the world's populace resided in two hive cities, with smaller settlements scattered across the surface. Hive Primus was already in heretic control, flying banners featuring the tri-lobe of Nurgle and the skull rune of Khorne, however the fate of Hive Secundus was unknown. No military movements were detected in Secundus, and no vox traffic was coming from the city. Other settlements and fortified positions were barely holding out, some with only a PDF company or two fighting protracted campaigns against heretics, mutants and greenskins. -
CSM 10th edition Chaos Rhino This is a topic about Chaos Rhinos in the 10th edition. Do you use them? How are you using them? Do you think they perform well? How do you equip them? Do you attach them to any specific unit? Is there a detachment that they are extra crucial? Other Unit of the Week for Chaos Space Marines can be found in the link below. Chaos Space Marine Unit of the Week Links
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Here is my idea on how many Astartes are in each Traitor group and other facts about them Emperor's Children - 360k -More blessed CSM than the Word Bearers Iron Warriors - 220k -2nd best at 'recruiting' new Marines and 2nd 'best' at losing them via attrition warfare, right behind the World Eaters Night Lords - 130k -2nd Legion with the most Marines with their Primarch's geneseed, behind the Alpha Legion World Eaters - 160k -The Traitor Legion with the easiest means to recruit new members as shown in Guymer's Angron novel. Logistics be damned -The Legion with the fewest Marines that have their Primarch's geneseed Death Guard - 470k -Aggressive recruiting allows their number to swell past their heights during the Heresy Thousand Sons - 18k Sorcerers and 90k Rubrics -Able to raise dead Marines, from their own and enemy Astartes, into Rubrics though quality will differ Black Legion - 2 Million -Right behind the World Eaters Word Bearers - 200k Alpha Legion - 1-5 Million Chaos Non-Affiliated Fallen - 17k Red Corsairs -10k -Does not include the many warbands that have pledged themselves to him, whether tempirarily or permanently. The vassals are Tens of thousands -Vast majority of Corsairs are former Loyalists Even with all those numbers, military experience, weapons and blessings the fractured nature of Chaos usually prevents the Traitors from utilizing it all before the Great Rift Even then, the Millions of Primaris Cannon Fodder Cawl unleashed is another reason why the Imperium managed to slow down their advance. Though most of the inexperienced Primaris died like flies early on they did held the line There are always near-endless Trillions of Guardsmen, Penal Conscripts, PDF and Frateris Zealots to throw at Chaos even with the Great Rift EDIT: -The Death Guard invaded Ultramar while the Iron Warriors invaded several of the most heavily defended subsectors WHILE fighting and killing each other during the War of Rust and Ruin! (Attrition warfare at its finest with many Traitor Titans dying) -Honsou came into the YEARLY Skull Harvest with 300 Marines. He came out with 5k Marines, 12k soldiers and a few ships. He kills 350 ULTRAMARINES, kills BILLIONS of Ultramar citizens and destroyed many Smurf ships!!! -ADB stated the Black Legion had TWO-HUNDRED-THOUSAND ASTARTES at the START of the 1st Black Crusade (BEFORE they assimilated some of the Legion Host which did have COMPARABLE NUMBERS!!!)
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Doing a thought experiment and I'd like people to join in for this. A forum like this shouldn't just be a place to show off our work or to get feedback on army lists, but a place where we can bounce ideas around and gain differing perspectives. That can only serve us well in this hobby. Now, to be clear, is it not the kind of topic where the answer should be "It's your hobby, just do what you want". This is about a place to bounce ideas around. So the parameters: - Let's just say, we have access to an Age of Darkness box and the Legiones Astartes battleforce (so that's 2 Praetors, 40 Mk6 Beakies, a Contemptor Dreadnought, a Spartan and 10 Cataphractii, as well as a Deredeo, a Land Raider Proteus and 30 Mk3 Marines). - Another necessary bits, such as heavy/special weapons or conversion bits (be they official or 3d printed) are easily on hand. - This army can be dedicated to Chaos Undivided or to a single Chaos God. - You cannot add other Chaos kits, only the units listed above. - There's no need to post an army list. The thought experiment: How do you, the reader, bring this force together as a Chaos Space Marine army for 40k? What lore do you give this force? What turned them to Chaos? How far will they fall? Have fun.
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CSM 10th edition Maulerfiend This is a topic about Chaos Space Marine Maulerfiend in the 10th edition. Do you use them? How are you using them? Do you think they perform well How do you equip them? Is there a detachment that they are extra crucial? Other Unit of the Week for Chaos Space Marines can be found in the link below. Chaos Space Marine Unit of the Week Links
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Iron Warriors 5th Grand Company This is where we hold them! This is where we fight! This is where they DIE!!!!!!!!!! Hi everone This is going to be a army log on my brand new (well 6th) Iron Warriors force. Hope to take photos though out the progress. I am aim for Throne of Skulls April tournament down in Warhammer World for the deadline. Also in a few days time, Thur 17th Nov. This is going to mark ten year of collecting Iron Warriors for me, a army that has been my favrout of all time armies, along with Space Wolves & Black Templars. I've alway been a big fan of Chaos Marines thanks to John Blanch art work from WD 202/2nd Ed Codex Chaos & have been battle with Chaos for 15 year now. From my second army in 40k being Black Legion, to my Iron Warriors & my Chaos Daemon in 2008. For the Iron Warriors it all started when 3rd ed came out. One of my friends converted up some really nice Obliterators for his Thasound Son army, before we had the current models we have today. Also gaming wise Obliterators where complete diffrent from the way they are today & your able to take up to 6 in a single unit. Also back then, Index Astarties where being release in the White Dwarf, given us a wealth of background into some of the famous Chaos Legions & Space Marine Chapter, even with some rules to field these armies. Like White Scar make great use of bikes, but not allow them some other chose with in codex Space Marines. The Index Astartirs also had a lot of cool art work inside as well, for me I really like the art work base on the Iron Warriors. Since then my Iron Warriors have been battle it out against many oppents, fought in many tournaments & winning some honour from a few player chose award for best army I though the best way to mark ten year of collecting Iron Warriors would be, to start a brand new army, well my 6th Iron Warrior force. Few of the reason is down to, I'll need to move from the old GW Inks to the current wash which are brillaint (Badab Black wash is the future!!) & also Games Workshop release a lot of cool kits over the years to further convert models which I really enjoy doing, it rare if any that I have out of the box armies, everthing got a conversion in some shape or fourm. Chaos Marines offer a lot in term of being one of the most convertible (sp) armies out there in the 40k world along with Orks. I'll be aim my new Iron Warriors force for Throne of Skulls April, which will mark ten years of attend tournament & then for the rest of 2012 from Throne of Skulls down in Warhammer World, to local tournaments though out Scotland. To start thing off, here some of the new Iron Warriors I been working on since last week First Iron Squad - Iupatus Proeliator This was the Iron Warrior Marine that I posted a few weeks back http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04315.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04316.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04317.jpg The first half of the squad I been work on last week & hope to finish tomorrow http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04318.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04319.jpg Melta arm Iron Warrior - I base the Iron Warrior pose roughly on the art work of Cadaras Grendel from Graham McNeill novel "Iron Warriors" http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04320.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04321.jpg Cadaras art work from the Black Library web site http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/Iron-warrior-Cadras.jpg Some recently made Iron Warriors for my first squad - The model with the Heavy Bolter/Assault cannon going to be my Autocannon arm Iron Warrior, it just look cooler & anger. http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04323.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04324.jpg Trophie http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04312.jpg One of the reason I like Chaos Space Marines is adding trophies. Like my Mk5 Iron Warriors force. Mk6 Iron Warrior force will make great use of trophies. These are all going to be base upon past & present oppents that I had great games against from my local GW, gaming club & tournaments. It why I also like to keep count of my games for my Iron Warriors & Space Wolves. So everon trophie you'll see on my Iron Warriors will have a story behind it, of a battle I fought many years ago to recently battles. This Black Legion trophie is base on White Dwarf own Christian Byrne when I fought his Black Legion during Grand Tournament 2006 down in Nottingham/Warhammer World. I've still to build the Champion for Squad - Iupatus Proeliator, just waiting on a few friends to get me some bits for the conversion. I've also to make a Iron Warrior carry the Icon of Glory. So hopeful try get both these models made during the weekend. When I work on any army, I alway like to get my 2x Troops & HQ out of the way. I tend to get the first squad done follow by any transport, then move onto the next troop chose + transport. Then I'll paint up my HQ after word. Once the legal part of the army done, I'll tend to work on anything from there. It just save time & energy. I loss count of the time I change a army list & that Elites unit, say of Terminators are no longer needed... while none of the troops or HQ done. So getting your troops & HQ out of the way, this allow you that time to make any changeies to the army list while collecting. Then after word I'll let the gaming make any changies. I also tend to try get a army fully painted before I hit the gaming table as well. Just me personial I hate useing unpainted armies for a lot amount of time. So once I got my Champion & Icon of Glory Bearer made up. I'll get to work on my Rhino for squad - Iupatus Proeliator Also I wanted to try out a idea for my Obliterators, useing the Plastic Chaos Terminators along with the Devastators weapon. I really like the current Obliterators models don't get me wrong. But being metal & because I travel to my local GW, gaming club & to tournaments, metal models tend to add bit of wight along with all the other stuff or when travel to a tournament. He still WIP painting wise http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04325.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04326.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04328.jpg http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04329.jpg I hope he alright. I am not wanting to go to over the top with the heavy weapons. Also though I would show some of my older IW models or Chaos in general This was my first Iron Warriors back 10 year ago, where it all started being my Warsmith Abhorred Riddick in Human fourm before the Daemon Prince (metal) model was ever release. Back when you where able to Mail order single bits. Photo was taken back in 2009, I'll try get some new photos soon http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC03838.jpg http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC03839.jpg Abhorred Riddick was the model that started the Iron Warriors for me, he was the first model I got back on the 17th Nov 2001. Then by Christmas I had the rest of my Iron Warriors for Conflict Scotland 2002. You can see the rest of my Iron Warriors from though out the years by these fourms, just check my old topics. Also I commented on Black Legion. This was my Chaos Lord & one of my first conversion I try after seen John Blacnh art work 15 year ago (was only age 10 back then) http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC05104.jpg http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC05105.jpg Also John Black Art work, I though it would be cool to let new hobbiest see this. Photo was taken during the Grand Tournament 2007 when I was down in Nottingham/Warhammer World. This was in White Dwarf (UK) 202 & 2nd Ed codex Chaos Marines http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC02168.jpg http://img.photobucket.com/albums/v473/ironwarriors/insane%20psycopath/New%20IW/DSC02169.jpg A lot of stuff will be play a big role in term of give me idea from - John Blanch art work shown there. Graham McNeill Iron Warriors novels. Bloodquest comic Black Library use to do base on a Exile Blood Angels Captain in his quest in the Eye of Terror to claim a relic. Wade or know as Teethgrinder on these fourm (Games Workshop staff memeber) Khorne Bezerker army. Christian Byrne Black Legion. Andy Chamber Iron Warriors from 2nd ed era. Codex Chaos Space Marine 2nd ed & 3.5. As well as a lot of conversion work George Dellapina done back when he had his models in the WD. Finial here my recent tidy painting area http://i626.photobucket.com/albums/tt347/Insane-Psychopath/Iron%20Warriors/DSC04314.jpg I'm going to aim get another update on Thur 17th. IP
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- Iron Warriors
- Throne of Skulls
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So I had my first game with my army. Been waiting this long to field a fully painted army. In all the excitement, I forgot my camera... Anyhow, my first draft army list includes: Watch Company Captain Artemis Aquila Kill Team 9 members (two assault marines 2 Frag cannon, various minor upgrades Artemis joins here Aquila Kill Team 1 Frag cannon, 2 terminators, 1 librarian, minor upgrades, beacon of angelis, drop pod Aquila Kill Team 2 Frag cannons, 2 plasmas, 1 librarian, tome, minor upgrades, drop pod Aquila Kill Team Stalker unit with a librarian Militarum Hellrain Brigade Commisar Command squad with hot shot volley guns Scions with 2 meltas Taurox with missile launcher ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- CHAOS CAD Belacor 2 psykers on bikes 1 Nurgle character guy with nurglins, giving -1 ld army wide on enemy. Another psyker guy with a torrent AP3 flamer Rhino with basic guys, plasma Bike squad, joined by both biker psykers Chaos Drop pod thing from FW, with chosen marines 3 obliberators It was a really psyker heavy list. And he got "all" the powers he wanted he said. Invisibility two times, summoning power etc etc. There were so many powers I lost count. ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Setup Terrain. We play on a table with a lot of ruins and some other 5+ cover save terrain pieces. Its pretty much a city fight environment. He went first with deployment. Deployed his obiberators, bikers and rhino on one flank, and Belacor among them. The Nurgle unit was in the centre of his deployment zone. On my side I had my Tempestus command in a ruin holding an objective and out of line of sight from his army. The Artemis unit stayed behind the ruin with the command, and so did the stalker unit and next to it was the Taurox. And bunkering up from the Chaos drop pod with the torrent Ap3 flamer/chosen, and out of sight and out of range of his Obliterators who would get a power casted on them. Allowing them to see through terrain and ignore cover... ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Turn 1 Chaos He deep striked his drop pod next to an objective on my left flank. Putting priority on that one instead of a "death and glory" attack on my units who were all cluster up (there were very few good pots to land and get a decent attack out on them). The bikers went for the centre of the battle field. Rhino move along towards the centre. Obliterators saw nothing, and could reach anything. So the just moved up Belacor flew across the table to my clusters units. Psychic phase... invisibility casted on the bikes. Belacor tried to scare off my stalker unit from the battle field (they were standing next to the edge), and also succeeded on casting dominate on them. But nothing of interest happened really. The Nurgle character guy summoned 10 deamonettes in his deployment zone. Shooting nothing of note, the deamonettes ran towards the Nurgle unit to protect them from drop pods. Chaos completed one objective ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Turn 1 Deathwatch I came in hot. Putting my self as close as possible to the nurgle unit as possible. The deamon units were the only things pretty much I could take care of in the first turn. The bikers were protected by invisibility, and the rhino was protected by ruins and good placement (a risk for me to go there) I pulled in Artemis and he slingshotted behind the nurgle unit. And of course the second drop pod came in too. My psychic phase I casted prescience on the stalker unit. And that was it. My other power were pretty worthless for this fight... bad draws. Cant even remember now, because I didn't use anything except the primaris powers. The drop pod units and artemis took out all the deamon units. Actually... two units did. And only two frag cannons from each unit handled it by it self! All the rest were just standing there... 24 models looking at 4 frag cannons guys taking care of all the deamons. First blood secured and the -1 ld army wide spread was gone. A note here, he had a small theme going on here. Lots of terrify, and ld based stuff. So I felt happy about getting rid of the -1 ld character The stalker bolter unit opened fire on Belacor. Re-roll to hit really helped vs a the flying monster. Scored an unhealthy amount of hits, and with the watch company rules I had re-roll to wound too. I scored 5 wounds from 18 shots on the flying monster. Luckily for him, he made 4 saves on his 4++ (I used no cover save ammo, so he couldn't jink) Next up was the command squad with hot shot volley guns. Scored one hit, and one wound. Belacor jinked, and failed :D So he took another wound. My first misstake came next. With my Taurox I forgot I had twin-linked hotshot volley gun and a heavy 2 missile launcher. I should have tried to take those shots at Belacor. Because the only thing I could see was the rhino in cover... score one hull point on it though. So turn 1 saw two deamon units dead, and I completed 2 objectives, and really scared the pants off Belacor ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Chaos Turn 2 Belacor flies towards my deployment edge next to my stalkers and command squad. Chaos drop pod floats towards the centre ruin where an objective is that he needs. Deploys his torrent flamer character. Rhino moves 6" and deploys its marines. Bikers move in closer towards the action Obliterators moves close towards centre too. Psychic phase... invisibility again on the bikes. Lots of failed powers and minor stuff happened. Belacor casted dominate again. And that was pretty much the only thing that effected me. Shooting, Belacor boosted off the edge. Didn't want to risk another round of shooting from the stalkers. Obliterators got the see through terrain power and made three plasma cannon shots at Artemis unit, who were cramped together for a perfect blast opportunity. Only one went through though :D And my storm shield couldn't even tank one hit... So I lost 5 guys to that one blast. Some random shots were made, and a few marines fell. This turn he claimed 2 objective points ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Turn 2 Deathwatch The empty pod came in, and the scions. Scion landed next to the Obliterators, and the pod next to an objective. Moved my deep striked (from turn 1) units into a bracing position for the next turns onslaught. Moved the stalkers into the Taurox and repositioned them more centrally. Psychic phase, I used the Fulgurim primaris power with two librarians, and pretty much took out the marins from the rhino. The remaining 2 where shot down by the other marines. The rhino was destroyed by the taurox. Scions scored only one wound on the obliterators, due to lucky saves :) Scored two more points, one hold objective, and destroyed one unit (rhino and marines... needed one more unit to get more points). ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Turn 3 Chaos Sadly we decided this would be the last turn. The local game store was going to close up... Bikers moved in for the kill against my veterans in his deployment zone. Obliterators turn around and targeted the Scions. Drop pod moved towards my command squad and deployed the chosen. Belacor flew in, keeping his distance from the stalker unit. Invisibility was cast again. I cancelled it once on the bikes, but Belacor was there to back them up with a backup invisibility spell... *sigh* A lot of shooting for once. Killed 5 marines from one unit with 2 frag cannons. One frag cannon, 2 plasmas, sergeant with shield (not able to tank any plasma hits...) and the black shield died. Funny part was that the black shield died last of them all. Flamers and boltguns shot down 4 of the command squad. I had gone to ground to survive that attack. The Scions... well they were burnt to crisp by the obliterators Assault... even with re-roll he failed to assault with his bikes. He needed 8, but only scored 7... So I was lucky. In the end, he scored 3 points some how. Cant remember the things he did. ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Turn 3 Deathwatch I re-entered my scions, thanks to the formation rules. They deep striked next to the centrally located objective. It was of big importance as it was worth two points for me (2 mission cards pointing it out for various reasons). My stalkers, riding the Taurox went after the chosen who had killed most of the command squad. Now, given is that I am using the rules as written at the moment, meaning I have boltguns and stalker boltguns on my marines in this unit. So I deploy, and within rapid fire range. Take out all but one chosen. One unit of veterans went for another objective, limping towards it with its 4 members remaining. The other units made some shot versus the bikes, as there was nothing else to shoot at. Killed two or three of them. In the end I took 3 points. Final score 9 - 7 to the Deathwatch After math Now, if it would continue, I would be in deep derp against the remaining bikers. They were not many, but the invisibility that they had going was going to tip in their favour. My stalkers pretty much could walk around my deployment zone undisturbed. He didn't want to go close to them, but I was closing in. We figured if the game went on, he would slowly win the close combats versus my units, but it would take time. And, if he did, he would forgo hunting for objectives. Final thoughts I really underestimated the importance of my Tempestus detachment. The Scions, though small, had their purpose. First they put the pressure on armoured vehicles with their meltas. And they can't be ignored due to this. And if they are, they will charge in and perhaps stall a unit or get them self killed in the process. Either way win win for me. As they come in for free once they are dead, they can re enter over and over again. I saw this really good opportunity in this game, and it was when I got two mission cards indicating I should hold the centre objective. Since they died to the Obliterators, I could now reenter and claim the objective. With this in mind, the deathwatch, with limited units on the board, this is one way of getting to objectives. The command squad, though it didn't perform super well, is fairly cheap and can dish out a lot of damage. The invisibility and tons of ruins made it hard for them today to do anything. The Taurox... the ability to relocate the Stalker unit was really good. Its weapons were decent and I am overall happy with the use of it. Frag cannons... two were enough in this game in each unit. My friend was overwhelmed over its power. He was happy he had invisibility on his bikers, otherwise they would have been toast. Librarian with divination powers in a Stalker unit. While I didn't get a good power, the primaris proved really useful. Against the flying Belacor it really helped a lot. This is really situational of course, but I felt that a terminator with cyclone missile (similar price) doesn't add the same utility as a librarian. Overall, the stalker unit didn't really bring back its points in full in this game, but scared the living hell out of Belacor and kept the enemy at bay. Drop pods, I hate and love them. Of course, facing them is not something I like, but using them my self... well then I love them. First pod I dropped was to get the Beacon of Angelis up. The other tow pods I used more "tactically". The second one to block the direct path to my veterans. This prevented the bikers to reach me in turn 2, and gave him difficulty in turn 3 (as it turned out he failed his charge). The third pod I used to claim an objective. As it was empty I didn't really care much for it at that point. But... in future games it will be used as a blockade for my small force. Either to shield me off, or to close the enemy escape paths.
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- Deathwatch Chapter
- Chaos Space Marines
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So here's another tourney report for you. Phew, that was a slog and an absolute ing waste of my time, money, and bolt shells. Let me explain. Today, I ran the following list and placed 7th out of 12 with one win and two losses. I really wanted to play my Iron Hands instead if I'm completely honest, but I was convinced to stick with my Chaos since that's what I've mained so far in 10th and I'm most familiar with its rules and units. Oddly enough, my Chaos actually has more defensive abilities than my Iron Hands, but my Hands are better against armor . . .which is what I needed. Sigh. - Terminator Sorcerer (Warlord) with 5x Terminators (Slaanesh) in deep strike - Exalted Champion with 10x Chosen (Khorne) in a Land Raider (Nurgle) - Sorcerer with 10x Legionaries (Tzeentch) in a Rhino (Nurgle) - Master of Possessions with 10x Possessed (Undivided) - Havocs with lascannons (Nurgle) - Helbrute with lascannons (Nurgle) - 10x Cultists (Nurgle) - Noctilith Crown (Nurgle) Game One: Imperial Knights (Loss, 71-41) Summary: If you reference my prior report on 12AUG2023, you may remember I played Knights in my first round then too. Same guy, slightly different army. He still had a mass of Armigers and a Vindicare, but this time swapped his two big boys for a Porphyrion. He also had Inquisitor Karamzov and two groups of Inquisitorial Henchmen. The general trend of the game was "Chaos Marines leap across the midfield, seize objectives, then get blasted." I was actually ahead on points going into Turn 3, but it was a rough start -- bad dice (this is going to be a theme) means that all my gunfire only killed one and crippled one Armiger on my first turn. The Porphyrion then steps out, and despite my best efforts, promptly blasts the Crown to smithereens while the bracketed warglaive got himself a toehold inside the 12" "no shooty" effect of Dark Obscuration, plugged the Land Raider with his thermal spear, then charged and finished it with his chainsword. The Vindicare of course sniped out my MoP as soon as possible, but it didn't stop the Possessed ripping up one flank with a little help from the Legionaries. My Havocs kept rolling low damage as usual; the one chance they had to do something amazing was an Overwatch against Karamazov as he ran onto an objective. I rolled three sixes which Sustained into six hits and four wounds. . . and he promptly saved all four hits. Disappointing. By the end of the game, I was down to just the Legionaries and Sorcerer, while only killing three Warglaives. Lessons Learned: Most of the army ran like clockwork mechanically, even if the dice weren't behaving. Chosen killed a Knight in combat, Possessed killed a Knight in combat, the Legionaries held my flank for five turns. . . the only disappointing element was the new additions, the Terminator drop squad. Granted, they didn't have exactly good targets, but I figured if I could get them into combat with Sustained Hits on chain & power fists they could at least account for something. Nope. Failed their charge on the drop even with a reroll and got slaughtered by mass Helverin autocannon fire. My opponent was wise to my tricks from last time and worked around some of them. I'll admit that while a disappointing finish, it wasn't unexpected -- I consider this opponent a friend and he's very good. Game Two: Chaos Knights (Win, 100-38) Summary: Having an 0-2 record in 10th Edition against Imperial Knights, I wasn't too sanguine fighting a Tyrant, Stalker, two Brigands, two Huntsmen, an Executioner, a unit of Nurglings, and Shalaxi Helbane. Turns out, I needn't have worried too much. My opponent started off without much luck; due to terrain and objective layout, most of the War Dogs had to Advance and thus weren't able to shoot. What shooting he did get off resulted in the drum total of three wounds getting knocked off the Noctilith Crown. My first turn was the exact opposite. My shooting killed two War Dogs; the Possessed killed a third and the Chosen dragged down a fourth (the Legionaries alone -- and just their shooting -- left one War Dog on 1 wound. Not bad for a bunch of bolters!) After that, I coasted a bit. About half the Possessed were killed as they advanced on the Tyrant and Shalaxi murdered what was left of the Chosen (though they pulled down about half its wounds thanks to Eternal Hate), but at the end of Round Three the only thing left of the Knight army was the Nurglings cowering behind a ruin in the corner. Lessons Learned: Once again, the Terminator drop did Jack and -- and Jack left town. Combi-weapons aren't worth much if you don't have infantry targets to shoot at, and they failed their charge even with the free reroll from the Sorcerer again. It didn't have much effect on the outcome, but that was a very disappointing failure. With the bad out of the way, let's look at the good. The Legionaries once again pulled more than their weight, earning me CPs and laying down such a rain of fire that my opponent needed a bucket to catch the lead. The more I play Legionaries, the more I like them. I'm prepping three more squads -- one equipped to capitalize on each Mark -- but that's a project for the future. The Helbrute's aura is still amazing, and I'm going to find space in the army for at least one more; I try to keep him positioned between the Land Raider and the Havocs so both benefit and all get the Crown's invulnerable save and it seems to work pretty well. Lascannons go fwash. It took the Possessed longer than I thought it would to bring down the Tyrant, but they managed it and are still probably the fastest, scariest hammer I have ever run in a 40K army. Game Three: Death Guard (Loss, 96-76) Summary: I'm not going to cast aspersions. . . okay, I'll cast a few aspersions. My opponent was a very fast talker. He was throwing out abilities and numbers left and right at a stupendous pace and anytime I tried to ask for clarification or questioned an effect, his response was something along the lines of "That's how it works! You can look it up if you want but I'm going to keep doing X." I can't say he was cheating but I honestly couldn't tell because I didn't catch half what he said or did because he was just blowing through everything so fast! It was not a fun game and I left the store with a sour taste in my mouth over his shenanigans. In any case, he ran Mortarian, Typhus, two PBCs, three Blight Crawlers, two Bloat Drones, Deathshrouds, a Helbrute, a Defiler, and a Land Raider. Oh, a unit of Cultists. Man oh man, my dice turned to straight garbage. I swapped them out twice to no effect. My Possessed carved out the middle of his army, ticking the last of the life from the Land Raider, surviving the return from Typhus and his bodyguard, then slapping back hard. The MoP got to use the anti-psyker ability on his staff for the first time so that was nice. They'd kill the Helbrute too before Mortarian double-backed and removed them. My Legionaries finally let me down, doing only mediocre damage to the Defiler and rolling garbage on their saves -- at one point, I rolled four 1s and 2s on AP1 D2 attacks -- forcing me to commit the Terminators to that flank. The Defiler was on three wounds -- just three -- and rerolling a 9" charge is about 50/50 odds to land. I didn't get it Game One. I didn't get it Game Two. Game Three's the kicker, right? Wrong. They got the Defiler the subsequent turn, but not before I lost the objective. Meanwhile the Helbrute died to concentrated fire (one turn of his aura was enough to trigger an instant "kill that thing!" decision) and, surprisingly, the Havocs became a priority target after that. My Chosen tried to shore up my center and right, and accounted for a Bloat Drone and half of a PBC, but Mortarian swung back over to kill them. I flopped the Eternal Hate rolls for my power fists and ended up only putting six wounds on Morty while the Land Raider was busy failing all of its Invulnerable saves to the Blight Hauler multimeltas. We only finished three rounds and I wanted to just call it, but my opponent started a "talk-it-through" of the last two rounds but again, he was going a mile a minute and assuming results of moves and attacks in very bad faith. I'd already had enough of his crap so I just let him run his mouth and tally up points. We were close to being tied when the dice went down and I think I was even up a little bit so I should have just told him to piss off but again, frankly, his demeanor the entire game had just put me off so much I just. Didn't. Care. So of course he tallies himself up a whole bunch of extra VPs for a 20-point win. Whatever. Lessons Learned: I've run the Sorcerer-Legionary package now in six tournament and three casual games, and in nine events this is the first time their performance has been disappointing in any way -- but again, that what the dice's fault. They failed to roll successfully on the Eye of Tzeentch, they busted saves, they were missing shots, etc. Such is life, and the overwhelming evidence is that the package works well. The Terminators on the other hand are absolutely zero-for-three in my book and are getting pulled. I figure I can fit in more Havocs and/or a second Helbrute instead. They failed their drop-charge every time, and while they did kill the Defiler it only had three wounds left. The subsequent turn they charged into a Blight Hauler and couldn't even kill that thing in one round! The Possessed literally caved in the Death Guard center and penetrated all the way to their backfield objective, and it took Mortarion to sort them out. The real pressure came from his big daemon engine brick -- one Hauler, both Drones, and both PBCs hooked to my right and my rolls for my lascannons just could not get it done. The Havocs biffed two turns in a row and it took the Chosen smashing down a Drone and a PBC to actually give me a fighting chance on that flank. Overall Lessons Learned: I've used the word "disappointing" quite a bit already, but that seems to be the theme of today. The Terminators did nothing for me. A quick rejig in the WH app lets me swap that package out for a second Helbrute and a second squad of Havocs with 15 points to spare. I'll have to build more -- my other painted squad is autocannons and I want more lascannons -- but that gives me heavier firepower and another double-dip Helbrute aura. The Legionaries and Possessed are still my absolute MVPs and I love them both; the Chosen were functional last tourney but this time around they really laid out a lot of pain so they get to stay in. As I expected, the balance slate change to Devastating Wounds had no real effect on the Possessed since they don't dole out single big hits but lots of small ones, and the mass-rerolls on them with Profane Zeal is just *chef's kiss.* I missed having the free-stratagem on the Chosen that came from a Chaos Lord but honestly, the Khorne Enhancement works a lot better on the Exalted Champion. He already gets +d3 Strength when Dark Pacting inherently; tacking an extra +d3 Strength and +d3 Attacks from the Talisman of Burning Blood just cranks up the hurt. At one point he was heaving eight S10 attacks into Shalaxi Helbane. Those left a mark, let me tell you! I'll keep testing and refining and we'll see where this all ends up. Thanks for reading!
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- Chaos Space Marines
- Alpha Legion
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+++Unit of the week+++ Chaos Lord in Terminator Armour This thread is only for tactics for Chaos Lord in Terminator Armour, not for pictures, there are other places for that. How to best use the Chaos Lord in Terminator Armour? Warlord trait? Relics? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos? More Units of the Week for Heretic Astartes can be found here ++ Heretic Astartes Resources ++
- 5 replies
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- Chaos Lord in Terminator Armour
- Chaos Space Marines
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