sunspear Posted December 25, 2016 Share Posted December 25, 2016 Ok, I have been away for a few years. I love the WB for the aesthetics, the red armor, the banners, the script on the armor. But I also like my old chaos lord on foot and termies. So I have ordered the new legions codex but I have a question before it arrives. Could I run the lord and termies as the Khorne formation that allows the extra move? And the rest of the army as WB, with cultists and sorcerers? Oh and some hell brutes with a horde of cultists? Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4602736 Share on other sites More sharing options...
totgeboren Posted December 25, 2016 Share Posted December 25, 2016 Yeah lvl 3 Sorcerers might be the way to go. That way you should still get some summoned dudes at the start even if you roll a double 1 like me for Warp charge and Scripts. I think I would be even more inclined to only roll Malefic using a lvl 3 Sorcerer. The powers you really want is of course the Primaris, but Sacrifice is huge (really, the one thing that even kept me in the game I played!), you generally only need one dice to pull it off (3+ with reroll), so summoning while being safe from Perils. Cursed Earth is also one of those really powerful powers, just because of the safe Deep Strike for your summons, and Possession is great when your Sorcerer is about to die. I got Incursion units so that one is fine for me. It's just that it's not really all that much better than the primaris. Perhaps the Crushers are a bit more useful, but just got Fiends so it's a wash. Ok, I have been away for a few years. I love the WB for the aesthetics, the red armor, the banners, the script on the armor. But I also like my old chaos lord on foot and termies. So I have ordered the new legions codex but I have a question before it arrives. Could I run the lord and termies as the Khorne formation that allows the priest extra move? And the rest of the army as WB, with cultists and sorcerers? Oh and some hell brutes with a horde of cultists? I guess there was some Auto-correct incident here, since I don't get what the "priest extra move" is? Pre-game? If so, that's the WE Butcherhorde detachment special rule (2D6 free move at the start of the game), so you would need basically a full WE army for that, a Warband + Aux. So, you would need 2 units of Khorne CSM + 1 fast Khorne unit + 1 Havoc/Helbrute Khore unit to accompany your Lord and Termies. Give your Lord the Talisman of Burning Blood and he gets +3" move, run and charge moves. The formations that give extra move are the Hounds of Abaddon (one run+assault in the same turn) and Maelstrom of Gore (Fleet and +3 to charge range). None of those can include Terminators though. Cheapest way to just get your Termies would be a WE CAD with 1 Lord, 1 unit of Termies and say 2 units of Khorne Cultists, then you could give your Lord the Talisman of Burning Blood. I have a bunch of units (Noise, PMs, Berzerkers, TS) that I will include using other Legion formations. Actually thinking about repainting the red on some of my Cult units to black, then I have a proper BL army in addition to my WB. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4602772 Share on other sites More sharing options...
sunspear Posted December 25, 2016 Share Posted December 25, 2016 Yea Totgeboren it was an auto correct mistake, fixed it. Thanks for the info. I'm still trying to figure out how formations and detachments work. Now I have something to think on. I don't was just trying to figure a way to get my lord and termies to be viable in the game. Maybe in a land raider? Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4602778 Share on other sites More sharing options...
totgeboren Posted December 25, 2016 Share Posted December 25, 2016 I have a unit of TS+extra TS Sorcerer and a bunch of old metal Beastmen that will be painted as Tzaangors. I'm planning on using a small CAD of TS (Sorcerer as HQ, TS and Tzaangors as Troops), give the Sorcerer the Astral Grimore. That can be used to give a friendly unit within 12" the Jump unit type. A big unit of jump Terminators will be glorious! You can easily use it on the termies two turns in a row, since you use it at the start of the movement phase. Turn one the Termies move 12" and either shoot or run (WB get Crusdaer so 2D6 pick highest), but it should be easy to remain within 12" of the TS Sorcerer. Next turn give em jump again and hit whatever you want. Extra speed if your termies are Khorne with Icon. Move 12" with your Termies, assault 2D6 with rerolls. :) Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4602804 Share on other sites More sharing options...
sunspear Posted December 25, 2016 Share Posted December 25, 2016 Wow, yeah that's a quick trip across the table! Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4602847 Share on other sites More sharing options...
Backslide Posted December 26, 2016 Share Posted December 26, 2016 having 2 games on Wednesday, 1250 vs tau: + Command + Sorcerer: [Level 3, Force Sword, Scrips of Erubus, Spell familiar] Daemon Prince of Nurgle [level 3, Malific tome, Armour, Wings, Spell Familiar] Daemon Prince of Nurgle [level 3, Burning Brand, Armour, Wings, Spell Familiar] + The Lost and the Damned +Dark Apostle [Warlord, hope I roll a 2 :)]20x Chaos Cultists [2x Flamer]20x Chaos Cultists [2x Flamer]10x Chaos Cultists [1x Flamer]10x Chaos Cultists [1x Flamer]+ Auxiliary (30pts) +2x Spawn (30pts) 1260 No idea what I'm facing, know he has 6 stelth suits, 6 battle suits and a ghostkeel, but never used my princes so figure this is a good excuse, entire plan is to fly around and summon, go for the objective points, figure I'll find out whats what during the game 2 DPS is kinda stupid so should be hilarious second game is 1950 vs skitarii, similar list, swaping the daemonprinces for a single sorcerer and adding a daemonkin bloodied horde for repeating blood daemon goodness :D Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603209 Share on other sites More sharing options...
Lord_Starscream Posted December 26, 2016 Share Posted December 26, 2016 Well, I've gotten around 70 Cultists painted so far... Just another 70 to go. Ugh. The things I do for the Dark Gods :\ Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603235 Share on other sites More sharing options...
tikhunt Posted December 26, 2016 Share Posted December 26, 2016 On the topic of Cultists I'm trying to decide whether to run LatD plus Helbrute from the Warband or Helcult and Dark Apostle from Lords of the Legion. I want to include all three units at around 2k points. Now the Helbrute and Dark Apostle don't really gain or lose much by not being part of their respective formations so it's mostly down to the Cultists. Regenerating Cultists is all fun and good but I fear that they'll come back too late to be able to really do anything, fearless on the other hand is great and you can easily tie down/hold objectives for a sizable chunk of time with a large enough squad but with a Warband everything gets Objective Secured so using a unit without that rule to tie down an objective seems pointless. Maybe if I just playtest both formations and see what works for me could be the way to go? Objective Secured Helbrute does sound tasty though... Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603375 Share on other sites More sharing options...
totgeboren Posted December 26, 2016 Share Posted December 26, 2016 The benefit of the Helcult when it comes to Cultists isn't that much for WB compared to everyone else, especially if you want to include a DA anyway. Last game I played I had no problem at all giving 3 15-man squads Zealot at the same time using my DA. The benefit of the Helcult is giving your Helbrute a 3+ cover behind the cultist screen instead of a 5+. I think I would rather go for a CAD than the Helcult, just because of the army construction flexibility it brings. I personally tend to only own one of each type of model (except Helbrutes), so many of the formations are difficult to use, and the vehicle ones tend to require a Warpsmith which is hard to find the points for. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603391 Share on other sites More sharing options...
Lord Asvaldir Posted December 26, 2016 Share Posted December 26, 2016 I agree completely, using a CAD alongside a Grand Warhost is often really useful for unlocking access to units like maulerfiends, heldrakes and oblierators without being required to take a lot of that one type of unit. Plus when you're already spending pts on a lord, 2 or more sorcs and maybe a dark apostle, I definetly do not want a warpsmith, so I'll gladly pass on the vehicle formations. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603496 Share on other sites More sharing options...
Canadian_F_H Posted December 26, 2016 Share Posted December 26, 2016 Man... I can't find it now, the search on my phone isn't cooerating... but who did the word bearers using BT bits? That stuff was great... and on means I need a billion more BT upgrade srues! (My favorites btw) Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603594 Share on other sites More sharing options...
totgeboren Posted December 26, 2016 Share Posted December 26, 2016 Could be me... to be honest I haven't seen many other use their bitz. DA sure, but BT seem to get the passed over. Though WS seem to be down again... (got pics without comment here, and my squad that uses most BT bits can be found here.) Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603661 Share on other sites More sharing options...
MaliGn Posted December 26, 2016 Share Posted December 26, 2016 Man... I can't find it now, the search on my phone isn't cooerating... but who did the word bearers using BT bits? That stuff was great... and on means I need a billion more BT upgrade srues! (My favorites btw) Could be me... to be honest I haven't seen many other use their bitz. DA sure, but BT seem to get the passed over. Though WS seem to be down again... (got pics without comment here, and my squad that uses most BT bits can be found here.) I do it too, but I did take the inspiration from Totgeboren in the first place. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603707 Share on other sites More sharing options...
Canadian_F_H Posted December 26, 2016 Share Posted December 26, 2016 That's them. With the mk3 helms! Those are great! Malign I'd like to see yours too. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603741 Share on other sites More sharing options...
sunspear Posted December 27, 2016 Share Posted December 27, 2016 That's a great idea totgeboren, may have to nick that! Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4603871 Share on other sites More sharing options...
totgeboren Posted December 27, 2016 Share Posted December 27, 2016 Thanks guys! I also used some Kromlech chaos shoulder pads on em, so bits from the CSM box, FW mk.III heads, BT bodies and Kromlech shoulder pads, and a metal Chaos Warrior Axe from whfb (and one RT-era CSM terminator powerfist)! So many bitz! :D Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4604038 Share on other sites More sharing options...
MaliGn Posted December 27, 2016 Share Posted December 27, 2016 Old wip photos is the best I can do, and to be honest the majority of them are still wip. http://i201.photobucket.com/albums/aa103/welshmalign/Word%20Bearers/DSC_0007-5.jpg http://i201.photobucket.com/albums/aa103/welshmalign/Word%20Bearers/MeltaandIcon.jpg http://i201.photobucket.com/albums/aa103/welshmalign/Word%20Bearers/10up.jpg I really liked the weapons chained to the wrists of the Templars, so I switched the blades of their chainsworda for the chaos versions, and have also done cut and shunt jobs on the odd bolter. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4604088 Share on other sites More sharing options...
totgeboren Posted December 27, 2016 Share Posted December 27, 2016 Wow that's really nice! Love the use of the fire-hat! A box of BT and a box of Flagellants is almost a must for WB players. So many awesome bits, and you only need to order a few pistols to have a squad of cultists too. No pieces are wasted. :) Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4604108 Share on other sites More sharing options...
MaliGn Posted December 27, 2016 Share Posted December 27, 2016 The Death company kit also has great bits for word bearers, so many reliquaries built into the armour... With some of the rumours flying about there may be some new Templars bits to purloin in the near future. Space wolves not so much of use I've found. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4604126 Share on other sites More sharing options...
ronin_cse Posted December 27, 2016 Share Posted December 27, 2016 Well looks like I officially decided to make Word Bearers my first Chaos/30k Traitor army today. Just submitted an order for Zardu Layak from Forge World and also ordered the Start Collecting! Daemons of Khorne box. Coupled with all the unpainted marines I have from both plastic HH sets, the Chaos stuff I have lying around from the last times I was going to start Chaos but didn't, and the poor Chaos Daemon force I bought for my wife years ago that are mostly still in boxes, I should have enough for about 2500 pts worth of stuff with plenty of Daemons to summon. In a decade or so when I actually get around to assembling and painting the stuff I'll post some WIP pics ;) Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4604562 Share on other sites More sharing options...
Backslide Posted December 28, 2016 Share Posted December 28, 2016 played a 1950 game tonight small black crusade with the most dangerous of daemon allies, a daemonkin bloodied horde... Word Bearers Black Crusade + Command +Sorcerer: [Level 3, Force Sword, Malific tome, Spell familiar]Sorcerer: [Level 3, Force Stave, Spell familiar, Scrips of Erubus]+ The Lost and the Damned +Dark Apostle [Warlord, hope I roll a 2 :)]20x Chaos Cultists [2x Flamer]20x Chaos Cultists [2x Flamer]10x Chaos Cultists [1x Flamer]10x Chaos Cultists [1x Flamer]+ Auxiliary (30pts) +Spawn (30pts)+ The Bloodied Horde +8x Bloodletters + Banner8x Bloodletters + Banner8x Bloodletters8x Bloodletters8x Bloodletters8x Bloodletters8x Bloodletters8x Bloodletters3x Bloodcrushers + Banner + Champion3x Bloodcrushers + ChampionSkull CannonSkull Cannon 1950 the 2 lvl3's.. summoned just shy of 900 points... turn 1... first sorcerer cast cursed earth, summoned a herald of nurgle, then failed to summon plague bearers but didnt perils (yes with a reroll)... other sorcerer summoned plague drones... nice cause I want to try my new models.. perils ok... so lets risk it summons plague bearers.. dies... oh well they are right in the way of his rust stalkers so that would be a fair trade turn 2... the bloodied horde hits.. cursed earth and banners set this up nice he blocks cursed earth this time but I summon a herald of tzeentch, and a unit of flamers.. but take wound to perils.. he shoots the bloodied horde.. a lot but its too close and its just coming back... (literally both the units he killed I rolled the 4+) Turn 3... path to glory turns a cultist herald into a daemon prince keeping the theme.. cast cursed earth... Herald of tzeentch casts possession, becomes D thirster... summon herald of slaneesh ( greater and lesser ether blades because terminators coming) 3 dice left.. so summon seekers.. perils and die... ok good effort really flamers wiped out some vanguard.. and the bloodied horde hit wiping out basically his whole army except for a mechanis lord (start collecting formation?) and a pair of walkers that are going to be be hard to hurt his terminators deep strike in... and scatter right into the middle of it all... but their storm bolter and assault cannon fire kill the nurgle herald... long story short... wipe him out top of 4 flamers killed the entire terminator squad in a horrific lot of ones, leaving the chaplain to be charged by a daemon prince, the flamers, plague bearers and a herald of slannesh... ripping him apart for the dark gods... D thirster killed one walker, and crushers managed to roll enough 6's to glance the other one to death on the charge... but 275 of word bearers sorcerors created 800 something of summons... I love it Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4605061 Share on other sites More sharing options...
totgeboren Posted December 28, 2016 Share Posted December 28, 2016 Talk about a lot of infantry. Few armies would be able to deal with so many models, especially since so many are fearless. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4605086 Share on other sites More sharing options...
Backslide Posted December 30, 2016 Share Posted December 30, 2016 yes and its not that hard to get 3 units in the apostles bubble, I need to try some daemon princes, also in the process of working on my nurgle daemons Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4606848 Share on other sites More sharing options...
Backslide Posted December 31, 2016 Share Posted December 31, 2016 so fellow dark council members, what do you summon? is it in need of a tactica? or is it enough of a Swiss army knife that its self explanatory? Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4607663 Share on other sites More sharing options...
Hellebras Posted December 31, 2016 Share Posted December 31, 2016 Summoning seems best used as a toolbox ability. Summon what you need in a given situation. Need a Divination psyker? Well, you stuck the sorcerer that rolled Sacrifice in a cultist blob, so summon up a Herald of Tzeentch. Need to drop a unit to hold an objective? Plaguebearers, or the new Horrors for splitting goodness. Daemonettes seem like a good standby unit, though. They're pretty decent in assault against most targets, thanks to Rending, high initiative, and pretty decent base attacks. Link to comment https://bolterandchainsword.com/topic/295687-the-dark-council-a-word-bearers-community/page/15/#findComment-4607722 Share on other sites More sharing options...
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