Jolemai Posted August 26, 2014 Share Posted August 26, 2014 Basic rules leak found here. Tactica article found here. How will you shoehorn one into your lists? Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/ Share on other sites More sharing options...
Jolemai Posted August 27, 2014 Author Share Posted August 27, 2014 Currently I own a Callidus and a Vindicare. I can see my Callidus operating in the same way as my Fragioso does: i.e. a distraction that has to be dealt with. She will set up at least 1" away from an enemy unit and can only be hit by snap shots that turn. With three wounds that's quite durable. If I go first then that unit is dead to shooting, if I go second and fail my bonus seize roll then I can charge if anything remains. She's also cheaper than a Fragioso too. Vindicare, well I'm not sure how to fit it in yet. He's quite static and can hold his own so whilst I could leave him on an objective in cover, I'd be concerned he would be cut off from the rest of my force... If I had an Eversor, I could see him being put in a Drop Pod or Land Raider (with a certain Legacy of Glory) and dropped in by Deep Strike. Honestly have no idea how I can use a Cullexus with C:BA. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3791862 Share on other sites More sharing options...
Morticon Posted August 27, 2014 Share Posted August 27, 2014 I'm VERY keen to try a culexus, but not sure about our meta yet. The Callidus is also amazing and synergises well with the Furioso - only with more precision. I think it could work well with Rhino based DC hurtling towards them, distracted by something else in their lines. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3791868 Share on other sites More sharing options...
Jolemai Posted August 27, 2014 Author Share Posted August 27, 2014 Aye, I'm thinking about using her with my 1250 list - it certainly needs something! Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3791871 Share on other sites More sharing options...
Spagunk Posted August 27, 2014 Share Posted August 27, 2014 YAY, I can finally use that Vindicare model I purchased back in 2000! Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3791981 Share on other sites More sharing options...
Chaplain Admetus Posted August 27, 2014 Share Posted August 27, 2014 Culexus' role seems to be the equivalent of a cactus enema to psyker heavy armies. If they have psykers, it's ridiculous, but if they don't, it's nothing especially special. Though with etherium it's kind of like having perma-invisibility (except you can still be hit with blasts) so it might see use as a tar-pit? Bog down a unit for a few turns. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3792218 Share on other sites More sharing options...
tsijben Posted August 27, 2014 Share Posted August 27, 2014 A few turns? Don't forget his attacks ignore armour and are at WS8 and I7, with chances to ID. And if you don't play Psykers yourself, his weapon is usually S5, AP1 and Assault 3. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3792278 Share on other sites More sharing options...
Chaplain_Sam Posted August 27, 2014 Share Posted August 27, 2014 The Vindicare stands out to me. Probably because I've been on the receiving end of their shots so many times! My meta is CAD+1, so I'll probably stick with my Imperial Knight in competitive games. I'll play a test game or two with an assassin for fun though. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3792316 Share on other sites More sharing options...
Xenith Posted August 27, 2014 Share Posted August 27, 2014 The Vindicare stands out to me. Probably because I've been on the receiving end of their shots so many times! My meta is CAD+1, so I'll probably stick with my Imperial Knight in competitive games. I'll play a test game or two with an assassin for fun though. Infiltrating S10 Ap2 shots are quite nice, though. If you use something to make the knight player move his Ion Shields the other way (mm atb?) then the assassin can have free reign. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3792319 Share on other sites More sharing options...
Morollan Posted August 27, 2014 Share Posted August 27, 2014 A lot of people seem to be raving about the Vindicare but it's actually worse now than it was in 5e or 6e and nobody was really talking about it then. What's the big deal? Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3792323 Share on other sites More sharing options...
Chaplain Admetus Posted August 27, 2014 Share Posted August 27, 2014 Massive range increase on the Vindicare, nuking Look Out Sir, and he now Ignores Cover and invulnerable saves with the shieldbreaker round. Not as good at exploding land raiders, but better at picking off characters. You pick any single-wound non-character model, and he removes it. Simple as. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3792376 Share on other sites More sharing options...
ChapelXIII Posted August 27, 2014 Share Posted August 27, 2014 I have a Callidus that I very much want to paint now as she sounds awesome and an Eversor which I have always wanted to field, but never got to do much. I was going to pick up a Cullexus, but it was sold when I got to the store. (Had been sitting in the 50% bin for half a year. Kept wanting to get it, but had trouble convincing myself to buy another model while so many sit unpainted) Vindicare is the only one that doesn't appeal to me. Just doesn't have that narrative coolness I guess. Just a guy with gun. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3792414 Share on other sites More sharing options...
Chaplain_Sam Posted August 27, 2014 Share Posted August 27, 2014 Massive range increase on the Vindicare, nuking Look Out Sir, and he now Ignores Cover and invulnerable saves with the shieldbreaker round. Not as good at exploding land raiders, but better at picking off characters. You pick any single-wound non-character model, and he removes it. Simple as. Plus now you can take just the assassin instead of paying a GK hq and troop tax. Edit: Mercifully removed Land Rovers from the quote. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3792460 Share on other sites More sharing options...
Morollan Posted August 28, 2014 Share Posted August 28, 2014 Massive range increase on the Vindicare, nuking Look Out Sir, and he now Ignores Cover and invulnerable saves with the shieldbreaker round. Not as good at exploding land rovers, but better at picking off characters. You pick any single-wound non-character model, and he removes it. Simple as. Plus now you can take just the assassin instead of paying a GK hq and troop tax. That is certainly a bonus but applies to all assassins, not just the vindicare. Ignores Cover is also good but the shieldbreaker is worse than before as is the -2 to LO,S (he used to just ignore it completely). Lost AP1, worse armour pen. Pretty mixed bag really and nothing to cause the excitement I'm seeing about him. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793053 Share on other sites More sharing options...
tsijben Posted August 28, 2014 Share Posted August 28, 2014 Nerfs: -Shieldbreaker ignores invul instead of removing it. So it went from OP to strong. -S10 against Vehicles instead of 4D6. So it went from OP to strong. -Ignore LOS! went from ignoring it to a -2 modifier. Also went from OP to just strong. Buffs: -I don't need to take a HQ and Troops from Grey Knights. -72" range -Ignores Cover. So all in all a big increase in his power. If they copy-pasted the exact old one, it would be an auto-include for nearly every army. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793073 Share on other sites More sharing options...
knife&fork Posted August 28, 2014 Share Posted August 28, 2014 Nerfs: -Shieldbreaker ignores invul instead of removing it. So it went from OP to strong. -S10 against Vehicles instead of 4D6. So it went from OP to strong. -Ignore LOS! went from ignoring it to a -2 modifier. Also went from OP to just strong. Buffs: -I don't need to take a HQ and Troops from Grey Knights. -72" range -Ignores Cover. So all in all a big increase in his power. If they copy-pasted the exact old one, it would be an auto-include for nearly every army. Shieldbreaker now works on everything (it didn't previously), together with always ignoring cover it's debatable if this was a nerf or not. 4d6 rending had insane spread, sometimes you would blow up a LR other games you would plink away at rhino to no effect. S10 is very dependable and together with always ignoring cover it's debatable if this even a nerf at all. Extra wound + double range is a huge buff for survivability. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793083 Share on other sites More sharing options...
Chaplain Admetus Posted August 28, 2014 Share Posted August 28, 2014 It was ridiculously OP before. Taking away invulnerable saves (shieldbreaker) and no way to dodge it with Look Out Sir just meaning whatever you pointed it at immediately took hits. At least now there's a chance of not taking a wound. For BA specific units, you can tag it with Dante to effectively one-shot an enemy warlord on turn 1 assuming it's a 2-wound warlord (which there's a surprising number of these days with the preponderance of librarians). Finally, I'd just like to thank Chaplain_Sam for quoting me before I got my edit in, meaning that it is now immortalised forever that I expected Land Rovers to be trundling the battlefields of the 41st Millenium.... Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793107 Share on other sites More sharing options...
Jolemai Posted August 28, 2014 Author Share Posted August 28, 2014 They already are... TAV pattern Land Rover Land Rover Venator Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793111 Share on other sites More sharing options...
Chaplain Admetus Posted August 28, 2014 Share Posted August 28, 2014 Ah, excellent. I knew that, of course. Just testing everyone else's knowledge of Forge World Obscurities. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793206 Share on other sites More sharing options...
Chaplain_Sam Posted August 28, 2014 Share Posted August 28, 2014 It was ridiculously OP before. Taking away invulnerable saves (shieldbreaker) and no way to dodge it with Look Out Sir just meaning whatever you pointed it at immediately took hits. At least now there's a chance of not taking a wound. For BA specific units, you can tag it with Dante to effectively one-shot an enemy warlord on turn 1 assuming it's a 2-wound warlord (which there's a surprising number of these days with the preponderance of librarians). Finally, I'd just like to thank Chaplain_Sam for quoting me before I got my edit in, meaning that it is now immortalised forever that I expected Land Rovers to be trundling the battlefields of the 41st Millenium.... Fixed. Though I was hard pressed to leave it, you've got to watch out for those Land Rovers! Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793322 Share on other sites More sharing options...
TheSauce Posted August 28, 2014 Share Posted August 28, 2014 For me, it has to be the Vindicare. I feel like I'm always lacking for long-range firepower, especially anti-tank, while I wait for the Stormravens and attack bikes to get into position. Being able to throw a high-probability pen on a manticore or other blast weapon tank will really help out my ground forces - the chance to explode outright aren't as high, but putting pens on vehicles is still helpful. And sniping apothecaries, special weapons, etc. will be helpful as well. Definitely likely to get it's points back and more over 5 turns. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793564 Share on other sites More sharing options...
Shaezus Posted August 28, 2014 Share Posted August 28, 2014 The cullexus interests me most, as it has the most dramatic impact and in the area which is our weakest in comparison to the other two. Much would depend on first turn to get well inside the 12" range and thereby guarantee to block any psychic powers for at least one turn, but this would be a massive boon against the eldar lists that so pooed on everyone at our last tourny, particularly beastpack. Would need to get right up close to farseer to stop him moving out of range and then there would be other seers to consider too but against armies with one main psyker, the callexus could be a game-changer. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3793588 Share on other sites More sharing options...
Jolemai Posted September 26, 2014 Author Share Posted September 26, 2014 How would you go about dealing with an Assassin (or more!) in an opposing army? Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3818642 Share on other sites More sharing options...
Xenith Posted September 26, 2014 Share Posted September 26, 2014 Multimeltas. Link to comment https://bolterandchainsword.com/topic/295843-blood-angels-and-assassins/#findComment-3818817 Share on other sites More sharing options...
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