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Showing results for tags 'Assassins'.
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From the album: PHM's Tempestus Scions
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- Astra Militarum
- Imperial Agents
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From the album: Grgobart's Sororitas
Female alternative model for the Vindicare Assassin. Love how her rifle looks infinately more suitable to what the rules say an Exitus Rifle is capable of, than the puny little one on the GW Models!-
- Assassins
- Vindicare Assassin
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From the album: Majkhel's Sisters
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- Death Cult
- Assassins
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So I have been thinking it would be super cool to include these two into the 40k universe in game, and in both instances I think it could be done in a fun quirky way. I feel both should be support-type characters, who you would select to augment your force rather than for their killing power alone. Here are my takes on some House Rule Profiles to try them out: Note - I have added the rule "Secondary Temple" which restricts only one of these operatives ever being deployed at once. Venenum Assassin 85pts (Standard Profile) Wargear: Necrosial Blade - imbued with toxins derived from the venom of specially bred carnivorous flora located within the dungeon-crypts of the Venenum Temple on Terra these blades attack the neural systems of a victim with instant effect. (Profile - Melee, S - user, AP -1, D3, Ability - wounds non-vehicle models on a 2+, if a model takes a wound its toughness is reduced by 1 for the following round) Needle Pistol (Profile - Pistol 1 Range 12", S1, AP 0, D1, Ability - wounds non-vehicle models on a 2+) Rules: Independent Operative, Lightning Reflexes, Secondary Temple Lethal Assistance - Target an allied infantry character, whilst the Venenum Assassin remains alive the targeted character's attacks in close combat improve their role to wound by 1 (to a maximum of 2). Timed Toxins - (once per game) select an enemy character on the table after turn 1. Roll a D6: if on turn 2 a 5+ is needed, if turn 3 a 4+ is needed, if turn 4 a 3+ is needed to activate. If successful the Target suffers a mortal wound and is reduced to hitting last in combat for the remainder of that turn. ________________________________________________________________________________________________________________________ Vanus Assassin 85pts (standard profile) Wargear: Kinetic Destroyer - Originating from the same forges that supply the Adeptus Custodes, these Terran artifact-pistols are worth more than many small planets, and their use amongst Vanus Assassins reveals the high regard that the Custodes hold this Temple for their manipulation of knowledge and understanding of how to bring down the enemies of the Emperor with it. (Profile Pistol 2 Range 18", S6 AP -2, D2 Ability - When resolving attacks an unmodified roll of 6 scores 1 additional hit) Rules: Independent Operative, Lightning Reflexes, Secondary Temple Infocyte Machine Spirit - highly intelligent machine spirits aid the Vanus Assassin in assessing the flow of information around a target, allowing him to filter huge amounts of data from the noosphere, datapads, radio, audio and other cues around a target, allowing them to manipulate the flow of this information and wreck havoc around them. In filtering all this information every Vanus Assassin runs the risk of overloading even their finely tuned minds resulting in potential devastation to themselves. Once per turn a Vanus Assassin can attempt to steal D3 Command Points from your opponent. Roll a D6 (no modifiers), on a roll of 4+ he is successful. On a roll of 1 he immediately suffers a mortal wound. In addition, every time your opponent wants utilizes a command point roll a D6, on a 5+ they are unable to utilize those command points. Advanced Logistics - Select an infantry unit at the end of the deployment phase. This unit can be redeployed anywhere on the board up to 9" away from any opponent, but must be out of line of sight. What do you think?
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'They say of the Astartes that we are war personified. With only my boltgun and my armour, I can destroy empires. They forget that the true weapon of a Space Marine is hate. Hate for my enemies, hate for the traitor and the xeno. My armour can be broken, and my boltgun can have no ammunition. But my hate can never run dry.' Kaynt Leodor, III Company, Crimson Shrikes Adeptus Astartes http://lh3.ggpht.com/-QG9shD8x0Dc/UjXL8XzkP7I/AAAAAAAAAVU/iSVClUsFAfw/s640/20130915_160036.jpg
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- Space Marines
- Crimson Shrikes
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