Karhedron Posted October 16, 2018 Share Posted October 16, 2018 I look forward to reading the Battrep. I have always found DG a particularly hard opponent to beat as their durability normally more than counters our increased killing power. Still, Knights plus BAs should have the firepower and CC ability to force damage through on even the most disgustingly resilient of units. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5174851 Share on other sites More sharing options...
Indefragable Posted October 16, 2018 Share Posted October 16, 2018 Got a game in vs DeathWatch. 1500pts (smaller than my usual games). Both of us were shaking off the dust, so interesting armies and matchups. Not going to do a full BR since I don't think it's that useful, but a couple things of note: -DW Kill Teams with just a few storm shields in them are redonkulously resilient. Bounce small arms off the 2+ Termies and anything with good AP off the SS. I really wish Sanguinary Guard had a native invuln... -...because hot diddly damn is the Standard of Sacrifice worth it. Single handedly kept me in the game. I must have saved 20W throughout four turns. -this was the first game in a LOOOONG time that Mephiston felt like Mephiston. Between being in cover (effective 1+ save) and is 5+++, he shrugged off: 64 bolter shots (using Special Issue Ammunition) 4 melta shots 3 power fist hits 4 power sword hits 20 chainsword hits He finished the game with 2W slicing 3 DW Bikers off an objective. -to continue the theme, I ran a Captain Smash with the Gift of Foresight trait. 5+++ re-rolling 1's. He also finished the game with 2W. So....alot of the above can be contributed to rolling well, but the common denominator is the 5+++ FNP. It simply can't ever be overemphasized. As the game evolves and our bite is neutered more and more, I think we are going to need to increasing ways to up our resiliency. Majkhel 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5175011 Share on other sites More sharing options...
Jolemai Posted October 17, 2018 Author Share Posted October 17, 2018 New entry for the Unit of the Week series Reiver Squad Silas7 and BLACK BLŒ FLY 2 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5175328 Share on other sites More sharing options...
Kaese Posted October 17, 2018 Share Posted October 17, 2018 So....alot of the above can be contributed to rolling well, but the common denominator is the 5+++ FNP. It simply can't ever be overemphasized. As the game evolves and our bite is neutered more and more, I think we are going to need to increasing ways to up our resiliency. I completely agree 5+++ makes a unit really durable. I play mostly with a friend that fields either death guard or nurgle demons, and I’m always amazed how many wounds per game he manages to shrug off. Last game against demons it took me ages to grind through 70+ plague bearers with 15 death company buffed with dante and sanquinor. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5175407 Share on other sites More sharing options...
Karhedron Posted October 17, 2018 Share Posted October 17, 2018 So....alot of the above can be contributed to rolling well, but the common denominator is the 5+++ FNP. It simply can't ever be overemphasized. As the game evolves and our bite is neutered more and more, I think we are going to need to increasing ways to up our resiliency.I completely agree 5+++ makes a unit really durable. I play mostly with a friend that fields either death guard or nurgle demons, and I’m always amazed how many wounds per game he manages to shrug off. Last game against demons it took me ages to grind through 70+ plague bearers with 15 death company buffed with dante and sanquinor. I am starting to think it is worth running a Sanguinary Novitiate/Priest with Jump Pack (index) just to keep characters in the fight. Mephy and Captain Smash are pretty durable but often get ground down leading the charge. A Priest can keep them in the fight for much longer. The HQ version also has the advantage of the +1S bubble which can come in handy. Also works well if you are running expensive multi-wound squads like Inceptors or Sanguinary Guard as you can patch up the wounded or even resurrect whole models at a pinch. Aothaine 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5175427 Share on other sites More sharing options...
Aothaine Posted October 17, 2018 Share Posted October 17, 2018 I am starting to think it is worth running a Sanguinary Novitiate/Priest with Jump Pack (index) just to keep characters in the fight. Mephy and Captain Smash are pretty durable but often get ground down leading the charge. A Priest can keep them in the fight for much longer. The HQ version also has the advantage of the +1S bubble which can come in handy. Also works well if you are running expensive multi-wound squads like Inceptors or Sanguinary Guard as you can patch up the wounded or even resurrect whole models at a pinch. I just wish it wasn't an index only option. I know they are going to phase out the indexes eventually. It is a real shame. Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5175717 Share on other sites More sharing options...
BluejayJunior Posted October 17, 2018 Share Posted October 17, 2018 (edited) My battle report is posted here: http://www.bolterandchainsword.com/topic/350676-bluejayjuniors-seraphim-knights-blog/?p=5175744 This was my first time writing a battle report, so any tips you have for taking notes and writing are greatly appreciated. Edited October 18, 2018 by BluejayJunior Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5175747 Share on other sites More sharing options...
CaptainHelion Posted October 18, 2018 Share Posted October 18, 2018 So....alot of the above can be contributed to rolling well, but the common denominator is the 5+++ FNP. It simply can't ever be overemphasized. As the game evolves and our bite is neutered more and more, I think we are going to need to increasing ways to up our resiliency. I completely agree 5+++ makes a unit really durable. I play mostly with a friend that fields either death guard or nurgle demons, and I’m always amazed how many wounds per game he manages to shrug off. Last game against demons it took me ages to grind through 70+ plague bearers with 15 death company buffed with dante and sanquinor. I've found that I only ever take the Foresight warlord trait on a Captain who I can give DVoS to, for this very reason. 6s rerolling 1s isn't great, but on 5s he survives. Damon Nightman 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5175792 Share on other sites More sharing options...
Damon Nightman Posted October 18, 2018 Share Posted October 18, 2018 Do you still reroll 1s with foresight and DVoS combined? Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176028 Share on other sites More sharing options...
Karhedron Posted October 18, 2018 Share Posted October 18, 2018 (edited) Do you still reroll 1s with foresight and DVoS combined? Yup. I am starting to think it is worth running a Sanguinary Novitiate/Priest with Jump Pack (index) just to keep characters in the fight. I just wish it wasn't an index only option. I know they are going to phase out the indexes eventually. It is a real shame. Me too. At least I already have a painted Priest with JP so it's not like I'll be building a model with a limited shelf life. I will just be using him for as long as possible (which may be until 9th edition comes along). Edited October 18, 2018 by Karhedronuk Damon Nightman 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176084 Share on other sites More sharing options...
Aothaine Posted October 18, 2018 Share Posted October 18, 2018 Me too. At least I already have a painted Priest with JP so it's not like I'll be building a model with a limited shelf life. I will just be using him for as long as possible (which may be until 9th edition comes along). Didn't GW say 8th is the last edition and their just using rules adjustments from now on? Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176324 Share on other sites More sharing options...
Indefragable Posted October 18, 2018 Share Posted October 18, 2018 Me too. At least I already have a painted Priest with JP so it's not like I'll be building a model with a limited shelf life. I will just be using him for as long as possible (which may be until 9th edition comes along). Didn't GW say 8th is the last edition and their just using rules adjustments from now on? Did they? I don't remember them saying that, though I can see them saying that. Honestly, I kinda have a feeling it will be the opposite: 2020 will see 9th Ed already. 8th is almost like the test edition since the changes from 7th to 8th have been some of the most dramatic in the history of the game so far. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176332 Share on other sites More sharing options...
Escaflowne_Z Posted October 19, 2018 Share Posted October 19, 2018 Ugh, please no. 8th edition is fantastic overall. Let it breathe. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176478 Share on other sites More sharing options...
Majkhel Posted October 19, 2018 Share Posted October 19, 2018 Quick question: how would you compare a squad of 3 Aggressors with the assault-canon Razorback? Not including transport capability of the Razor. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176506 Share on other sites More sharing options...
Panzer Posted October 19, 2018 Share Posted October 19, 2018 (edited) Quick question: how would you compare a squad of 3 Aggressors with the assault-canon Razorback? Not including transport capability of the Razor. Well lets see. An Assault cannon Razorback costs almost exactly as much as three Bolter Aggressors so that's perfect for a comparison. Unless you shoot against Sv2+ the damage output of the Aggressors is always higher even if they don't double-shoot (and against Sv2+ they do more damage when double shooting as well). One point for Aggressors.1:0 for Aggressors They do have 6" less range but they can advance&shoot without penalties while the Razorback can't even move&shoot without penalty so another point for the Aggressors I'd say.2:0 for Aggressors It's 6 T5 Sv3+ wounds vs 10 T7 Sv3+ wounds. On the first glance the AC Razorback wins here, however the 6 Aggressor wounds are split into 3x2 so any damage of 3 or more is wasted against them and if they happen to have only one wound left any damage of 2 or more is wasted against them unit until that model died. I think I want to go for a tie here. They are less resilient against anti-infantry weapons like Heavy Bolter and Assault Cannons, but they are more resilient against anti-tank weapons and weapons that do 1d3 damage instead of flat 2.3:1 for Agressors Army composition/target saturation. If your army has lots of tanks and flyer, then a Razorback probably won't have to face as much anti-tank coming in its direction. Especially not if you have tanks with scarier weaponry like Lascannons around. However if you have barely any other tanks and such in your army a Razorback will be dead very quickly. On the other hand Aggressors are still "just" infantry which you will always have lots of in your list usually so target saturation shouldn't be a problem for them. It's also important to note if you don't have any tanks and such in your list at all your opponent paid a lot of points for weapons that are suboptimal against your list. Since that's a very situational I won't give any a point. Just something to consider when you build your list and also depending on your local meta. Last but not least Aggressors help filling Elite slots in detachments (as if that was ever a problem lol), but also require open elite slots (that one is more of a problem) while Razorbacks are dedicated Transports which only need you to have an equal amount of non-dedicated transport units in your list. Aggressors aren't the best melee unit but they aren't as helpless as a Razorback and with some luck their powerfists can do a LOT of damage.4:1 for Aggressors Aggressors are infantry so they can benefit from a bunch of different buffs like Apothecaries reviving them, Standard of Sacrifice making them more durable, Ancients letting them shoot when they die, easier to gain cover bonus5:1 for Aggressors Razorbacks are big metal boxes which can help to block line of sight just like Rhinos5:2 for Aggressors All in all I'd say if you are only really interested in the Razorback for the Assault Cannons and don't want to use its Transport capacity I'd go for the Bolter Aggressors instead. Especially if you don't have many other tanks or flyers in your list to take off the heat of your Razorback. EDIT: I've never really thought about it or made that direct comparison so I'm actually surprised at how much better Bolter Aggressors seem to be compared to AssBacks. Edited October 19, 2018 by sfPanzer Majkhel and Morticon 2 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176530 Share on other sites More sharing options...
Majkhel Posted October 19, 2018 Share Posted October 19, 2018 Thanks Panzer! I thought this comparison interesting in the chaff-clearing section, but frankly didn't expect that Aggressor would pull ahead so much. I agree with your points. BTW, killshot for Razors?? Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176594 Share on other sites More sharing options...
Panzer Posted October 19, 2018 Share Posted October 19, 2018 BTW, killshot for Razors?? Haha yeah I knew something was off ... kinda confused Razorbacks and Predators in the end maybe. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176598 Share on other sites More sharing options...
Dont-Be-Haten Posted October 19, 2018 Share Posted October 19, 2018 Is anyone doing an Armageddon battle in leu of the Orktober stuff? Would be really awesome to see some third company batreps against the green tide. Escaflowne_Z 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176672 Share on other sites More sharing options...
Dont-Be-Haten Posted October 19, 2018 Share Posted October 19, 2018 Oh lord. BA vs DG narrative match coming up. Going to work on a list and post it in my blog. Let's get to the grind! Silas7 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5176885 Share on other sites More sharing options...
Jolemai Posted October 20, 2018 Author Share Posted October 20, 2018 Giving my IXth Legion a whirl this weekend :eek Dont-Be-Haten 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5177148 Share on other sites More sharing options...
Majkhel Posted October 21, 2018 Share Posted October 21, 2018 Designed a base today. Guess what's getting it :P Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5177499 Share on other sites More sharing options...
Damon Nightman Posted October 21, 2018 Share Posted October 21, 2018 (edited) Just got slaughtered by some Space wolves boys. I didn't even get a second turn. Having to wait until turn 2 for deepstrike really got me. I think I need to either hide everything at the begining now or just forget deep striking entirely. Edited October 21, 2018 by Brother Lemartes Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5177516 Share on other sites More sharing options...
Mostwanted Posted October 21, 2018 Share Posted October 21, 2018 Designed a base today. Guess what's getting it :P A scout with bolt pistol and ccw? Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5177574 Share on other sites More sharing options...
Dont-Be-Haten Posted October 21, 2018 Share Posted October 21, 2018 Well. I tried to save one of Luther's beautiful dreads, but alas it was not to be. In other news assembled and magnetized a rhino/razorback today. I've got one more to build and prime by Friday. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5177594 Share on other sites More sharing options...
Indefragable Posted October 22, 2018 Share Posted October 22, 2018 Just got slaughtered by some Space wolves boys. I didn't even get a second turn. Having to wait until turn 2 for deepstrike really got me. I think I need to either hide everything at the begining now or just forget deep striking entirely. Oh man. Sorry to hear about that. What were both of your lists and the mission? Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/340/#findComment-5177649 Share on other sites More sharing options...
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