Karhedron Posted March 6, 2020 Share Posted March 6, 2020 I needed a Primaris Librarian, so I ordered a Start Collecting Vanguard as well.... LOLI'll just wait until next Wednesday and buy one via Conquest for ~10€. Which country? Guessing not UK. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5486850 Share on other sites More sharing options...
Panzer Posted March 6, 2020 Share Posted March 6, 2020 I needed a Primaris Librarian, so I ordered a Start Collecting Vanguard as well.... LOLI'll just wait until next Wednesday and buy one via Conquest for ~10€. Which country? Guessing not UK. Germany. ;) Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5486857 Share on other sites More sharing options...
Jolemai Posted March 6, 2020 Author Share Posted March 6, 2020 Rematch against BCC, took the win as he called it T5. Majkhel, Dont-Be-Haten, Leonaides and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5486883 Share on other sites More sharing options...
brother_b Posted March 6, 2020 Share Posted March 6, 2020 I’ve had bad luck with my BA. I’m doing something wrong. My primaris are good tough bodies but being nothing special. I think that’s the issue. Other SM armies do primaris so much better. At least it feels like that to me. BA, and maybe SW too, are stuck using special elite units based on old marines. My SG are great and have all sorts of new strats so I feel obliged to build more, but my other stuff seems meh. I guess I used to feel I could perform against other space marine armies, right now though it’s been tough. Just wanted to vent to all the brothers. I’ll probably try and go all old school models and just leave it at that. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5486936 Share on other sites More sharing options...
Dont-Be-Haten Posted March 6, 2020 Share Posted March 6, 2020 (edited) I’ve had bad luck with my BA. I’m doing something wrong. My primaris are good tough bodies but being nothing special. I think that’s the issue. Other SM armies do primaris so much better. At least it feels like that to me. BA, and maybe SW too, are stuck using special elite units based on old marines. My SG are great and have all sorts of new strats so I feel obliged to build more, but my other stuff seems meh. I guess I used to feel I could perform against other space marine armies, right now though it’s been tough. Just wanted to vent to all the brothers. I’ll probably try and go all old school models and just leave it at that. My goal for the Summer is to finish my 2nd company of Carmine Blades that I started a couple years ago, before the release of primaris. As of right now I'm about half way done. And I've got most of it squeezed into a 2k list for Narrative. Basically I'm pulling things from the Angels Blade supplement from a few years ago, and going off of Alphael's "The Bloodied" Second company. Mapped out I have the following! HQ Captain Tycho Librarian Dread 2x Lieutenants MC Boltgun & Power Sword // Storm Bolter + Chain Sword 1x Sanguinary Priest Bolt Pistol & Chain Sword Troops: 1x 10 Tactical squad Melta + Heavy Flamer + Combi-Flamer & Chain Sword 1x 10 Tactical Squad Melta + Heavy Flamer + Inferno Pistol & Power Sword 1x 5 Tactical Squad Flamer + Combi-Flamer & Chain Sword 2x 5 Tactical Squad Plasma + Combi-Plasma & Chain Sword 1x 5 Tactical Squad Grav + Combi-Grav & Power Sword Fast 2x 5 Assault Squads Flamer + Eviscerator Sergeant Heavy 1x 5 Devastator Squad 4x Grav 1x 5 Devastator Squad 4x Plasma Cannon Dedicated Xport 2x Drop Pod 2x Rhino 2x Lasback I'm 2k on the nose. Wanting to fit in the Company Champion, Company Ancient, Furioso Dread + Regular Dread can't be done unless I bump up to 150+ Power Level or around 2,500 points. This is a narrative list however so It's not the same thing as playing in regular Pick up Games. The main thing is you try to have as much fun as you can! I'm also counting the two Lieutenants and the company vets for this since there weren't any Lieutenants in the previous edition, but now there are. I feel like it is a simple and easy modification that makes sense. Otherwise I would only be able to run 1 battalion. I think it's a fair exchange. Edited March 6, 2020 by Dont-Be-Haten brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5486989 Share on other sites More sharing options...
Spyros Posted March 6, 2020 Share Posted March 6, 2020 I’ve had bad luck with my BA. I’m doing something wrong. My primaris are good tough bodies but being nothing special. I think that’s the issue. Other SM armies do primaris so much better. At least it feels like that to me. BA, and maybe SW too, are stuck using special elite units based on old marines. My SG are great and have all sorts of new strats so I feel obliged to build more, but my other stuff seems meh. I guess I used to feel I could perform against other space marine armies, right now though it’s been tough. Just wanted to vent to all the brothers. I’ll probably try and go all old school models and just leave it at that. I'm being patient (helps that I'm a slow painter too). The first unique to BA primaris model is Mephiston. More will come, characters and infantry. brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5487015 Share on other sites More sharing options...
brother_b Posted March 6, 2020 Share Posted March 6, 2020 Agreed Spyros but I’m loathe to drop more coin to totally replace my old models. That’s been the real Kicker for me. If I’m going to buy all new models, and I would want to use an army that can take full advantage of the primaris units. I really like salamanders, but my first love is blood angels. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5487024 Share on other sites More sharing options...
VanDutch Posted March 6, 2020 Share Posted March 6, 2020 A friend and I are teaming up for a local doubles tournament (1k per player), and we’ve just had a 1v1 with our lists to get a better understanding of how they work. He’s taking GK, a mix of their basic troops and a terminator bomb. I’m taking Astorath, Mephiston, Sanguinary Ancient (5+++ relic), 2x5 Incursors, 1x5 intercessors, Invictor and 9 Sanguinary Guard (4 ES, 3 EA, 2 PF). Keeping the pressure on every turn really helped, and he wasted a lot of attacks and smite thanks to the banner on the ancient. Astorath wiped three terminators on his own, he’s insane in the assault doctrine, especially with mantra of strength. I also managed to roll a six for Mass of Doom on the Sanguinary Guard. Mephiston did better than usual, probably because I kept him back and used him to follow up the Invictor. I’m finding the Incursors are very consistent. The only issue with our joint list is that it’s very assault heavy. Mephiston’s plasma pistol is the only S7 ranged weapon. So we’re very reliant on getting our troops into combat and surviving for a turn or two. However, I’ve got a lot of fast troops so objective capture should be ok. Majkhel 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5487030 Share on other sites More sharing options...
Jolemai Posted March 7, 2020 Author Share Posted March 7, 2020 My BA have just drawn against Warriorfish's Slaaneshii Daemons Majkhel, Dont-Be-Haten and Zephaniah Adriyen 3 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5487183 Share on other sites More sharing options...
Dont-Be-Haten Posted March 8, 2020 Share Posted March 8, 2020 Any word on the Blood & Zeal event? Also, how did we go about doing it last time? Did we start with HQs or troops? Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5487560 Share on other sites More sharing options...
Jolemai Posted March 8, 2020 Author Share Posted March 8, 2020 Soon Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5487561 Share on other sites More sharing options...
Xenith Posted March 9, 2020 Share Posted March 9, 2020 I really want the SoB Immolator as a counts as Baal, and the Rhino is gorgeous too. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488277 Share on other sites More sharing options...
DistractionTacMarine Posted March 9, 2020 Share Posted March 9, 2020 my local meta and a narrative campaign i am playing in are absolutely stuffed with Tau bringing trip tide lists with dozens of drones. Their overwatch is enough to destroy pretty much any charging unit thanks to supporting fire and markerlights. How do you beat that kind of list as BA? It’s worse than Iron Hands since at least IH could only overwatch me with one unit at a time... Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488288 Share on other sites More sharing options...
Spagunk Posted March 9, 2020 Share Posted March 9, 2020 Yeah, overwatch buff is pretty hard to beat. Best you can do is mitigate it with charge priority. So, charge in your dread/vehicle or relic equipped unit (you DID bring an angel's wing unit of some sort, right?) before you charge in with your melee units. You basically want to avoid feeding in something that can potentially get wiped out in the charge. Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488376 Share on other sites More sharing options...
DistractionTacMarine Posted March 9, 2020 Share Posted March 9, 2020 Yeah, overwatch buff is pretty hard to beat. Best you can do is mitigate it with charge priority. So, charge in your dread/vehicle or relic equipped unit (you DID bring an angel's wing unit of some sort, right?) before you charge in with your melee units. You basically want to avoid feeding in something that can potentially get wiped out in the charge. Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets. Aside from a character using Angel’s Wing (which I bring on my smash Captain), is there a way to prevent overwatch against a unit? I figured that depending on terrain I might be able to get jump DC or SG into charge range but behind cover / out of LOS to protect them from overwatch, but with his screening that would leave me killing a cheap blob of Fire Warriors and then being shot off the board next phase. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488393 Share on other sites More sharing options...
Dont-Be-Haten Posted March 9, 2020 Share Posted March 9, 2020 my local meta and a narrative campaign i am playing in are absolutely stuffed with Tau bringing trip tide lists with dozens of drones. Their overwatch is enough to destroy pretty much any charging unit thanks to supporting fire and markerlights. How do you beat that kind of list as BA? It’s worse than Iron Hands since at least IH could only overwatch me with one unit at a time... First of all I would ask why they brought 3 riptides to a narrative game. Then I would play the secondary missions which help you win. You should have some free fortifications at least, or have the upper hand with hard cover giving you an additional -1 to hit and +2 to your saves. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488402 Share on other sites More sharing options...
Spagunk Posted March 9, 2020 Share Posted March 9, 2020 (edited) Yeah, overwatch buff is pretty hard to beat. Best you can do is mitigate it with charge priority. So, charge in your dread/vehicle or relic equipped unit (you DID bring an angel's wing unit of some sort, right?) before you charge in with your melee units. You basically want to avoid feeding in something that can potentially get wiped out in the charge. Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets. Aside from a character using Angel’s Wing (which I bring on my smash Captain), is there a way to prevent overwatch against a unit? ... Aside from LOS shenanigans, not really. Would be nice to have a strat but even at 3cp it would still be OP as heck. Edit: On the plus side, you CAN use "Unbridled Ardour" to Heroic intervention ANY unit which may allow you to bypass some overwatch. But only if you were charged (which BA traits STILL trigger off of, fyi). Edited March 9, 2020 by Spagunk Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488412 Share on other sites More sharing options...
The Unseen Posted March 9, 2020 Share Posted March 9, 2020 An inquisitor can be added to your list without breaking doctrines and can cast Terrify, an 18" debuff that makes a unit be unable to fire overwatch. That plus angels wings will get you a long way Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488417 Share on other sites More sharing options...
Spagunk Posted March 9, 2020 Share Posted March 9, 2020 (edited) An inquisitor can be added to your list without breaking doctrines and can cast Terrify, an 18" debuff that makes a unit be unable to fire overwatch. That plus angels wings will get you a long way Forgot about that. Also, don't forget that Suppressors also shut down overwatch if they land a single death on the target unit. That's potentially 3 units that can be shut down per turn, per suppressor unit. Edited March 9, 2020 by Spagunk Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488423 Share on other sites More sharing options...
Majkhel Posted March 9, 2020 Share Posted March 9, 2020 Also, once For the Greater Good was activated, the unit that took part in it won't be able to fire overwatch again during this phase. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488443 Share on other sites More sharing options...
Panzer Posted March 9, 2020 Share Posted March 9, 2020 There're also the Suppressors. You can't stop Riptides from overwatching with them but if you spread your shooting you could at least stop a few Firewarrior units from doing so. Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488459 Share on other sites More sharing options...
Panzer Posted March 9, 2020 Share Posted March 9, 2020 (edited) Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets. That's not true. T'au can use their The Greater Good ability even if the target of the charge is already in melee. The only restrictions are: the supporting unit has to be within 6" of the target of the charge the supporting unit has to be legally allowed to overwatch (aka have Line of Sight, not be in melee themselves, be in range of their weapons, etc) the supporting unit can't have used The Greater Good this phase already (which is already included in the point above to be fair) Edited March 9, 2020 by Panzer Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488462 Share on other sites More sharing options...
Jolemai Posted March 9, 2020 Author Share Posted March 9, 2020 Don't assault the large drone unit :blush: Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488472 Share on other sites More sharing options...
Leonaides Posted March 9, 2020 Share Posted March 9, 2020 Rievers have their shock grenades so no overwatch when they charge. Bonus points for throwing 1 grenade in the shooting phase on a different unit within 8 inches to shut down overwatch h for another of your units to charge in... Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488474 Share on other sites More sharing options...
Spagunk Posted March 10, 2020 Share Posted March 10, 2020 (edited) Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets. That's not true. T'au can use their The Greater Good ability even if the target of the charge is already in melee. The only restrictions are: the supporting unit has to be within 6" of the target of the charge the supporting unit has to be legally allowed to overwatch (aka have Line of Sight, not be in melee themselves, be in range of their weapons, etc) the supporting unit can't have used The Greater Good this phase already (which is already included in the point above to be fair) That's news to me. Surprised they made greater good THAT over powered. I stay as far away from Tau (including battles). Edited March 10, 2020 by Spagunk Link to comment https://bolterandchainsword.com/topic/297201-ba-today/page/416/#findComment-5488566 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now