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I’ve had bad luck with my BA. I’m doing something wrong. My primaris are good tough bodies but being nothing special. I think that’s the issue. Other SM armies do primaris so much better. At least it feels like that to me.

 

BA, and maybe SW too, are stuck using special elite units based on old marines. My SG are great and have all sorts of new strats so I feel obliged to build more, but my other stuff seems meh.

 

I guess I used to feel I could perform against other space marine armies, right now though it’s been tough. Just wanted to vent to all the brothers.

 

I’ll probably try and go all old school models and just leave it at that.

I’ve had bad luck with my BA. I’m doing something wrong. My primaris are good tough bodies but being nothing special. I think that’s the issue. Other SM armies do primaris so much better. At least it feels like that to me.

 

BA, and maybe SW too, are stuck using special elite units based on old marines. My SG are great and have all sorts of new strats so I feel obliged to build more, but my other stuff seems meh.

 

I guess I used to feel I could perform against other space marine armies, right now though it’s been tough. Just wanted to vent to all the brothers.

 

I’ll probably try and go all old school models and just leave it at that.

My goal for the Summer is to finish my 2nd company of Carmine Blades that I started a couple years ago, before the release of primaris.

 

As of right now I'm about half way done. And I've got most of it squeezed into a 2k list for Narrative. Basically I'm pulling things from the Angels Blade supplement from a few years ago, and going off of Alphael's "The Bloodied" Second company.

 

Mapped out I have the following!

HQ

Captain Tycho

Librarian Dread

2x Lieutenants MC Boltgun & Power Sword // Storm Bolter + Chain Sword

1x Sanguinary Priest Bolt Pistol & Chain Sword

 

Troops:

1x 10 Tactical squad Melta + Heavy Flamer + Combi-Flamer & Chain Sword

1x 10 Tactical Squad Melta + Heavy Flamer + Inferno Pistol & Power Sword

1x 5 Tactical Squad Flamer + Combi-Flamer & Chain Sword

2x 5 Tactical Squad Plasma + Combi-Plasma & Chain Sword

1x 5 Tactical Squad Grav + Combi-Grav & Power Sword

 

Fast

2x 5 Assault Squads Flamer + Eviscerator Sergeant 

 

 

Heavy

1x 5 Devastator Squad 4x Grav

1x 5 Devastator Squad 4x Plasma Cannon

 

Dedicated Xport

2x Drop Pod

2x Rhino

2x Lasback

 

I'm 2k on the nose. Wanting to fit in the Company Champion, Company Ancient, Furioso Dread + Regular Dread can't be done unless I bump up to 150+ Power Level or around 2,500 points. This is a narrative list however so It's not the same thing as playing in regular Pick up Games. The main thing is you try to have as much fun as you can!

 

I'm also counting the two Lieutenants and the company vets for this since there weren't any Lieutenants in the previous edition, but now there are. I feel like it is a simple and easy modification that makes sense. Otherwise I would only be able to run 1 battalion. I think it's a fair exchange.

Edited by Dont-Be-Haten

I’ve had bad luck with my BA. I’m doing something wrong. My primaris are good tough bodies but being nothing special. I think that’s the issue. Other SM armies do primaris so much better. At least it feels like that to me.

 

BA, and maybe SW too, are stuck using special elite units based on old marines. My SG are great and have all sorts of new strats so I feel obliged to build more, but my other stuff seems meh.

 

I guess I used to feel I could perform against other space marine armies, right now though it’s been tough. Just wanted to vent to all the brothers.

 

I’ll probably try and go all old school models and just leave it at that.

I'm being patient (helps that I'm a slow painter too). The first unique to BA primaris model is Mephiston. More will come, characters and infantry.

Agreed Spyros but I’m loathe to drop more coin to totally replace my old models. That’s been the real

Kicker for me. If I’m going to buy all new models, and I would want to use an army that can take full advantage of the primaris units. I really like salamanders, but my first love is blood angels.

A friend and I are teaming up for a local doubles tournament (1k per player), and we’ve just had a 1v1 with our lists to get a better understanding of how they work. He’s taking GK, a mix of their basic troops and a terminator bomb. I’m taking Astorath, Mephiston, Sanguinary Ancient (5+++ relic), 2x5 Incursors, 1x5 intercessors, Invictor and 9 Sanguinary Guard (4 ES, 3 EA, 2 PF).

 

Keeping the pressure on every turn really helped, and he wasted a lot of attacks and smite thanks to the banner on the ancient. Astorath wiped three terminators on his own, he’s insane in the assault doctrine, especially with mantra of strength. I also managed to roll a six for Mass of Doom on the Sanguinary Guard. Mephiston did better than usual, probably because I kept him back and used him to follow up the Invictor. I’m finding the Incursors are very consistent.

 

The only issue with our joint list is that it’s very assault heavy. Mephiston’s plasma pistol is the only S7 ranged weapon. So we’re very reliant on getting our troops into combat and surviving for a turn or two. However, I’ve got a lot of fast troops so objective capture should be ok.

my local meta and a narrative campaign i am playing in are absolutely stuffed with Tau bringing trip tide lists with dozens of drones. Their overwatch is enough to destroy pretty much any charging unit thanks to supporting fire and markerlights.

 

How do you beat that kind of list as BA? It’s worse than Iron Hands since at least IH could only overwatch me with one unit at a time...

Yeah, overwatch buff is pretty hard to beat.

 

Best you can do is mitigate it with charge priority. So, charge in your dread/vehicle or relic equipped unit (you DID bring an angel's wing unit of some sort, right?) before you charge in with your melee units. You basically want to avoid feeding in something that can potentially get wiped out in the charge. Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets.

Yeah, overwatch buff is pretty hard to beat.

 

Best you can do is mitigate it with charge priority. So, charge in your dread/vehicle or relic equipped unit (you DID bring an angel's wing unit of some sort, right?) before you charge in with your melee units. You basically want to avoid feeding in something that can potentially get wiped out in the charge. Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets.

Aside from a character using Angel’s Wing (which I bring on my smash Captain), is there a way to prevent overwatch against a unit?

 

I figured that depending on terrain I might be able to get jump DC or SG into charge range but behind cover / out of LOS to protect them from overwatch, but with his screening that would leave me killing a cheap blob of Fire Warriors and then being shot off the board next phase.

my local meta and a narrative campaign i am playing in are absolutely stuffed with Tau bringing trip tide lists with dozens of drones. Their overwatch is enough to destroy pretty much any charging unit thanks to supporting fire and markerlights.

 

How do you beat that kind of list as BA? It’s worse than Iron Hands since at least IH could only overwatch me with one unit at a time...

First of all I would ask why they brought 3 riptides to a narrative game. Then I would play the secondary missions which help you win. You should have some free fortifications at least, or have the upper hand with hard cover giving you an additional -1 to hit and +2 to your saves.

 

Yeah, overwatch buff is pretty hard to beat.

 

Best you can do is mitigate it with charge priority. So, charge in your dread/vehicle or relic equipped unit (you DID bring an angel's wing unit of some sort, right?) before you charge in with your melee units. You basically want to avoid feeding in something that can potentially get wiped out in the charge. Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets.

Aside from a character using Angel’s Wing (which I bring on my smash Captain), is there a way to prevent overwatch against a unit?

...

Aside from LOS shenanigans, not really. Would be nice to have a strat but even at 3cp it would still be OP as heck.

 

Edit: On the plus side, you CAN use "Unbridled Ardour" to Heroic intervention ANY unit which may allow you to bypass some overwatch. But only if you were charged (which BA traits STILL trigger off of, fyi).

Edited by Spagunk

An inquisitor can be added to your list without breaking doctrines and can cast Terrify, an 18" debuff that makes a unit be unable to fire overwatch.

That plus angels wings will get you a long way

Forgot about that. Also, don't forget that Suppressors also shut down overwatch if they land a single death on the target unit. That's potentially 3 units that can be shut down per turn, per suppressor unit.

Edited by Spagunk

Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets.

That's not true. T'au can use their The Greater Good ability even if the target of the charge is already in melee.

The only restrictions are:

  • the supporting unit has to be within 6" of the target of the charge
  • the supporting unit has to be legally allowed to overwatch (aka have Line of Sight, not be in melee themselves, be in range of their weapons, etc)
  • the supporting unit can't have used The Greater Good this phase already (which is already included in the point above to be fair)
Edited by Panzer

 

Once the first unit jumps in, they can't overwatch the rest since supporting fire "should" only work on valid overwatch targets.

That's not true. T'au can use their The Greater Good ability even if the target of the charge is already in melee.

The only restrictions are:

  • the supporting unit has to be within 6" of the target of the charge
  • the supporting unit has to be legally allowed to overwatch (aka have Line of Sight, not be in melee themselves, be in range of their weapons, etc)
  • the supporting unit can't have used The Greater Good this phase already (which is already included in the point above to be fair)

 

That's news to me. Surprised they made greater good THAT over powered.

 

I stay as far away from Tau (including battles).

Edited by Spagunk

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