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Their bolters aren't worth it imo.

Shotguns give you 2 shots further out, though lower max range total, and the knives get an attack that is much better than a bolter shot.

So if you want skirmishers, shotguns are good. If you want up close damage that requires getting within 12", knives are good.

Bolters try and split the difference and suffer for it.

I build my first squad with shotguns and a HB mostly because of the looks. Think I would build the second squad with CC weapons. Maybe with a heavy weapon, because in my head it's still stuff for free, so why don't grab it?

Ditching the snipers completely, as the single shot doesn't seem to be worth it imo. 

I also fear the loss of the Jump Priest. That means the Van Vets lose the ability to get to Ap-2, just as the DC are losing their access to massed Power Fists and the Sanguinary Guard are being cut from 5/10 to 3/6. They really don't seem to want flying units to be able to hit too hard. :sad:

So, managed a practice game over the weekend. 1500pts vs Aeldari (iyanden fwiw). 

62-51 win to the angels after trading units for points all game but highlights for me included a 5 man assault squad eating a guardian defender squad and warlock in turn 1, and my death company squad holding back a wraithlord, 2 squads of wraithguard and a war walker from the centre objective. Predator didn't manage much, other than threatening, due to some good saves on the wraithlord, but contributed to secondaries late on.

 

Turn 3 putting 4 units in the aeldari deployment zone forced him to divert units back from the centre to hold his objective which stopped them taking the no-mans land objectives then or in turn 4. 

 

deployment as below.

 

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1 hour ago, Paladin777 said:

That would basically take VVets out of the game. 

That would, when comboed with the DC changes, take BA out of the game. They don't want SG to be spammed like they were in 9th, so they'll never be priced according to their value, or they'll lock them being good behind being led by the warlord, making 1 squad ok, if that, and pardon the pun, but DC are no longer going to be able to punch hard enough to form a gameplan around if they don't change their rules up beyond just removing weapon access and dropping their points. Even lethal hits with rerolls only take you so far when all your attacks are AP-1 1D.

 

Assuming no Detachment does something crazy.

 

Losing SP with Jump Pack will be a horrid blow, one of the few unique units that actually let Jump units stand out.

Maybe they'll be back in 11th.

It's kinda crazy that they know how important JP's are to our identity, but not enough to include it in our hero box.  Just seems silly to not make 11th the full "HERE YA GO, ALL JP ALL THE TIME FOR EVERYONE AND EVERYTHING".

Should've done the same with each of the major armor configurations; 8th should've been "here's all the tacticus", 9th could've been "Here's GRavis and Phobos", then 10th could've been "Here's your JP (And maybe Bikes eventually?)" And then 11th could've been whatever.  Instead it's just all piecemeal.

I'm sure there's a psychology/economics reason to how they pick what comes out when, but god damn is it frustrating for people who don't think statistically (AKA damn near everyone).

Spoiler alert: incoming rant!
 

Spoiler

At the expense of beating a dead horse, this is why I've been absolutely dreading the codex. 10th edition has been the edition of loss, and every time GW turns their gaze towards blood angels (as well as any other marine faction, and several others besides), more things go away.

 

What has replaced that which has been lost has not made up for it.

 

Edited by Paladin777
57 minutes ago, Paladin777 said:

Whelp, it's official…IMG_6567.thumb.jpeg.0ea25d1173771881895d0ba054144d8c.jpeg

 

excuse me while I go cry in a corner.

I don't even know how to run my army without a big brick of Vanguard veterans rocketing up the field!

I wouldnt trust the PR team with knowing anything. They've been totally incorrect, several times. They arent told anything that doesnt need to be said in the social media post. 

It won't suprise me at all if they remove it, but its not definitive till someone gets a copy of the book.

1 minute ago, Blindhamster said:

I think because I don’t play competitively, I’m far less upset by most things, though I do think it’s a shame we appear to be losing jump priests, I don’t have one built currently anyway though 

 

You'll be fine in your situation just like me though; the datasheet doesn't become instantly unviable, it just gets moved to Legends.  So even if you wanted to run JP SP, you'll be alright unless you're in a tournament that disallows Legends (Which, to be clear, is most.  But not all!)

I have only run him once (i've only played BA 3 times in 10th so far, just don't care for how Marines play atm), so I'm not exactly MAD, but he was part of a strong combo for us and it's disappointing to lose that completely from "standard" 40k 10th ed.

What really hurts about losing the Jump Priest is that all out classic jump melee units are getting nerfed at the same time. Our VanVets (and JAIs) are losing access to AP-2 from the Priest. Jump DC are losing access to the all-Fists loadout. Sanguinary Guard are going from 5/10 to 3/6. That is a huge downgrade in killing power for all our specialist melee units. SG are now the only Jump Pack unit that can bring massed AP-2 to the table and even they have been reduced to almost half their previous size. :sad:

Edited by Karhedron

Could we please wait for the codex or at least some tight leaks until we start crying? 

We all know that those codizies have been written far in advance before anybody at GW had grasped that BA are doing well right now in the meta. This isn't a long planned nerf bat to get us down on line or something. It's mostly what we've been expecting concerning the phase out from old FB units and such. It hurts me like the next long time BA player, but it won't be the end of all. I just painted up my JPSP conversion that was sitting on my desk nearly as long as Indomitus has dropped and it hurts. 

But let's have a look what they offer to us before we fall to despair. Maybe one of our detachments or enhancements is ace. Maybe DC is priced competitive and can do some work with the fist and big  chainsword. Maybe SG receive a hefty glow up. You never know. 

At least we'll get point drops if needed and don't have to wait till next edition /codex to fix the mess. 

 

44 minutes ago, Rhavien said:

Could we please wait for the codex or at least some tight leaks until we start crying? 

We all know that those codizies have been written far in advance before anybody at GW had grasped that BA are doing well right now in the meta. This isn't a long planned nerf bat to get us down on line or something. It's mostly what we've been expecting concerning the phase out from old FB units and such. It hurts me like the next long time BA player, but it won't be the end of all. I just painted up my JPSP conversion that was sitting on my desk nearly as long as Indomitus has dropped and it hurts. 

But let's have a look what they offer to us before we fall to despair. Maybe one of our detachments or enhancements is ace. Maybe DC is priced competitive and can do some work with the fist and big  chainsword. Maybe SG receive a hefty glow up. You never know. 

At least we'll get point drops if needed and don't have to wait till next edition /codex to fix the mess. 

 

 

We know that we aren't getting the nerf bat because of our success, but we are getting the nerf bat because of changes to policy. That's almost a worse feeling: ostensibly we did nothing WRONG, but we are losing power for it. That's gonna hurt for people in many ways.

 

I'd prefer to lose power because we are too powerful, not because of a corporate decision.

Edited by DemonGSides
14 hours ago, DemonGSides said:

 

We know that we aren't getting the nerf bat because of our success, but we are getting the nerf bat because of changes to policy. That's almost a worse feeling: ostensibly we did nothing WRONG, but we are losing power for it. That's gonna hurt for people in many ways.

 

I'd prefer to lose power because we are too powerful, not because of a corporate decision.

The index has always been a stop gap and most factions have subjectively lost power receiving their codex. I, for one, will wait and take a look at the detachments, enhancements and stratagems till I decide if I get salty.

 

DC Intercessors are dirt cheap right now. If this carries over to their JP equivalent they still can lift something. 

  • 2 weeks later...

All that's left on the land raider, maybe, is the heraldry. Vehicle number on the front hatch, company and chapter emblems on the recessed side panels near the front. 

 

However, my question to the good folk here is whether or not the large top panels are good as is, or I should attempt (key word being attempt...) to freehand some filigree, or something.

IMG_0579.jpeg

IMG_0578.jpeg

Edited by Paladin777

I was at Warhammer World a couple of days ago and saw this squad of mk VI blood angels with the upgraded heads and pads. I've not seen these particular models in any publication so far, unless I missed them? So thought I would share a couple of pictures as I was really impressed by them. 

 

They did paint one model up when the Blood Angels 30k upgrades were shown and used it in Warcom articles, but this was more of a cleaner brighter Eavy Metal style. This model was also on display but by itself away from this squad.

 

I really liked the darker weathered look on these. I wasn't 100% sold on the helmets before, but seeing them all on this squad, I think they work so well.

 

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20240819_142139.jpg

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