Slips Posted November 12, 2014 Share Posted November 12, 2014 Maybe Preferred Enemy Jump Infantry would be better? I don't know with what to replace with IWND part of his Weapon. Maybe force a Reroll of successful Saves made against him in close combat? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3860029 Share on other sites More sharing options...
Raktra Posted November 12, 2014 Author Share Posted November 12, 2014 I could be unimaginative and go for Murderous Strike? Would save me adding on yet another fictional rule. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3860036 Share on other sites More sharing options...
Black Cohort Posted November 12, 2014 Share Posted November 12, 2014 Maybe Preferred Enemy Jump Infantry would be better? I don't know with what to replace with IWND part of his Weapon. Maybe force a Reroll of successful Saves made against him in close combat? What about forcing re-rolling successful IWND taken against him. All saves in close combat is rough when he reduces your invul save. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3860037 Share on other sites More sharing options...
Raktra Posted November 12, 2014 Author Share Posted November 12, 2014 Maybe Preferred Enemy Jump Infantry would be better? I don't know with what to replace with IWND part of his Weapon. Maybe force a Reroll of successful Saves made against him in close combat? What about forcing re-rolling successful IWND taken against him. All saves in close combat is rough when he reduces your invul save. This makes a good chunk of sense, actually, I forgot myself that he was chipping at Invulnerables. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3860039 Share on other sites More sharing options...
Slips Posted November 12, 2014 Share Posted November 12, 2014 Oh crap you're right! Totes forgot that he reduced Invulnerable saves by 2.... Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3860045 Share on other sites More sharing options...
simison Posted November 13, 2014 Share Posted November 13, 2014 Question: why is it by 2? And can he null an invul since if he did reduce an invul save by 2, would a 5++ become nothing? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3861101 Share on other sites More sharing options...
Slips Posted November 13, 2014 Share Posted November 13, 2014 I'd he can't nul Invulnerable saves. just reduce them to a maximum of 6+ Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3861102 Share on other sites More sharing options...
Black Cohort Posted November 13, 2014 Share Posted November 13, 2014 Question: why is it by 2? And can he null an invul since if he did reduce an invul save by 2, would a 5++ become nothing? One of the legion's unique pieces of wargear reduces invul saves by one, the Primarch essentially has a better version of that weapon. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3861444 Share on other sites More sharing options...
Raktra Posted November 13, 2014 Author Share Posted November 13, 2014 What Cohort said. Mind, this is the spitballing session, so other ideas are welcome. And yeah, was gonna cap it at 6+, mainly because I thought it'd make little sense for stuff like Daemons to totally lose their defences. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3861744 Share on other sites More sharing options...
Raktra Posted November 13, 2014 Author Share Posted November 13, 2014 I didn't realise he had Impact Thrusters, s'what I get for copy and pasting. Too much maybe? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3861749 Share on other sites More sharing options...
Slips Posted November 13, 2014 Share Posted November 13, 2014 I don't think so, honestly. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3861884 Share on other sites More sharing options...
Raktra Posted November 14, 2014 Author Share Posted November 14, 2014 Right then, let's have a round two look at this big lad. The Primarch Raktra Akarro The White Devil, Berserkerkin, Skyhunter WS:8 BS:5 S:7 T:6 W:6 I:6 A:6 LD:10 Sv:2+ Cost - (SEVERAL HUNDRED POINTS OF STAB) Unit Composition 1 (unique)Unit Type Infantry, characterWargearThe Behemoth Cuirass The Grinder Heartworm Frag grenades Impact Thrusters Special RulesPrimarch Heaven's Judgement Sire of the Berserkers of Uran Skyhunter Bulky The Behemoth Cuirass - 2+/4++ Heartworm - Archeotech pistol, may fire twice in the shooting phase The Grinder - RNG:- S:+1 AP:2 Melee, Specialist Weapon, Grind, Sunder Grind - Successful invulnerable saves taken against this weapon must be re-rolled. Sire of the Berserkers - Raktra ignores enemy FNP rolls in close combat, and forces enemy models to re-roll successful It Will Not Die rolls resulting from wounds from his close combat attacks (keep track of how many of the lost wounds have been caused by Raktra). A BoU force with Raktra as its Warlord gains +1 to combat resolution whilst he is engaged in an assault. Skyhunter - When models in a BoU force containing Raktra perform a shooting attack against a zooming flyer or swooping flying monstrous creature, their snapshots are resolved at BS2 rather than the usual BS1. Note this does not override any restrictions on which weapons can be fired usually placed by the snapshot rules. In addition, models with the LA:BoU rule (as well as Dreadnoughts) gain the Preferred Enemy: jump infantry special rule. Heaven's Judgement - Despite being Fearless, Raktra still has to take Fear tests to see if his WS is reduced vs Sanguinius. There we go, give him a good slating! Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3862617 Share on other sites More sharing options...
simison Posted November 15, 2014 Share Posted November 15, 2014 The more I think about it, the more uneasy I am about the Grind special rule. This Primarch will be hitting at S - 8 in all close combats, ignores FNP, and forces a reroll of IWND. That means he needs only 2s or 3s to wound his brothers, and they are only going to get a 6++ save against him. At WS - 8, he's hitting half of them on 3s. I'm....not sure if all of this is a good idea. I'd definitely test him out against a few of his brothers to see how it translates, but I suspect (minus Horus' wounding strikes), he's going to massacre them. The other point of contention is fairly minor. Heaven's Judgement is a nice fluffy rule, but it might be the only Primarch special rule that is character-base, is it character-base? Or can anyone fear him? The rest looks good at first glance. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3862976 Share on other sites More sharing options...
Black Cohort Posted November 15, 2014 Share Posted November 15, 2014 Maybe drop his strength back to 7 or reduce the grind penalty to 1 instead of 2? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3862985 Share on other sites More sharing options...
Raktra Posted November 15, 2014 Author Share Posted November 15, 2014 I could knock Grind to re-rolling invulnerables. Would make him like a beefier Sigismund then? Or give him shred?Heaven's Judgement is specific to Sanguinius only, I like stuff that's story-driven and I thought it'd be a nice nod. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3862987 Share on other sites More sharing options...
Black Cohort Posted November 15, 2014 Share Posted November 15, 2014 re-rolling successful invul saves would work for grind. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3862993 Share on other sites More sharing options...
simison Posted November 15, 2014 Share Posted November 15, 2014 Agreed, only 1 other character has that (Astaroth of the BA) and he's probably going to lose that with the next codex, if I had to guess. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3863011 Share on other sites More sharing options...
Raktra Posted November 15, 2014 Author Share Posted November 15, 2014 My personal hope is Astorath gets ID on his axe, but I doubt it'll happen. So re-rolls, yeah? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3863014 Share on other sites More sharing options...
simison Posted November 15, 2014 Share Posted November 15, 2014 Yea Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3863017 Share on other sites More sharing options...
Raktra Posted November 15, 2014 Author Share Posted November 15, 2014 That's sorted then. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3863039 Share on other sites More sharing options...
Duke Danse Macabre Posted November 15, 2014 Share Posted November 15, 2014 Looking good though he comes off as a very slow cumbersome fellow due to his stat line, naming choices and the fact for someone who is the sky hunter, he brings very little to bear against Arial forces except a slightly improved snap fire. Perhaps Some sort of run preventing hit and run or counter attack against jump infantry? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3863422 Share on other sites More sharing options...
Raktra Posted November 16, 2014 Author Share Posted November 16, 2014 He's handing out Preferred Enemy: Jump Infantry too remember. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3863908 Share on other sites More sharing options...
Raktra Posted November 16, 2014 Author Share Posted November 16, 2014 Preliminary idea for pricing - 440pts? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3863918 Share on other sites More sharing options...
Sevatar Posted November 16, 2014 Share Posted November 16, 2014 More. He will kill Corax in ~2 rounds. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3863971 Share on other sites More sharing options...
Slips Posted November 16, 2014 Share Posted November 16, 2014 I'd potentially go with the same Pricing as Simison's Alex : 480. If you could do a points breakdown like he did or start doing some 1v1 tests vs other Primarchs then we could adjust it. As an aside, I think he should also have Preferred Enemy (and give it too): Flying Monstrous Creature. It makes sense to me and fluff wise and he's not likely to encounter one since tryanids aren't around and Daemons haven't spilled out into reality yet. Tabletop wise, it'd only affect those two (flying 'nids and Daemon Princes with Wings) and maybe even Sanguinius against whom he still has to take a psuedo Fear test anyways. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/4/#findComment-3864130 Share on other sites More sharing options...
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