simison Posted December 2, 2014 Share Posted December 2, 2014 This is why I insist on 3 duels. Because of ridiculous rolling such as this. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3876901 Share on other sites More sharing options...
Raktra Posted December 2, 2014 Author Share Posted December 2, 2014 That's just goddamn hilarious. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3877241 Share on other sites More sharing options...
simison Posted December 2, 2014 Share Posted December 2, 2014 So, the ridiculous went both ways during that last fight, but still. I'm under the general impression that Raktra is much more lethal than my experiments are letting on and perhaps would fare better against a Primarch that doesn't have the warp on his side. I'd suggest trying him out against one of the middle-class dueling Primarchs, like Dorn. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3877321 Share on other sites More sharing options...
Raktra Posted December 2, 2014 Author Share Posted December 2, 2014 I'll start doing experiments myself tonight. What's your setup for distance between models? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3877522 Share on other sites More sharing options...
simison Posted December 3, 2014 Share Posted December 3, 2014 19 inches for infantry Primarchs. That way there's no chance for whoever goes first gets the charge, but is still usually in range for their ranged attack. 23' for jump infantry. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3877881 Share on other sites More sharing options...
simison Posted December 3, 2014 Share Posted December 3, 2014 Also, for background music, I play Centuries by Fallout Boy. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3877885 Share on other sites More sharing options...
Raktra Posted December 3, 2014 Author Share Posted December 3, 2014 I'll have Perfect War by FGFC820 set aside for mine. Feels fitting. Cheers for the help, I'll be ripping off using your help to do some test runs tomorrow. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3877914 Share on other sites More sharing options...
simison Posted December 3, 2014 Share Posted December 3, 2014 Sure. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3877931 Share on other sites More sharing options...
Raktra Posted December 3, 2014 Author Share Posted December 3, 2014 Uni was terrible today, so I whipped this up instead of programming drum patterns:  High Chaplain Vyrn A'kaarta Scar of the Deceiver, the Last Shepherd, Master of Sanctity  WS:5 BS:5 S:4 T:4 W:3 I:5 A:3 LD:10 Sv:3+  Cost - 180  Unit Composition 1 (unique)  ​Unit Type Infantry, character  Wargear Hardened power armour Refractor field Frag/krak grenades Hand flamer Master crafted power maul  ​Special Rules Zealot Counterattack LA: BoU A Few Good Men  Warlord Trait - Paladin of Glory  A Few Good Men - a force containing Vyrn must have him as its Warlord. Under no circumstance may it contain Khel, Dorran, or the Primarch Raktra, or any Desolist Consuls. The "Daemons, We Are" warlord trait may not be selected. Instead, his force must use the following:  RoW - A Few Good Men  Faith Healers - Tactical Squads, Breachers, Veteran Tactical Squads and Tactical Support Squads may upgrade their sergeant to an Apothecary for +30pts, using the profile, wargear and rules presented in the Apothecarion unit entry. He may not choose further options.  Hold! - Scoring models gain counterattack and may re-roll any 6s for morale when on an objective  Secure The Prisoners - +1VP for each enemy unit caught by sweeping advance whilst out of their deployment zone. Note that the enemy unit must be destroyed as a result of these actions  Veteran Tactical Squads may be taken as Troops choices  Limits: Must take an additional troops choice Must take a fortification slot with a minimum cost of 75pts May not take more than one fast attack slot  Note that Vyrn is the ONLY way to access this RoW. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3878666 Share on other sites More sharing options...
Slips Posted December 3, 2014 Share Posted December 3, 2014 As a drummer whose had to programs parts a few times, I do not envy you that. Â Having a 30 point sarge upgrade for essentially an augury scanner and fnp and no other options seems funky. Thankfully, the Red Scorpions in 40k have a similar rule so you could see how yours stacks up to it. Granted I dont know what it does beyond give Apoth sarges. Â I think that forcing an extra troops and fortification is a bit much, no? What are you looking for this force to do by forcing a fortification? Seems rather counter to a Chaplain since they want to get into the thick of things and stay there due to their rules. Unless you have different plans for him? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3878792 Share on other sites More sharing options...
Raktra Posted December 4, 2014 Author Share Posted December 4, 2014 Was trying to make the boosts etc given almost the total opposite of the usual Berserker style. I didn't put huge amounts of thought into this other than "DIFFERENT" and "I HATE ABLETON". Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3878806 Share on other sites More sharing options...
Slips Posted December 4, 2014 Share Posted December 4, 2014 Well, If you want, you could make him a Vigilator or a more shooty oriented HQ instead. That would make more sense for a diametrically opposed character within the Legion Structure than, say, a Chaplain who wants to get in combat and stay there. Â Maybe have the Mandatory extra troops be a Heavy Support Squad in a Fortification instead? Reinforce the idea that this guy and his boys like to hunker down and shoot things dead. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3878811 Share on other sites More sharing options...
Raktra Posted December 4, 2014 Author Share Posted December 4, 2014 Hmm, so basically like a not-useless version of Saul Tarvitz? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3878824 Share on other sites More sharing options...
Slips Posted December 4, 2014 Share Posted December 4, 2014 Essentially, yes Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3878827 Share on other sites More sharing options...
Raktra Posted December 4, 2014 Author Share Posted December 4, 2014 IT WILL BE DONE. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3878838 Share on other sites More sharing options...
Raktra Posted December 4, 2014 Author Share Posted December 4, 2014 Plan two:Vigilator Prime Vyrn A'kaartaScar of the Deceiver, the Last ShepherdWS:5 BS:5 S:4 T:4 W:3 I:5 A:3 LD:9 Sv:3+Cost - 180Unit Composition1 (unique)​Unit TypeInfantry, characterWargearHardened power armourRefractor fieldFrag/krak grenadesBolt pistolCameleolinePower swordWishbone​Special RulesSniperStubbornCounterattackLA: BoUA Few Good MenWarlord Trait - Help?Wishbone - RNG:36" S:5 AP:4 Salvo 1/4, Bone-Breaker RoundBBR - may instead choose to fire at S:6 AP:3 Heavy 1A Few Good Men - a force containing Vyrn must have him as its Warlord. Under no circumstance may it contain Khel, Dorran, or the Primarch Raktra, or any Desolist Consuls. Chaplain Consuls are again permitted. The "Daemons, We Are" RoW may not be selected. Instead, his force must use the following:RoW - The Old WaysSurgical Proficiency - Tactical Squads, Breachers, Veteran Tactical Squads and Tactical Support Squads may upgrade their sergeant to an Apothecary for +30pts, using the profile, wargear and rules presented in the Apothecarion unit entry. He may not choose further options.Hold! - Scoring models gain counterattack and may re-roll any 6s for morale when on an objectiveSecure The Prisoners - +1VP for each enemy unit caught by sweeping advance whilst in the Berserkers' deployment zone. Note that the enemy unit must be destroyed as a result of these actionsVeteran Tactical Squads may be taken as Troops choices. Any taken in this manner must choose the sniper special ruleLimits:Must take a fortification slot with a minimum cost of 75ptsMay not take more than one fast attack slotNote that Vyrn is the ONLY way to access this RoW. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3879701 Share on other sites More sharing options...
Raktra Posted December 6, 2014 Author Share Posted December 6, 2014 Well, thanks to Privateer Press, I now know what Raktra would look like if he went Daemon Primarch: http://privateerpress.com/files/products/73079_Zuriel_WEB.jpg Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3881121 Share on other sites More sharing options...
jeremy1391 Posted December 7, 2014 Share Posted December 7, 2014 The vigilator's rules look spot on. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3881884 Share on other sites More sharing options...
simison Posted December 7, 2014 Share Posted December 7, 2014 The Vigilator's rules look good, and it's nice to see a different consul-type getting a special character (at least, as far as I'm aware). Have you read the new errata for HH? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3882044 Share on other sites More sharing options...
Raktra Posted December 7, 2014 Author Share Posted December 7, 2014 I have, aye. Breathed a sigh of relief when I saw no changes to my Iron Hands. Â I forgot to add a Warlord Trait to the Vigilator. Master Tactician? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3882169 Share on other sites More sharing options...
simison Posted December 7, 2014 Share Posted December 7, 2014 That sounds right and fits well with the rules and pieces of personality I'm seeing. I can't remember, your other special characters, do they have pre-determined warlord traits? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3882222 Share on other sites More sharing options...
Raktra Posted December 7, 2014 Author Share Posted December 7, 2014 Yeah, the durable guy has a bonus for killing the enemy Warlord, and the Khârn-type guy gives outflank to D3 units. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3882249 Share on other sites More sharing options...
Raktra Posted December 7, 2014 Author Share Posted December 7, 2014 Started off the Primarch fights! And going off Sim's suggestion, and my hatred of the Imperial Fists, I chose Dorn to duel first. It was... Messy. Â They had not expected this world to be so heavily fortified. After their flight from the Imperium, the Berserkers had searched for (and discovered) what they believed to be a world with the barest minimum of human life on it, and one regarded as strategically worthless by the Imperium too, so it made perfect sense to make a temporary settlement there before forming a more coherent long-term plan. What they found on the surface, apparently hidden by dozens of layers of disruptive signal jammers and cloaking devices, was a greeting party of Imperial Fists led by their insufferable Primarch. Raktra cursed them, and the diviners that no doubt aided them, and met them on the field."Raktra!" Dorn bellowed, raising Storm's Teeth. "Stop this insolence at once, and return to Terra for sentencing! Do not waste the lives of any more of your sons because of your stupid, petty attitude towards authority!" Raktra responded by shouting a vulgarity, and drawing Heartworm, his men following suit. "Brother," Dorn said, almost pleading now. "You are better than this."The sharp sounds of hammer hitting round sounded and the two Marines flanking Dorn dropped to the ground, one with a gaping hole in his shin and the other missing half of his head."I know," said Raktra, his gun smoking. "But none of you are." Â First turn roll goes to Raktra, who moves up and imitates his previous actions by firing off two shots with Heartworm, this time aiming at his brother. The Auric Armour stands strong though, and the rounds bounce off. Attempting to charge, Raktra falls short by 1" before using his Fleet re-rolls to close the distance. Dorn unloads with the Voice of Terra at his rebellious brother and manages to hit twice, despite the desperate rush to bring his sword to bear at the same time, scoring one rending wound that Raktra fails to save.Raktra: 5 Dorn: 6In the assault phase, Raktra swings first, Dorn being too slow with Storm's Teeth to pre-empt him. A savage storm of attacks is unleashed, with Raktra hitting with five of his seven attacks, of which ALL OF THEM WOUND despite only wounding on a 3+, and after re-rolls caused by Grind, ALL SAVES FAIL. Dorn is left bloody and torn, and it shows when his four attacks translate to only a single hit that doesn't wound, even with Shred factored in. IWND is cancelled out by Sire of the Berserkers, and Raktra fails his roll. Raktra: 5 Dorn: 1 (Jesus Christ!) Round two of combat, and again Raktra swings first, the Grinder hitting three out of six times and wounding twice. Dorn fails both saves with a 2 and a 1, so Grind doesn't even need to come into play to finish the Praetorian off. Â For all his honour and noble intent, neither protected Dorn as the Grinder repeatedly cut through him, cruel teeth yanking pounds of flesh away with each merciless swing. Around him his sons fought and died just the same, unprepared for how swiftly the Berserkers would turn an intervention into a bloodbath. Gasping, Dorn managed to speak once more."Brother, why? Our father-""Father?" Raktra interrupted, stopping his assault for a moment. His eyes were ablaze. "I don't have a father. I just don't like you, that's all." He revved the Grinder once more to give Dorn a chance to scream before he plunged the whirring blade down his brother's throat. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3882325 Share on other sites More sharing options...
Sevatar Posted December 7, 2014 Share Posted December 7, 2014 Wow. Very effective. Grind is an extremely powerful rule, worth ~25 points in my opinion. How many points is he currently? Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3882353 Share on other sites More sharing options...
Raktra Posted December 7, 2014 Author Share Posted December 7, 2014 I've left him at 480 for now, definitely feels more right after that. Link to comment https://bolterandchainsword.com/topic/298232-il-vii-the-berserkers-of-uran-thread-1/page/6/#findComment-3882373 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.