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Community project : Let's found a Chapter ! (Phase 3 & 4)


GreyCrow

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  • 1 month later...

"Such is the woe cast upon the Domains of the God-Emperor of Mankind in these times that in their wisdom and beneficence, the High Lords of Terra have this day issued this decree: Let there be a Founding of the Adeptus Astartes, and let the foes of the Emperor know that this galaxy belongs to Him, now and forever." — High Lord Tagus, Convenor of the 349th Congress of the Imperium

Announcements

Phase 2 (aka deciding the naming of the Chapter) has been completed ! We are all glad to introduce you to the Knights Panthera !

The Knights Panthera is a Codex-Adherent Ultramarines successor, known to capture prisoners on the battlefield as much as possible, then bring them back to their homeworld and execute them in large public ceremonies as tributes in the name of the Holy Emperor and the Imperium, sometimes in vast quantities. These ceremonies not only are designed to honour the Emperor and his vision for mankind, but also have a very strong morale boosting effect on the human population of the Knights Panthera's homeworld and neighboring systems. Respect and battle honours are awarded amongst the Chapter based on the captures : the more numerous or the more impressive the captives are, the more glory to the Astartes and the Chapter.

In battle, the Knights Panthera are known to favour a strong advancing battle line of Tactical and Devastator Marines pinning the enemy down, while light and mobile elements, usually Bike Squadrons and Assault Marines, reap the enemy from his positions and cutting off their exit routes. Promotions in the Chapter are decided by the High Council (name pending), who assign worthy company Captains chosen among the First Company Sergeants to the Companies based on their prisoner taking achievements and their Tactical Acumen. It is not rare to see Captains replaced by a new pretender that the Chapter Master and his advisors see more suited to the task, with the previous Captain either going back to leading a squad in the First Company or staying on his own will as advisor to the new Captain.

Chapter Guidelines

Here are the guidelines for the Chapter that each contributor should keep in mind and follow :

- The Chapter is Loyalist

- The Chapter is from Ultramarines Geneseed (but mutations can occur)

- The Chapter is Codex-Compliant

- The Chapter represents the ideal of Knight-Soldiers or Soldier-Knights. How you interpret this is up to you ! smile.png

These guidelines are just there to ensure the Chapter remains relatively widely acceptable and not too niche, which would make writing contents for it a bit complicated !

List of steps

- Theme of the Chapter - Completed !

- Naming -Completed !

- Chapter beliefs - Ongoing

- Combat Doctrine - Ongoing

- Coulour scheme and iconography

- Origins and Founding

- Homeworld

- General fluff

_____________

So, now that the Knights Panthera finally have a name, it's time to flesh out how they act on the battlefield and what their beliefs are. We have covered that already briefly during the theme and the Naming, but let's flesh it out !

Because these two steps are pretty similar in terms of content, we will be doing them simultaneously : after all, beliefs highly influence the combat doctrine of a Chapter !

Let's keep in mind that the Knights Panthera are Codex-Adherent (10 companies, divided in Veteran, Battle, Reserve and Scout companies). As such, they will follow the general doctrines laid out by the Codex (and will use Ultramarines Chapter Tactics on the tabletop !) although some deviation from the Codex is permitted, though not as differentiating as the Iron Hands, Raven Guard or Black Templar Chapters, for example.

Please also keep in mind that the beliefs and the doctrines absolutely must fall in line with their general theme : a clear intent to capture prisoners for later public sacrifices in name of the Emperor, as well as a reliance on heavy infantry (Tactical squads) supported by cavalry (Bikes and Assault Marines).

That said, other uses for these squads, including metaphors of their role within the culture of the Chapter are absolutely permitted, as well as kinks for special formations or favoured deployment patterns !

This step is ongoing until Thursday November 6th at 12:00 a.m. !

Hi, the first post says that this step was going to close on November 6th (last year ?) but I still see ideas popping up, so I imagine I can post the things that came into my head :

  • If the captains can be replaced by the High Council, it would probably be a good idea to let them guide one last mission as captain to prove their worth : if they manage to capture enough sacrificial victims, they get to stay in their position. This could even be some sort of competition between the old captain and the new candidate (the one who gets most victims wins). Also, these missions could be led with only the equivalent to one squad, meaning that it would be possible to flesh out some of the heroes of the chapter this way.
  • Do the victims necessarily have to be human ? In any case, I could imagine one tale where a sacrificial victim (either human cultist or xenos) escapes death by possessing one (or more) people in the crowd, and this leads to some sort of revolt against the Knights Panthera (which they obviously quell in a very bloody fashion).
  • I know that Inquisitorial/chapter tensions are cliché, but this chapter belief seems borderline deathcult, so it would probably be a good idea to think of what would happen if the Inquisition (or indeed the Ecclesiarchy) would say ? I don't personally have any (good) ideas about this unfortunately.
  • If they are so "enamored" by taking prisoners, I'd envision some kind of shock nets, used by company champions, scouts and/or assault marines/bikers. I could definitely see company champions kitted out as retiaries (like the roman gladiators : net and trident). Also, I could see power mauls being preferred over other kinds of power weapons, and shock mauls may be part of the arsenal as well. In the 'dex, scouts can have Astartes shot guns : why couldn't they have Astartes Shock Mauls ? In fact, using these weapons may be integral to how they are elevated to full marine status : some Aztec warriors were promoted when they had taken 6 captives, scouts could have the same kind of system.

Also, I had already been trying to develop a Chaos warband for my fluff called The Maul : they form some kind of Khornate heresy, which believes that they should not make blood flow on the battle field, but only when they have bought their prisoners back to their command Leviathan and its Cauldron of Blood/some such (I know, a little over the top, especially when you consider it has some kind of Khorne mower at the front => bear in mind it was just a small idea, not fully fleshed out). Would we be able to use Knights Panthera as the original members of The Maul ? I believe I saw that some people on the thread were asking for chaos offshoots ?

I don't remember us talking about Captains being removed.

 

Sacrifices don't have to be human, but I can see the chapter only sacrificing "worthy" Xenos, those that fought well or were difficult opponents, sacrificing weak Xenos would be insulting to the emperor and his Primarchs.

 

The chapter is probably as close to a death cult as a marine chapter can get, but from anything I have seen, the Imperium is fine with death cults as long as they don't fall to chaos.

 

I don't see the chapter as using non-codex gear, but they would definitely favour weapons designed to wound or maim rather than kill.

Hi, I posted this without necessarily thinking these things over enough, and then I realized I hadn't read everything (doh furious.gif ) so I started editing my post. Then my internet sort of shut down and I lost everything I had been writing (double-doh furious.gif )

For the captains, the first post says something about a captain being able to be replaced by the High council.

I was just deleting that thing about the Xenos or not. Still believe the possession thing could be done.

Was deleting the Death cult / Inquisition thing.

For the gear, I'm was just proposing that thing about the nets, its by no means something obligatory. On the other hand shock mauls as close combat weapons for scouts could be fluffy, even if they're not represented fluff wise. Also, I'm not sure how grav weapons work in the fluff, but I was thinking that webbers could be an option there (I think you see them in the role playing games, so they're pretty canon, if non-codex).

I was also thinking about some kind of vehicle with a cage, driven by serfs and not based off the Rhino or Land Raider chassis (this would be debasing for these sacred vehicles). Even if its not really in the Chapter, it could be cool to represent such a thing for a Special mission : the Knights are escorting their prisoners back from the battleground, when they are ambushed ; the vehicle is controlled by the Knights' player and counts a bucket of points, any character killed in a challenge counts extra points, as he represents an extra captive.

For other wargear, I was thinking :

  • The Makuhuitl (sorry, can't remember the spelling) could be some sort of powerful chainsword (sort of like Frost Swords) but their teeth are very brittle, so they basically have to be replaced at the end of each battle (and can even be broken during battle : they are all master crafted ccw, or even master crafted relic swords, some such, but if a re-rolled dice gives a 1 to hit when using this weapon, it becomes a mere CCW till the end of the game)
  • I saw the aztec's also favored small circular shields : marines could use these strapped to their bolter arms, the size of targes or bucklers. Even if they have no effect in the game, they can bear the company colours and the chapter symbol, or something like that. Then, when they have access to boarding shields, model bigger shields, and even bigger and more ornate ones for storm shields.

I like the light grey/metallic blue quartered scheme, I like the Mayan blue "face-paints" but they mustn't clash with the colours underneath (I think on the light grey it should be all right.

Otherwise the panther in heraldry looks like this (it's a mythological beast, I think with the hind quarters of a lion, the front paws like an eagle's talons, the head of a horse with the horns of a bull, and three tongues) :

http://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Meuble_h%C3%A9raldique_Panth%C3%A8re.svg/284px-Meuble_h%C3%A9raldique_Panth%C3%A8re.svg.png

I personally like the feline better, but this is a community creation after all. (By the way, if we keep the feline, this symbol would make a nice emblem for a slaaneshi warband !)

Oh, and I see techmarines being mainly adepts of Vulkan and Manus mainly, with two main preoccupations :

  • Vulkan's people are mainly concerned with bespoke items : master-crafted, power or energy weapons, relic tanks...
  • Manus's mainly with "mass-production" : ammunition, bolters and chainswords, rhinos...

And I could see them coming to blows on one occasion in the chapter's history, probably at the time of Mars's Moirae schism (slightly before 011.M37).

EDIT : yup, Astartes are allowed to have webbers : http://warhammer40k.wikia.com/wiki/Webber#Webber_Variants

For the Homeworld, what's the final conclusion ? Is the jungle/mesoamerican world the first one, or is it the rockystone/saxon one, or is there ONLY the jungle world ?

If the Jungle world is the homeworld, than Panthera seems like a name that would fit pretty well, which would give a fluffy reason for the chapter name.

 

EDIT :

 

I've played around with Inkscape and here are some of the chapter emblems I've come up with :

  1. http://i18.servimg.com/u/f18/15/92/38/07/path4010.png
  2. http://i18.servimg.com/u/f18/15/92/38/07/path4011.png
  3. http://i18.servimg.com/u/f18/15/92/38/07/path4012.png
  4. http://i18.servimg.com/u/f18/15/92/38/07/path4013.png
  5. http://i18.servimg.com/u/f18/15/92/38/07/path4014.png
  6. http://i18.servimg.com/u/f18/15/92/38/07/path4015.png
  7. http://i18.servimg.com/u/f18/15/92/38/07/path4016.png

Hopefully it will provide a better view of what's possible.

  • 1 year later...

This is called threadomancy! (I love this idea and don't want it to die, but lack the confidence to move it along myself.)

 

Do you love the Idea of the Knights Panthera specifically or the collaborative process of creating a chapter?

 

I would be fine with resurrecting this project or starting a new version (with a new chapter), but don't have the time to do it alone.

Do you love the Idea of the Knights Panthera specifically or the collaborative process of creating a chapter?

 

I would be fine with resurrecting this project or starting a new version (with a new chapter), but don't have the time to do it alone.

 

Either, both! If you take lead, I'll follow! I stand ready to be assigned any task.

 

Do you love the Idea of the Knights Panthera specifically or the collaborative process of creating a chapter?

 

I would be fine with resurrecting this project or starting a new version (with a new chapter), but don't have the time to do it alone.

 

Either, both! If you take lead, I'll follow! I stand ready to be assigned any task.

 

 

Well given that it has been a week and no one else has posted, I doubt there is much interest in resurrecting this specific chapter.  I can have a new thread for a new project up later this weekend.

Huh... Totally forgot about this.

 

A new thread or project would probably garner more interest from others. As is someone would need to read through twenty pages of discarded ideads to figure out if they want to contribute.

For the Homeworld, what's the final conclusion ? Is the jungle/mesoamerican world the first one, or is it the rockystone/saxon one, or is there ONLY the jungle world ?

If the Jungle world is the homeworld, than Panthera seems like a name that would fit pretty well, which would give a fluffy reason for the chapter name.

 

EDIT :

 

I've played around with Inkscape and here are some of the chapter emblems I've come up with :

http://i18.servimg.com/u/f18/15/92/38/07/path4011.png

I think Number 2 (this one) works best. A simple Chapter symbol, with a single star, is easiest to paint on small surfaces, e.g., a Marine's pauldron. Putting the panther in front of a star, as on Number 3, will diminish whatever meaning the star has. Using a blue panther, as on Numbers 5 and 6, mean using colors not naturally seen on Terran mammals, which will make people ask, "Is the 'panther' really a panther, or some xeno beast? If it is a xeno beast, is it tainted- by Daemonic influence, by Tyranid genes, or something else? And if this Chapter uses a tainted animal as its symbol, are its Marines tainted as well?"

 

For the Homeworld, what's the final conclusion ? Is the jungle/mesoamerican world the first one, or is it the rockystone/saxon one, or is there ONLY the jungle world ?

If the Jungle world is the homeworld, than Panthera seems like a name that would fit pretty well, which would give a fluffy reason for the chapter name.

 

EDIT :

 

I've played around with Inkscape and here are some of the chapter emblems I've come up with :

http://i18.servimg.com/u/f18/15/92/38/07/path4011.png

I think Number 2 (this one) works best. A simple Chapter symbol, with a single star, is easiest to paint on small surfaces, e.g., a Marine's pauldron. Putting the panther in front of a star, as on Number 3, will diminish whatever meaning the star has. Using a blue panther, as on Numbers 5 and 6, mean using colors not naturally seen on Terran mammals, which will make people ask, "Is the 'panther' really a panther, or some xeno beast? If it is a xeno beast, is it tainted- by Daemonic influence, by Tyranid genes, or something else? And if this Chapter uses a tainted animal as its symbol, are its Marines tainted as well?"

 

You do know that post is more then a year old right :lol:

 

Also, using weird colours for animals in heraldry is nothing new (the arms of Denmark are three blue lions on a field of gold with hearts), and there are examples of weird beasts (dragons, double headed eagles...) on marine heraldry, without the marines falling under suspicion for that... in universe, I doubt it would be such a problem, and is it ever such a problem to plant doubts in the reader's mind ;)

simplest way to decide is to take a vote.  If we go with a new thread for this project someone will have to read through an do a summary of information in this thread, something I don't have time to do.

 

So there are two options.

 

Option 1: New thread same project

 

Option 2: New thread new project

Will do boss. I'll should have it up by Saturday morning.

 

Edit: I have no idea why I thought this would only take a few minutes after work. I'm gonna give it the time it deserves, try and present what's here really professionally, instead of a jumble of (awesome) ideas.

So, my thought is that we first need to credit everyone who has put in work thus far, I think the most efficient way is to just link this tread.

 

Next we can give the name and some of the background stories that have been cooked up (which will get individually credited) as well as the home world. This will hopefully get people hooked and make them want to contribute.

 

Then we give the example marines that have been painted (credited of course), the specifics of the scene and the fact that it to is flipped for sargents and up.

 

Then, once people know what framework they are working in, ask them to fill out what is missing. I believe we still need names for some of the more notable characters and more specifics on some of the companies. Also a possible chaos offshoot (I'm thinking on a jungle rot based falling to Papa Nurgle!) and maybe some specifics for the guardsmen units that they could be fighting with.

 

Some questions I had, don't know if we want to discuss them here or in the new thread. How are we feeling about Tech Marines? Vehicle specifics\ restrictions? Did we make a final decision on the heraldry? Do we have a purpose behind the sacrifices, in lore? Do we have a preferred enemy (like the Greg Knights are made to fight deamons)? Does\can\should the chapter have a cool psyker power manifestation?

 

Can anyone link me to a DIY chapter that was presented well so I can get an idea of how to structure what we have into a digestible format?

I think the sacrifices were just to honor the gods with marines trying to prove themselves by capturing strong enemies to offer.

 

I'll check later when I'm at my computer for some finished diy articles might have some links saved.

Can anyone link me to a DIY chapter that was presented well so I can get an idea of how to structure what we have into a digestible format?

 

I am reposting the Roll of Honor from the most Recent Brotherhood of the Angels Competition. There is a template available in each section to help you out.

 

CODEX SPACE MARINES - Out of 10 Participants the following have emerged victorious! 

  1. Brother SP - Iron Heralds
  2. Empurata - Helion Legion (Sons of Guilliman)
  3. Iron Aquifer - Bellatus Cael (Sons of Possibly Dorn)
  4. Race Bannon - Red Shoulders (Sons of Corax)

 

BLOOD ANGELS - Out of 8 Participants the following have emerged victorious! 

 

 

DARK ANGELS - Out of 6 Participants the following have emerged victorious! 

 

SPACE WOLVES - Out of 2 Participants the following have emerged victorious! 

  1. Grahl Ironheart - Night Howlers

ADEPTA SORORITAS - Out of 8 Participants the following have emerged victorious! 

  1. Noeh - Ashen Wolves of Gersemi
  2. Servant of Dante - Order of the Glorious Reprisal
  3. Spacefrisian - Daughters of Russ

 

ADEPTUS MECHANICUS - Out of 4 Participants the following have emerged victorious! 

  1. Kelborn - Household Valcorian
  2. Tiger9Gamer - 413th Lucius Expedition Force - Thread
  3. Tyriks - Adamant Legion

 

ASTRA MILITARUM - Out of 6 Participants the following have emerged victorious! 

 

CHAOS SPACE MARINES - Out of 5 Participants the following have emerged victorious! 

 

LOST AND THE DAMNED - Out of 3 Participants the following have emerged victorious! 

 

AGE OF DARKNESS - Out of 9 Participants the following have emerged victorious! 

First I have to mention that I straight stole this coding and layout from Iron_Aquilife. Also basically none of the work here is mine, although I did edit some for content or context. This is a first draft, suggestions? Also, I do not know how to add pictures.

 

[/td][td=90%]CHAPTER NAME: .............. KNIGHTS PANTHERA

FOUNDING: ..................?

CHAPTER WORLD: .............?

FORTRESS MONASTERY: ........?

GENE-SEED (PREDECESSOR): ...ULTRAMARINES

 

"Discipline, so that it may be the sacrifices of others that bring glory to the god Emperor."

 

T
ogether we can build something truely great. A chapter all our own. Made all the more real by the fact that it was not shaped by the vision of one but by the imagination of many!

 

 

ORIGINS of the CHAPTER

Old.

 

CHAPTER HOMEWORLD

From it's humble beginnings as a savage jungle world, fraught with little else but danger [planet name] has become, over the millenia that the Knights have held fealty, tamed to the needs of the imperium. As the jungles have receded under the advance of civilization, the many species of feline predator have dwindled and become even more deadly, so that in the modern imperium the only big cats left in the ash-choked and frozen wastelands are belligerently stealthy, jet black, and vicious to the point of making a lictor feel decidedly inadequate.

As such our, dreadnoughts and banners held by the chapter elders are decorated with skins of cats with striped and spotted jungle camouflage, whereas the marines of more recent recruitment would have more drab pelts.

 

 

PRESENT ACTIVITIES

 

 

COMBAT DOCTRINE

The line of Astartes, firing incessantly, advance on the enemy at a steady pace. There is no rushing or charging, just a slow and steady unstoppable progress. Nothing the enemy throws at them slows them down, they just keep coming. Broadcasting of drumbeats and battle cry and war songs, at ear splitting volume. As the enemy finally break and run, the shieldwall parts and through rush the Etins. Centurion suits armed with siege drills, assault terminators with hammers and shields, vanguard veterans with shock mauls and chainswords. Bedecked in feathers and carved jade, they flood forwards, howling and screaming for the enemy to surrender. Any who try to resist are slaughtered, carved apart or blasted into pulpy remnants.

Finally, the targets are surrounded and subdued. Officers, generals, those who fought well; these are corralled and herded roughly towards makeshift altars. Invoking the soul of the God-emperor and his Primarchs, the prisoners are restrained and the chaplains move in.

Aside from the screaming, the battlefield falls silent. Defeat is total, the moral of the enemy destroyed.

 

ROLL of HONOURS

 

CHAPTER ORGANISATION
Mostly Codex adherent.

 

1st Company-

2nd Company-

3rd Company-

4th Company-

 

5th Company-

6th Company-

7th Company- Currently being rebuilt, so a training company. I'd like to reserve this for a Chaos fall to Nurgle (7 being his holy number). If we decide not to I can fairly quickly scrub it, but I've worked it into this draft.

8th Company-

 

9th Company- Has become an atonement company, since the fall of the 7th. Those warriors who fail to keep the battle line, who are too impetuous or display insufficient discipline in their zeal to capture prisoners will likely find themselves reassigned for a spell in the ninth company

10th Company-

 

Captain Bogen Stein explaining the chapter's sacrificing of Xenos
"We do them no honor by sacrificing them. We hold them in no high regard, for what honor is there in defeat? Defeat at the hands of the just, having fought for no righteous cause, no less. No, we honor the god Emperor and his Primarchs. For it is by their example we find the strength to bring low such detestable and mighty foes!"

 

FLEET ASSETS

Pardus- cruiser

 

CHAPTER BELIEFS
I get that were being intentionally non specific, but how general are we being? Sacrifice to the Emperor and his Primarchs! We still need 8 more chaplains.

 

 

 

RECRUITMENT

 

 

 

LOCAL RITUALS

After each battle Chaplins select several of the captured enemy to be ritualy beheaded in the name of the Emperor and his Sons. The rest are shot.

 

 

RELICS and AWARDS

 

 

 

GENE-SEED

Nothing special right?

 

 

CHAMPIONS of the CHAPTER

Captain Halfas addresses the Astardes of the Ninth during a firefight
"You'll take heads for the Primarchs only when I've finished cracking yours together! Now hold the damn line you worthless dogs! You earned your punishment, now earn your atonement!"."

Halfas

"Old" Halfas of the ninth company has held his post for over three hundred Terran years. While nominally a captain in full standing he has refused to accept the rank and insists that the other officers refer to him as "senior sergeant", due to the fact that he has never seen his assignment as a position of honour; rather one of penitence.

An adherent of the cult of Dorn in his aspect as the penitent knight, he views failure as something to be endured and atoned for, rather than avoided. In this capacity, he leads the ninth as something akin to a punishment detail. Those warriors who fail to keep the battle line, who are too impetuous or display insufficient discipline or a lack of self-control in their zeal to capture prisoners will likely find themselves reassigned for a spell in the ninth company where the tender attentions of Halfas will offer them the chance to reappraise their foolishness.

The old warrior is a rigid taskmaster and demands absolute discipline in his charges. In a culture such as that of the Knights Panthera where one's personal honour is increased by acquiring prisoners in the heat of melee, the devastator company is not a position likely to lead to advancement. Those assigned to the command of Halfas will learn to hold the line, to suppress the enemy and advance in good order. Only once they have learned to forgo individual glory to complete their mission will the brothers of the Ninth be sent back to the battle companies where they can once again join the hunt for captives to bring honour to the Primarchs.

While not widely liked by his charges, few battle brothers leave the ninth without a healthy respect for this elder veteran and a new viewpoint on their role in the chapter.

 

Halfas can be represented in game as a captain with standard issue wargear. His temperament means he is unlikely to accept a treasured relic or fancy suit of armour, so no 2+ saves or chapter relics here. He's the commander of the ninth, so he's not going to ride a bike or wear a jump pack, he's strictly infantry. I see him as grizzled, battered and cantankerous. Probably bearded, almost certainly bareheaded and wearing an older armour mark. His armour is clean and well maintained, but not ornamented much. prominent upon it somewhere will be the cult marks of Dorn, probably a gauntlet painted crimson and/or a chequerboard pattern on a pauldron.

He knows his troops have failed or been found lacking in some way, and he won't let them forget it. He's not holding any hands.

 

Velden Roth- 3rd Chapter Master

 

As part of the training cadre sent to form the Knights Panthera Roth spent most of his active career as champion of the 5th company. Choosing to forgo advancement it was not until the death of the second chapter master that Roth moved out of this role. Being the senior most officer of the cadre that remained alive he was pressured into taking the position. Upon his death fighting the Pahara Remnants Roth was interred in the sarcophagus of a dreadnought. Since then he has returned to the 5th acting as its sole dreadnought.

 

Roth in both life and death is a boisterous man of sarcastic wit, constantly making jokes if one does not know him it may seem like he does not take much of anything seriously. He was rarely seen without the great-chainsword gifted to him by brothers of the Doom Eagles after fighting a joint campaign with them.

 

 

Bogen Stein - Captain of the Fourth

Sigmund Hoch- High Chaplain of Rogal Dorn

Neurer Osch- High Chaplain of Jaghatai Khan

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