Naminé Posted February 21, 2015 Share Posted February 21, 2015 Hey guys, Got a tournament coming up in exactly a month, and refining out my list ready for it... One option I'm looking at is that I could take an Assassin (any type, but I'm favouring Culuxes). Anyone have any experience using these with Sisters and want to weigh in with how well they complement the force? Thanks! Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/ Share on other sites More sharing options...
oreaper84 Posted February 21, 2015 Share Posted February 21, 2015 culuxes is my go to as well, and its the bomb. gives you something to do in the herectical witch phase and draws a lot of attention Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3957940 Share on other sites More sharing options...
saturnine Posted February 21, 2015 Share Posted February 21, 2015 I've been using a Callidus Assassin with huge success. She becomes a big threat as soon as she infiltrates in, with all her special rules. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3958267 Share on other sites More sharing options...
Warsmith Aznable Posted February 22, 2015 Share Posted February 22, 2015 I've got a converted Vindicare (Sister with a SM sniper rifle) that I've used a couple of times. Hasn't done much for me yet, but Im still figuring out how to use it properly. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3958403 Share on other sites More sharing options...
Duke Danse Macabre Posted February 23, 2015 Share Posted February 23, 2015 I've been using a Callidus Assassin with huge success. She becomes a big threat as soon as she infiltrates in, with all her special rules. I find her much more use that the others. AP2, straight into combat, AP 2 flamer as well, screws with enermy reserves, sets up an inch away and can charge. The threat level she is, it just causes so much back board edge panic and can delete units by herself. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3959465 Share on other sites More sharing options...
Naminé Posted February 23, 2015 Author Share Posted February 23, 2015 Sounds promising... I have time to test both all of them at least though I'm leaning towards callidus and culuxes to start. basically the assassin is replacing a support fire unit of Retributors so some kind of killy potential is needed (doesn't need to be much) to make it worthwhile. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3959571 Share on other sites More sharing options...
Duke Danse Macabre Posted February 23, 2015 Share Posted February 23, 2015 Give the Callidus a try first, the reroll for first turn, only snap fire at her in the first turn, combat abilities and the fact it can delay enemy air support really gibes you an on the ground advantage early on for mechanised lists. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3959813 Share on other sites More sharing options...
grendal1989 Posted February 23, 2015 Share Posted February 23, 2015 I've been using a Callidus Assassin with huge success. She becomes a big threat as soon as she infiltrates in, with all her special rules. I find her much more use that the others. AP2, straight into combat, AP 2 flamer as well, screws with enermy reserves, sets up an inch away and can charge. The threat level she is, it just causes so much back board edge panic and can delete units by herself. I thought you couldn't charge after you infiltrated? Maybe I'm remembering it wrong and have cheated myself consistently. In any case, I ran a callidus at a 3 game tournament,(if you didn't make the top 4 you could play in their day 2 apoc game, and I brought her there too). She didn't die in any game, including the apoc, probably mostly because she kept coming in on turn 4. Game 1 against Infinitely Summoning Daemons, she waded through pink horrors. Game 2, against Red scorpions, she came on and grabbed the malestrom objective right at the end. Game three against GK took a maelstrom objective, and killed a squad of scouts giving me linebreaker, and my only point at the end of the game. All of that to say, in a meta that is psyker heavy, indeed the daemons player had more power dice than he or I had models, the culuxes may be better. However, I think the callidus is a pretty good all around performer. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3959815 Share on other sites More sharing options...
Duke Danse Macabre Posted February 23, 2015 Share Posted February 23, 2015 Your right mate, she is a model I am working on atm, problem is I rarly use infiltraitors but i am reading her polly rule so I keep thinking she works different. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3959952 Share on other sites More sharing options...
Jacinda Posted February 24, 2015 Share Posted February 24, 2015 She is given a boost to help her survive the first round of shooting, but I don't see anything that lets her charge in her first turn after Infiltrating or arriving from Reserves. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3960649 Share on other sites More sharing options...
Spaz431 Posted February 24, 2015 Share Posted February 24, 2015 That is correct. But her boost to survive is great. If you have bottom of turn itiative, her flamer is still wall. She still has H&R. Her best bet is to attack a unit in cover. As long as they do not have assault grenades, she will still be faster. I've made her work well against some Ork Lootas, Noise Marines, & Tyranid Warriors. All of the assassins are scalpels. When used properly to sew havoc in your opponents field, it allows you to focus on the remaining aspects of the game (objectives or relics). Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3960841 Share on other sites More sharing options...
Duke Danse Macabre Posted February 24, 2015 Share Posted February 24, 2015 I know, thats why i said above, its just me thinking i workeddifferently for a second and thinking that the poly ability replaced her infiltrait one. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3960928 Share on other sites More sharing options...
Anjetto Posted February 25, 2015 Share Posted February 25, 2015 I'd avoid the sniper. Sounds awesome but in 38 turns of using him, he's only killed 3 models. And not cool models either. The anti psyker one is my personal fav but that's because the fluff meshes with the Sisters pretty well and I pretend she's a sister of silence. Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3961474 Share on other sites More sharing options...
grendal1989 Posted February 25, 2015 Share Posted February 25, 2015 I'd avoid the sniper. Sounds awesome but in 38 turns of using him, he's only killed 3 models. And not cool models either. The anti psyker one is my personal fav but that's because the fluff meshes with the Sisters pretty well and I pretend she's a sister of silence. Now thats a cool modeling opportunity! Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3961682 Share on other sites More sharing options...
Anjetto Posted February 25, 2015 Share Posted February 25, 2015 Just took a dark eldar witch, added some capes, purity seals and an eviserator Link to comment https://bolterandchainsword.com/topic/303779-assassins-and-sisters/#findComment-3961993 Share on other sites More sharing options...
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