Emprah2508 Posted June 17, 2015 Share Posted June 17, 2015 Hey guys I'm a blood angels player and I was thinking about starting an army of Le guard any thoughts on what to get? I thought maybe a cadian defence force would be a good starter? Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/ Share on other sites More sharing options...
Sviar Posted June 17, 2015 Share Posted June 17, 2015 Hello Emprah and welcome to the Guard The Cadian defence force box is a really good start. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091494 Share on other sites More sharing options...
Emprah2508 Posted June 17, 2015 Author Share Posted June 17, 2015 What would be the best way to equip the units mainly the tanks and the command squad? Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091498 Share on other sites More sharing options...
morroccomole Posted June 17, 2015 Share Posted June 17, 2015 I built my tank first when I got the CDF box, because I was new and excited. So I slapped it together with a battle cannon, lascannon, plasma cannon sponsons. Boy do I regret that...tl;dr Don't bother giving an ordnance weapon all the bells and whistles Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091507 Share on other sites More sharing options...
elmo Posted June 17, 2015 Share Posted June 17, 2015 I would highly recommend magnetising the tanks as this will give you flexibility to use whatever version takes your fancy. For a quick build up of foot sloggers then don't forget eBay as long as you are prepared to do any corrective work or paint stripping. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091510 Share on other sites More sharing options...
our_baz Posted June 17, 2015 Share Posted June 17, 2015 Welcome to the guard! General rule of thumb is keep it cheap. There a a few topics in the forum on tank load outs and command squads. I started with a single squad to get an army colour down, then bought the old Cadian starter army. But yeah I second sviar the boxed army is a good start. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091527 Share on other sites More sharing options...
hendrik Posted June 17, 2015 Share Posted June 17, 2015 as mentioned by elmo, magnets are THE way to go with the imperial guard! I woudl recommend getting the codex first. read through the fluff, see what idea you like. do you want this to be a standalone force? just a small allied detachement(if so, how many points are you willing to invest in it, and what sort of list will it need to support?). there have been a lot of topics recently about people wainting to start with imperial guard so i highly recommend reading through the first 2-3 pages of this subforum while musing about what you really want, as most likely, some posts made there will answer a lot of questions you'll have) Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091542 Share on other sites More sharing options...
Pipes Posted June 18, 2015 Share Posted June 18, 2015 Yeah the most common mistake I personally see when marine players switch to guard is the fact they don't understand multiple crappy units is better than one good unit. You need numbers mainly and specialisation. Need anti tank, Dedicated anti tank units. Need anti infantry, dedicated anti infantry units. Never mix the two, otherwise you'll be wasting points every turn firing with a squad or tank at something that it's only half effective against (unless you have past and split fire, then go for it.) Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091906 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 18, 2015 Share Posted June 18, 2015 Guard are usually one of two things. They are either rewarding and fun to play, fully capable of holding their own in a MEQ dominated meta without having to bring the cheese, when built and played well(played according to the build) ; Frustrating to the point of madness and utterly devastating to the ego, and couldn't hurt a fly or hit the broad side of a barn if it fell on them, when built and played poorly. If you win 2 out of 3 games you'll be doing exceedingly well, and that's after you get over the losing streak you'll see just starting with them (Every army needs a break in period). We'll do our best to help you out in those regards, and welcome to the Barracks! Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091913 Share on other sites More sharing options...
Emprah2508 Posted June 18, 2015 Author Share Posted June 18, 2015 I have played guard before blood angels and I had 3 russes with battle cannons and about 60-70 guardsmen aswell as yarrow and command squads but I sold them to a friend to start a BA army. What do you guys think about a tank commander i think they are a thing and they sound cool Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091936 Share on other sites More sharing options...
hendrik Posted June 18, 2015 Share Posted June 18, 2015 situation, situation, situation! what sort of force will your guardsmen need to support? what point level? a tank commander unit usually comes in around at least 300 points, so you won't have much else to go around if you're only meant to get 500 pts of allies, but it does have an influence, say if you requirenscoring troops more than you require tanks. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091956 Share on other sites More sharing options...
WarriorFish Posted June 18, 2015 Share Posted June 18, 2015 Welcome back to the Guard Emprah :D How long ago was it you played your Guard army? Are you thinking of repeating your old colours or starting a new scheme? The box sets are a good start, especially if you buy them from a reseller for adding savings. There are many ways to build a Guard list so it's best to decide on a rough theme to start out with. Infantry heavy? Armoured, or mechanised etc? The tank commander is good, but Guard armour can get expensive so you need troops to help protect them. As mentioned the trick with Guard is to keep things cheap and cheerful. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4091990 Share on other sites More sharing options...
Emprah2508 Posted June 18, 2015 Author Share Posted June 18, 2015 I played guard back in 5th and I'm thinking of a medium sized force I can use on its own in a 1000 point game and I want to be lots of footsloggers and russes and other tanks eg artillery and hell hounds devil dogs and bane wolf's to support them Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092078 Share on other sites More sharing options...
Emicus Posted June 18, 2015 Share Posted June 18, 2015 I played guard back in 5th and I'm thinking of a medium sized force I can use on its own in a 1000 point game and I want to be lots of footsloggers and russes and other tanks eg artillery and hell hounds devil dogs and bane wolf's to support them "everything please". Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092192 Share on other sites More sharing options...
WarriorFish Posted June 18, 2015 Share Posted June 18, 2015 Spoken like a true Guardsman! ;) Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092235 Share on other sites More sharing options...
hendrik Posted June 18, 2015 Share Posted June 18, 2015 good luck getting all of that in a 1000 pts list! at those levels the only units i would consider are: -comapny command sqd -maybe tank HQ -platoons/vets -russes -wyverns for anything else most likely there won't be any points left, and these units will generally outperform say a hellhound etc Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092267 Share on other sites More sharing options...
Emprah2508 Posted June 18, 2015 Author Share Posted June 18, 2015 I was maybe think in lots of sentinels with auto cannons or heavy flamers so they could move up quickly and take out key targets Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092276 Share on other sites More sharing options...
WarriorFish Posted June 18, 2015 Share Posted June 18, 2015 Sentinels can be effective especially when kept cheap, autocannons for outflanking and shooting weak armour is nice and heavy flamers can be nasty if you can get them in range. I prefer the autocannon option as on a weak platform they probably won't get close enough to get the BBQ going unless you have them in number. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092285 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 18, 2015 Share Posted June 18, 2015 For sentinels I'm particularly fond of the Plasma Cannon Armored Sentinel. That's what I use most of the time since it has a number of advantages over the Autocannon. Namely the template which is a bit more accurate at BS3 (scatter is less dependent on BS for hits), it has lower AP so it's good at killing things outright, it has better potential for exploding vehicles. The obvious disadvantages are the gets hot and 12" shorter range. My next group of Armored Sentinels will have autocannons though. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092325 Share on other sites More sharing options...
Pipes Posted June 18, 2015 Share Posted June 18, 2015 I wonder if anyone's ever done unbound, only sentinels... That might actually have a chance of working... Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092944 Share on other sites More sharing options...
Kontakt Posted June 18, 2015 Share Posted June 18, 2015 I wonder if anyone's ever done unbound, only sentinels... That might actually have a chance of working... I feel that depends on whether anyone has actually purchased that many sentinels.... If so, I'd like to meet them. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092970 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 19, 2015 Share Posted June 19, 2015 I wonder if anyone's ever done unbound, only sentinels... That might actually have a chance of working... I feel that depends on whether anyone has actually purchased that many sentinels.... If so, I'd like to meet them. Agreed. I mean sentinels are great, but they really compete with other things for FA slots. Especially when you play an air assault list, it tends to make things difficult. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4092999 Share on other sites More sharing options...
Emicus Posted June 19, 2015 Share Posted June 19, 2015 Sentinels are so deliciously cheap too (coming from a GK point of view). I want to stay away from fliers because they are large models that eat up a ton of bag space. Real life transportation concerns impacting the game :(But 3 squads of 3 armoured sentinels with a smattering of upgrades is currently looking like 400 points. 3 multi-lasers, 2 heavy flamers and 4 plasma cannons all told. 9 AV12/10/10 in an otherwise armoured list has to force the opponent to think twice.Waste anti-tank on puny Sentinels, and eat volleys from the tank line? Or shoot the tank line and be harassed by Sentinels. Most people only bring so much AT (in my experience). …now going double CAD… Would be nice if there was a formation for Sentinels (hint, hint GW). They totally missed the boat with a Dreadnought formation in the last SM book. I’d have done some pretty wicked things for that to be a thing. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4093067 Share on other sites More sharing options...
Ulrik_Ironfist Posted June 19, 2015 Share Posted June 19, 2015 Sentinels are so deliciously cheap too (coming from a GK point of view). I want to stay away from fliers because they are large models that eat up a ton of bag space. Real life transportation concerns impacting the game But 3 squads of 3 armoured sentinels with a smattering of upgrades is currently looking like 400 points. 3 multi-lasers, 2 heavy flamers and 4 plasma cannons all told. 9 AV12/10/10 in an otherwise armoured list has to force the opponent to think twice. Waste anti-tank on puny Sentinels, and eat volleys from the tank line? Or shoot the tank line and be harassed by Sentinels. Most people only bring so much AT (in my experience). …now going double CAD… Would be nice if there was a formation for Sentinels (hint, hint GW). They totally missed the boat with a Dreadnought formation in the last SM book. I’d have done some pretty wicked things for that to be a thing. Someone came up with the brilliant idea of not gluing the wings on the fliers, using the friction from the slot and peg coated with primer for a friction hold. This decreases the space needed to store and thus transport them. Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4093155 Share on other sites More sharing options...
SW1 Posted June 19, 2015 Share Posted June 19, 2015 I wonder if anyone's ever done unbound, only sentinels... That might actually have a chance of working... I feel that depends on whether anyone has actually purchased that many sentinels.... If so, I'd like to meet them. Does using the old metal ones count? ;) There's 12 needing stripping and fixing up in my bits boxes. Will need to scratch build some missing bits though so not a project I'll be doing this year. Maybe for next ETL? Link to comment https://bolterandchainsword.com/topic/309525-new-guardsmen/#findComment-4093295 Share on other sites More sharing options...
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