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IA: Ark Angels


Knurd

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Chapter: Ark Angels

Primarch: Roboute Guilliman

Chapter Master: Arimel Rosdark of Eiskurn IV

​Fortress Monastery: the Ark (fleet-based)

Battle Cry:

med_gallery_56578_11369_4696.jpg

Origins:

Homeworld:

The Ark Angels travel the galaxy as a fleet based Chapter since its inception. Their flagship, the Ark, is a Space Hulk that was encountered early in there history. The Chapter holds this ship as a trophy because while the Ark is rather small for Space Hulk standards, they were able to clear out the Orks with minimal casualties.

Combat Doctrine

Beliefs

The Ark Angels are as fervent and deadly in war as any other Astartes Chapter but what sets them apart is that they see themselves as the Emperor's chosen to protect humanity. The Chapter makes sure that the Astartes do not forget that they were once humans to instill that they were chosen to protect the Imperium and its citizens, otherwise why would they fight so hard to save the galaxy if they are killing its people in the process. The Chapter has the initiates keep their real names and add the planet they came from to their full name after they been transformed into a Space Mane to remind them who they were and where they came from.

While the Ark Angels know that there will always be always casualties in wars, they make efforts to minimize the amount of damage to the human population as much as possible. Their tactics will try to avoid the more populated areas if tactically sound, even if sometimes it will make things a bit more difficult. They also use the Emperor's Shields to help protect the population as much as they can and the Emperor's Daggers to find a way to finish the battle quicker.

Organisation

The Ark Angels follow the Chapter structure that is dictated in the Codex Astartes with a few exceptions. Firstly, the Captains of each Company always have a body of sentinels that accompany them; the Captain's Cerberus are three members that are hand-picked by the Captain from his Company.

They have an autonomous group named the Emperor's Daggers. This group are made up of Astartes who are a strong warriors but have been deemed too independent to stay within the Codex structure. The Daggers are lone Astartes whose directive is always to go out cause havoc among the enemy ranks. Once a Dagger is deployed they do not report in and remain radio silent do avoid detection. They report only to the (Captain Title), this has caused problems with other Captains and Sergeants which would prefer to able to direct them to fall in line with their tactics. The Daggers are equipment with whatever equipment suits them, so their tactics vary as well.

Protecting the citizens of the Imperium is one of the Ark Angels' top priorities but they are also aware that they are creatures of war and death. They have created a force of enhanced humans, Emperor's Shields, that always deploys alongside them to help protect the populace. The Shield's are deployed with the sole purpose of protecting the citizens and evacuating them from the war zones. The Shields train against the Astartes because if you can hold your own against the Imperium's mightiest you should be able to handle anything.

Beliefs

Geneseed

Battle Cry

v2

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Some interesting ideas there - a couple of things jumped out at me:

 

Emperor's Daggers - I'm not seeing how these could work within a traditional Chapter of Space Marines. I can see your idea, but the thought of them operating independently and without communicating to a commanding Captain jars a little with standard Marine practice. Have you thought about maybe tweaking the idea and having them instead form a special Veteran unit under the control of the Chapter Master? Perhaps operating in a 'Special Ops' way using subterfuge and stealth to infiltrate planetary defences. You could have it that because of their enhanced position, and subsequent prestige, within the Chapter they are more arrogant and aloof (this would allow for some internal tension without them acting like rogue agents ;) )

 

Emperor's Shields - Again, another interesting idea but I don't know if a Chapter could create enhanced humans to spar with actual Marines (I always think that Chapters at the best of times are pressed by time and resources in creating fully fledged battle-brothers). It would be quite an investment in training etc to use them just as a protection and evacuation force. How about making them more akin to servitors? Those humans who have failed the induction process of becomming a Marine. A quick couple of drills to the head and you've got your own automaton underlings to carry out more menial tasks like providing basic protection for civilians.

 

Just a couple of quick thoughts

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i also thought there were some good ideas there.

 

Emperor's Daggers - I'm not seeing how these could work within a traditional Chapter of Space Marines. I can see your idea, but the thought of them operating independently and without

if you've got some of your squads trapsing off to an objective and they're about to blow up target xyz only to get there and find dagger bob has already taken it... messes with strategy.

i don't mind the idea of 'special agents' or champions or just marines acting alone (i've always though that solo snipers scouts should be a thing), but i would keep it within comms if nothing else. like running a marine army with an assassin.

 

Emperor's Shields - Again, another interesting idea but I don't know if a Chapter could create enhanced humans to spar with actual Marines (I always think that Chapters at the best of times are pressed by

i agree that the gene-modification is pushing the envelope, but the idea of having the 'hold' element is worthwhile exploring. it kind of presents the astartes more as a ground army, not a bad thing, but moving away from the rapid insertion, strike the head type feel.

by the time the shields are deployed the astartes should be done.

additionally in the official fiction i've read the environments the astartes are going into... protecting civilians is not really feasible, ie there aren't any (necron moon, suicide mission), it's a total battlerzone thus an entire population to protect (lot of these ones) against orks or nids, or the locals become semi-deliberate collateral damage of the marines themselves (the shield protects the locals against the astartes? conflict of interest, homegoal shields).

 

opinions aside, looking foward to the final results.

good work.

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@EesiOh Also different color scheme. biggrin.png I have a BA Chapter I have been working on forever (Void Angels) which I am going to give another try once I am done with the Ark Angels.

Thanks for the feedback guys.

As far as the Daggers, I can see how a wild card like rogue agents could cause problems with tactics. Maybe having a separate elite group like the Sanguinary Guard but they would be deployed as solitary agents, even if multiple Daggers are deployed, instead of squads. They would answer their own Captain but when attached to a strikeforce they would answer to the Commanding officer. Even then they would get their objective and then go silent.

I like the idea of tension between them and the rest of the Marines because of their status. Something along the lines of Delta Force in the movie Blackhawk Down.

Now the Shields, I would prefer to keep them as fully sentient and not servitors. I understand that the points that were brought up with the gene therapy but maybe there is a way to make tone it down without doing away with it completely. I agree that the Chapter's time would be better spent training Marines and not humans, I will try to think of a different way to train them.

I think i would change it to they get deployed on certain worlds like a Hive world or a Factory where the population is higher and the need would be greater to help them evacuate. I do not want to make them a fighting force but they would need to be able to fight so they can protect. Hmmmm need to shape this a bit more.

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Those all seem workable solutions. As for your shields, hmmm was it the Ultramarines who had its own sort of Imperial Guard troops (or has my long slumber just invented that?) How about it that your chapter has 'seeded' a world or 'co-ops' one already used as a recruitment ground for the Imperial Guard. Your marines do a deal of sorts where if they help the Guard they get a small supply of troops to help in their own campaigns?

 

That way you would get a good supply of decently trained troops (for IG that is), which leaves little training for the Marine Chapter to do (Maybe honing certain skills, involving them in rituals, weeding out the softer ones). Just thinking of another avenue of getting your marines some ready made fodder ;)

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Hmmmm I think there would be an issue with the IG and the Astartes working that closely, separation of power and such. I wanted to use Arbites before but since they are mobile it would be a headache keep training local Arbites. 

 

My original thought was to recruit Arbites they deemed suitable for the role. They could collect equipment since I'm sure that worlds would be "grateful" for the help. They could also be trained by Astartes who are no longer able to join battles because of injuries and such. Not sure  if this is a more viable way to go?

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