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I haven't actually played any AOD games yet so comments and suggestions from those more experienced than I are appreciated.

 

Ordo Reductor - Smash and Grab

 

Matrix of Ruin FOC

 

HQ
   Archmagos Reductor - 200
      Cyber Familiar - 15
      Conversion Beamer - 25
 
Troops
   Thallax Cohort - 285
      +3 Thallax - 120
      x2 Multi-Melta - 30
 
   Thallax Cohort - 285
      +3 Thallax - 120
      x2 Multi-Melta - 30
 
   Adsecularis Covenant - 60
      Carapace Armor - 20
      Frag Grenade   - 5
 
   Adescularis Covenant -35
 
Fast Attack
   Avenger Strike Fighter - 215
      2X Two Kraken Penetrator missiles - 50
      Battle Servitor Control - 15
 
Heavy Support
   Krios Battle Tank - 155
      Pulsar-Fusil - 25
      Hunter Killer Missile - 5
 
   Thantatar Class Siege Automata - 300
      Enhanced Targeting Array - 15
      Paragon of Metal - 35
 
   Ordo Reductor Artillery Tank Battery - 260
      X2 Earth Shaker Cannon - 60
      x2 Siege Plating - 30
 
   Ordo Reductor Minotaur Battery - 205
   
 
My thinking is to rain death on my foes with the basilisks, Minotaur, and thanatar while the thallax have the mobility to seize objectives as needed.
Not sure whether I'd start the thallax on the board or have them deepstrike in. Since tanks in the Matrix of Ruin FOC count as scoring while in the enemy deployment zone I'll be trying to push forward with them the whole time.
 
The Avenger strike fighter can act as a tank hunter with the Kraken missiles as well as whittling down infantry with the avenger bolt cannon and should be able to help counter any enemy aircraft.

 

I'll run the Archmagos with the tech-thralls with carapace armor to give him a meat shield. I'll run him behind/beside the basilisks or the Minotaur so he can shoot with his conversion beamer or grant them the benefits of his Master of Destruction rule.

 

Not really sure about the other Adsecularis covenant. Probably run them in the rear to sit on objectives or sacrifice them to anything that gets behind my lines. My other thought is to simply merge them with the other covenant to make a 20 man blob for the Archmagos to run with?

 

 

Thoughts and suggestions are appreciated.

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Wow, I have got to get a way to look at that updated mechanicum list. The Ordo Reductor sounds like exactly the kind of thing that would get me to make the jump into 30k. 

 

I see where you're planning to use the secularis to hold objectives (or at least that seems to be your plan) but have you considered Rite of Pure Thought? It seems completely worth it on them since the last thing you want is for them to run. I get that it has negatives but that doesn't matter if your men pack up before the battle is over. Other than that, I dig the list.

Thanks for the comments, guys.

 

Wow, I have got to get a way to look at that updated mechanicum list. The Ordo Reductor sounds like exactly the kind of thing that would get me to make the jump into 30k. 

 

I see where you're planning to use the secularis to hold objectives (or at least that seems to be your plan) but have you considered Rite of Pure Thought? It seems completely worth it on them since the last thing you want is for them to run. I get that it has negatives but that doesn't matter if your men pack up before the battle is over. Other than that, I dig the list.

 

@librisrouge - Yeah, I'm leaning more towards the Rite of Pure Thought  the more I think about it. Especially for the the squad I'm planning on running the Archmagos with. Do you think it's worth trying to keep the carapace armor on top of that?

 

I would see if you can trim 20 points somewhere and give the Thallax deep-strike,

with 2Xmelta each unit you can put some serious hurt on vehicles if you show up at the right place and time

 

@nziv - I believe they already have deepstrike since they are jet pack infantry and you're right that will make them very useful for dropping in were needed. I'd thought about giving them the Destructor augment which would give them the tank hunters special rule but thought 300 pts for the unit was getting a bit high.

I would try to keep carapace on the squad that escorts the magos around. You don't want the enemy getting a charge and reducing them to component parts too quickly.

 

The Thallax should have deep strike already. From what I understand, that upgrade is only for the benefit of zone mortalis since teleportation still works in that setup.

Thanks for the comments, guys.

 

Wow, I have got to get a way to look at that updated mechanicum list. The Ordo Reductor sounds like exactly the kind of thing that would get me to make the jump into 30k. 

 

I see where you're planning to use the secularis to hold objectives (or at least that seems to be your plan) but have you considered Rite of Pure Thought? It seems completely worth it on them since the last thing you want is for them to run. I get that it has negatives but that doesn't matter if your men pack up before the battle is over. Other than that, I dig the list.

 

@librisrouge - Yeah, I'm leaning more towards the Rite of Pure Thought  the more I think about it. Especially for the the squad I'm planning on running the Archmagos with. Do you think it's worth trying to keep the carapace armor on top of that?

 

I would see if you can trim 20 points somewhere and give the Thallax deep-strike,

with 2Xmelta each unit you can put some serious hurt on vehicles if you show up at the right place and time

 

@nziv - I believe they already have deepstrike since they are jet pack infantry and you're right that will make them very useful for dropping in were needed. I'd thought about giving them the Destructor augment which would give them the tank hunters special rule but thought 300 pts for the unit was getting a bit high.

As I understand it, if you are playing them in 40k then yes, they get deepstrike by virtue of jet pack. If playing Horus Heresy then jetpacks do not inherently give deepstrike and it needs to be purchased

2000 Point Ordo Reductor List

 

HQ

Archmagos Reductor

Cyber Familiar

Cortica Primus

3x Cyber-Occularis

Conversion Beamer Abeyant

 

 

Troops

 

Thallax Cohort (9)

3x Photon Thruster

Destructor

 

Thallax Cohort (9)

3x Photon Thruster

Destructor

 

Castellax Battle Automata (2)

2x Enhanced Targeting Array

 

Heavy Support

 

Thanatar

Enhanced Targeting Array

 

Thanatar

Enhanced Targeting Array

 

Ive had success running this list against semi-competitive Iron Warriors, Iron Hands, Word Bearers, and Alpha Legion lists

 

Your list seems balanced what is the meta at your gaming group? I see a lot of Rapier batteries and armored unitso i need the anti tank of the photons and thanatars to open the tanks and terminators. Are you playing Age of Darkness or the 2 from 40K rule book and i believe they have deep strike because jet pack infantry have it.

 

Thanks for the comments, guys.

 

Wow, I have got to get a way to look at that updated mechanicum list. The Ordo Reductor sounds like exactly the kind of thing that would get me to make the jump into 30k. 

 

I see where you're planning to use the secularis to hold objectives (or at least that seems to be your plan) but have you considered Rite of Pure Thought? It seems completely worth it on them since the last thing you want is for them to run. I get that it has negatives but that doesn't matter if your men pack up before the battle is over. Other than that, I dig the list.

 

@librisrouge - Yeah, I'm leaning more towards the Rite of Pure Thought  the more I think about it. Especially for the the squad I'm planning on running the Archmagos with. Do you think it's worth trying to keep the carapace armor on top of that?

 

I would see if you can trim 20 points somewhere and give the Thallax deep-strike,

with 2Xmelta each unit you can put some serious hurt on vehicles if you show up at the right place and time

 

@nziv - I believe they already have deepstrike since they are jet pack infantry and you're right that will make them very useful for dropping in were needed. I'd thought about giving them the Destructor augment which would give them the tank hunters special rule but thought 300 pts for the unit was getting a bit high.

As I understand it, if you are playing them in 40k then yes, they get deepstrike by virtue of jet pack. If playing Horus Heresy then jetpacks do not inherently give deepstrike and it needs to be purchased

 

 

Hmm... That will change my strategy a bit if that's the case. Do you have page reference?

 

2000 Point Ordo Reductor List

 

HQ

Archmagos Reductor

Cyber Familiar

Cortica Primus

3x Cyber-Occularis

Conversion Beamer Abeyant

 

 

Troops

 

Thallax Cohort (9)

3x Photon Thruster

Destructor

 

Thallax Cohort (9)

3x Photon Thruster

Destructor

 

Castellax Battle Automata (2)

2x Enhanced Targeting Array

 

Heavy Support

 

Thanatar

Enhanced Targeting Array

 

Thanatar

Enhanced Targeting Array

 

Ive had success running this list against semi-competitive Iron Warriors, Iron Hands, Word Bearers, and Alpha Legion lists

 

Your list seems balanced what is the meta at your gaming group? I see a lot of Rapier batteries and armored unitso i need the anti tank of the photons and thanatars to open the tanks and terminators. Are you playing Age of Darkness or the 2 from 40K rule book and i believe they have deep strike because jet pack infantry have it.

 

I like your list. Two Thanatars sounds amazing!. 

 

None of my gaming group are interested in 30k at this point so I'll either be looking for new peeps to play AOD with or playing against 40k lists. My biggest concern with my list is a distinct lack of any CC units. So if I can't shoot it dead I might be in trouble.

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