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Sig, you recently posted the complete Death of a Bear campaign, and I wanted to ask: are the Book 1 parts of proper size? I know the first general history part is fine (since we essentially copied that from Betrayal) but I was wondering how the rest of the book lines up after you did your research on Conquest

That's part of the problem. I'm not sure how those dynamics play out between a book with 6 factions as opposed to 4 factions. Maybe I need help visualizing it, how would you explain the difference between Part and Chapter?

Well in Conquest and in Escalation a Part covers one particular phase of a campaign, so for example the Scourging of the Cyclops Cluster in Conquest or the Fall of the Eastern March in Escalation. Each Part covers essentially a mini campaign within the far larger campaign that the entire book covers. 

 

A Chapter is far more focused on one particular event or battle within the Part, so for example the Death of Mortax or the Harbingers of War. The Death of Mortax focuses very specifically on the insurrectionist attack on Mortax and the Harbingers of War focuses specifically on the opening raids that signaled the build up to the Blood Crusade. 

 

I believe the individual battles of the Day of the Revelation could be either a Part or a Chapter. It all depends on how much detail you want to go into with them. 

maybe I can answer this as I am very firm with indesign: No problem. If you want to print something you have to think in 4 page steps. That means the amount of pages must be 4,8,12,16,20,24...and so on. So if you want to add a page. Add you have to add 4 pages. Because if you take a din a 4 magazine you take a din a3 paper fold it and there you have 4 pages ( back and front folded)

Well currently we are at 132 pages for everything so far, of that about 60 are for the Legion crunch. Mikhal is right in that the multiples of 4 works best, but I'm sure we can fudge things a little bit to make it fit at the end. The Forgeworld books tend to clock in at about the 300 page mark and if we plan on doing a print run then I would suggest keeping it to between 200-240 pages would be a fairly good idea. If we simply want to keep this as a digital product though, then the sky really is the limit and we can keep adding until I run out of space on my computer :P

Apologies for butting in; I work in publishing, so if I can help with technical aspects of the editing or layout, I'd be happy to lend my advice. :smile.:

 

Any tips, tricks or advice that you have will be gratefully received. Especially as I have no specific editing or layout experience, just some ideas and a little know-how with Adobe products.

Apologies for butting in; I work in publishing, so if I can help with technical aspects of the editing or layout, I'd be happy to lend my advice. :smile.:

 

We're always happy to have additional help on the books themselves. Grifft is the point man on that end, so you'd be working with him for the most part. I'm just the editor, making sure the material is ready to get to Grifft.

 

Mikhal, that's a good point. FW devotes entire pages to artwork, something we are lacking at this point. 

 

Grifft, AO has definitely offered to help print an actual book, though we obviously can't sell it, so it'll probably be reserved for members only. So, perhaps we can have two versions. The published, 'Collector's' version, and the digital version we will offer to the gaming community at large.

 

Apologies for butting in; I work in publishing, so if I can help with technical aspects of the editing or layout, I'd be happy to lend my advice. :smile.:

 

We're always happy to have additional help on the books themselves. Grifft is the point man on that end, so you'd be working with him for the most part. I'm just the editor, making sure the material is ready to get to Grifft.

 

Mikhal, that's a good point. FW devotes entire pages to artwork, something we are lacking at this point. 

 

Grifft, AO has definitely offered to help print an actual book, though we obviously can't sell it, so it'll probably be reserved for members only. So, perhaps we can have two versions. The published, 'Collector's' version, and the digital version we will offer to the gaming community at large.

 

Apologies to drag us back into the present but shall I freeze my work on Book 3 and switch over to rewriting the Death of the Bear?

 

 

Apologies for butting in; I work in publishing, so if I can help with technical aspects of the editing or layout, I'd be happy to lend my advice. :smile.:

 

We're always happy to have additional help on the books themselves. Grifft is the point man on that end, so you'd be working with him for the most part. I'm just the editor, making sure the material is ready to get to Grifft.

 

Mikhal, that's a good point. FW devotes entire pages to artwork, something we are lacking at this point. 

 

Grifft, AO has definitely offered to help print an actual book, though we obviously can't sell it, so it'll probably be reserved for members only. So, perhaps we can have two versions. The published, 'Collector's' version, and the digital version we will offer to the gaming community at large.

 

Apologies to drag us back into the present but shall I freeze my work on Book 3 and switch over to rewriting the Death of the Bear?

 

 

We're still in Alpha Phase with the crunch being the priority, while the campaign work is for Delta Phase. So, I leave the choice to you to continue work on Escalation or to re-work Death of the Bear.

While I wait on Grifft, back to the Iron Bears. 

 

First point, I'm not sure if the legion relic is negotiable. Every canon legion has one, in the same way that every legion has a Primarch. 

 

Making the assault cannon a Mauler-only item is fine and removes it as a slot, bringing the Bears down to 11.

 

You're willing to drop the Power Tomahawk, and it sounds like you've suggested dropping the Inferno Pistol earlier, which would bring you down to the official 9. 

 

But, you've also asked that the Bears be allowed to use Volkite Culvernins and Evicerators more widely, which puts us in a grey area. After all, they're not unique wargear, but, at the same time, they're not standard issue. 

 

At this point, which units can use Evicerators and the Culvernins?

While I now wait on Redd for input, I'm happy to announce that after some extensive crunch work, the Grave Stalkers re-cross the finish line after being carefully vetted. 

 

One legion down, five more to go with the Iron Bears in prime position to take second place.

Apologies for the triple post, but trying to keep the momentum going.

 

Godslayers' slots:

3 Tech - 2 Char (Alex & Karl) - 2 Units (Goliaths & Suppressors)

 

So, two slots left. Squig, I assume the remaining character and unit will be filled out when the legion goes Nurgle?

Apologies for the quadruple post, but while I'm waiting on Redd and Squig, I figured I'd take a look at the Scions and see what's their next step. 

 

I saw Slips' last post on what they have. The Legion Command Hierarchy section is rock solid, and the outline of the Legion chain of command will make a nice redbox. But that leaves the general Organization section and War Disposition sections. Besides the changes in command structure, what other changes did Pionus oversee regarding the whole legion? One example would be the transition from the famed duelists to emphasis on extraction missions. Explain how that would change the legion's make-up. Meanwhile, the War Disposition will cover how big the legion was at the start of the Insurrection, and how they were deployed. 

 

EDIT:

 

Legion Command Structure:

 

Pionus, ever the pragmatic man, saw no reason to change much of the Stygian Phantoms' Legion Structure and Organization. The modifications that he were put in place during the transition period from Stygian Phantoms to Scions Hospitalier alongside the training and recruitment drive of the Ionian population and the most important of those were the formation of the Deka, the restructuring of the Legion into ten Brotherhoods, or Chapters, and instating Theater Commanders who operated at the battalion level.

 

The first and most obvious of these modifications was the restructuring of the Legion into ten Brotherhoods. The main motivation behind this was he wanted his legion to be easily and cleanly divisible into ten equal and self-sufficient parts. In turn, each would be led by one member of the Deka who ultimately answered to him. However, this meant that each Captain of the Deka now had the burden of assuming command over tens of thousands of marines. In an effort to facilitate the delegation of duties and responsibilities, he put in place the next modification: Theater Commanders.

 

Theater Commander was not a permanently assigned position within the Legion. Instead, these were temporary promotions carried out by vote amongst all the gathered captains of a given Combat Theater with overall command of the operation being given to the one deemed the most experienced in dealing with any given foe they would face regardless of the Captain in question's overall seniority within the Legion. This would give rise to a prominent command role for specialists who would otherwise not see such levels of command given to them as well as test the mettle of junior officers as their seniors groomed them.

 

The last modification is Pionus' formation of the Deka. A council primarily formed by the ten Captains in charge of the Brotherhoods but also included a Triumvirate of the most senior Forge Lords present within the Legion as well as Inna Santor and the Legion's Chief Apothecary who served as her and Pionus' personal aide. The main desire behind this was to facilitate the communication between the various arms of the Legion while also facilitating the task of leading a legion.

 

It is notable, however, that within the overall command structure of the Legion was the lack of presence of any Librarian Organization. While Librarins within the Legion has been observed, no mention has been made as to why they lacked clear representation within the Legion. It is theorized that they stood apart from standard Legion Organization much like the Phantom and Depthstrider cohorts.

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