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I intended to do this earlier. I'm starting this new thread to contain all the relatively finished Crimson Lions fluff so that it is separated from the ideas and such that I post on their regular thread for discussion. I'll post the fluff as I finish going through it and editing it. This is mainly to save Grifftofter the effort of going through 4 pages of ideas and small stories and trying to determine what is usable and what isn't. The Blood of Jurfik The origins of the IIIrd legion lie not in the eastern realms untouched by the ravages of the Age of Strife that so often provided recruits for the legions but among the fierce warriors of the realm of Jurfik. In the centuries prior to the Unification Wars, the warriors of Jurfik had carved out an enormous realm that spanned most of Albion and reached as far as Norsca and the tribes of Frys. As evidenced by their conquest of their neghbours, the people of Jurfik were warlike, always reaching for the axe instead of the plough, often at war with the eastern Nords, the Suomensku nomads, the Jermani and the remaining free kingdoms of Albyon. While the Emperor tried to negotiate with the men of Jurfik at first, they were a proud kingdom and the warriors of Jurfik refused to abase themselves before the Emperor, instead electing to stand firm and fight. So it was that the Emperor sent a large force to subdue this stubborn kingdom. However, when the two armies clashed at the battle of Mount Batonicus, it was the warriors of Jurfik, led by King Knut who emerged the victors, slaughtering the Imperial forces in a vast encircling manoeuvre from which few escaped. Seeing that this enemy would not be easily subdued, the Emperor changed his plans to account for this unexpected defeat and began to prepare a second invasion. This second invasion he would lead in person and it would be spearheaded not by Thunder Warriors or crack units of geno troopers but by the entire Vth legion of the Adeptus Astartes, a crushing force to apply against one kingdom. This second invasion was far more successful and inflicted a number of defeats upon the proud warriors of Jurfik. Eventually, outside the hive of Jurk upon the crossing known as Sternfald Bridge, the warriors of Jurfik turned and fought the Imperial forces in a pitched battle, intent on going out in one last blaze glory and joining their comrades in the halls of their gods. The battle that followed was vast and bloody, with the blood of those who had fallen pooling and flowing down the dry river bank on either side of the crossing to form a new river beneath the bridge that gradually became choked with the bodies of the slain. At the centre of this whirlwind of slaughter were King Knut and his Hirt, standing in the centre of the bridge, fighting beneath the raven flag of Jurfik and cutting down any who attempted to cross it. The climax of the battle came at dawn on the second day, when King Knut and his Hirt charged the Emperor and the elite of the Vth legion. As the leaders of the two armies met, the Emperor beneath his eagle standard and Artorus beneath the raven of Jurfik, their bodyguards clashed with a terrible roar that could be heard for miles. While the Emperor and King Knut were both skilled warriors, the outcome of their duel was not decided by martial skill. King Knut was not killed by the Emperor, as is often claimed, but by an unnamed Prussan Jaegar who put a precision shot through Knut’s neck, leaving the King of Jurfik to fall down to the Emperor's feet. While Knut’s Hirt and the nobility of Jurfik launched a last ditch attempt to rescue their King’s body and the battle raged on for another seven hours before the warriors of Jurfik conceded defeat, King Knut’s death was a turning point. The Emperor had won. However, instead of ordering the execution of the surviving warriors of Jurfik as many had expected, for they had inflicted grievous losses on the Emperor’s forces, the Emperor saw the martial potential of these proud warriors and instead offered them a chance to continue their lives as warriors: join his burgeoning empire and fight as warriors of his Legiones Astartes or die. While some of the proudest warriors of Jurfik chose to die rather than fight for the man that had conquered them, the majority chose to join the Emperor, foremost among them Rollon, the only survivor of Jurfik’s royal house and brother of King Knut. Undergoing the process that transformed them from ordinary men to warriors of the Legiones Astartes, these men emerged as the first warriors of the IIIrd legion. Emerging from the ashes of their defeat at the Emperor’s hand, the warriors of Jurfik began to carve a new legend both for themselves and their people in the blood and flesh of their foes in the remaining battles of the Unification Wars. Ferocious in the swirling chaos of melee combat, the IIIrd was often in the vanguard of the Emperor’s battle line and so developed a bloody reputation as melee specialists, a reputation that was cemented when they shattered the lines of the forces of Ursh at the battle of Muskova, killing the tyrant Kalaggan and encasing his head in silver to be carried on their banner. Fighting fiercely, the IIIrd, nicknamed the Blood Wolves by the units who served alongside them, fought in a hundred battles across Terra until finally, unity had been achieved, payed for with the blood of Jurfik and Albion. However, the Blood Wolve’s tale had just begun.
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Hey guys, think it might be necessary to unburden our General Discussions thread. Let us gather and discuss everything about our Siege of Terra in here. I'll try to keep this first post as a summary updated on a regular base. Prelude (certain preparations, events, which initiated the Siege or happened right before it, not the whole Insurrection) Participants Legion xxxx (yyyyy in numbers); characters: Max Mustermann, Insertius Nameicus Certain Events Example = The Duel of Alexos vs Gwal Outcome Losses Resulting events
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Hey there, I think that a separate thread including a adequate timeline would make sense. As for now, I can't see any structured timeline or whatsoever in one of our threads. Feel free to add your stuff, I will update this first post immediately to keep it appropriate. Furthermore, I would like to ask if we have something like a sheet or an overview concerning the relations between our Primarchs / Legions? If not, I'm reflecting of creating a separate thread as well to cover this as well. Let's go! UPDATE: http://www.bolterandchainsword.com/topic/324621-ref-event-timeline/?p=4880992 Timeline 797.M30 - Emperor launches Great Crusade804.M30 - Battle of Batu 805.M30 - Icarion is discovered as the first of twenty Primarchs 829.M30 - Alexandro is discovered 847.M30 - Leman Russ is discovered 855.M30 - Daer'dd is discovered 863.M30 - Niklaas is discovered (5) 871.M30 - Kozja is discovered 872.M30 - Pionus is discovered 887.M30 - Jackal is discovered 888.M30 - Hectarion is discovered 894.M30 - Morro is discovered (10) 900.M30 - Koschei is discovered 902.M30 - Alexos Travier is discovered 909.M30 - Azus is discovered 914.M30 - Andezo Samedi is discovered 917.M30 - Gwalchavad is discovered (15) 917.M30 - Raktra is discovered 927.M30 - Inwit war / Spepherds of Eden leave the Berserkers of Uran 933.M30 - Yucahu is discovered 947.M30 - K'awil is discovered 966.M30 - Magnus is discovered 974.M30 - Jade General is discovered (20) 999.M30 - The Quarith War ends / Scions join the Iron Bears on Laeran / Koloss Syntheticide is waged by Lightning Bearers, Halcyon Wardens, Wardens of Light and Shepherds of Eden 000.M31 - The Emperor returns to Terra / The Quarith triumph / Niklaas conquers Barbarus 044.M31 - The Day of Revelation / The Great Crusade ends / The Icarion Insurrection begins045/46.M31 - The Battle of the Forge xx.M31 - 062.M31 - The Blood Crusade / The Traitor-Secessionist split 071.M31 - Siege of Terra / Icarion's Defeat 998.M31 - 001.M32 - War of the False Primarch / Nomad Invasion sometimes during M33 - Twilight Crusade (<- my campaign ) Things I've heard off but don't know the exact dates: - The Vizenko Prosecution - Discovery of the Mechanicum Abyssii (Drowned & Wardens of Light) - Alexos' initial discovery about the truth of the Warp - Alexos' meeting with the emissaries of Chaos Thing I assume that we have it (or an adequate alternative) but can't remember: - Ullanor Please feel free to add every single bit you might have. I'll add them to the greater list. If it is getting incredibly huge, I'll split it up into: Great Crusade (Emperor) Great Crusade (Alexandros) Insurrection ... Cheers
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- Brotherhood of the Lost
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This is the place to discuss matters and post things pertaining to the Mechanicum and Dark Mechanicum as a whole, as well as a place to present Mechanicum units not intended to be limited to a single faction (i.e. Cognis, Abyssii) but rather for use by the Mechanicum as a whole, or specifically by loyalists or traitors
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The term 'Blackshield' came into being to describe the phenomenon that came into being in the early to middle years of the Insurrection. The term, however, was not new and had it roots in the most ancient of martial codes. According to such codes, a warrior might choose to forgo his identity and allegiance, and cover the symbol of his identity on his knightly shield. As such, this action hid both the warrior's identity and his true intentions. Although this practice was not uncommon during the earlier ages of man, were factions warred and tousled, it had no place in the blossoming Imperium of Man where there was unity and the Emperor's Imperial Truth. War and chaos took root, however, in the dying days of the Great Crusade as Icarion Anasem turned on his Emperor - and on his father - and the Icarian Insurrection began. It is not known when the first Blackshields appeared on the battlefields of the Insurrection, although black-clad warriors without any emblem or design on their armour were recorded to be mounting hit-and-run operations on traitorous Harbinger fleets. It was widely noted by traitor fleets that it is likely that a high proportion of the loyalist Blackshields were Iron Bears, enraged at the loss of their genesire. Likewise, it is to be noted that many recorded Blackshields identified appeared to be supporting Icarion, outcasts from various loyalist-pledged legions. Although the Blackshield warbands scattered across the galaxy are completely individual and have little relation with one another, it is noted that most have crudely painted their armour and wargear black to hide their allegiance and identity. In this regard, Blackshield warbands are completely different to the bands of Shattered Legion marines who still loyally retain the sense of identity and belonging to their legion. In the Eastern side of the galaxy, it is recorded that various Traitor battleships have been boarded, and crew executed. Although Insurrectionist generals have sent small search-and-destroy parties to hunt down the Blackshield group, none have returned. It has been proposed by some more audacious scholars that the Blackshield war band is far larger than previously thought, and has been infiltrating weapon cartels and other underground organisations. Others suggest that there is not one, single war band, but multiple groups working is a similar Segmentum of the galaxy. This notion has been dismissed, however, as blurred pict-captures from pillaged ships show marines in chalky black armour covered in warpaints and tattoos, with no signs of Crusade heraldry recognisable. The marines have been identified to be a singular organisation because all recorded marines bore icons and painted designs of angels and cherubim. As such, Traitor and Loyalist personnel alike have taken to calling the war band the Lost Angels. +++MORE FLUFF TO COME+++ ++++++++++++++++++++++++++++++++++ First Character http://image.bolterandchainsword.com//public/style_emoticons/default/HQ.gif HQ Eros and Damocles(??? Points) WSBSSTWIALdSvEros and Damocles4666434102+ Eros was a Terran aspirant to the XII legion - the Wardens of Light, and having passed all tests and trials, he was implanted with additional bodily systems and organs (as well as the gene seed of Gwalchavad, the XII legion's primarch). However, the implantation and transformation process to become a fully-fledged space marine is notoriously fickle, and while his brothers and kin emerged from their hab-pods as demigods, Eros emerged stunted and misshapen. Eros' stature did not change, and his left arm was now a withered stump, ending above the elbow. Worst of all, Eros' face was malformed, and he would never naturally see again. The marines responsible for their legion's recruitment agreed that although Eros could not possibly serve in the field of battle, he could become a chapter serf. So, Eros toiled in the legion's armoury in the service of astartes techmarines after being outfitted with a pair of augmented eyes. Because of the nature of his work, Eros was not present during the devastating Day of Revelation. However, vox casts and rescue flares alerted him of the treason, and so he snuck aboard a tiny vessel and immediately jettisoned from the larger Wardens cruiser. The tiny ship Eros used to flee had very little supplies, and therefore would only last a week, at best, so eventually Eros sent out a flare, fully aware of the potential for a traitor vessel to be alerted to his presence instead. However, a ship identifying itself as the Parable of Hope located Eros' ship and welcomed him aboard. He took refuge in the ship while he spent months designing, building and tinkering on a project he kept hidden from the ship's crew. Months later, crew were astounded to see a wraith-like shadow following Eros, as big (or so some said) as a dreadnought. One day, the ship was assaulted by a small frigate of void corsairs. Despaired, the Hope's crew offered their cargo to the invaders. Ignoring their muted plea, the corsairs boarded the ship and began a systematic slaughter of the ship's crew. When asked if anything could be done to make the corsairs abort their attack, the pirates' leader laughed and claimed that if anyone could beat him in one-to-one combat, his crew would abandon there raid. Shocked, the pirates' leader watched in horror as a metal goliath strode forward to accept his mocking challenge. The metal being picked up the corsair and smashed him against the ship's wall, before tossing him back to the terrified corsairs. Predictably, the corsairs fled, and in gratitude the Hope was pledged to Eros' service. Eros, forgoing his legion, painted his armour black and began his crusade to unite refugees of the Insurrection, assembling a crew of marines who had left their chapter (and were hence labelled Blackshields). UNIT TYPE Eros and Damocles: Infantry (Character).WARGEAR Deliverance Leviathan-Pattern Talons The Steel Hide SPECIAL RULES Independent Character Legiones Astartes Very Bulky Fear Cyclic Tactical Protocols An age-old relic recovered by Eros from a xenos merch-frigate. Identified by Mechanicum techs-seers as a fully-automatic gun restored from a bygone era. Eros has heavily modified the gun to fire rounds laced with tiny, razor-sharp pieces of shrapnel that shred and tear through flesh and armour alike. In the middle of battle, Eros has been know to climb upon Damocles' gigantic shoulders, and use him as a stable firing platform; Deliverance spewing razor-filament bullets while Damocles hacks and smash foes with his huge, custom-built lightening claws. Deliverance WeaponRangeStrengthAPTypeDeliverance36"73Assault 4, Rending, Shred. Wargear - Deliverance Eros fitted Damocles' fingers with huge talons, each one pulsing with electrical energy. Each talon's edge is atom-thick, and thus able to cleave clean through the hardest, most armoured, objects with horrifying ease. Leviathan-Pattern Talons WeaponRangeStrengthAPTypeLeviathan-Pattern Talons-+21Melee, Master-crafted. Wargear - Leviathan-Pattern Talons When Eros toiled under the guidance of XII legion Techmarines, he learnt of technologies and systems that further enhanced the object that they were implanted on. As such, when Eros fled from the Day of Revelation, and began to build Damocles to guard him and compensate for his grievously stunted physical form, he was quick to work technology into the machine that further enhanced his martial performance. The Steel Hide confers to Eros and Damocles a 2+ armour save and a 3++ invulnerable save. Additionally, it contains a teleport homer, nuncio vox, cognise signum and gives Eros and Damocles the Nightvision USR. Wargear - The Steel Hide Although Damocles can claim to have a from of sentience, he is still ultimately a machine, and as thus had to be programmed with various tactical protocols to bolster his tactical flexibility in combat situations. In the beginning of his/her turn, the owning player must choose one Tactical Protocol. The effects of the Protocol last until the owning player's next turn: Anti-armour: All assault attacks made by Eros and Damocles gain Armourbane. Weaponmaster: Eros and Damocles gain +1 WS. Umbra-pattern cloaking protocol: All enemy models firing at Eros and Damocles must do so at -1 BS. Special Rule - Cyclic Tactical Protocols Any feedback, C&C and advice would be appreciated! http://image.bolterandchainsword.com//public/style_emoticons/default/smile.png
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- Brotherhood of the Lost
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Hello there, for those Fraters out there, who are not familiar with our project: Alternate Heresy 18 completely new Legions More than two factions Some canon characters in completely different roles A different outcome than canon BLING! BLING! BLING! AND tons of awesome stuff done by some of the most creatives minds I've ever encountered So we decided to come up with our own wiki page in order to give YOU (yes, YOU, sitting in front of a desktop, reading this right now) a better overview about the project, its characters, its stories and so on. You might have noticed that we already got 110 (plus this one) threads in our little niche of the B&C community. That's a hell lot to read in order to catch up. A wiki might give you a better chance to do so. http://image.bolterandchainsword.com//public/style_emoticons/default/smile.png Long speech short, here is the link: http://botl.wikia.com/wiki/The_Brotherhood_of_the_Lost_Wiki Bare in mind that this has recently started. Therefore, we are currently eager to fill this wiki with our stuff. Updates will be done nearly daily, so stay tuned. http://image.bolterandchainsword.com//public/style_emoticons/default/msn-wink.gif As some of us are not familiar with wikis and how to work with them, this thread shall serve as a Q&A session. Hope you will enjoy what you will see here and there as well. Kelborn http://image.bolterandchainsword.com//public/style_emoticons/default/smile.png
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The realm of Yamatar http://www.starwarsintheclassroom.com/content/ss/images/first_order/first_order_symbol.jpg Hello there, as I received positive feedback concerning the founding of a Japanese themed realm within the Imperium during the Scouring (and having the permission of Slipstream for using one of his Legions brotherhoods), I'll use this thread as both, brainstorm and platform to upload finished stuff. So what it's all about? I'm currently working on House Toho. In order to flesh them out, I was granted with the 8th brotherhood of the Scions by Slips. While thinking about their shared fluff, an idea popped up including the founding of a Japanese themed realm. As House Toho, their allied Titan Legio Gojira AND their own regiments of auxiliary forces called Ashigaru are all basing on Japanese stuff (Godzilla, Samurai, Pacific Rim and the likes), it's most likely that they share a common cultural and historical background. That's why the homeworld of Gojira belongs to former exiles of House Tohos homeworld of Kaijo for venerating machines more than the natural balance of their home. With the help of the 8th brotherhood, House Toho can reconquer their homeworld and start participating in the Great Crusade and later the Insurrection, etc. During the Insurrection, House Toho realizes that their homeworld (though being allied with the nearby Forgeworld of Tanya'ba) is rather defenseless. This impression is further enhanced when traitor forces (led by renegade lords of Toho) tried to assault Kaijo. Though these forces were fend off, the leaders of the allied strike force decided to enhance their situation. This decision resulted in a reclamation of the surrounding worlds (which were partly lost because of the traitors actions), reshaping them into one combined realm. This realms purpose is both simple and crucial: to strengthen itself for a better defense and a better position with the Imperium. It is still loyal to the Throne and pays the regular tithe as usual. But instead of being ruled by a strange governor of Terra, this realm is allowed to reign itself. Thus, House Toho became the leader of this realm, which they named Yamatar. Its Samurai and their suits are a perfect example of the honorable and mighty realm of Yamatar. Legio Gojira and the Forgeworld of Tanya'ba still clings to Mars but is as well a important part of this little realm as it provides most of the realms forces wargear. The Ashigaru regiments, formerly deriving from Kaijo, now recruit from the entire realm. As their origin lies within the marine and ground forces of House Toho, they become excellent soldiers and crew members for aquatic and aerial / void warfare. The former 8th brotherhood of the Scions Hospitalier, led by captain Galen Diomes, was granted to become an independent force during the event known as the Second Founding. They resettled within the realm of Yamatar, taking one world for their own needs. Specialized in multi vector engagements regardless of terrain, they make use of rare and unique wargear like rare and amphibious tank patterns. Instead of bolt guns, they prefer laser and other energy based weaponry like Volkites, plasma guns or heavy laser techniques, each able to work under water as well. While the forces of Toho and its allies are known to be proud (sometimes even too proud and focused on their oaths) and honorable, the heirs of Diomes are more and more known for a cold, sometimes brutal / ruthless way of fighting. Some say that they are obsessed with the ideals of the Great Crusade. On Kletax IV, they successfully fend off an Ork-Waaagh!. Afterwards, they executed the entire ruling cast of Kletax for being incapable and unworthy of ruling a world in the Emperors name. Therefore, they reshaped the society of Kletax in their own, merciless version of the Imperial Truth. Together, they form the realm of Yamatar. Together, they are looking on a past of betrayal and a future of war. Together, Yamatar shall endure. ----------------------------------------- Overall ideas: As previously mentioned: Toho = Samurai in Knight suits; Ashigaru = footsoldiers; Gojira = big, bad ass mechs While it is all based on medieval Japan and the overall Japanese culture, the 8th brotherhood will be based upon the First Order / Galactic Empire of Star Wars, being merciless, convinced on their own ideology (which is their own version of the Imperial Truth) and that the end justifies the means. Former Phantoms will still be an elite force of them. ---------------------------------------- Color schemes; tried to mix their color schemes in order to create a unified one 8th Brotherhood is heavily inspired by Stormtroopers and is not their scheme during the Insurrection but that after the 2nd Founding. Colored shoulder pads indicate their rank (yellow = sergeant, red = captain and so on). Order master will be entirely clad in black armor (what a surprise ). Phantoms will be their elites, being as well clad in black armor, though a bit different than their master. Terminators shall resemble the Imperial Honor Guard of Palpatine.
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This is the thread for one of our new legions, the Obsidian Guard! I am making this thread for the actual creator. Obsidian Guard Numeration: The Xth Legion Primogenitor: Lukas Keath Cognomen (Prior): None Observed Strategic Tendencies: Offensive Siege Warfare with a preference for Flamers, Shock Assault Generalists (Pre-Primarch) Noteworthy Domains: Feuerstadt (Homeworld), The Feuerreich Allegiance: Fidelitas Totalis Symbol and Colours: A Blazing Inferno; Black and Grey with Bronze trim The Obsidian Guard are the 10th Legion of the Legiones Astartes, descended from the Primarch Lukas Keath, and specialists in siege warfare. Surprising, or unsurprising depending on your point of view, for their specialty the Obsidian Guard they find a common kinship with the mortal forces that fight beside them in the mud and blood of the trenches they often occupy. The Obsidian Guard take a methodical, calculating approach to their craft, drowning the enemy fortresses with infernus and phosphex shells before advancing into the bombed out husk behind massed formations of Breachers. Culturally the Guard adhere to a code of honor that prizes duty, honor, and loyalty, and welcoming punishment should either of those be compromised. The most common punishment for crimes such as that in the Guard is a holdover from Feuerstadt’s ancient past, walking barefoot over shards of obsidian. Through the pain, fire, and ash their sins are purged. When the Primarchs were scattered Lukas Keath, father of the Obsidian Guard, landed on the volcanic death world of Feuerstadt. The people of Feuerstadt were relatively primitive by the standards of the Imperium, at a post-industrial level of technology, and organized themselves into a smattering of city states based in the dormant husks of long dead volcanoes. Over the millennia of the Age of Strife these settlements grew in population and the scale of their defenses until each was a veritable fortress-city. These cities often found themselves in conflict with each, waging wars over vital mineral resources and the few patches of agricultural land that is both suitable for cultivation and safe from the almost daily firestorms that rage across the planet. Lukas’s pod impacted on the outskirts of the city of Sturmhafen, and he was brought before the Council of Oligarchs who ruled there so they could decide what to do with him. In the end the decision was made to raise him in their customs, as to who would be responsible for said raising the duty fell on the shoulders of Wolfrich Keath. Wolfrich gave this child from the stars the name Lukas and treated him as the son he had never had, given his wife had died young and he had never remarried. Lukas received the finest education available, groomed from a young age to one day assume his adopted father’s post and govern the people of Sturmhafen. This idyllic childhood was interrupted when Lukas was sixteen by the news that the city of Sturm Halten had been destroyed by their rival, Feuerlandung, and now the refugees were on their way to Sturmhafen pursued by the vanguard of the victorious Feuerlanders. In a very close vote the Oligarchs arrived at the decision to welcome the survivors and give battle to the Feuerlanders if they objected. By now Lukas had surpassed any of his contemporaries in every field, be it science, oratory, combat prowess, or strategy. So it was that he was made privy to the preparations for the near inevitable siege. Lukas was at the city’s arsenal, taking inventory of the artillery shells and overseeing the dispersion of ammunition caches, when a deafening explosion echoed across the city. Faster than any truck or tank could take him Lukas sprinted towards the rising column of smoke, towards the Oligarchs’ palace. The scene was worse than he had expected, bodies and rubble strewn about with fires sporadically burning here and there. Beneath the shattered dome in the council chambers Lukas found his father, who was mortally wounded by the blast. The exchange that was had between the two is unknown, as Lukas has never spoken of the details to anyone. Suffice it to say the result was that the teenaged Primarch was placed in command of the whole city’s defense. He rallied the citizens and military alike at the state funeral for the Oligarchs, declaring that he would never let the city fall, that those responsible would pay the price, and he would see Feuerlandung in ashes for this cowardice. When the enemy reached the outskirts of the city they were greeted by an artillery barrage so precise that no computer on the planet was capable of calculating it, Lukas’s handiwork. In the long range duel that followed between the besiegers and the defenders the Feuerlanders found themselves always on the losing side despite their numerically superior heavy guns. Whenever they brought up a battery it was knocked out by counterfire after a single salvo. Eventually the patience of the Feuerlanders grew thin and they launched a final desperate assault to overwhelm the presumably beleaguered garrison. In minutes they lost hundreds to inhumanly accurate artillery fire. Once past the killing fields outside of Sturmhafen the Feuerlanders were met by heavy stubber positions embedded in the rockface and minefields. Then the counterattack hit them. To say the besieging army melted in the face of Lukas’s sally would be an understatement. In the aftermath of this heroic victory Lukas sent messages to the other cities, calling for a grand coalition to be assembled to bring the planet under one control and end the incessant wars. His offer was politely declined. He left a skeleton force to man Sturmhafen’s heavy guns and then lead the rest out on a crusade to conquer the cities that refused to bend the knee. Within fire years his ragtag army of a few hundred had swelled to a hundred thousand and he was lord all but one of the great city states, Feuerlandung. They had never recovered from their defeat and had no hope of victory. So Lukas’s army, dubbed the Obsidian Guard for the vast plains of volcanic glass that were located along the rivers of lava, erected their siege works and deployed their artillery batteries. Over the course of six months the city was systematically demolished, burnt to ash by high explosive shells. At the center of the husk that was once a thriving urban population center Lukas planted the battle standard of the Obsidian Guard, to signify the end of his war. Amidst the smoke and ruins a stranger approached Lukas, who demanded the stranger’s identity. In reply the figure cast off his cloak and revealed himself to be the Emperor of Mankind, Lukas’s true father. He had observed Lukas from the time he had won his great victory five and a half years before, through the first triumph to this last one. Now was the time for Lukas to return to the world of humanity’s birth and take command of his legion. While on Terra Lukas’s psychic powers manifested under the tutelage of his father, and he refined his tactics and martial skill alongside the Custodes. For a time Lukas fought with his father and the Tenth Legion, renamed the Obsidian Guard in honor of his forces from Feuerstadt.
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Within this thread are links to posts that contain completed information. This information is unlikely to be changed in the future and is a firm aspect of this alternate universe. Timeline 031.M31 - Day of Revelation, Insurrection begins as does the Martian Civil War, the Seg. Solar pacification campaign, and the Maelstrom Conquest. Daer'dd dies this year. Icarion conquers Badab and gives it to the Morning Stars. K'awil is crippled. The mass exodus from Jiin to Strela begins. 032.M31 - End of the Martian Civil War. The Jiin exodus ends. 033.M31 - Halfway through the year, Seg. Solar Pacification Campaign is complete. Alexandros convenes the Loyalists Primarchs and warns them about Chaos. Hectarion and the Crimson Lions are sent West to begin the Pacificus Pacification Campaign, while the Scions Hospitalier are split between containing the Traitors and securing Seg. Tempestus. Wardens of Light also fight to end the fighting in their portion of Pacificus. 034-035.M31 - Icarion's Dark Imperium continues expanding as the Loyalists reclaim other galactic zones. 036.M31 - Crimson Lions successfully secure Seg. Pacificus. They begin marching North to assault the Jiin system and reclaiming Obscurus from the Traitors. 037.M31 - Crimson Lions lay siege to the Jiin system. Niklaas and the FK complete fortifying the Sol System and begin fortifying Seg. Solar and reinforcing the front lines. 038.M31 - The Crimson Lions sack Jiin. Begin marching towards Mexicatii Prime. Azus is captured by the Traitors. 039.M31 - Crimson Lions lay siege to Mexicatii system, Eagle Warriors unleash Chaos trap. Andezo rescues Azus. Icarion mobilizes to attack Seg. Solar. 040.M31 - First Solar War begins, while Nomus and the General fight Azus and Andezo in the East. 041.M31 - The Berserkers of Uran breach the first defense zone in the Center Front, forcing the Loyalists to retreat to the second line. Alexandros issues the Edict of Emancipation. 042.M31 - Xenos Auxilia begin to make an impact as they are arrive on the front lines. 043.M31 - First Solar War ends as Crimson Lions arrive to reinforce the Loyalists. 044-045.M31 - The Warmaster and Stormlord try to out-maneuver each other, but a stalemate ensues. A few rebellions break out within Icarion's empire, and there is dissent among the Traitor Primarchs. Icarion becomes desperate enough to allow Travier's plan to become adopted. 046.M31 - Blood Crusade begins. 047.M31 - Blood Crusade ends. Berserkers and Eagle Warriors enter the Eye of Terror. Raktra becomes the first Daemon Primarch. 048-49.M31 - Both corrupted Legions reappear out of the Maelstrom. Morro and Travier go East to begin the Drowned's ascension. Icarion moves to contain and pin the Western Loyalists. 050.M31 - Warp storms strike Zbruch with the Godslayers there. K'awil is killed. The Suzerainty is established. Daemon Raktra leads the initial retribution campaign against the Suzerainty. Nurgle Godslayers reappear and move toward the Suzerainty. The Fire Keepers burn Zbruch. Andezo defects to the Traitors. Eastern Front collapses. Negotiations begin between Alexandros and Kozja. 051.M31 - The Loyalists and the Suzerains launch a joint invasion against the Yomi system to kill Icarion before the Eastern Traitors can arrive. Despite taking some territory, the campaign fails. 052.M31 - Second Solar War begins. Pionus is nearly killed by Daemon Morro. Wardens of Light save the Loyalists from an early defeat. The Loyalists make a fighting withdrawal to the FK-fortified Sol System. The Suzerainty launches their own invasion into Icarion's empire. 053.M31 - Sol and Madrigal systems are placed under siege. Alexandros declares his authorship of the Divinatus and claims to be a divine being. Writes a second testament while commanding the Loyalist defenses. Year ends with the Suzerainty winning the Madrigal siege. 054.M31 - Emperor is crippled, Alexandros is dead, Icarion is dead, and the Traitors are defeated. Official end of the Insurrection as recorded by historians.
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Hi there. As I said in the general discussion thread, the awesome work you've all produced for this project has inspired me to try building and painting some of my own models for the Brotherhood of the Lost. If you've ever seen Kizzdougs excellent March of the Legions project for canon 30k, that's kind of what I'm aiming for at the moment (although I'm afraid I'm nowhere near as talented a hobbyist or painter as Kizzdougs though ). So, with that out of the way, here's my first attempt, a warrior of the fearsome XX Legion, the Predators: The xenos skull on top of his power pack is supposed to represent a trophy from Mardum (possibly some sort of carnivorous bipedal reptile?), and I mounted it on top to emulate a tribal headdress. Apart from that and the skull face mask crafted into the Mark IV helm (obviously it's actually a Night Lords helm) I've tried to keep the rest of the model relatively clear to give me plenty of space to freehand tribal markings and chapter symbols. Unfortunately I'm not going to be able to get him primed until the weekend (weather permitting), so in the interim I thought I might try to write a bit of fluff to accompany the model, either a piece of short fiction and/or a small character description in the style of Forgeworld's Heresy books. However, I really don't want to step on anyone's toes, so if you'd rather I stayed away from the fluff please let me know. Thanks for looking, hope you like the model!
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Since I'm waiting on Skal for a bit of info, I figured I'd finally set up this thread and start generating ideas for Pyrrhicle's corrupted replacement, keep a log of Vth legion achievements, and generally help me keep my thoughts separate between the Vth & IInd incarnations of the Wardens. Probably write some stories here too. The Halcyon Wardens Numeration: The VthLegion Primogenitor: Alexandros Darshan VonSalim Cognomen (Prior): Storm Riders Observed Strategic Tendencies: Liberation and Defensive Operations, Attritional Warfare, Enforced Pacification, Psyker Operations, Co-ordinated Mass-theatre Warfare, Armoured Support Operations Noteworthy Domains: The Delos System, Terra (Tertiary), the Balov System, and twenty-six systems under Protectorate status Allegiance: Fidelitas Totalis "To be granted a Governorship is always a high honor, but what that entails differs depending on whom came before. To become a governor of a planet brought into Compliance by the Grave Stalkers means inheriting an obedient but terrified and disgruntled population who would love nothing more than to lash out against you but are kept in check by their own terror. To govern a planet conquered by the Eagle Warriors carries its own risk as the population will forever belong to the Imperium, but at the price of whispered superstitions and a strange adaption of the Imperial Creed. Finally, to be a governor of a planet liberated by the Halcyon Wardens requires you to forget their previous disobedience and treat them with the utmost respect as citizens of the Imperium. Do this and you will be rewarded with a peaceful and prosperous reign for the Wardens have already done the hard work." Archai Luka Jovinius Planetary Governor of Izanki Legion Tactics Guardian-Pattern Storm Shield Irvin Ruel The Primarch's Rules Wiki Link: http://botl.wikia.com/wiki/Halcyon_Wardens
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“We are different, you and I. You are Farsalan, rash and untested. I am Terran, patient and tempered. Though we are not the same, by our father's will we fight together. Our culture and styles of war are merged. We are the Tempest Reavers and nothing more and nothing less.” - Fels Vili Alsan Lepiax to new Farsalan recruits. Tempest Reavers Numeration: XIth Legion Primogenitor: Ezharion Kulas Cognomen (Prior): Ranging Hawks Observed Strategic Tendencies: Shock Assaults, Ambush Warfare, Melee and Ranged Skirmishes, Long Range Infiltration, Defensive Guerrilla Operations and Mobile Warfare Noteworthy Domains: Farsalus (Primary), Farsalus Sub-Sector (Secondary, Training Grounds and Legion Muster Sites) The Tempest Reavers, formerly known as the Ranging Hawks, are the XIth Legiones Astartes, one of the famed Space Marine Legions forges by the Emperor for the undertaking of bringing the Galaxy to heel under the Imperium of Man during the grand campaign known as the Great Crusade. This Legion became renown for their contradicting cultural dynamics and unique style of warfare post reunification with their Primarch. Unlike many other legions, which had a seamless blend of cultures, the Tempest Reavers had two similar yet equally contrasting cultures in the Terrans and Farsalans. The Terrans, patient and calculating, skilled in the art of reconnaissance and marksmanship and the Farsalans, hot blooded and savage, specialists in ambushes and sudden overwhelming assaults. Led by their Primarch, Ezharion Kulas, they spent the decades of the Great Crusade building a reputation for rapid compliances and resounding military victories. Yet, their loyalty was only assured by the Emperor, and with his disappearance, they are unchained and in question. As the Imperium hangs in the balance, the Tempest Reavers stand on a knife-edge, poised to decide the outcome and success of any side in the coming Ruins. Tempest Reavers Armorial with Legion Iconography Tempest Reavers Legionary
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Crimson Lions “Barbarians. Backwards brutes with no understanding of science and technology, clinging to superstition rather than embrace the modern age. Yet for all that, they are dangerous brutes and loyal in ways that put us all to shame. So do I fear the Second? I'd be a fool if I didn't.” - Absalom Vaughn, Primarch of the Black Stars Numeration: The IInd Legion Primogenitor: Hectarion Mycenor Cognomen (Prior): Blood Wolves Observed Strategic Tendencies: Heavy Infantry Assaults, Defensive Shieldwalls Noteworthy Domains: Mycenae (Primary), the Dominion of Mycenae Allegiance: Fidelitas Constantus Warriors of rage yet of shields, the Crimson Lions stand tall among their cousins, both literally and metaphorically. For when the Crimson Lions appear on the battlefield, it is always with a roar, always advancing behind their shield walls. Yet, within their Primarch's empire of Mycenae, the Crimson Lions have shown the discipline and patience necessary for administration. Each Crimson Lion marches forward into battle with the history of his service on his skin as they add tattoos to represent their growing records of service with their veterans covered from head to toe in red pictograms. At the head of this legion of clans is Hectarion, a Primarch of warrior's prowess and berserker's rage. That very rage would become a temptation as their enemies sought to use it against them. Crimson Lions Legionary
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The Five Ruins The apex of the Great Crusade was fast approaching. The costly Rangdan Xenocides has come to an end, leaving the Galactic North to fall into the Imperium’s hands in due time. Victory after victory suggested the Emperor’s vision of a united galaxy under humanity’s rule was no longer a question of if, but when. It is in this final phase that the monstrous Orks of Ullanor surged forth to threaten the Imperium’s very heart in Segmentum Solar. Warp storms that had provided a check had faded away, allowing the greenskins to pool their strength against outsiders. As virulent as this new assault was, the Emperor called for the greatest of his Sons and generals to join him in purging this threat. That would be the last anyone would have seen of him. At some point in transit to the Ullanor front lines, the Emperor simply vanished. Bereft of his incredible might, the War Council and the Primarchs fought the Ullanor Orks to a bloody stalemate as Malcador launched investigation after investigation into the whereabouts of the Master of Mankind. It was during this time, for a mere Terran hour, the Astronomican failed. Millions of lives and hundreds of ships were lost into the tempest of the Warp. How the guiding light of Terra was restored, none know. But warzones on the verge of success were thrown into disarray as promised reinforcements never arrived. As the years of the Emperor’s absence built upon each other, new threats emerged. Some bold, others subtle. With each additional stress, the Imperium weakened, until one fateful day when one of the Emperor’s own sons chose a new master. Message to Viewers Hello everyone! Welcome to the Five Ruins, the newest Alternate Heresy from the Brotherhood of the Lost group. The premise is 20 new Space Marine legions that get scattered as happened in canon, a Great Crusade, and then on the eve of the Ullanor Crusade the Emperor vanishes. From there everything slowly goes to hell, and is a very different kind of Heresy than Horus' in that there is not a single Heresy and push for Terra, but five phases of conflict that become known in Imperial History as the "Ruins". We are super excited working on the project and story for our legions, as we work towards producing Forgeworld-style books with both narrative and rules. We are always open for new people joining the project, whether you are a writer or an artist or a modeller or you have any other skill that improves the project, and there is a lot of potential to our galaxy for people to explore. We hope anyone viewing our work enjoys it, and watches or even participates as our narrative unfolds. Some of the threads and posts on this forum are rather old at this point, and are from the Icarion Insurrection, the Brotherhood of the Lost's first project. There are some legions and threads that are being carried forward and so contain information from the previous universe, but the older ones are there so you can see the history of the Brotherhood. We have a wiki we are working on, and it is growing pretty rapidly and is constantly being updated: https://the-five-ruins.fandom.com/wiki/The_Five_Ruins_Wiki Sincerely, simison, Project Leader and writer TrajantheGreat, Writer and rules maker TheBlindPrimarch, Member Darkcommander, Member and vehicle creator Sigismund229, Member Jimars, Member Lord_Ikka, Member Chaplian Belphoron, Member The Wolfguard, Member Phantom38, Member Tobias, Member Antus, Member NorikSigma, Member The Legions Iron Revenants Numeration: The Ist Legion Primogenitor: Araphel ‘the Colossus’ Cognomen (Prior): Steel Blades Allegiance: Fidelitas Tenebrae The First are relentless, cold and ruthless. They’re a legion that before the Ruins was known for its generalist style of warfare, with a form of adaptability that was horribly rigid in its nature. Often choosing to be dropped into the worst war zones possible as a method of proving themselves, they are highly competitive due to their position as the First Legion, and their Primarch’s position as First found. Warfare is often a mathematical equation, a way for them to quickly conquer a planet, reform it in the image of the Emperor and move on quickly. It was only after the Vanishing that the true extent of their paranoia started to become apparent to the other legions. Crimson Lions Numeration: The IInd Legion Primogenitor: Hectarion Mycenor Cognomen (Prior): Blood Wolves Allegiance: Fidelitas Constantus Warriors of rage yet of shields, the Crimson Lions stand tall among their cousins, both literally and metaphorically. For when the Crimson Lions appear on the battlefield, it is always with a roar, always advancing behind their shield walls. Yet, within their Primarch's empire of Mycenae, the Crimson Lions have shown the discipline and patience necessary for administration. Each Crimson Lion marches forward into battle with the history of his service on his skin as they add tattoos to represent their growing records of service with their veterans covered from head to toe in red pictograms. At the head of this legion of clans is Hectarion, a Primarch of warrior's prowess and berserker's rage. That very rage would become a temptation as their enemies sought to use it against them. Black Stars Numeration: The IIIrd Legion Primogenitor: Absalom Vaughn Cognomen (Prior): The Marauders Allegiance: Traitoris Perdita Among the Legiones Astartes, none are as controversial as the Black Stars and their primogenitor, Absalom Vaughn. Born as a Legion of rampant raiders and brutes that were candidates for eradication, Absalom ruthlessly purged his Legion's of imperfections and moulded them anew in the form he desired. Now one of the most illustrious Legions, the Black Stars, driven by their Primarch's narcissism and envy for his brothers, wage war not only to protect the Imperium, but to also prove their supremacy. Victory is not enough, for every battle must serve a testament to their skills, and the Galaxy must bear witness. However, the IIIrd's obsessive quest for excellence has earned them the scorn and enmity of their peers in the Legiones Astartes, who view them as self-serving, arrogant and untrustworthy. As the Great Crusade progresses and the Black Stars' fixation is intensified, it becomes evident that their Path can only lead to Ruin. Red Eyes Numeration: The IVth Legion Primogenitor: Theoderaf Cognomen (Prior): Golden Brothers Allegiance: Traitoris Perdita There are few legions who embody duty and devotion more than the Red Eyes, being molded and molding themselves to be the Emperor’s executioners, his wrath made manifest and the ultimate punishment to the foes of the Emperor. They quickly established their unique style of warfare, savage yet precise strikes and large scale propaganda campaigns, with the areas and then worlds they conquered becoming some of the most compliant. Their reunion with their Primarch Theoderaf did nothing to change this, in fact it intensified it with Theoderaf’s and the new recruits from Certus Minor’s faith in the divine Emperor. Little did anyone at the time realise that this laid the groundwork for future events to shake them to their core. Halcyon Wardens Numeration: The Vth Legion Primogenitor: Alexandros Darshan VonSalim Cognomen (Prior): Storm Riders Allegiance: Fidelitas Totalis The defenders of the Imperium, the Halcyon Wardens serve as one of the most noble of Legions. Always seeking to protect the common man, the Wardens often place themselves between their charges and danger, forming a living wall to push back the threats to Mankind. Leading them is none other than the High Regent, Alexandros. As the chosen guardians in this era of anarchy, the Halcyon Wardens stretch themselves thin to both stabilize once-safe systems and to prevent the opportunistic enemies of Man from gaining a foothold. Alas, threats from within threaten to undo everything the Wardens have set out to accomplish. Shadow Warriors Numeration: The VIth Legion Primogenitor: Rang Talyc, ‘The Ash-Blooded’ Cognomen (Prior): Saturnine Raptors Allegiance: Traitoris Maximus A bold and controversial legion, the Shadow Warriors strive to match the high standards they set for themselves. Bound by their strong commitment to mastering combat and an intense sense of community within the legion, the Warriors were always at the forefront of the Great Crusade. These commitments also came with downsides, as the Shadow Warriors put their community above all others, particularly non-Astartes, and within the legion individual Aliite had their own sense of community that promoted independent action. It was this independence that would lead the Shadow Warriors following a dark path that none of them could have predicted. Monastic Ascendants Numeration: The VIIth Legion Primogenitor: Tenzin Cognomen (Prior): Thunder Knights Allegiance: Socius Sollicitus Lauded as a legion of contemplative thought and efficient action, the VIIth Legion Monastic Ascendants have chose to take on the duty of constantly self-improving and encouraging all those around them to better themselves, human and transhuman alike, for the sake of building a harmonious Imperium in the name of the Emperor. Renowned for their prowess with the machine as much as their ability to adapt on the battlefield, their extensive use of electronic warfare and guerrilla tactics on the battlefield has been the deciding factor in toppling many regimes during the many Compliance actions of the Great Crusade. This pursuit of technological advancement would force the Monastic Ascendants to forge their own path in the galaxy, breaking from all established tradition. Godslayers Numeration: The VIIIth Legion Primogenitor: Koschei Kharkovic Cognomen (Prior): Imperial Marchers Allegiance: Socius Solicitus What defines the Godslayers most is their utter dedication to humanity, willingly laying down their lives to protect them and holding them in the highest regard. Whilst earning derision from some of their brother legions, they are loved by their mortal allies and subjects. On the battlefield, the VIIIth wage methodical and cautious warfare, preferring close combat yet not being blinded by personal glory to seek engagements in unfavourable circumstances. Bolstering their ranks are their unique brand of psykers, known as Warp Suppressants, nullifying the psychic powers of their foes. Koschei and his legion's unbridled love of humanity and the struggle to reconcile that with the Imperium at large would lead the legion towards uncharted territory and ever more conflict. Thousand Sons Numeration: The XIth Legion Primogenitor: Magnus Cognomen (Prior): None Allegiance: Fidelitas Constantus Obsidian Guard Numeration: The Xth Legion Primogenitor: Lukas Keath Cognomen (Prior): None Allegiance: Fidelitas Constantus The Obsidian Guard specialise in siege warfare, . Surprising, or unsurprising depending on your point of view, for their specialty the Obsidian Guard they find a common kinship with the mortal forces that fight beside them in the mud and blood of the trenches they often occupy. The Obsidian Guard take a methodical, calculating approach to their craft, drowning the enemy fortresses with infernus and phosphex shells before advancing into the bombed out husk behind massed formations of Breachers. The fires of the Ruins would prove the ultimate testing ground for their nature, whether they would be broken or come out stronger than ever. Tempest Reavers Numeration: The XIth Legion Primogenitor: Ezharion Kulas Cognomen (Prior): Ranging Hawks Allegiance: Socius Solicitus The Tempest Reavers are renown for their contradicting cultural dynamics and unique style of warfare post reunification with their Primarch. Unlike many other legions, which had a seamless blend of cultures, the Tempest Reavers had two similar yet equally contrasting cultures in the Terrans and Farsalans. The Terrans, patient and calculating, skilled in the art of reconnaissance and marksmanship and the Farsalans, hot blooded and savage, specialists in ambushes and sudden overwhelming assaults. Led by their Primarch, Ezharion Kulas, they spent the decades of the Great Crusade building a reputation for rapid compliances and resounding military victories. Yet, their loyalty was only assured by the Emperor, and with his disappearance, they are unchained and in question. As the Imperium hangs in the balance, the Tempest Reavers stand on a knife-edge, poised to decide the outcome and success of any side in the coming Ruins. Fire Keepers Numeration: The XIIth Legion Primogenitor: Niklaas Cognomen (Prior): None Allegiance: Fidelitas Constantus The Fire Keepers are the renowned fortification specialists among the Legions. Their strongholds litter the entire galaxy as they have worked hard to strengthen the Imperium from within. This skill with the forge and hand extends to their own equipment. Working with an unrelenting practicality that has earned the admiration of the Mechanicum, the Fire Keepers have created weapons and tools to sustain their war efforts. Although loyal to the Imperium, the relationship between the legion and the Emperor has always been a mixed one. For though the Fire Keepers have fought with duty and honour throughout the Great Crusade, like their gene-sire, Niklaas, they distrust the witch and the psyker. To be a Fire Keeper psyker is to be condemned to a life of quiet suspicion. It is these strengths and weaknesses the Fire Keepers would carry when Ruin would come for the Imperium. Sky Reavers Numeration: The XIIIth Legion Primogenitor: Aato Väyrynen Cognomen (Prior): Void Seekers Allegiance: Socius Solicitus The fast moving lords of the air, the Sky Reavers aim to dominate the sky above any battlefield before committing to any ground operations. Their superior aerial skills, combined with the numerous modifications they have made to their aircraft, makes them highly mobile foes who can strike from any angle. Their primarch, Aato, is a caring and scientifically-minded Primarch, looking to form close bonds with his brothers and protect his homeworld above all. This love of his homeworld would fuel his scientific experiments, as he began obsessed with finding a way to travel vast distances without the need for the warp to guarantee the survival of his home system. It was this obsession that would lead him and his legion down a path away from the light of the Imperium. Dune Serpents Numeration: The XIVth Legion Primogenitor: Azus Bahmut Cognomen (Prior): None (Officially), Sightless Fourteenth (Unofficial) Allegiance: Fidelitas Scindere Illusive and cunning, the Dune Serpents reveal themselves to their enemies only when they choose to. Before that point, enemy armies suffer sabotage as their communications are jammed, their officers go missing in the night, and their supplies are poisoned. It is only well after the Dune Serpents' venom has worked its way through the veins of their enemy do they finally strike from afar. For Azus, the Ghost of the Sands, views close-combat as a wasteful, vainglory endeavour. The only Primarch to wield an archeotech sniper rifle, Azus would have every opponent dead several kilometres from his lines, ideally without ever knowing his position. It is in the shadows the Serpents thrive. It is in the shadows, they die. The Riven Numeration: The XVth Legion Primogenitor: Morrigar Cognomen (Prior): None Allegiance: Traitoris Perdita The Riven are a brutal, methodical war machine. Known for their rigorous insurgent suppression campaigns and heavy use of psychic legionnaires, the Riven have been assigned to maintaining the internal stability of the Imperium. A glimpse of dark green and bronze armour will send waves of terror through rebels and dissidents, heralding waves of destruction and then psychic reconditioning that are the trademarks of this feared and mysterious legion. The use of psykers and mental powers has made the Riven ripe for rumour, speculation, and mistrust as to their motives and true allegiance. World Shakers Numeration: The XVIth Legion Primogenitor: Daito Ueyama Cognomen (Prior): None Allegiance: Fidelitas Constantus Jovial, and generally good natured like their gene-sire, the World Shakers are fond of laughing, and sharing in each other's camaraderie. Well known for their more humanitarian tendencies, the World Shakers will often put themselves at risk in order to protect innocent lives, and also avoid collateral damage when possible. The World Shakers excel in utilizing line breaker tactics, supported by armour. They're also known to be able to endure more punishment than many of their peers, mainly due to their increased size and density. The Ruins would test the Shakers' endurance to the limit alongside the rest of the Imperium. Warriors of Peace Numeration: The XVIIth Legion Primogenitor: The Jade General Cognomen (Prior): None, Imperial Light (Unofficial) Allegiance: Socius Solicitus Warriors who have emptied themselves of emotion before battle, the Warriors of Peace fight not as many but as one. Every marine, every squad, every company is expected to fight as a single unit, operating in perfect coordination with their brethren, drawing strength from one another as they battle in near-total silence. The eerie movements of these Legiones Astartes is further enhanced by their Pariah officers which unsettle enemy combatants to weaken morale. They are commanded by the Jade General, a Primarch who tossed his natural name long ago as he devoted himself to studying Pariahs. Making war with a scholar's mind, the Jade General is an extremely dangerous martial artist who slays his foes with only his hands and feet. His and his sons’ path has always been one of choosing the most logical choice to his strange mind, whether it be loyalty, traitorhood, or something else altogether. [REDACTED] Numeration: The XVIIIth Legion Primogenitor: NA Cognomen (Prior): None Allegiance: NA Midnight Host Numeration: The XIXth Legion Primogenitor: Kejene Teward Reiner Cognomen (Prior): Forlorn Legion Allegiance: Fidelitas Scindere The Midnight Host are a Legion that strive to prove themselves. Emerging from a dark history of being sidelined and looked down upon, the Legion has found a new identity since the discovery of their Primarch Kejene Teward Reiner in being guardians of their new homes in the stars and a new common identity as brothers of a Legion they can be proud of. They are boisterous and brotherly, and while they will claim to not care what other Legions think of them, in truth they do care that other Legions should see them as equals. Though individually weaker than Astartes from the other Legions, the Host use any means they have to make up for their shortcomings and get the job done. In battle, the Host make use of Combined Arms as much as possible, integrating specialist Astartes into their units at all levels and utilizing armoured and air support to wear down and harass the enemy. Many would think them an easy target as the Ruins descended, and the Host would strive to prove them all wrong. Alabaster Order Numeration: The XXth Legion Primogenitor: Gustave Dunant Cognomen (Prior): Amathame Brotherhood Allegiance: Socius Solicitus As the XXth and last legion, the Alabaster Order have always been predisposed towards support roles, yet they have embraced this and focus on humanitarian aid. This would eventually lead to their censure by the Emperor as Gustave Dunant turned the legion too far from their combat purpose. Many of the legions don't understand the mindset of the twentieth, but the courage, and unwavering discipline of the legion is beyond question, earning them the respect of several legions and the Imperial Army. The other aspect that the legion is most well known for is their unique organisation, being split into two arms. The Alabaster Order is the medical and humanitarian focused arm, and the Amathame Brotherhood is the combat and defence arm. Although they sought to do no harm, and benefit mankind first and foremost, they would eventually be a source of much greater harm and damnation.
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Hi there. As Simison mentioned in the General Discussion, we’ve had an idea for those people who want to participate in the project of the Brotherhood of the Lost Alternate Continuity, but that a) don’t have a Lost Legion to contribute to the project or were too late in joining up. This idea concerns the Grand Council(s): the Council of Terra and/or the War Council. These two organisations were some of the closest advisors of the Emperor, and would one day be formed into the Senatorum Imperialis, the High Lords of Terra… at least in the official continuity (OC). Of course, very little is known about most members of these two councils, yet they are the foundation of the Imperium (even at the time of the Great Crusade), and they are the pinnacle of human professional progression. They should therefore be quite interesting to develop, and this of course is what this thread is going to be for. For those who don’t know, the War Council lead the Great Crusade, and the Imperium as a whole. It was formed of the 18 Primarchs, Malcador (or the Regent of Terra), the Fabricator-General of Mars, the Head of the Adeptus Astra Telepathica, the Paternova (or his envoy) of the Navis Nobilite, the Captain-General of the Legio Custodes, the Master of the Administratum, and, of course, the Emperor Himself. After the Ullanor Crusade (in OC), the War Council was dissolved, with the Great Crusade in the hand of the Primarchs. Since the Emperor was occupied with the creation of the Imperial webway, he set up the Council of Terra, who would organise the Imperium’s administrative and general day-to-day side, as opposed to the war. This Council of Terra contained no Primarchs, and was presided by Malcador the Sigillite. Other known members were the same as those of the War Council (Fabricator-General of Mars, Captain-General of the Legio Custodes, Master of the Adeptus Astra Telepathica, Master of the Administratum and the Paternoval Envoy of the Navis Nobilite). For this Alternate Continuity, the Brotherhood of the Lost, we thought that it would be interesting to see what these councils might be up to whilst the Legiones Astartes are beating up the galaxy. To reach this goal, Fraters interested in the project can pledge the creation of one of the members of the Councils, and in this topic we shall discuss any stories that might be told about them. It would be preferable that those members who already have a Legion in the Brotherhood of the Lost don’t pick up slots of the Councils, as they already have enough to work on. What’s more, it isn’t important that ALL of the members of these councils should be developed, the goal here is to get a few more participants with their own “responsibilities” in the project. I’d suggest that Malcador and Kelbor-Hal (Fabricator-General of Mars), being such important members of the Councils and of the Imperium at large, should be more of a group effort (from all the participants, including Legion Masters) than the responsibility of a single person. I’d also like to suggest that the following Councillors each have a board member: Captain-General of the Legio Custodes Master of the Adeptus Astra Telepathica Master of the Administratum Paternova of the Navis Nobilite Dibs ! Feel free of course to pledge any self-aggrandising Councillor for the project. I can think of examples such as: Master of the Officio Assassinorum (doesn’t need to be Malcador, and doesn’t need to be an assassin himself/herself) Grand Provost Marshal of the Adeptus Arbites (not sure if the Adeptus Astartes was present already in the OC, but of course this is an alternate continuity ) Up to five high-ranking officers of the Imperial Army (one from each Segmentum max.) Mistress of the Sisters of Silence “Master” or Representative of the Imperial Knights (mechanicus-aligned houses would be represented by the Fabricator-General of Mars) If you have any other ideas, add them to the list, by all means! Also, anything in this first post can be changed and amended, so comment away! Here are the current members of the Grand Councils of the Brotherhood of the Lost Alternate Continuity topic (updated regularly): Paternova of the Navis Nobilite: Lord Thørn Lord High Marshal Arthus Plantagus of the Ultima Segmentum: Sigismund 229
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I know this was discussed previously, but behind the scenes those of us who are running Pariah-heavy Legions have decided to try to unify our differing rules under a single, modular, banner. This thread is to discuss the development of this subset. Ok. To start us off I'll try to explain my idea in more detail. Using the rules that we have already come up with I hope for us to create a selection of categories in which models with the Pariah rule may purchase upgrades to their capabilities. In this way we can have a single rule that allows each of the 4(?) legions to express their nature in different ways. Each category would have differing levels of power, of which you may purchase one for an appropriate points cost. For example the initial list of categories that I have been considering is: Dark Presence: This would have fear effects in it. Initially working only vs psykers, but having upgrades to work against all enemies. Indomitable Will: This would be bonuses to Deny the Witch rolls. Counting as mastery level 1-3 when defending against psychic powers culminating in being completely immune to all psychic effects used on you. Psychic Void: This is generic psychic defence. Giving bonus dice to the warp charge pool in your opponents turn. Aetheric Tempest: Disrupts enemy psyker concentration. -1 to manifest powers against the unit, improving to within X" etc. Soulless: Disrupts enemy morale. -X to Leadership within X". Initially only vs psykers, but against everyone for an upgrade. So using the above list a Pariah would be able to buy up to 5 powers that show his ability in different areas. Obviously the more powerful effects would cost more to add on and a Pariah wouldn't need to take options from all of the categories. I would also envision that perhaps the different legions might have different focuses within this list, so one might focus on Dark Presence, another on Psychic Void. These could then be listed in the legions' individual appendices. I'm probably going to be updating through the day as I come up with a list of specific powers to include and initial point values for them. But even so, what do people think?
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From the album: Skalpynock's various Legio and Mechanicum stuff
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From the album: A Broken Throne
Legionary of the XXth Legiones Astartes, the Predators Done by Ilquar -
From the album: Skalpynock's various Legio and Mechanicum stuff
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From the album: A Broken Throne
Done by Algrim Whitefang for our alternate Heresy project, the Icarion Insurrection. -
From the album: A Broken Throne
Final version of my Legion's crest, done by Slaine69 -
From the album: A Broken Throne
Cassus the Unifier, first Praetor of the unified XXth Legion, the Predators prior to the discovery of their Primarch, Andezo Sambedi Done by Ilqar -
From the album: A Broken Throne
Done by brother Algrim! http://image.bolterandchainsword.com//public/style_emoticons/default/thumbsup.gif -
Hail brothers and sisters, I've decided to write down a couple of scenes and ideas which fall under the category of fanfic. So, I'm starting this thread as a place of sharing said stories with you. Most of the time will they feature my own Lost & Forgotten Legion, the Predators. As part of the great Brotherhood of the Lost, you can learn more about them within our sacred halls (Special Projects -> Brotherhood of the Lost OR via my signature). I do not yet know where this will lead me to. Maybe I'll just write some seperate scenes? Maybe I'll set them into a greater plotline? Who knows? Please do not hesitate to ask questions about both, my Legion and the BotL in general. I'll try to do my best in answering them. Long speech short: here's the first story! I hope you'll enjoy it. Cheers, Kelborn The Ebon Blade Author: Kelborn Forces: XXth Legiones Astartes “Ebon Blades”; Solar Auxilia – 985thSolar Auxilia Cohort ”Pale Scorpions” Time: 880 M30– Six years after the conviction and reformation of the XXth Characters: Dorm Kolbac “Keep firing! Don’t let them come any closer! Evac is ongoing! Don’t let your brothers down!” Lieutenant Dorm Kolbac shouted while striding behind his men. They stood on the northern outer defense ring of the Alpha base, which was embedded on the side of a small mountain. The base was surrounded by barren, wide and open russet wasteland. Although seemingly in the middle of nowhere, was the beachhead established, as the capital of their foes was build nearby at the borders of the wasteland. Behind Alpha base was nothing but bleak, solid rock. It was protected from two sides by overlapping fire positions, walls, minefields, and trenches, all filled with the last survivors of the Aeldaxxi compliance force. His men were focused and eager to buy their comrades enough time to conduct the evacuation. Whenever one soldier had to reload, Dorm filled the gap, adding his precise fire to that of his men. Heavy bolters complemented their fire to the cacophony of death, enriching the air with heat, the smell of blood, whirled dust and lethal bolts. But their enemy did not falter. They just did not stop. “Briac! Concentrate your fire on this rock. Those damn bugs are trying to establish a fire position!” “Yes, sir!” “Mell! Keep your head low while reloading, damn it! Demek? The bombardment will start again at any time. Any news from high command?” “Not a thing, sir. Only static.” Demek worked on his vox unit, desperately trying to establish contact with the main bunker complex in their backs. Sooner or later, they would have to abandon their position, but Dorm wanted to know if they had bought enough time and if their sacrifices were still worth the effort. A crystal projectile crossed his view, mere inches before his face. It might have looked beautiful if it was not the deadly ammunition of his foes. Some of his men were hit by other crystals and dropped dead, their heads being torn apart. Too many fell to fill the gaps immediately. If they would not compensate quickly enough, they would give the enemy precious time to advance. Dorm headed to the walls, aiming at the first bug he saw. His command squad was spread across the wall. Thus, he was alone for a couple of moments. He shot about eight Xenos before the gap was filled with other members of his squads. “Where did that come from? Did someone see anything?” “Sir, over there! Snake snipers!” Dorm looked at the wall again after reloading, and his breath was taken away. Thousands of Xenos creatures were still left on the horizon, slowly but constantly approaching the walls, regardless of all the losses they had to endure. Most of them consisted of the so-called bugs, an insectoid race seemingly supplying the Aeldaxxi Commonwealth with workers and simple soldiers. Some considered them to be nothing more than cannon fodder, wearing their foes out until their more veteran forces would be in the position to deal the killing blow. The bugs were equipped with seemingly primitive lances and crossbows. Appearances were deceitful. Their weaponry had a higher range than those of the Imperial Forces and they were accurate as hell. Many fellow soldiers had paid with their lives to prove their effectiveness. Along the bug infantry were other members of the so-called Commonwealth, all having earned certain nicknames from the ranks of the Imperial Forces: the snakes were a reptilian race, appearing like humanoid snakes; knife ears were apparently members of the Eldar race but being significantly different than their brethren in terms of behaviour and technology and the scumbags, formerly human colonists, who had joined the Xenos society.The diversity of its members combined formed their overall combat strength, which was more than enough to drive back the Imperial Compliance forces of the 33rdExpeditionary Fleet. Moreover, this combined army was about to overrun the last refuge of the Imperial Forces. If only the Blood Wolves would have stayed with them. They had forsaken their positions in the offensive to charge ahead, trying to hunt down the leaders of the Commonwealth. Since their departure, no one had heard of them any further. Whatever happened to them, it seemed to matter not at all. The enemy forces continued to push them back. Dorm and the other leaders assumed that the Blood Wolves were no more. Their headstrong behavior had doomed them all. Now were they desperately trying to save as much as possible. They needed to retreat, to regroup, resupply and wait for reinforcements. There was no other way. Dorm hoped that the evacuation would soon be done, and he could retreat with his men to the next defense ring. There, they would be supported by other- The earth trembled. Loose plates fell off from the wall. Men struggled to stand. A nearby watchtower collapsed, the shaking earth was too much for it after being heavily damaged by the advanced Xenos technology. Another setback in their defensive lines. “Everyone, hold on! We have to keep an eye on-“ “Sir! The western wall!” Dorm turned around and prayed to his ancestors. The entire western wall collapsed. Men fell to their deaths. Their screams were consumed by the noise of the crumbling wall. He could see something moving within the fragments, something big, appearing to be insect-like as well. He looked back to Demek, who was carefully looking over the wall, pointing at something. “What is this?” Dorm headed to his vox specialist. Right before their position did the earth rumble. Something big was moving it, and it was heading towards the wall.Whatever it was, he assumed that it was the something like what he saw in the remains of the western wall. He pondered his chances and alternatives. There was only one thing they could do. “Abandon the wall! Retreat to the inner ring! Cover your comrades!” “Sir, what about the wounded?” “If they cannot keep up with us, give them the Last Mercy.” They hurried to get off the wall before whatever was charging at them within the earth would reach its target. His men were right behind him. Running towards the inner ring would take them a couple of minutes. Enough time for their adversaries to catch up. Without the defending fire from the outer walls, they seized their chance. Enemy aircrafts were dashing above their heads, targeting the landing fields. The last anti-air positions were not enough to deal with all of them. Transports full of wounded soldiers were set ablaze. Rains of crystal shards and ominous sonic blasts ripped them apart. Thousands died within seconds. Shocked by the sudden destruction of their way to get off this cursed world, did Dorm and his men falter. With the burning bunker complex in front of them and the advancing Xenos in their backs, they had nowhere to run. Before desperation could poison their minds, their drill took control of them. In the end, they were Solar Auxilia, the elite of the Imperium. There was no space for doubt or fear. Thus, they established the last line of defense, right before the inner walls amidst rocks and debris. “Share your ammunition. Do not hold back anymore. If we are about to die here, then so be it. Let us avenge our brothers! We are the Pale Scorpions! We strike for the Imperium!” Bugs, snakes and other Xenos had climbed the walls and were establishing fire positions of their own. Sniper fire took out some of his men before being shot by Dorm’s last sniper teams. Crystal shards and laser shots filled the air shredding both forces to pieces. So-called egg grenades were thrown and hit some of his men. They clung to them, releasing their deadly load: hundreds of tiny, carnivorous insects were set free, climbing upon their victim. Those who were hit had no chance at all, as they were eaten alive. There was no time to give them the Last Mercy. Their screams added to the unholy cacophony of war and death, echoing throughout the wasteland. However, the 985th would not run. Not anymore. Before a sizable force of bugs armed with chitin blades could reach them, were the clouds torn apart. Heavy bolter fire rained down on the Xenos, grinding them to bloody shreds. Dorm dared to look up and saw their salvation. Like giant angels born of metal and fire were Imperial flyers, no- Astartes flyers, jetbikes, and transports descending from the skies. Some went low, opening their hatchets. He could see hundreds of Legionaries using their jump packs to fall upon the forces of the Commonwealth. Jetbikes and assault flyers were heading for the massive walkers and tanks, taking them out one by one. Black-cladLegionnaires landed amidst his men. Green painted arms held the deadliest weaponry of the entire Imperium in their hands. Some held two pistols, some bolters, some grenade launchers and some charged against the remaining bug warriors, wielding massive chain weapons of all kind. The Commonwealth was taken off-guard. Their lines were shattered and pushed back. Thousands of broken and torn bodies, Xenos, and men alike, laid dead, their blood blackening the red sand. The Emperor’s Angels of Death had arrived and did the seemingly impossible; they threw back the Xenos push. “Pale Scorpions! Do not hesitate!” Dorm was frightened, as he had not heard the Astartes landing behind him. He turned around and saw a highly decorated member of the unknown force. A cloak in the color of dark red framed his ornamented black and green armor. His helmet was different than that of the Blood Wolves. It featured a T shaped visor, something Dorm hasn't seen before. A black skull underlined by a pair of crossed spears and blades was imprinted on his shoulder pad. He held a massive spear, seemingly to be crafted by the highest-ranking members of the Lords of Mars themselves. The spear tip was pointed towards the struggling foes. Its blade was black as the void and inscribed by unknown signs. The Astartes’ appearance was a redeeming angel and of a merciless warlord. Dorm knew instantly that he and his brothers would turn the debacle of their brother Legion into a victory for mankind. The giant's sight was fixed on Commonwealth’s shattered lines. “We have come to bring salvation. The Emperor has condemned this atrocity of Xenos and traitors. We are here to enforce his will! Come with us and you will bask in the glory of victory! Prove your worth to yourself and those who have fallen! Seize the moment and use your hatred against the vile Xenos and the damned traitors of our own kind! Rise, my brothers! Stand as one! FOR THE EMPEROR!” Dorm and his men rose, ready to stand at their new allies’ side. They reloaded their weapons, readying themselves for the coming advance. They had lost all hope only to be saved again. Their battle cry imbued with righteous wrath and the desire for vengeance. “FOR THE EMPEROR!”
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For the organization that supposedly was responsible for the Treaty of Olympus Mon, there is precious little written of it. Only a single reference in the first Horus Heresy rulebook as far as I'm aware. My post is twofold. One, I seek any additional information might have on this august yet little-known body. Two, I also seek any writers who might want to delve into the Parliament. The Brotherhood of the Lost Mechanicum expert suggests that the Parliament's power waned after the Treaty, with Kelbor-Hal consolidating power into his own hands since we see no mention of the Parliament in Mechanicum, the novel, or any 40k material. Unless there's evidence to the contrary, I want to offer any writers a chance to flesh out how this happened. I'm imagining three short stories: the Parliament arguing about the Emperor's offer that leads to the Treaty, Kelbor-Hal using his new position on the War Council to sap the Parliament's strength, and the Parliament being dissolved. Whoever is willing to write this, this work once completed will be considered canon in BotL. Any interested?