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  1. Hi there. As Simison mentioned in the General Discussion, we’ve had an idea for those people who want to participate in the project of the Brotherhood of the Lost Alternate Continuity, but that a) don’t have a Lost Legion to contribute to the project or were too late in joining up. This idea concerns the Grand Council(s): the Council of Terra and/or the War Council. These two organisations were some of the closest advisors of the Emperor, and would one day be formed into the Senatorum Imperialis, the High Lords of Terra… at least in the official continuity (OC). Of course, very little is known about most members of these two councils, yet they are the foundation of the Imperium (even at the time of the Great Crusade), and they are the pinnacle of human professional progression. They should therefore be quite interesting to develop, and this of course is what this thread is going to be for. For those who don’t know, the War Council lead the Great Crusade, and the Imperium as a whole. It was formed of the 18 Primarchs, Malcador (or the Regent of Terra), the Fabricator-General of Mars, the Head of the Adeptus Astra Telepathica, the Paternova (or his envoy) of the Navis Nobilite, the Captain-General of the Legio Custodes, the Master of the Administratum, and, of course, the Emperor Himself. After the Ullanor Crusade (in OC), the War Council was dissolved, with the Great Crusade in the hand of the Primarchs. Since the Emperor was occupied with the creation of the Imperial webway, he set up the Council of Terra, who would organise the Imperium’s administrative and general day-to-day side, as opposed to the war. This Council of Terra contained no Primarchs, and was presided by Malcador the Sigillite. Other known members were the same as those of the War Council (Fabricator-General of Mars, Captain-General of the Legio Custodes, Master of the Adeptus Astra Telepathica, Master of the Administratum and the Paternoval Envoy of the Navis Nobilite). For this Alternate Continuity, the Brotherhood of the Lost, we thought that it would be interesting to see what these councils might be up to whilst the Legiones Astartes are beating up the galaxy. To reach this goal, Fraters interested in the project can pledge the creation of one of the members of the Councils, and in this topic we shall discuss any stories that might be told about them. It would be preferable that those members who already have a Legion in the Brotherhood of the Lost don’t pick up slots of the Councils, as they already have enough to work on. What’s more, it isn’t important that ALL of the members of these councils should be developed, the goal here is to get a few more participants with their own “responsibilities” in the project. I’d suggest that Malcador and Kelbor-Hal (Fabricator-General of Mars), being such important members of the Councils and of the Imperium at large, should be more of a group effort (from all the participants, including Legion Masters) than the responsibility of a single person. I’d also like to suggest that the following Councillors each have a board member: Captain-General of the Legio Custodes Master of the Adeptus Astra Telepathica Master of the Administratum Paternova of the Navis Nobilite Dibs ! Feel free of course to pledge any self-aggrandising Councillor for the project. I can think of examples such as: Master of the Officio Assassinorum (doesn’t need to be Malcador, and doesn’t need to be an assassin himself/herself) Grand Provost Marshal of the Adeptus Arbites (not sure if the Adeptus Astartes was present already in the OC, but of course this is an alternate continuity ) Up to five high-ranking officers of the Imperial Army (one from each Segmentum max.) Mistress of the Sisters of Silence “Master” or Representative of the Imperial Knights (mechanicus-aligned houses would be represented by the Fabricator-General of Mars) If you have any other ideas, add them to the list, by all means! Also, anything in this first post can be changed and amended, so comment away! Here are the current members of the Grand Councils of the Brotherhood of the Lost Alternate Continuity topic (updated regularly): Paternova of the Navis Nobilite: Lord Thørn Lord High Marshal Arthus Plantagus of the Ultima Segmentum: Sigismund 229
  2. In conjunction with the Brotherhood of the Lost Project, I've decided to finally put these ideas to written form. Good thing I was in the process of writing this before it all got moved to the special Projects section! The Scions Hospitalier + "None Shall Impede The Emperors Vision For A Perfect Humanity!" http://i.imgur.com/L7eatHt.jpg http://i.imgur.com/6DL2HgT.jpg Fluff: Hidden Content Upon the Ocean World of Iona did the Primarch Pionus' Gestation Capsule Land. Unremarkable in its appearance, beneath the surface, within massive, sprawling Hive Cities did the Human inhabitants of Iona Live with a Single, Artificial Island connecting them to the surface. Created during the Dark Age of Technology and having remained largely unscathed by the events that transpired throughout the rest of the Galaxy. As such, their societies benefited fully from the scientific advancements; though being primarily a Genetic Research World, most of their Technology was made for that purpose, lacking much in terms of warfare equipment. They were not, however, without their own means to protect themselves. While they were under no threat by Xenos -- or even Human -- invaders from beyond, they still had to contend with the local Fauna: Oceanic Predators. Some bred or created by the genesmiths and scientists of Iona, some the result of pure evolution. While the majority of Ionians would never have to venture beyond the walls of their Hive, there were still times when it was required: To repair external damage to the hives, explore old, abandoned hives, research stations, caverns, etc. Mostly due to the inhabitants having long done away with any independent automata instead relying on their refinements to the human structure to perform tasks that would otherwise be impossible. Equipped with Archeotech-Grade Power Armor and Weaponry made for Hard Void -- repurposed for aquatic use -- would these individuals roam the exterior of the Hives performing their duties and slaying Ancient Beasts who predated Human Colonization. The Genesmiths of Iona would, however, never dare alter the human form beyond its standard form. Where Gills and other Aquatic Mutations would have definitely helped, they opted, instead, to make the Lungs more efficient, the eyes more sensitive to low-to-no light vision unaffected by exposure to salt water, the bones and muscle mass more hardy to resist the crushing pressures found at the ocean floor upon which their Hives were built, blood vessels and internal organs capable of resisting rapid pressure changes. These were but a few of the improvements the genesmiths affected upon the human population of Iona over the course of hundreds -- if not thousands -- of generations until these changes were all but natural for the inhabitants of the Water World. The few unique STC's found on Iona only pertained to medical and medical research equipment. While not what the Nascent Imperium and Mechanicum would have been hoping for, they were still invaluable additions. +++ Pionus, luckily enough, would crash land into the water a scant few kilometers away from the sole artificial island present on the planet. Recovered by a Scientist and his Teenage Daughter out on a trip to examine surface based lifeforms and general relaxation, he would then go on to be adopted into their family and enrolling in the Schola Genetica within the Primary Hive at the age of 7 when his Primarch Traits and abilities marked him out as extraordinary. While his family life was without a doubt ordinary, his studies and work at the Genetica were all but. Seemingly blessed with a talent for understanding the craft, he would go on to innovate in nearly ever field of study; the greatest of his achievements being the prolongation of the average Ionian Lifespan from ~100 years to well into and possibly above ~250 Years before the need for Juvenant Treatments. And through his supremacy, his mastery in the field did he rule Iona. And, of all the inhabitants on Iona only one would ever attain his level of mastery: his Adopted Sister Inna (gratz if you get this reference WITHOUT GOOGLING!). A Genius in her own right, while she could never truly match the Primarch in any respect, she still performed leaps and bounds above any other "mortal" and as such was the only true peer to Pionus. Though, Unlike him, she would constantly experiment on herself. Perhaps it was a way for her to bridge the gap between her and Pionus? Ultimately, the Truth is only known to Inna herself, this account can only offer speculation on the subject. +++ It was +++REDACTED PER IMPERIAL EDICT+++ years after having landed on Iona that the Emperor and his accompanying Fleets of Legiones Astartes finally arrived in orbit above the planet. Through no bloody battle was the world brought into compliance, nor was Pionus bested in any feats of greatness by the Emperor. Both Delegations met upon the singular Artificial Island Installation. The Delegation of Iona comprised of Pionus himself, the greatest mind of the planet, Inna his peer, adviser and confidant and top Genesmiths of the various branches of the field were in attendance. Opposite to them was the Emperor, a Small Guard of Custodians with Valdor in attendance and The Legion Master accompanied by 5 Preatorians of the XIXth Legion: The Stygian Phantoms (LOOK THIS TOOK WAY TOO LONG TO COME UP WITH DEAL WITH IT BEING TRANSLATED TO "DARK GHOST" ) All that it took to sway Pionus Santor was the Answering of Two Questions by the Emperor: Who was He and why was he looking for Him? The answers to both would prove sufficient for the Young Primarch, always having known that he was anything but ordinary and being imbued by a greater purpose -- not that he didnt find his work and studies on Iona beneath him. He was then Introduced to the Leaders of the XIXth Legion which, as the Emperor informed him, he would be taking control of and set about bringing human worlds into compliance for the Imperium of Man which Iona would join but maintain liberties few other world would due to its nature as Primarch Homeworld and soon-to-be Legion Homeworld. Now reunited with his Gene-Sons and at the head of the Stygian Phantoms but being of Pragmatic disposition, Pionus saw no reason to undo the current structure or how the Legion Operated. Much like his Genesmithing, he would, overtime slowly improve upon what was present. It would take decades before these changes became apparent but, due to His Nature and the way that these reforms were conducted, no rift was formed between the Terran Pre-Primarch Legionaries and the Ionian Legionaries who would soon swell the Legion in Size; in part due to their already advanced physiques being bolstered by the Astartes Induction Treatments -- the same Gene Therapies Pionus would offer freely to any Terran Legionaire so that no Favoritism or Disparity existed between the two Groups. It is only after Two Decades in Command of the XIXth did Pionus Santor rename the Legion. Gone were the Stygian Phantoms -- The Heraldry of which he awarded and even imposed on Veterans lest their roots be forgotten -- and in their place were the Scions Hospitalier. The Swelling of Legion Numbers can be attributed to their increased average lifespan, being Hardier than the Average Marine and reduced recuperation time for the wounded due to the Legions Growing Specialty in Genetics -- specifically that of an Astartes -- coupled with increased Apothecary numbers all of this in no small part due to Pionus. While the Stygian Phantoms did specialize in Support Ops aiding other Legions in a secondary role during campaigns, they also performed Exfiltration Ops aiding fellow warriors -- be they Mortal or Astartes -- to successfully escape from extreme danger zones. These High Risk missions would take their toll on the Legion with Casualties being most notable vs Orkoid or Age Of Strife-level Human bringing them down to just under 70000 Marines by the time they reunited with their Primarch. Their Numbers would soon reach well over 150000 Marines by the Time of the Heresy. With the advent of the reunion, a marked decrease in casualties was noted and their Exfiltration Ops became more daring and extreme in their nature adopting a "No Man Left Behind" Stance. Another Specialty of theirs that often came into play in a Post-Primarch Discovery environment was their increased specialty and mastery of Combat in 3D Spaces most Notably Hard Void or Oceanic Combat. This was due to the Legions relocation to Iona where, coupled with the nature of the Planet and its Fauna made training in such environments more than adequate. As such, the Legion was Oft employed alongside The Drowned* of the XVIth Legion for both complemented each other in this field and made it night impossible for enemies to claim victories. *It is of Note that, under agreement of both Primarchs of the XVIth and XIXth Legions that a Portion of the Legionnaires of the XVIth would be allowed to train alongside the XIXth upon Iona due to the Unique environments the Planet Possessed. What effect this would have in the Dark Days to come is anyone's Guess. Upon these Specialties did Pionus Build but, so too did he ensure that the Legion was always capable of Executing any form of warfare they would be called upon to persecute. Though not a Specialty of Theirs, a behavior to note was that the XIXth would oft volunteer for missions dealing with Abhumans, Genetic Deviants or other such form of society perverting the basic Human Form, fighting with a Ruthlessness and Vigor unmatched among the Legions even when combat was against Xenos. As such, they were the Legion to Employ when such a Planet was Consigned to Death. This had the consequence of the Scions Hospitalier refusing to fight alongside or even aid Imperial Army and even Auxilia forces that employed Orgyn, Ratlings or other Equivalents of any Kind. Thus was the XIXth Legion Unleashed Upon The Galaxy. END +++ Rules and Characters: Legiones Astartes: Scions Hospitalier -Legiones Astartes:Units and Models with the LA(SH) special rule may always attempt to regroup at normal leadership regardless of casualties sustained. -The Scions Hospitalier: All Models with the LA(SH) special rule gain the Feel No Pain (6+) and Move Through Cover Special Rules. -Magna-Apothecarium: Models Equipped with a Narthecium or an Iona-Pattern Narthecium possessing the LA(SH) special rule permit them and the squads they've joined to re-roll a single failed Feel No Pain roll once per phase. The Primarch Pionus Santor and Inna Santor can never benefit from this effect. -No Man Left Behind: Units with the LA:SH special rule suffer a -1 modifier to Sweeping Advance and Fall Back rolls. This modifier increases to -2 once the unit has suffered 25% casualties. Additionally If the unit contains a model with a Narthecium, Iona-Pattern Narthecium, The Saviour or Ultima Narthecium Array they may not add their Initiative score to Sweeping Advance rolls, this replaces the former modifiers to Sweeping Advances rather than being in addition to them. -Loyalty and Purity Above All: Models with the LA(SH) special rule gain the Preferred Enemy (Xenos) special rule as well as Hatred (Traitor Legions) Legion Specific Wargear: Hidden Content -Obscura-Pattern Jump Pack:+ A Special Pattern of Jump Pack produced on Ionas Forge-Moon of Obscura, this type of Jump Pack was void and underwater operable and capable of longer, sustained flight. + The Obscura-Pattern Jump Pack confers the Bulky Special Rule and ignores the negative effects Jump Infantry would normally be subjected to in Zone Mortalis Games where the Hard Void Rules are in play. Additionally, This type of Jump Pack can be used in both the Movement and Assault Phases. + A Model Equipped with an Obscura-Pattern Jump Pack gains the Shrouded Special Rule on the Turn they arrive from Deepstrike Reserves. + Any Independant, Non-Unique Character with the LA(SH) special rule may Purchase an Obscura-Pattern Jump Pack for +30pts. Any Independant Character unable to be ordinarily equipped with a Jump Pack may not Purchase this item. -Iona-Pattern Narthecium Array: + A Special Type of Narthecium created by the Scientific Minds of Iona under direct supervision from Inna Santor, this suite boasts much improved Medical Tools and Sensors capable of treating even the most grievous of wounds. + A Primus Medicae Consul and Legion Apothecaries with the LA(SH) special rule may purchase this item for +30pts and +10pts respectively and permits Units joined by a Primus Medicae to re-roll all failed Feel No Pain Attempts (This overrides the restriction present in the LA(SH) rule). + A Model Equipped with an Iona-Pattern Narthecium grants themselves and their unit Feel No Pain (5+) and successful wounds caused by Poison and Fleshbane attacks must be re-rolled. -Wave Blade + A Wave Blade is a Power Sword variant native to Iona made from an Ore found only in the Deepest Oceanic Ridges. The Resulting Metal is of an unmatched Glacial-Blue and the Blades are only allowed to be created by the Greatest of the Legiones Armorium Artificers. It is due to this that the weapon isn't as widespread throughout the Legion being mostly found in the hands of Legion Officers. It has also been used as a Gift presented to the Commanding Officers of exceptional Inter-Legion Operations involving the Scions Hospitalier (CREATIVE LICENCE FOR Y'ALL TO GIVE THEM TO SOME OF YOUR OWN CHARACTERS) + A Character with the LA(SH) special rule with the option to purchase a thunderhammer may, for +40 Points, exchange their Chainsword/Combat Blade and/or Bolt Pistol for a Wave Blade. + A Wave Blade has the following Profile: Range: --, Strength: +2, Ap3, Melee, Specialist Weapon, Rending, Duelist's Edge The Primarch: Hidden Content Pionus Santor 480pts The Healer, The Ocean Walker, The Perfector, The Immovable Object, The Atlantaean WS BS S T W I A LD Sv 7 5 6 7 6 6 4 10 2+ Unit Composition: 1 (Unique) Unit Type: Jump Infantry (Character) Wargear: -The Leviathan:+ A Trident of Unmatched Splendor Created specifically for Pionus by Daer'dd, this Weapon was Presented to the Former at their first meeting, this Weapon would serve him unerringly though innumerable conflicts and the dark times that would soon Follow. Imbued with a sophisticated Teleporter attuned to Pionus through Arcane means, this permitted him to Throw the Weapon and have it return to his hand without fail. The Leviathan has the Following Profiles: Range: 15", Strength: 8, Ap2, Assault 1, Pinning, Blast (3"), Haywire. Range: ---- Strength: +2, Ap2, Melee, Two-Handed, Disembowel*, Haywire, Instant Death. Disembowel: On a To-Wound roll of a 6+, a Model that suffers one or more unsaved wounds must take a Strength Test at -2 (to a Minimum of 1). If failed, the Models Attacks Statistic is reduced by -2 (to a minimum of 1) for the Duration of the Game. This does not affect Bonus Attacks granted by Rage and Rampage Special Rules. This Effect is not cumulative with itself or Similar Modifiers. The More Powerful Rule (The one that reduces the statistic the most) is always chosen should a model be subjected to multiple rules of this nature. -Opalescent Ward: + This Suit of Artificer Wrought Power Armor of Pionus' own Design was created in a Long-Lost Forge, dating back to the Dark Age of Technology, far bellow the planets surface where the pressure would strain even the mightiest of Starships. The Resulting Armors Sturdiness and Durability was unmatched throughout the Imperium. The Opalescent Ward is also equipped with powerful Grav Compensators to make the Armor essentially weightless. This has the added effect of greatly improving the Primarchs Mobility represented by his classification as Jump Infantry. The Opalescent Ward confers a 2+ Armor Save and a 3+ Invulnerable Save. The Armor also permits Pionus to Ignore the Effects of any Special Rule that would Negatively modify Pionus' Initiative. Confers the Move Through Cover and Relentless Special Rules and reduces the Strength of Weapons Hitting Pionus in the Shooting Phase by -1 to a minimum of 1 unless their Strength Value is 7 or Greater. Additionally, once per game, Pionus may overload the Grav Compensators present on the Opalescent Ward; this action can be performed in the Shooting or Assault Phase (even if Pionus is Locked in Combat). However, until the end of the Next Controlling Players Turn, Pionus may only move at Half his normal movement, cannot perform any shooting attacks and has a -4" Modifier to any Charges he and any unit he's attached to may attempt to perform. + Graviton Overload: Pushing the Grav Compensators on his armor to the brink, Pionus causes a single attack with the following profile to every model within range. Range: -; Strength: *, Ap3, Assault 1, Blast (5" Centered on Pionus), Haywire, Concussive, Hyper-Dense Graviton Pulse*, One Use Only. Hyper-Dense Graviton Pulse: Wounds caused by a weapon with this special rule always wounds on a 4+ but otherwise follows the normal rules for Graviton Pulse However, any model attempting to move through the Resulting Marker immediately stops and may not proceed further until their next movement phase. This Includes models already inside the Marker. -Ultima Narthecium Array: + All units within 10" of Pionus Santor with the LA(SH) Special Rule may Re-roll any failed Feel No Pain rolls they are called to make and may make Feel No Pain rolls against wounds with the Instant Death Special Rule and a Strength Value of 8 or lower only. Additionally, any Depthstrider Unit joined by Pionus gains the Eternal Warrior Special Rule. + Confers the Feel No Pain (4+) Special Rule to Pionus Santor and any unit he joins. Pionus Santor may never re-roll Feel No Pain rolls under the effects of the Ultima Nathecium Array. +The Ultima Narthecium Array also permits Pionus to re-roll failed It Will Not Die! Rolls Twice Per Game. -Plasma Grenades Special Rules: -Primarch -Very Bulky -Independent Character -Sire of the Scions Hospitalier: + Units Entirely Composed of Models with the Legiones Astartes (Scions Hospitalier) special rule within the same army as Pionus Santor may use his Leadership instead of their own so long as he is present on the Table and not Embarked in a Vehicle. + All Squad Sergeants with the Legiones Astartes (Scions Hospitalier) Special Rule and part of the same Detachment as Pionus may opt to purchase a Narthecium for +20pts. + Phantom Squads and Depthstrider Squads may be taken as Troop Selections in an Armies Primary Detachment containing Pionus Santor. -Beacon of Salvation: + Any Friendly Unit making a Fallback move within 24" of Pionus automatically pass their Regroup Test and gain the Stubborn Special Rule until the end of the next Controlling Players Turn. -Crashing Wave / Enveloping Sea: +Crashing Wave: On the Turn that Pionus and his Unit Charges, they may Perform D3 Hammer Of Wrath Attacks (A single roll is used for the entire Unit) resolved at S: As User, Ap4. Additionally, the Unit may re-roll any failed Charge Distances +Enveloping Sea: Pionus May perform Overwatch attacks with the Ranged Profile of The Leviathan even though it is a Blast Weapon. Additionally, Pionus, His unit and any models with the Legiones Astartes (Scions Hospitaliers) within 12" of Pionus perform Overwatch Snap Shots are BS3 Instead of BS1 so long as Pionus is not locked in Combat. Post-Insurrection/Battle of Terra Primarch: Hidden Content Pionus Santor 700pts The Undying, The Everliving Son, The Leviathan Having somehow survived his fateful encounter with his closest Fallen Brother, Morro, the Scions Hospitalier used all their influence and power at their disposal to look for a way to restore their Gene-Father or at least keep him among the living. It is through secret, hidden and means obfuscated beyond all measure that the adepts of a branch of the Mechanicum were able to produce a "Body" for Pionus to inhabit. The Price, however, was the abandonment of his flesh and blood and to transfer his essence, consciousness and ultimately, his soul into the construct that would save him. Whilst the ingenuity and technological mastery of the Mechanicum wrought a body for the Primarch, it was through the combined efforts of the finest artisans of the Iron Bears and Crimson Lions, Niklaas among them, that his new form was bedecked in the finest armor the Imperium has seen short of the Emperor's own Warplate. It was with great chagrin that the unanimous decision was made among the Primarchs closest advisers to go through with the procedure; placing more value on their Primarch being among them and the living than consigning what little spark of life remained in his mortal shell to death. WS BS S T W I A LD Sv 8 5 10 8 8 6 6 10 2+ Unit Composition: 1 (unique) Unit Type: Gargantuan Monstrous Creature Wargear: The Lion & Bear The Atlantean Cerement Soul Gazer Grenade Harness (unlimited) The Lion & Bear: A pair of masterfully wrought Power Talons, the Bear & Lion bear the names of the Legions who created them, imparting some of their own Legions Identity into the weapons, molding them slightly into the heads of their respective animal. The Extra Attack from being equipped with both weapons has already been included in Pionus' Profile. Range - Str - Ap - Type - x2 1 Melee, Instant Death, Master Crafted, Shred, Sunder, Deathblow* Deathblow: Pionus may elect to cut his attacks down by a Third (rounding down) minimum of 1 to increase the Strength of his attacks to Destroyer (S:D) for the duration of that turn. The Lion & Bear each contain an In-built Irradiation Engine and Graviton Imploder respectively. The Atlantean Cerement: The Armor made for his "Body" through a combined effort of the Crimson Lions and the Iron Bears, the Atlantean Cerement is made up, in part, from the Recovered Shards of Pionus' Opalescent Ward painted in the colors of a Black Pearl. Confers a 2+ Armor Save and a 4+ Invulnerable and Two Void Shields.Soul Gazer: On his "Face", in place of eyes, sits a pair of Enormous, Ever-Swirling Opals and a single Ruby of the Deepest Red on the Forehead. The Soul Gazer has the following profile: Range ---- Str ---- Ap ----- Type Template 7 4 Assault D3, Torrent, Synaptic Shock Synaptic Shock: Models that suffer unsaved wounds from a weapon with this special rule must immediately take a Leadership Test at -2 or be forced to Go To Ground! Regardless of Special rules that would prevent them from doing so; ie the Fearless Special Rule Grenade Harness: Pionus may choose to fire D3 of either Frag, Krak, Haywire, Plasma or Rad Grenades in the shooting phase, not counting towards his maximum allowance of weapons being fired. Only one type of Grenade may be fired per turn. Special Rules:(Did not list duplicate entries found in the GMC and Primarch Special Rules) Primarch ( Eternal Warrior, Fear, Fearless, Adamantium Will, Fleet, It Will Not Die, Master of the Legion) Does not have the Independent Character Special Rule. Gargantuan Monstrous Creature (FNP (5+), Hammer of Wrath, Move Through Cover, Relentless, Smash, Strikedown) Sire of the Scions Hospitalier (per his original entry) Beacon of Salvation (per his original entry) Psyker (Mastery Level 1) Psyker: Due to the Nature of his new Body, Pionus Santor's Latent Psychic Abilities (present among all Non-Blank Primarchs to an Extent) were activated. Haunted by Whispers and voices of Unknown provenance, the only way his Psychic Abilities have manifested was through what he calls, a Silent Scream. He otherwise has access to no other Psychic Disciplines or Powers. Silent Scream: Warp Charge 2 24" Nova Power This Power forces all models, friend or foe, within its area of effect to immediately take a Dangerous/Difficult Terrain Test, regardless of special rules that let them ordinarily bypass taking them, that is failed on a roll of a 1 and 2. Only Invulnerable Saves may be taken against failed Tests. Additionally, any Models with the Flying/Flyer type that is not in either Hover or Glide mode takes an immediate Grounding Test or Immobilized test, whichever is appropriate for the model. Psykers Hit by this Power with a Mastery Level of 2 or Lower suffer an Immediate Perils of the Warp with a -1 Modifier to the Table. Visually, Think of a slightly smaller-than-a-Knight Contemptor but with subtle Eldar Smoothness and Lines to it. The Adopted Sister and Adviser to the Primarch! Hidden Content Inna Santor 200pts The Peer, Confidant and Adviser to the Primarch, The Medica Prima of the Scions Hospitalier WS BS S T W I A LD Sv 3 3 3 4 4 4 2 9 2+ Unit Composition: 1 (unique) Unit Type: Infantry (Character) Wargear: -Artificer Armor -Iron Halo -Master-Crafted Archeotech Pistol -Master-Crafted Paragon Blade -The Savior:+ A Narthecium of her own Design, The Saviour Confers Feel No Pain (5+) and grants Non-Independent Character Models in her unit with the LA(SH) special Rule an Extra Wound to a Maximum of 4. Additionally, the Savior can, once per game declared at the start of the controlling player's turn, opt to increase Inna and any models with the Legiones Astartes (Scions Hospitaliers) special rule in her unit's Toughness by +1 for a single phase of the Controlling Player's Choice. The Extra Wounds Granted by The Savior can only be granted to the First Unit she joins at the beginning of the game. Any Squads she subsequently joined to not gain an Extra wound. The Savior has the following Profile: Range: --, Strength: As User, Ap4, Fleshbane, Poisoned (2+), Specialist Weapon -Frag, Krakk and Rad Grenades Special Rules: -Eternal Warrior -Master of the Legion -Independent Character -Harvesting Test Subjects: + Any enemy Independent Character or Monstrous/Gargantuan Creature Slain By Inna or unit where she slays the last model Grants an additional Victory Point on a successful roll of a 5+ This additional VP always counts toward the secondary mission of any particular game. -Non-Astartes: + As naught but a perfectly augmented human, Inna knows her place in the Legion despite garnering Great respect from the Astartes of the XIXth for her work and deeds and being Given official Authority by her Adopted Brother Pionus. As Such, Should Pionus or an HQ Selection with Legiones Astartes (Scions Hospitalier) be present in the Army, she can never be Warlord or counted as a Compulsory Selection. The First Captain, Former Legion Master: Hidden Content Antonidas 205pts The Shadow, Legion Master of the Stygian Phantoms, First Captain of the Scions Hospitalier WS BS S T I W A LD SV 6 5 4 4 5 4 4 10 2+ Unit Composition: 1 (unique) Unit Type: Jump Infantry (Character) Wargear: -Void Borne Artificer Armor+ Hardened Artificer Armor permits failed armor saves against blast and template weapons to be re-rolled. -Iron Halo -Frag and Krakk Grenades -Melta Bombs -Obscura-Pattern Jump Pack + A Special Pattern of Jump Pack produced on the Forgeworld of Obscura, this type of Jump Pack was void and underwater operable and capable of longer, sustained flight. + The Obscura-Pattern Jump Pack confers the Bulky Special Rule and ignores the negative effects Jump Infantry would normally be subjected to in Zone Mortalis Games where the Hard Void Rules are in play. Additionally, This type of Jump Pack can be used in both the Movement and Assault Phases. +A Model Equipped with an Obscura-Pattern Jump Pack gains the Shrouded Special Rule on the Turn they arrive from Deepstrike Reserves. -Volkite Serpenta -Hoarfrost + A Paragon Arm-Blade of unknown Provenance, Hoarfrost is made of a nigh-indestructible material that is said to be as cold as the void. + Hoarfrost has the Following Profile: Range: --, Strength: +1, Ap2, Melee, Specialist Weapon, Murderous Strike (5+), Chill of the Void Chill of the Void: A Model that suffers one or more wounds from attacks with this special rule must immediately perform a Toughness Test on 2D6. If Failed, the model permanently loses 1 Initiative for the rest of the Game. Special Rules: -Legiones Astartes: Scions Hospitalier -Deepstrike -Master Of the Legion -Independent Character -Specter of Anatolia +Before his rise to Legion Command, Antonidas was known among the Legions of Terra as the Specter of Anatolia a grim Shadow who would ruthlessly hunt down and exterminate any voices of dissent. +Antonidas and any Phantom Squad he joins may choose to Mark a Target at the beginning of the game. Antonidas and his squad may deploy using the Infiltrate special rule, with the following alteration: Antonidas and his squad may make a disordered charge against their Marked Target during the first turn of the game which they are on the board. Warlord Trait: Child Of Terra (per LA:CAL) Now, Moving onto Legion Specific Units, we've got 2 and a Vehicle: The Phantoms, Depthstriders and Phaeton-Pattern Storm Eagle. First Up, the Phantoms: Hidden Content Phantoms 165pts WS BS S T I W A LD SV 5 4 4 4 4 1 2 8 3+ (Phantom) 6 4 4 4 4 2 2 9 3+ (Specter) Unit Composition: 4 Phantoms, 1 Specter (Character) Unit Type: Jump Infantry Wargear: -Void-Hardened Power Armor+ Failed armor Saves against Blast and Template weapons must be re-rolled. Ignores the Hard Void rules in Zone Mortalis games where applicable. -Obscura-Pattern Jump Pack -Hooknet & Lancea (pretty much like the Dark Eldars Shardnet and Impaler) + The Hooknet & Lancea has the following Profile: + Range: --, Strength: As User, Ap3, Melee, Paired, Hinder Paired: Always gains +1 Attack for being equipped with two weapons Hinder: To-Wound rolls of a 6+ causes an opposed Strength Test between the model (Phantom) and its target. If the Targets fails the Test, its initiative is Halved and has -1A until the end of the next Assault Phase. -Frag and Shroud Grenades Special Rules: -Legiones Astartes: Scions Hospitalier -Furious Charge -Deepstrike Options: -May Include up to 5 more Phantoms for +30pts each. -The Squad may be equipped wtih: + Nuncio-Vox +10pt -One In Five Models may exchange their Hooknet & Lancea for: + Thunderhammer +15pts -The whole Squad may be equipped with Melta Bombs for +50pts -The Specter may exchange his Hooknet & Lancea for: + Wave Blade and Power Dagger +20pts + Power Weapon and Bolt Pistol +10pts + Thunderhammer and Power Dagger +20pts -The Specter may take: + Void-Hardened Artificer Armor +10pts + Rad Grenades +10pts Next Up, Depthstriders: Hidden Content Depthstriders 340pts WS BS S T I W A LD SV 5 4 4 5 4 2 2 9 2+ (Strider) 5 4 4 5 4 2 3 9 2+ (Divemaster) Unit Composition: 4 Striders, 1 Divemaster (Character) Unit Type: Infantry Wargear: -Cataphractii Terminator Armor -Power Weapon -Volkite Charger Special Rules: -Legiones Astartes: Scions Hospitalier -Fearless -Night Vision -Monster Hunter -Chosen of Pionus:+ May be Taken as a Command Squad for Pionus Santor in an army where he is the Warlord. Options: -May Include up to 5 Additional Depthstriders for +45pts each -One in Three models may exchange their Volkite Caliver for: + Volkite Culverin +20pts + Missile Launcher with Rad Missiles +15pts -Any Model may exchange their Power Weapon For: + A Thunderhammer +15pts + A Wave Blade +20pts -The Whole Squad may, instead swap their Volkite Calivers for Irrad-Cleansers for +50pts + And Irrad-Cleanser has the Following Profile: Range: Template, Strength: 2, Ap5, Assault 1, Rad-Phage, Fleshbane -The Divemaster may be equipped with: + An Iona-Pattern Narthecium +20pts + A Grenade Harness w/ Rad Grenades +10pts -Dedicated Transports: + Land Raider Phobos (5 or less models) + Spartan Assault Tank (5+ Models) + Phaeton-Pattern Storm Eagle (5 or more models) Phaeton-Pattern Storm Eagle:+++ Note: For those wondering why the majority of my Units use Volkite/Beam/Energy Weapons: Its because they are of better use, in my mind at least, in Underwater and Void Based Situations than, say, conventional bullets. Also, this Vehicle was made to be Underwater Operable per the fluff. Hidden Content Phaeton-Pattern Storm Eagle 325pts BS F S R HP 4 12 12 12 4 Unit Composition: One Phaeton-Pattern Storm Eagle Unit Type: Vehicle (Flyer, Hover, Transport) Access Points:+ The Phaeton-Pattern Storm Eagle has Three Access points: One running the Length of the Side Hull on each side and One Underneath. Think Star Wars LAAT (google it) but more Grim Dark and Legion-y...and Storm Eagle-y. Special Rules: -Deepstrike -Assault Vehicle -Independent Turret Fire -Machine Spirit -Reinforced Structure + Confers a 5+ Invulnerable Save -Rapid Insertion + This Rule acts like the Storm Ravens "Skies of Fury" Special rule with the following changes: + The Models Scatter 1D6 instead of the Normal 2D6. Jump/Jet Pack Equipped Units do not Scatter, Terminator Armor Equpped Units may not perform this action. + May be Performed even if the Phaeton-Pattern Storm Eagle is Zooming. However, the unit scatters 2D6 (1D6 for Jump/Jet Pack Equipped Modes/Units) and may not Move, Run or Assault the turn they arrive if they are deployed in this manner. Terminator Armor Equipped Units may not Perform this action. Wargear: -Two Wing-Mounted Twin-Linked Lascannons -Two Turret-Mounted Twin-Linked Volkite Culverins (One Nose/Front Mounted, One Rear Mounted) -Extra Armor Transport Capacity: + The Phaeton-Pattern Storm Eagle has a Transport Capacity for 22 Models and may Carry Jump/Jet Pack Equipped Models so long as they follow the Normal Rules for Transporting Models with the 'Bulky' Special Rule. Options: -The Phaeton-Pattern Storm Eagle may purchase the following upgrades: + Ram-Jet Diffraction Grid +25pts + Flare Shield (Active in Hover Mode Only) +25pts + Chaff Launcher +15pts + A Single Depth Charge +75pts -A Depth Charge has the following Profile: + Range: --, Strength: 10, Ap1, Bomb, One Use, Armorbane, Large Blast (7"), Massive Massive: A Bomb Weapon with this Special Rule taken as an Upgrade for a Vehicle has its Transport Capacity reduced by Half until it has been Fired. Rite of War: Hidden Content Rite Of War: Extraction Force Primus. +Effects: Any Unit Capable of taking a Rhino, Land Raider (any type) or Spartan Assault Tank as a Dedicated Transport may instead take a Storm Eagle or Phaeton-Pattern Storm Eagle as a Dedicated Transport instead. Assault Squads and Phantom Squads may take a Phaeton-Pattern Storm Eagle as a Dedicated Transport but must use its Rapid Insertion Special Rule on the turn it arrives from Reserves. Reserve Rolls may be made at the Start of Turn 1 and failed rolls may be re-rolled. Infantry Units with the LA(SH) Special rule and Dreadnoughts part of this Detachment gain Counter-Attack, Hit & Run and Fleet on the Turn they arrive from Deepstrike / Reserves including disembarking from a Transport Vehicle that arrived in the same manner. Phantom Squads taken as part of this Army that numbers 10 Models may charge on the Turn they Arrive from Reserves. Depthstrider Squads taken as part of this Army that numbers 10 Models gain Twin-Linked and Pinning on all their weapons on the Turn they arrive from Reserves, +Limitations: Squads that are capable of having an Apothecary Attached to them must do so. Apothecaries Taken in this manner do not take up an Elite Slot in the Force Organization Chart. Two Primus Medicae Consuls must be taken as Additional Compulsory HQ Selections and be Equipped with an Iona-Pattern Narthecium where applicable. If Taken, Inna Santor counts as A Primus Medicae for the purposes of this limitation. Any Unit/Models without the Deepstrike Special Rule or the Skimmer, Flyer, Jetbike or Jump Infantry type may not be taken unless they are embarked upon a Transport that fulfills the Criteria for being Included. This means that Vehicles such as most Tanks cannot be taken as part of a Detachment using this Rite of War. All units that are part of a Detachment using this Rite of War must start the Game in Reserves. Must take an additional Compulsory Troops Selection. Any C&C welcome no matter how Harsh (ok not that harsh, dont actively try to hurt my feelings )
  3. Hi there. As I said in the general discussion thread, the awesome work you've all produced for this project has inspired me to try building and painting some of my own models for the Brotherhood of the Lost. If you've ever seen Kizzdougs excellent March of the Legions project for canon 30k, that's kind of what I'm aiming for at the moment (although I'm afraid I'm nowhere near as talented a hobbyist or painter as Kizzdougs though ). So, with that out of the way, here's my first attempt, a warrior of the fearsome XX Legion, the Predators: The xenos skull on top of his power pack is supposed to represent a trophy from Mardum (possibly some sort of carnivorous bipedal reptile?), and I mounted it on top to emulate a tribal headdress. Apart from that and the skull face mask crafted into the Mark IV helm (obviously it's actually a Night Lords helm) I've tried to keep the rest of the model relatively clear to give me plenty of space to freehand tribal markings and chapter symbols. Unfortunately I'm not going to be able to get him primed until the weekend (weather permitting), so in the interim I thought I might try to write a bit of fluff to accompany the model, either a piece of short fiction and/or a small character description in the style of Forgeworld's Heresy books. However, I really don't want to step on anyone's toes, so if you'd rather I stayed away from the fluff please let me know. Thanks for looking, hope you like the model!
  4. Within this thread are links to posts that contain completed information. This information is unlikely to be changed in the future and is a firm aspect of this alternate universe. Timeline 031.M31 - Day of Revelation, Insurrection begins as does the Martian Civil War, the Seg. Solar pacification campaign, and the Maelstrom Conquest. Daer'dd dies this year. Icarion conquers Badab and gives it to the Morning Stars. K'awil is crippled. The mass exodus from Jiin to Strela begins. 032.M31 - End of the Martian Civil War. The Jiin exodus ends. 033.M31 - Halfway through the year, Seg. Solar Pacification Campaign is complete. Alexandros convenes the Loyalists Primarchs and warns them about Chaos. Hectarion and the Crimson Lions are sent West to begin the Pacificus Pacification Campaign, while the Scions Hospitalier are split between containing the Traitors and securing Seg. Tempestus. Wardens of Light also fight to end the fighting in their portion of Pacificus. 034-035.M31 - Icarion's Dark Imperium continues expanding as the Loyalists reclaim other galactic zones. 036.M31 - Crimson Lions successfully secure Seg. Pacificus. They begin marching North to assault the Jiin system and reclaiming Obscurus from the Traitors. 037.M31 - Crimson Lions lay siege to the Jiin system. Niklaas and the FK complete fortifying the Sol System and begin fortifying Seg. Solar and reinforcing the front lines. 038.M31 - The Crimson Lions sack Jiin. Begin marching towards Mexicatii Prime. Azus is captured by the Traitors. 039.M31 - Crimson Lions lay siege to Mexicatii system, Eagle Warriors unleash Chaos trap. Andezo rescues Azus. Icarion mobilizes to attack Seg. Solar. 040.M31 - First Solar War begins, while Nomus and the General fight Azus and Andezo in the East. 041.M31 - The Berserkers of Uran breach the first defense zone in the Center Front, forcing the Loyalists to retreat to the second line. Alexandros issues the Edict of Emancipation. 042.M31 - Xenos Auxilia begin to make an impact as they are arrive on the front lines. 043.M31 - First Solar War ends as Crimson Lions arrive to reinforce the Loyalists. 044-045.M31 - The Warmaster and Stormlord try to out-maneuver each other, but a stalemate ensues. A few rebellions break out within Icarion's empire, and there is dissent among the Traitor Primarchs. Icarion becomes desperate enough to allow Travier's plan to become adopted. 046.M31 - Blood Crusade begins. 047.M31 - Blood Crusade ends. Berserkers and Eagle Warriors enter the Eye of Terror. Raktra becomes the first Daemon Primarch. 048-49.M31 - Both corrupted Legions reappear out of the Maelstrom. Morro and Travier go East to begin the Drowned's ascension. Icarion moves to contain and pin the Western Loyalists. 050.M31 - Warp storms strike Zbruch with the Godslayers there. K'awil is killed. The Suzerainty is established. Daemon Raktra leads the initial retribution campaign against the Suzerainty. Nurgle Godslayers reappear and move toward the Suzerainty. The Fire Keepers burn Zbruch. Andezo defects to the Traitors. Eastern Front collapses. Negotiations begin between Alexandros and Kozja. 051.M31 - The Loyalists and the Suzerains launch a joint invasion against the Yomi system to kill Icarion before the Eastern Traitors can arrive. Despite taking some territory, the campaign fails. 052.M31 - Second Solar War begins. Pionus is nearly killed by Daemon Morro. Wardens of Light save the Loyalists from an early defeat. The Loyalists make a fighting withdrawal to the FK-fortified Sol System. The Suzerainty launches their own invasion into Icarion's empire. 053.M31 - Sol and Madrigal systems are placed under siege. Alexandros declares his authorship of the Divinatus and claims to be a divine being. Writes a second testament while commanding the Loyalist defenses. Year ends with the Suzerainty winning the Madrigal siege. 054.M31 - Emperor is crippled, Alexandros is dead, Icarion is dead, and the Traitors are defeated. Official end of the Insurrection as recorded by historians.
  5. Hail brothers and sisters, I've decided to write down a couple of scenes and ideas which fall under the category of fanfic. So, I'm starting this thread as a place of sharing said stories with you. Most of the time will they feature my own Lost & Forgotten Legion, the Predators. As part of the great Brotherhood of the Lost, you can learn more about them within our sacred halls (Special Projects -> Brotherhood of the Lost OR via my signature). I do not yet know where this will lead me to. Maybe I'll just write some seperate scenes? Maybe I'll set them into a greater plotline? Who knows? Please do not hesitate to ask questions about both, my Legion and the BotL in general. I'll try to do my best in answering them. Long speech short: here's the first story! I hope you'll enjoy it. Cheers, Kelborn The Ebon Blade Author: Kelborn Forces: XXth Legiones Astartes “Ebon Blades”; Solar Auxilia – 985thSolar Auxilia Cohort ”Pale Scorpions” Time: 880 M30– Six years after the conviction and reformation of the XXth Characters: Dorm Kolbac “Keep firing! Don’t let them come any closer! Evac is ongoing! Don’t let your brothers down!” Lieutenant Dorm Kolbac shouted while striding behind his men. They stood on the northern outer defense ring of the Alpha base, which was embedded on the side of a small mountain. The base was surrounded by barren, wide and open russet wasteland. Although seemingly in the middle of nowhere, was the beachhead established, as the capital of their foes was build nearby at the borders of the wasteland. Behind Alpha base was nothing but bleak, solid rock. It was protected from two sides by overlapping fire positions, walls, minefields, and trenches, all filled with the last survivors of the Aeldaxxi compliance force. His men were focused and eager to buy their comrades enough time to conduct the evacuation. Whenever one soldier had to reload, Dorm filled the gap, adding his precise fire to that of his men. Heavy bolters complemented their fire to the cacophony of death, enriching the air with heat, the smell of blood, whirled dust and lethal bolts. But their enemy did not falter. They just did not stop. “Briac! Concentrate your fire on this rock. Those damn bugs are trying to establish a fire position!” “Yes, sir!” “Mell! Keep your head low while reloading, damn it! Demek? The bombardment will start again at any time. Any news from high command?” “Not a thing, sir. Only static.” Demek worked on his vox unit, desperately trying to establish contact with the main bunker complex in their backs. Sooner or later, they would have to abandon their position, but Dorm wanted to know if they had bought enough time and if their sacrifices were still worth the effort. A crystal projectile crossed his view, mere inches before his face. It might have looked beautiful if it was not the deadly ammunition of his foes. Some of his men were hit by other crystals and dropped dead, their heads being torn apart. Too many fell to fill the gaps immediately. If they would not compensate quickly enough, they would give the enemy precious time to advance. Dorm headed to the walls, aiming at the first bug he saw. His command squad was spread across the wall. Thus, he was alone for a couple of moments. He shot about eight Xenos before the gap was filled with other members of his squads. “Where did that come from? Did someone see anything?” “Sir, over there! Snake snipers!” Dorm looked at the wall again after reloading, and his breath was taken away. Thousands of Xenos creatures were still left on the horizon, slowly but constantly approaching the walls, regardless of all the losses they had to endure. Most of them consisted of the so-called bugs, an insectoid race seemingly supplying the Aeldaxxi Commonwealth with workers and simple soldiers. Some considered them to be nothing more than cannon fodder, wearing their foes out until their more veteran forces would be in the position to deal the killing blow. The bugs were equipped with seemingly primitive lances and crossbows. Appearances were deceitful. Their weaponry had a higher range than those of the Imperial Forces and they were accurate as hell. Many fellow soldiers had paid with their lives to prove their effectiveness. Along the bug infantry were other members of the so-called Commonwealth, all having earned certain nicknames from the ranks of the Imperial Forces: the snakes were a reptilian race, appearing like humanoid snakes; knife ears were apparently members of the Eldar race but being significantly different than their brethren in terms of behaviour and technology and the scumbags, formerly human colonists, who had joined the Xenos society.The diversity of its members combined formed their overall combat strength, which was more than enough to drive back the Imperial Compliance forces of the 33rdExpeditionary Fleet. Moreover, this combined army was about to overrun the last refuge of the Imperial Forces. If only the Blood Wolves would have stayed with them. They had forsaken their positions in the offensive to charge ahead, trying to hunt down the leaders of the Commonwealth. Since their departure, no one had heard of them any further. Whatever happened to them, it seemed to matter not at all. The enemy forces continued to push them back. Dorm and the other leaders assumed that the Blood Wolves were no more. Their headstrong behavior had doomed them all. Now were they desperately trying to save as much as possible. They needed to retreat, to regroup, resupply and wait for reinforcements. There was no other way. Dorm hoped that the evacuation would soon be done, and he could retreat with his men to the next defense ring. There, they would be supported by other- The earth trembled. Loose plates fell off from the wall. Men struggled to stand. A nearby watchtower collapsed, the shaking earth was too much for it after being heavily damaged by the advanced Xenos technology. Another setback in their defensive lines. “Everyone, hold on! We have to keep an eye on-“ “Sir! The western wall!” Dorm turned around and prayed to his ancestors. The entire western wall collapsed. Men fell to their deaths. Their screams were consumed by the noise of the crumbling wall. He could see something moving within the fragments, something big, appearing to be insect-like as well. He looked back to Demek, who was carefully looking over the wall, pointing at something. “What is this?” Dorm headed to his vox specialist. Right before their position did the earth rumble. Something big was moving it, and it was heading towards the wall.Whatever it was, he assumed that it was the something like what he saw in the remains of the western wall. He pondered his chances and alternatives. There was only one thing they could do. “Abandon the wall! Retreat to the inner ring! Cover your comrades!” “Sir, what about the wounded?” “If they cannot keep up with us, give them the Last Mercy.” They hurried to get off the wall before whatever was charging at them within the earth would reach its target. His men were right behind him. Running towards the inner ring would take them a couple of minutes. Enough time for their adversaries to catch up. Without the defending fire from the outer walls, they seized their chance. Enemy aircrafts were dashing above their heads, targeting the landing fields. The last anti-air positions were not enough to deal with all of them. Transports full of wounded soldiers were set ablaze. Rains of crystal shards and ominous sonic blasts ripped them apart. Thousands died within seconds. Shocked by the sudden destruction of their way to get off this cursed world, did Dorm and his men falter. With the burning bunker complex in front of them and the advancing Xenos in their backs, they had nowhere to run. Before desperation could poison their minds, their drill took control of them. In the end, they were Solar Auxilia, the elite of the Imperium. There was no space for doubt or fear. Thus, they established the last line of defense, right before the inner walls amidst rocks and debris. “Share your ammunition. Do not hold back anymore. If we are about to die here, then so be it. Let us avenge our brothers! We are the Pale Scorpions! We strike for the Imperium!” Bugs, snakes and other Xenos had climbed the walls and were establishing fire positions of their own. Sniper fire took out some of his men before being shot by Dorm’s last sniper teams. Crystal shards and laser shots filled the air shredding both forces to pieces. So-called egg grenades were thrown and hit some of his men. They clung to them, releasing their deadly load: hundreds of tiny, carnivorous insects were set free, climbing upon their victim. Those who were hit had no chance at all, as they were eaten alive. There was no time to give them the Last Mercy. Their screams added to the unholy cacophony of war and death, echoing throughout the wasteland. However, the 985th would not run. Not anymore. Before a sizable force of bugs armed with chitin blades could reach them, were the clouds torn apart. Heavy bolter fire rained down on the Xenos, grinding them to bloody shreds. Dorm dared to look up and saw their salvation. Like giant angels born of metal and fire were Imperial flyers, no- Astartes flyers, jetbikes, and transports descending from the skies. Some went low, opening their hatchets. He could see hundreds of Legionaries using their jump packs to fall upon the forces of the Commonwealth. Jetbikes and assault flyers were heading for the massive walkers and tanks, taking them out one by one. Black-cladLegionnaires landed amidst his men. Green painted arms held the deadliest weaponry of the entire Imperium in their hands. Some held two pistols, some bolters, some grenade launchers and some charged against the remaining bug warriors, wielding massive chain weapons of all kind. The Commonwealth was taken off-guard. Their lines were shattered and pushed back. Thousands of broken and torn bodies, Xenos, and men alike, laid dead, their blood blackening the red sand. The Emperor’s Angels of Death had arrived and did the seemingly impossible; they threw back the Xenos push. “Pale Scorpions! Do not hesitate!” Dorm was frightened, as he had not heard the Astartes landing behind him. He turned around and saw a highly decorated member of the unknown force. A cloak in the color of dark red framed his ornamented black and green armor. His helmet was different than that of the Blood Wolves. It featured a T shaped visor, something Dorm hasn't seen before. A black skull underlined by a pair of crossed spears and blades was imprinted on his shoulder pad. He held a massive spear, seemingly to be crafted by the highest-ranking members of the Lords of Mars themselves. The spear tip was pointed towards the struggling foes. Its blade was black as the void and inscribed by unknown signs. The Astartes’ appearance was a redeeming angel and of a merciless warlord. Dorm knew instantly that he and his brothers would turn the debacle of their brother Legion into a victory for mankind. The giant's sight was fixed on Commonwealth’s shattered lines. “We have come to bring salvation. The Emperor has condemned this atrocity of Xenos and traitors. We are here to enforce his will! Come with us and you will bask in the glory of victory! Prove your worth to yourself and those who have fallen! Seize the moment and use your hatred against the vile Xenos and the damned traitors of our own kind! Rise, my brothers! Stand as one! FOR THE EMPEROR!” Dorm and his men rose, ready to stand at their new allies’ side. They reloaded their weapons, readying themselves for the coming advance. They had lost all hope only to be saved again. Their battle cry imbued with righteous wrath and the desire for vengeance. “FOR THE EMPEROR!”
  6. For the organization that supposedly was responsible for the Treaty of Olympus Mon, there is precious little written of it. Only a single reference in the first Horus Heresy rulebook as far as I'm aware. My post is twofold. One, I seek any additional information might have on this august yet little-known body. Two, I also seek any writers who might want to delve into the Parliament. The Brotherhood of the Lost Mechanicum expert suggests that the Parliament's power waned after the Treaty, with Kelbor-Hal consolidating power into his own hands since we see no mention of the Parliament in Mechanicum, the novel, or any 40k material. Unless there's evidence to the contrary, I want to offer any writers a chance to flesh out how this happened. I'm imagining three short stories: the Parliament arguing about the Emperor's offer that leads to the Treaty, Kelbor-Hal using his new position on the War Council to sap the Parliament's strength, and the Parliament being dissolved. Whoever is willing to write this, this work once completed will be considered canon in BotL. Any interested?
  7. Hey there, I think that a separate thread including a adequate timeline would make sense. As for now, I can't see any structured timeline or whatsoever in one of our threads. Feel free to add your stuff, I will update this first post immediately to keep it appropriate. Furthermore, I would like to ask if we have something like a sheet or an overview concerning the relations between our Primarchs / Legions? If not, I'm reflecting of creating a separate thread as well to cover this as well. Let's go! UPDATE: http://www.bolterandchainsword.com/topic/324621-ref-event-timeline/?p=4880992 Timeline 797.M30 - Emperor launches Great Crusade804.M30 - Battle of Batu 805.M30 - Icarion is discovered as the first of twenty Primarchs 829.M30 - Alexandro is discovered 847.M30 - Leman Russ is discovered 855.M30 - Daer'dd is discovered 863.M30 - Niklaas is discovered (5) 871.M30 - Kozja is discovered 872.M30 - Pionus is discovered 887.M30 - Jackal is discovered 888.M30 - Hectarion is discovered 894.M30 - Morro is discovered (10) 900.M30 - Koschei is discovered 902.M30 - Alexos Travier is discovered 909.M30 - Azus is discovered 914.M30 - Andezo Samedi is discovered 917.M30 - Gwalchavad is discovered (15) 917.M30 - Raktra is discovered 927.M30 - Inwit war / Spepherds of Eden leave the Berserkers of Uran 933.M30 - Yucahu is discovered 947.M30 - K'awil is discovered 966.M30 - Magnus is discovered 974.M30 - Jade General is discovered (20) 999.M30 - The Quarith War ends / Scions join the Iron Bears on Laeran / Koloss Syntheticide is waged by Lightning Bearers, Halcyon Wardens, Wardens of Light and Shepherds of Eden 000.M31 - The Emperor returns to Terra / The Quarith triumph / Niklaas conquers Barbarus 044.M31 - The Day of Revelation / The Great Crusade ends / The Icarion Insurrection begins045/46.M31 - The Battle of the Forge xx.M31 - 062.M31 - The Blood Crusade / The Traitor-Secessionist split 071.M31 - Siege of Terra / Icarion's Defeat 998.M31 - 001.M32 - War of the False Primarch / Nomad Invasion sometimes during M33 - Twilight Crusade (<- my campaign ) Things I've heard off but don't know the exact dates: - The Vizenko Prosecution - Discovery of the Mechanicum Abyssii (Drowned & Wardens of Light) - Alexos' initial discovery about the truth of the Warp - Alexos' meeting with the emissaries of Chaos Thing I assume that we have it (or an adequate alternative) but can't remember: - Ullanor Please feel free to add every single bit you might have. I'll add them to the greater list. If it is getting incredibly huge, I'll split it up into: Great Crusade (Emperor) Great Crusade (Alexandros) Insurrection ... Cheers
  8. Hey guys, think it might be necessary to unburden our General Discussions thread. Let us gather and discuss everything about our Siege of Terra in here. I'll try to keep this first post as a summary updated on a regular base. Prelude (certain preparations, events, which initiated the Siege or happened right before it, not the whole Insurrection) Participants Legion xxxx (yyyyy in numbers); characters: Max Mustermann, Insertius Nameicus Certain Events Example = The Duel of Alexos vs Gwal Outcome Losses Resulting events
  9. I intended to do this earlier. I'm starting this new thread to contain all the relatively finished Crimson Lions fluff so that it is separated from the ideas and such that I post on their regular thread for discussion. I'll post the fluff as I finish going through it and editing it. This is mainly to save Grifftofter the effort of going through 4 pages of ideas and small stories and trying to determine what is usable and what isn't. The Blood of Jurfik The origins of the IIIrd legion lie not in the eastern realms untouched by the ravages of the Age of Strife that so often provided recruits for the legions but among the fierce warriors of the realm of Jurfik. In the centuries prior to the Unification Wars, the warriors of Jurfik had carved out an enormous realm that spanned most of Albion and reached as far as Norsca and the tribes of Frys. As evidenced by their conquest of their neghbours, the people of Jurfik were warlike, always reaching for the axe instead of the plough, often at war with the eastern Nords, the Suomensku nomads, the Jermani and the remaining free kingdoms of Albyon. While the Emperor tried to negotiate with the men of Jurfik at first, they were a proud kingdom and the warriors of Jurfik refused to abase themselves before the Emperor, instead electing to stand firm and fight. So it was that the Emperor sent a large force to subdue this stubborn kingdom. However, when the two armies clashed at the battle of Mount Batonicus, it was the warriors of Jurfik, led by King Knut who emerged the victors, slaughtering the Imperial forces in a vast encircling manoeuvre from which few escaped. Seeing that this enemy would not be easily subdued, the Emperor changed his plans to account for this unexpected defeat and began to prepare a second invasion. This second invasion he would lead in person and it would be spearheaded not by Thunder Warriors or crack units of geno troopers but by the entire Vth legion of the Adeptus Astartes, a crushing force to apply against one kingdom. This second invasion was far more successful and inflicted a number of defeats upon the proud warriors of Jurfik. Eventually, outside the hive of Jurk upon the crossing known as Sternfald Bridge, the warriors of Jurfik turned and fought the Imperial forces in a pitched battle, intent on going out in one last blaze glory and joining their comrades in the halls of their gods. The battle that followed was vast and bloody, with the blood of those who had fallen pooling and flowing down the dry river bank on either side of the crossing to form a new river beneath the bridge that gradually became choked with the bodies of the slain. At the centre of this whirlwind of slaughter were King Knut and his Hirt, standing in the centre of the bridge, fighting beneath the raven flag of Jurfik and cutting down any who attempted to cross it. The climax of the battle came at dawn on the second day, when King Knut and his Hirt charged the Emperor and the elite of the Vth legion. As the leaders of the two armies met, the Emperor beneath his eagle standard and Artorus beneath the raven of Jurfik, their bodyguards clashed with a terrible roar that could be heard for miles. While the Emperor and King Knut were both skilled warriors, the outcome of their duel was not decided by martial skill. King Knut was not killed by the Emperor, as is often claimed, but by an unnamed Prussan Jaegar who put a precision shot through Knut’s neck, leaving the King of Jurfik to fall down to the Emperor's feet. While Knut’s Hirt and the nobility of Jurfik launched a last ditch attempt to rescue their King’s body and the battle raged on for another seven hours before the warriors of Jurfik conceded defeat, King Knut’s death was a turning point. The Emperor had won. However, instead of ordering the execution of the surviving warriors of Jurfik as many had expected, for they had inflicted grievous losses on the Emperor’s forces, the Emperor saw the martial potential of these proud warriors and instead offered them a chance to continue their lives as warriors: join his burgeoning empire and fight as warriors of his Legiones Astartes or die. While some of the proudest warriors of Jurfik chose to die rather than fight for the man that had conquered them, the majority chose to join the Emperor, foremost among them Rollon, the only survivor of Jurfik’s royal house and brother of King Knut. Undergoing the process that transformed them from ordinary men to warriors of the Legiones Astartes, these men emerged as the first warriors of the IIIrd legion. Emerging from the ashes of their defeat at the Emperor’s hand, the warriors of Jurfik began to carve a new legend both for themselves and their people in the blood and flesh of their foes in the remaining battles of the Unification Wars. Ferocious in the swirling chaos of melee combat, the IIIrd was often in the vanguard of the Emperor’s battle line and so developed a bloody reputation as melee specialists, a reputation that was cemented when they shattered the lines of the forces of Ursh at the battle of Muskova, killing the tyrant Kalaggan and encasing his head in silver to be carried on their banner. Fighting fiercely, the IIIrd, nicknamed the Blood Wolves by the units who served alongside them, fought in a hundred battles across Terra until finally, unity had been achieved, payed for with the blood of Jurfik and Albion. However, the Blood Wolve’s tale had just begun.
  10. Kelborn

    XXth Legionary

    From the album: A Broken Throne

    Legionary of the XXth Legiones Astartes, the Predators Done by Ilquar
  11. Kelborn

    Cassus The Unifier

    From the album: A Broken Throne

    Cassus the Unifier, first Praetor of the unified XXth Legion, the Predators prior to the discovery of their Primarch, Andezo Sambedi Done by Ilqar
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