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I don't think so. The thing is is that the other 3 categories (Dark Presence, Indomitable Will & Aetheric Tempest) don't have any effect on friendly models, so they can't be upgraded to negate that possibility. Actually that isn't precisely true, the top level of Indomitable Will that makes you immune to psychic powers that could have a focus option. But I don't think that it fits as well as the others. And it's quite a niche given you'd have to spend 60 points on being immune, then another 5 to be able to have friendly psychic powers affect you.

 

And simison if you think one of the others would fit better I can easily swap the ability out. I just kind of picked one of the left over abilities at random :P

Unlike the other Legions you don't have a specialisation as such (unless you'd like one?), but if you take either Psychic Void and/or Soulless you must purchase the focus upgrade with it, in effect making it 5pts more expensive. You can still take from the other abilities if you want and because there is no focus option you can't buy the upgrade.

 

If you take both Psychic Void and Soulless you have to buy the focus upgrade for each separately. It means that you get fewer/less powerful abilities overall, but you will never negatively effect your allies, which seemed to fit with the Wardens theme of control.

 

And simison if you think one of the others would fit better I can easily swap the ability out. I just kind of picked one of the left over abilities at random http://image.bolterandchainsword.com//public/style_emoticons/default/tongue.png

 

Are you kidding? I just said it fit incredibly well despite it being a leftover pick. Don't touch it or I shall slap you!

How much do we think a tactical marine with twisted brotherhood should cost (giving away nothing about my last unit...)?  I mean specifically points per model, as the rule and upgrades will be factored into the unit tax.

I'd say it depends really. As a rough rule I'd say +1 point for every ~15 points of upgrades, so if you max them out with the full 45 points of powers then 13-14 per extra would feel appropriate. That's just a gut reaction though, I reserve the right to change my mind once you've written them out :)

Well it looks like everyone seems pretty happy with the rules as they stand. Which is definitely a good thing from my point of view. I had a little play around with the powers trying to recreate my abilities as they were previously for the various levels of Pariah and they all came to within 5 points of the values I had before. As no-one said anything about the points costs of my blacksouls/consul before I think that means that we should be ok to use these for our first iteration of the book. Obviously if things seem off balance after some playtesting we can come back to it. I did have to add a couple of little additions to my Legion rules though now that we have these shiny new things.

 

 

My Pariah consuls cost 10points basic and get Preferred Enemy (Psykers) and Command & Destroyer Squads can take Twisted Brother hood :)

 

Hi Griff, have this in the rewrite of Hennasohn; trying to work how it interacts with the Pariah special rule. Struggling to come up with wording as to how to equate the level of Pariah to Mastery level, so I hope this works?

 

[sPECIAL RULE] Poltergheist; As one of the strongest Psykers within the entire span of the Legiones Astartes, and a particular specialisation for Telekinesis, Hennasohn quickly developed a recognition among the various legions he served with, if not for his abilities to crush an entire platoon with the force of his mind, then his ability to wield his blades as if they were extensions of his own body. He earned the title of Poltergheist as a result of this uncanny knack.

Hennasohn has the Psyker (Mastery 3) special rule, and may select any 3 powers from the Telekinesis discipline. However, he does not gain the Primaris power, unless he specifically selects it as a power known. In addition, when in an assault, he gains a bonus to his Weapon Skill, Strength, Initiative and Attacks value equal to his current Mastery Level. If there are any models with the Pariah* special rule or enemy Psykers within 6", this bonus is reduced by the highest opposing Mastery Level to a minimum of 1. 

 

(*For the purposes of Mastery level, a Pariah (Tertius) counts as Mastery 1, Pariah (Secundus) counts as Mastery 2, and Pariah (Primaris) counts as Mastery 3. Pariah (Alpha) counts as being of a higher Mastery level regardless of what Hennasohn's Mastery level is. Models with the Twisted Brotherhood upgrade count as Pariahs for this purpose purely if they have the Indomitable Will Upgrade, with each level counting as a Mastery level. For example, a Twisted Brotherhood with 2 levels of Indomitable Will counts as Mastery 2, and one with 3 levels counts as Mastery 3 etc). 

  • 2 weeks later...

These look like pretty good rules guys, and whatsmore, rather generic: I imagine porting these over to other army kinds and canonverse shouldn't be too complicated.

 

Is there a list of equipment pertaining to the different Pariahs? Is seem to remember the Wardens of Light having masks, and the possibilities of Psyk-Out grenades. Are there any others? These could include any wargear and weapons for them, but also for Pariah hunters (I can easily imagine this kind of unit appearing soon into the Insurrection)

Yo, the wardens have masks and well the luth use their masks so that they seem to be equipped with psykout grenades.

 

Pariahhunters makes sense, but how would they work?

 

Overfeeding with warp?

 

I would actually not see anybody with another set of special powers, just normal guys with special training, special equipment, and a good deal of willpower that helps them resist pariahs.

I could see that. Something along the lines of a squad of Ld 10 veterans with a rule that stops their leadership from being modified (like Guilliman) and maybe Preferred Enemy(Pariahs). I actually really like the idea, if anyone has a spot free in their unique legion units I'll right out rules for them :P If not then possibly as an agents of the Emperor unit.

I had an idea for my Traitor Rite of War where my Forlorn Helmsmen (Gal Vorbak Sergeants, basically) would be able to take their own lives, allowing for a brief splurge of psychic power to break through the cloud that the void could bring.

 

They would be removed from play, but would allow 'hell' to flow through; essentially placing a marker through which Daemons and teleport deep strikers could deep strike without error for a turn, and generating warp charge, while the removing the Pariah rule from any unit with a model within 6" of the Helmsman.

Hehe. Well if you have the spot free and want a hand with them I'm willing to help. The Eagle Warriors also kind of fits with my thoughts that it would be one of the more psychic legions having such a unit to protect against their natural enemy (as it were).

Yeah, I agree one of the psyker-y legions, but definitely non-psychic units. Any specific aztec equipment in mind ? Probably some kind of mace-based weapon, a spear, possibly even a kind of sling for psyk-grenades ? http://image.bolterandchainsword.com//public/style_emoticons/default/tongue.png

Hmm.. Aztec space marine breacher marines with death-masks, psykour slingshots and special kind of anti-psyker aztec mace thing

Well, if we're looking for a Pariah hunter, they might not need to be anti-psyker maces don't you think ?

A breacher unit toting Power Mauls, while not being AP3 sounds brillaint. While in base contact with the [Aztec Breachers],Pariahs and Twisted brotherholds loses the Pariah abilities. Fear, and Preferred Enemy (Pariah) in CC..

 

As for sling shots, not sure how they would manage that. Seems a little too archaic... I'd also be careful stacking too much psyker or anti pariah stuff, it could end up looking like a 40k unit!

 

Rather than giving them elite stats, their wargear could be what hunts them;

 

Breachers, Fear Preferred Enemy, Power Mauls? Perhaps let them take Plasma Guns unlike normal Breachers. Pretty brutal unit that. Doesn't make a lot of hits, but what they do hit is being wounded on 2's with a reroll if they contain one or more pariahs. Perhaps word it as such ("unit gains the Preferred Enemy special rule against units containing on or more models with the Pariah special rule or Twisted brotherhood upgrade") to prevent the head scratching from PE(IC) from RG.

  • 3 months later...

I got a bit bored doing my Physics homework so I wrote rules for a Pariah consul. I apologise if this isn't wanted or needed but I thought that with so many pariah heavy legions we ought to have one.

 

In an army whose primary detachement uses the Legiones Astartes(Godslayers)(Grave Stalkers)(Wardens of Light) or (Warriors of Peace) a Legion Consul may be upgraded to a Dark Soul for +75 points.

Heartless, some would say soulless, individuals, Dark Souls are members of the Legiones Astartes who have honed their ability to use their powers as Pariah's to a level which many of their bretheren will never reach. In those legions within which the Pariah gene is especially prevelent, Dark Souls are frequently assigned to expeditions as commanders for their abilities are so finely honed that men's hearts stop and their blood turns to ice whenever a Dark Soul approached.

 

Dark Soul WS4 BS4 S4 T4 W2 I4 A2 LD9 SV3+/5+

 

Wargear: Power Armour, Anathema blade, bolt pistol, Frag&Krak grenades.

 

Anathema Blade. S:user AP3 Melee, Pysker's bane.

 

Pysker's bane: When a model using an Anathema blade is rolling to wound against a pysker then add +1 to its rolls.

 

Unit Size: 1 Dark Soul.

 

Unit Type: Infantry(Character).

 

Special Rules: Legions Astartes, Fear, Shrouded, Preferred Enemy(Pyskers), Independent Character, Pariah(Secundus)

 

Options:

As per the usual except for

As a Secundus level Pariah, a Dark Soul may take up to 60 points of Pariah abilities from Aetheric Tempest, Dark Presence, Indomitable will, Psychic Void or Soulless power groups.

Edited by Sigismund229
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