Ulrik_Ironfist Posted November 19, 2015 Share Posted November 19, 2015 I can tell you what I'd like to see. I'd like to see platoons of more than just infantry. I'd like a HWS formation, maybe some first strike reserves, I'd like to see the ability to build a good Airborne Army, a smaller airborne formation would be nice for Stormies (more points efficient, and would actually get used more). The Tau got denied a decurion (at least from what I can tell), but they gained some helpful stuff, like units of riptides, larger crisis teams, and some decent formations. I hope a true decurion is in store for us. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229523 Share on other sites More sharing options...
Kontakt Posted November 19, 2015 Share Posted November 19, 2015 The whole thing makes me wonder if they will release a new scions book, or simply put scion formations into the new guard book. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229524 Share on other sites More sharing options...
Myrkul Posted November 19, 2015 Share Posted November 19, 2015 I can tell you what I'd like to see. I'd like to see platoons of more than just infantry. I'd like a HWS formation, maybe some first strike reserves, I'd like to see the ability to build a good Airborne Army, a smaller airborne formation would be nice for Stormies (more points efficient, and would actually get used more). Yeah, some kind of "chapter tactic" model built into the codex would be fantastic. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229580 Share on other sites More sharing options...
CoffeeGrunt Posted November 19, 2015 Share Posted November 19, 2015 The Tau got denied a decurion (at least from what I can tell), but they gained some helpful stuff, like units of riptides, larger crisis teams, and some decent formations. I hope a true decurion is in store for us. The Tau got a Decurion. It allows multiple units to fire as if they were one unit. It's incredibly strong against single, tough targets. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229582 Share on other sites More sharing options...
Terminus Posted November 19, 2015 Share Posted November 19, 2015 I can tell you what I'd like to see. I'd like to see platoons of more than just infantry. I'd like a HWS formation, maybe some first strike reserves, I'd like to see the ability to build a good Airborne Army, a smaller airborne formation would be nice for Stormies (more points efficient, and would actually get used more). The Tau got denied a decurion (at least from what I can tell), but they gained some helpful stuff, like units of riptides, larger crisis teams, and some decent formations. I hope a true decurion is in store for us. Tau got a "Decurion" style organization chart, and it's a doozy. There are at least a couple of very strong formations, both of which crap all over Imperial Guard. The Stealth Cadre that hits rear arc will especially make mechanized players cry. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229633 Share on other sites More sharing options...
mertbl Posted November 19, 2015 Share Posted November 19, 2015 1st post yay! I'd like to see supporting fire like the tau for units in the same platoon. Heavy weapon platoons, command squad and 2-5 heavy weapon squads. Not sure where to put them in the force org though. Baneblades and variants in the codex. Free chimeras! Veteran companies, BS4 for everyone. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229655 Share on other sites More sharing options...
march10k Posted November 19, 2015 Share Posted November 19, 2015 inf squads cost a little less Sweet Mother of Voot! They just went down 10 points, will you ever be satisfied? Is 3ppm cheap enough? bonus rules for taking full squadrons of tanks. Hmm...question is, would it have to be three identical tanks? In a heavy support squadron, it would be natural for them to be identical, but without the ability to split fire, I can't imagine three identical russ variants all shooting the same thing...holy overkill, batman! On the other hand, a HQ squadron can split fire, so...if you get a bonus (say +1BS), do you need three identical tanks? That could be pretty powerful if the answer is "no." I'd actually like to see PCS (or even CCS) have the abilty to combine squads with others squads in their platoon. I always feel like my PCS is a fifth wheel most games. Am I playing my platoons wrong? If I take a minimum size platoon... I can't blob that into a group of 25? Is the PCS always their own little unit that cannot join? I think you are....I don't believe PCS have the combined squads special rule. Correct...ONLY infantry squads can blob up, command and specialists cannot. A formation special rule giving heavy weapons squads the "combined" rule would be amazing...two infantry squads with autocannons blobbing up with a squad of autocannons makes 5 autocannons with 16 meat shields that can share one "bring it down" order, casting of prescience, or whatever. The Tau got denied a decurion (at least from what I can tell), but they gained some helpful stuff, like units of riptides, larger crisis teams, and some decent formations. I hope a true decurion is in store for us. The Tau got a Decurion. It allows multiple units to fire as if they were one unit. It's incredibly strong against single, tough targets. I think that was intended to be an answer to invisibility...blob up, share buffs (like command and control node), and overwhelm I can tell you what I'd like to see. I'd like to see platoons of more than just infantry. I'd like a HWS formation, maybe some first strike reserves, I'd like to see the ability to build a good Airborne Army, a smaller airborne formation would be nice for Stormies (more points efficient, and would actually get used more). The Tau got denied a decurion (at least from what I can tell), but they gained some helpful stuff, like units of riptides, larger crisis teams, and some decent formations. I hope a true decurion is in store for us. Tau got a "Decurion" style organization chart, and it's a doozy. There are at least a couple of very strong formations, both of which crap all over Imperial Guard. The Stealth Cadre that hits rear arc will especially make mechanized players cry. Yes...the optimized stealth cadre is very bad news for IG! Baneblades and variants in the codex. Free chimeras! Baneblade variants are reliably rumored to be in. Free chimeras, not a chance. A free rhino per squad of space marines is one thing, you have to take ten squads (you might not want some of those squads) to unlock that and the free transport costs half as much as the minimum cost of the squad. On the other hand, chimeras cost more than an infantry squad, that's upside down..."gee, I got a free 65 point unit by taking a 50 point unit" is upside down...it's 115 points worth of stuff for 50 points...compared to (roughly) 105 points worth of stuff for 70 points. Also, what would be the minimum size of the guard formation required to unlock the free chimeras? A direct comparison to space marines would indicate that one CCS and two platoons would be required...seven units, versus ten for the marines. Totally not likely, and totally broken if it does happen. Seven cheap units gives you seven free light tanks, versus ten expensive units giving you ten free transports. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229668 Share on other sites More sharing options...
Terminus Posted November 19, 2015 Share Posted November 19, 2015 Razorbacks are free and 55 points each. 4 of those 10 squads can be killer units like bikes and Grav centurions. Oh no, I have to take bikes and grav centurions, how will I ever survive! The other 6 are 5-man tactical squads who can take a grav cannon and are basically cheap as dirt with the free transport (that gives you two objective secured units per squad). I don't think an armoured infantry formation that gave you a few free chimeras would be too crazy. Make veterans the only valid troop choice and you're bringing half a dozen free transports at the most. The Chimera is overpriced as it is, anyway. It needs to either go back to the old point cost or get back all 4 fire slots, or something in the middle. As it is, they hella overcompensated with the crackdown on vehicles after 5th edition, since they were the poster child of parking lots (although everyone was doing it). Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229682 Share on other sites More sharing options...
march10k Posted November 19, 2015 Share Posted November 19, 2015 Razorbacks are free and 55 points each. 4 of those 10 squads can be killer units like bikes and Grav centurions. Oh no, I have to take bikes and grav centurions, how will I ever survive! The other 6 are 5-man tactical squads who can take a grav cannon and are basically cheap as dirt with the free transport (that gives you two objective secured units per squad). I don't think an armoured infantry formation that gave you a few free chimeras would be too crazy. Make veterans the only valid troop choice and you're bringing half a dozen free transports at the most. The Chimera is overpriced as it is, anyway. It needs to either go back to the old point cost or get back all 4 fire slots, or something in the middle. As it is, they hella overcompensated with the crackdown on vehicles after 5th edition, since they were the poster child of parking lots (although everyone was doing it). Not sure about C: UM, but C: DA specifies that the unit has to have access to the desired transport in the first place to qualify for the free one,. In a DA double demi, I only get eight freebies because I'm not interested in dumping my assault marines' jump packs. If that's true of other marines, as well, your argument fails. Razorbacks are free, but only with heavy bolters...you want a weapon that's actually effective, you have to buy the upgrade...don't get me wrong, a TLAC razor for 20 points is pure cheese, but it's not free. The point that the space marines' free transport is dramatically cheaper than the associated squad while the guardsmen's potentially free transport is 30% more expensive than the squad inside still stands. You're welcome to opine that chimeras are overpriced, but personal opinion isn't very good evidence that giving them away for free isn't overdoing it. On top of that, mechanized vets are the extremely popular as it is, there's no need to incentivize that. Let's ask why they're so popular...perhaps because a superscoring AV12 vehicle with 2 heavy weapons for 65 points is mind-bogglingly cheap? Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229782 Share on other sites More sharing options...
Jolemai Posted November 19, 2015 Share Posted November 19, 2015 1st post yay! I'd like to see supporting fire like the tau for units in the same platoon. Heavy weapon platoons, command squad and 2-5 heavy weapon squads. Not sure where to put them in the force org though. Baneblades and variants in the codex. Free chimeras! Veteran companies, BS4 for everyone. Welcome to B&C :) Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229785 Share on other sites More sharing options...
Plasmablasts Posted November 19, 2015 Share Posted November 19, 2015 Plastic Rough Riders would be tempting, especially if they had "generic" looking legs that would work with Cadian or Catachan torsos. Given GW likes to make dual-purpose kits, I could imagine them putting parts for a mounted command squad in, which could then lead to a "Rough Rider platoon", similar to the Scion platoon. Hey, maybe even pop in options for mounted priests, psykers etc into the codex and let you kit bash. Codex Militarum Equestrium anyone? Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229790 Share on other sites More sharing options...
Sete Posted November 19, 2015 Share Posted November 19, 2015 I demand Sly Marbo! Still M.I.A! Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229800 Share on other sites More sharing options...
HenricusTyranicus Posted November 19, 2015 Share Posted November 19, 2015 I demand Sly Marbo! Still waiting to ambush the entire 13th Black Crusade! Fixed that for you. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229810 Share on other sites More sharing options...
WarriorFish Posted November 19, 2015 Share Posted November 19, 2015 Welcome to the B&C mertbl! In case you're unaware the commissariat requires tribute from all new members in the form of pictures of your Guard models ;) As mentioned free Chimeras would be evil. Pure evil on the table and on our wallets! :lol: A proper Vet company structure would be pretty cool I think. There is certainly much GW could do with our next codex, the question is always what they will do... Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229867 Share on other sites More sharing options...
HenricusTyranicus Posted November 19, 2015 Share Posted November 19, 2015 If there were Vet platoons, I'd shove them in the elites rather than troops. And I'd leave a lone squad of vets as a possible troops choice. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229915 Share on other sites More sharing options...
Terminus Posted November 19, 2015 Share Posted November 19, 2015 Not sure about C: UM, but C: DA specifies that the unit has to have access to the desired transport in the first place to qualify for the free one,. In a DA double demi, I only get eight freebies because I'm not interested in dumping my assault marines' jump packs. If that's true of other marines, as well, your argument fails. Razorbacks are free, but only with heavy bolters...you want a weapon that's actually effective, you have to buy the upgrade...don't get me wrong, a TLAC razor for 20 points is pure cheese, but it's not free. The point that the space marines' free transport is dramatically cheaper than the associated squad while the guardsmen's potentially free transport is 30% more expensive than the squad inside still stands. You're welcome to opine that chimeras are overpriced, but personal opinion isn't very good evidence that giving them away for free isn't overdoing it. On top of that, mechanized vets are the extremely popular as it is, there's no need to incentivize that. Let's ask why they're so popular...perhaps because a superscoring AV12 vehicle with 2 heavy weapons for 65 points is mind-bogglingly cheap? Dark Angels get the crappier version of the rules, C:SM has it much better. Assault Marines. LOL. Mechanized vets were extremely popular 2 editions ago. And it's an AV12/AV10 vehicle that can only fire one of those weapons on the move. Your mind is far too easy to boggle. You best put on a helmet, so you don't make a mess, because I'm about to blow your mind! Pancakes are delicious! Boom! Boggled. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229919 Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted November 19, 2015 Share Posted November 19, 2015 Wouldn't mind sensible rules for vox. Like, say, unlimited range for Orders so long as both the HQ/PCS and the target of the Order both had vox. A re-roll for a having a telephone while you're in shouting range never seemed sensible to me. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229931 Share on other sites More sharing options...
mertbl Posted November 20, 2015 Share Posted November 20, 2015 I want to get a Regiment thread up and going. Just need to make time for it. Welcome to the B&C mertbl! In case you're unaware the commissariat requires tribute from all new members in the form of pictures of your Guard models ;) As mentioned free Chimeras would be evil. Pure evil on the table and on our wallets! :lol: A proper Vet company structure would be pretty cool I think. There is certainly much GW could do with our next codex, the question is always what they will do... Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229952 Share on other sites More sharing options...
Emicus Posted November 20, 2015 Author Share Posted November 20, 2015 Baneblades and variants in the codex. Free chimeras! ....free BANEBLADES?! Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229955 Share on other sites More sharing options...
march10k Posted November 20, 2015 Share Posted November 20, 2015 Not sure about C: UM, but C: DA specifies that the unit has to have access to the desired transport in the first place to qualify for the free one,. In a DA double demi, I only get eight freebies because I'm not interested in dumping my assault marines' jump packs. If that's true of other marines, as well, your argument fails. Razorbacks are free, but only with heavy bolters...you want a weapon that's actually effective, you have to buy the upgrade...don't get me wrong, a TLAC razor for 20 points is pure cheese, but it's not free. The point that the space marines' free transport is dramatically cheaper than the associated squad while the guardsmen's potentially free transport is 30% more expensive than the squad inside still stands. You're welcome to opine that chimeras are overpriced, but personal opinion isn't very good evidence that giving them away for free isn't overdoing it. On top of that, mechanized vets are the extremely popular as it is, there's no need to incentivize that. Let's ask why they're so popular...perhaps because a superscoring AV12 vehicle with 2 heavy weapons for 65 points is mind-bogglingly cheap? Dark Angels get the crappier version of the rules, C:SM has it much better. Assault Marines. LOL. Mechanized vets were extremely popular 2 editions ago. And it's an AV12/AV10 vehicle that can only fire one of those weapons on the move. Your mind is far too easy to boggle. You best put on a helmet, so you don't make a mess, because I'm about to blow your mind! Pancakes are delicious! Boom! Boggled. Diarreah of the mouth much? Yiou didn't address the question of whether C:UM can actuallly have "free" transports for units that can't take transports (which you appeared to claim in your first post)... Mechanized vets are extremely popular now, although it's common to deploy the vets outside the chimera, treating the empty vehicle as a superscoring light tank . We're all familiar with the side armor value, exacerbated by the vehicle's long and narrow profile. Is your mind too small to devise strategies to minimize your adversary's ability to get flank shots? You're completely incorrect about only shooting one weapon on the move. The truth is that if you move, one weapon has to fire snap shots. Of course, if one of those weapons is a heavy flamer, it's moot...the heavy flamer is in range, fantastic. If not, you fire the multilaser at full ballistic skill... of course, moving 6" and shooting is about the dumbest thing you can do, unles that 6" move gets you in position to fire a heavy flamer. Far better to either sit still and fire both weapons (assuming heavy bolter), which should happen most of the time, or, don't shoot at all, and move 18". One turn of movement and two turns of shooting six shots at full BS is better than three turns of three full-bs shots and three snap shots. Even better, if you shoot first, then move, you have a better chance to avoid exposing side armor for longer. That, of course, requires you to plan ahead, deploying where 1 or 2 18" moves is enough to put you where you want to be at the end of turn 5. If you do, you don't need to move before turn 4 or 5, unless of course to prevent or delay a charge, in practice allowing 3-4 turns of laying down fire from behind AV12 before taking any risk. Class dismissed. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4229968 Share on other sites More sharing options...
HenricusTyranicus Posted November 20, 2015 Share Posted November 20, 2015 Out of curiosity, do you think that when Chimeras inevitably become fast attack in the new codex, it will change how we use them? For example, maybe use them for Special weapons teams to get flamers/melta/demo charges in the enemies face? Ogryn priest delivery? Just wondering, I have little experience using them. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4230041 Share on other sites More sharing options...
Emicus Posted November 20, 2015 Author Share Posted November 20, 2015 Ogryns need a special assault chimera all of their own. Built to their exacting needs and standards. Which means it can take a thumping without breaking. Bigger handholds for a start. And guns that can survive being used as a club. Chimera turrets are too flimsy. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4230047 Share on other sites More sharing options...
Terminus Posted November 20, 2015 Share Posted November 20, 2015 @march10K: I don't engage with blowhards, so this will be my last exchange with you. Template weapons can't be snap fired, by the way. Enjoy 5th edition, which is apparently what you're playing if Chimeras are running roughshod in your meta. Multi-lasers and heavy bolters, how scary in this day and age. Good day, sir. Out of curiosity, do you think that when Chimeras inevitably become fast attack in the new codex, it will change how we use them? For example, maybe use them for Special weapons teams to get flamers/melta/demo charges in the enemies face? Ogryn priest delivery? Just wondering, I have little experience using them. My Skitarii will certainly like it. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4230087 Share on other sites More sharing options...
Warsmith Uveron Posted November 20, 2015 Share Posted November 20, 2015 @march10K: I don't engage with blowhards, so this will be my last exchange with you. Template weapons can't be snap fired, by the way. Enjoy 5th edition, which is apparently what you're playing if Chimeras are running roughshod in your meta. Multi-lasers and heavy bolters, how scary in this day and age. Good day, sir. I dont think he said that he was snap firing the templates, nor that the tank was dominating his meta, just that they were popular... just that if you move 6, then you will be using the Template If its in range, then if not the point is moot. I also do feel that you are missing the 'power' of the Chimera, but it depends on what your local meta is like, every gaming group has a slightly different 'meta game', I know in my local one the Chimera is popular, not so much because of its weapons. But because its a Objective Secured AV12 unit... Which for a Sub-100 point unit its possible to spam them which can cause some issues... But Mileage varies depending on where you are playing Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4230093 Share on other sites More sharing options...
WarriorFish Posted November 20, 2015 Share Posted November 20, 2015 Everyone plays in potentially very different metas where there will inevitably be stronger and weaker units for it. Chimeras make for good transports and respectable gun platforms, capable of putting a lot of shots out especially if you get a few on the table. Protecting the infantry inside is great even more so with the firing point capability, the main drawback is they're not particularly cheap. That's why they won't ever be free because it'd let you spam the board with AV12 pillboxes who could easily drown infantry and light armour in dice, leaving the rest of your army to handle the rest. I don't see them moving to any FOC slot either, they're dedicated transports only. Link to comment https://bolterandchainsword.com/topic/316192-rumoured-imperial-guard-codex-in-february/page/2/#findComment-4230160 Share on other sites More sharing options...
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