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Rumoured Imperial Guard codex in february


Emicus

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We're only speculating, so there's no point in getting to detailed with analysis - maybe when we have some actual rumours to chew. I have a mild concern GW will get overexcited and create useless formations like in they did in Apoc. Not everyone wants to put loads of Platoons on the table for example, or has a couple dozen HWTs. Here's a hint GW: make HWTs better and we'll by more...

 

I like the idea of free HWTs, that would get more on the table and a long way to making them better! Maybe they will be one of the new kits along with the mysterious buff in rules that often seems to happen :P

I would like to see a rule change to the Vox.   Instead of rerolling your commands, I would like to see vox casters giving unlimited range to units that have them, so my CCS can give FRFSRF from across the board.

How about both? Can normally issue orders within 12". With vox, can issue orders within 24" and orders within 12" can be re-rolled?

 

I would like to see a rule change to the Vox.   Instead of rerolling your commands, I would like to see vox casters giving unlimited range to units that have them, so my CCS can give FRFSRF from across the board.

How about both? Can normally issue orders within 12". With vox, can issue orders within 24" and orders within 12" can be re-rolled?

 

I would like  more range than 24".  It's a radio, it's supposed to carry my voice across great distances.  My commander should be able to tell my troops to quit running and get back in the fight from anywhere on the board.  I truly believe this would be a game changing rule change.  I agree we can give a bonus for being withing 12" but imagine the look of horror as a squad of veterans drop down from a valkyrie on top of an objective on the other side of the table, the commander gives FRFSRF.  And whatever troops were contesting the objective are utterly destroyed (Dice gods willing).  Heck how about those within 12" get an extra command that would be fun and make guard a bit more competitive.

I could go with a limited number of free chimeras in a large enough formation that it would be difficult to spam in normal-sized games. 

 

But that's not what was originally proposed.  The original proposal was the IG equivalent of a space marine battle company.  That would be a CCS and two platoons, all with free chimeras for every qualifying squad (you might conceivably be required to include specialist squads), meaning up to 13 free  (12 of them obsec) chimeras (845 points) in exchange for an outlay in the range of 600 points (although you'd likely go more like 700-750 to make all that infantry actually useful), and that would in fact be broken, and that is in fact what I was protesting. 

 

If you now offer a new, more reasonable, proposal that looks nothing at all like a pair of demi companies, you can't then match that up to my protest against the original dual-demi-like proposal and then sprinkle on a nice dose of condescending derision.  It's hard to imagine a motive for that kind of bait and switch in combination with mild trolling other than malice.

 

 

I would like to see a rule change to the Vox.   Instead of rerolling your commands, I would like to see vox casters giving unlimited range to units that have them, so my CCS can give FRFSRF from across the board.

How about both? Can normally issue orders within 12". With vox, can issue orders within 24" and orders within 12" can be re-rolled?

 

I would like  more range than 24".  It's a radio, it's supposed to carry my voice across great distances.  My commander should be able to tell my troops to quit running and get back in the fight from anywhere on the board.  I truly believe this would be a game changing rule change.  I agree we can give a bonus for being withing 12" but imagine the look of horror as a squad of veterans drop down from a valkyrie on top of an objective on the other side of the table, the commander gives FRFSRF.  And whatever troops were contesting the objective are utterly destroyed (Dice gods willing).  Heck how about those within 12" get an extra command that would be fun and make guard a bit more competitive.

 

I think you're on to something, real world most backpack size radios have an insanely long range (depending on what type of antenna you use, and if you use UHF or VHF transmission, LOS antenna like the whip or the satcom antenna like the donkey dick). To that end, maybe a 36-48" range in LOS and 24" without. they are after all limited. Also bumping orders up by 1 across the board would be nice. 

 

I think we'll see something like the Detachment from Mont'ka in the next guard book. Maybe we'll see a few different detachments for different regiments.

 

In addition I'd really like to see rough riders get an update, and I'd like to see Kasrkin get a plastic kit. Since I don't know how you can have cadians without Kasrkin.

The real world in 40k? What nonsense is this, it sounds a little like heresy to me... :P

 

Guard are quite different to Marines, so we might be barking up the wrong tree with more direct comparisons there. The formations will form on how GW thinks the Guard should be running (or what kits don't sell?) which could be anyone's guess. The disconnect between fluff and table top is not just something that affects Marines after all. If they want us to flood the table in troops then they had better dish out some hefty benefits from doing so.

Yeah, these aren't real-life radios, they are 40K radios and they probably have a really really tiny artificially shrunk servitor guy in there working the hand-crank dials. :P

 

Honestly just the "blobs for everything in platoons" would go a very long way. I'd love to build combined units like this:

 

Platoon Command Squad with Standard, 3 Flamers, Lt with power something (which should be discounted by a lot)

Commissar with PW

Infantry Squad with Flamer, Vox, Sgt with PW

Infantry Squad with Flamer, Sgt with PW

Infantry Squad with Flamer, Sgt with PW

Special Weapon Squad with 3 Flamers

Special Weapon Squad with 3 Flamers

12! flamers, 5 guys with power weapons, stubborn, 48 men strong

 

Infantry Squad with Autocannon, Vox

Infantry Squad with Autocannon

Heavy Weapon Squad with 3 Autocannons

Heavy Weapon Squad with 3 Autocannons

8 autocannons, 16 ablative bodies

The real world in 40k? What nonsense is this, it sounds a little like heresy to me... tongue.png

Guard are quite different to Marines, so we might be barking up the wrong tree with more direct comparisons there. The formations will form on how GW thinks the Guard should be running (or what kits don't sell?) which could be anyone's guess. The disconnect between fluff and table top is not just something that affects Marines after all. If they want us to flood the table in troops then they had better dish out some hefty benefits from doing so.

WarriorFish is right. GW will build our codex in order to maximize their revenue, not out of sense of continuity with Marines.

I don't think we'll be the strongest, just because I'm not sure if we're really all that profitable. I'm thinking lower points to encourage mass armies is most likely.

It'd certainly save a lot of bother and make PCSs better if we could combine the lot. The options would be great...

 

Unlike most armies the Guard are one of those shoehorned into their background lore in the table top and as any gamer knows the table top is its own beast entirely. Flood the board with troops? Well yes, some of us could do that but it is not that viable with too many drawbacks. If GW wants us to put plenty of models on the table they need to make it work and that's not just with orders.

 

That and the Guard should be the most diverse force out there, so if we're to be linked closely to the fluff then give us the good parts too! We should be unrivalled in the variety of army styles we can put on the table.

Hmm...having finally seen the leaked images, I'm loving the outflanking armored sentinels and the tank formation. 2D6-take-the-lowest on when you get melta-ed and BS4 both bring tears to my eye...and you can do it with just five tanks, hitting five separate targets (or four, if you fail the order). That's freakin' fantastic! I'll be running that. Pask in a vanquisher with two vanquisher wingmen who can actually hit the broad side of a barn? 3 BS4 preferred enemy vanqs with hull lascannons? Split across two enemy tanks? Or combined against a monstrous creature, knight, etc? Even at ~500 points, that's pretty awesome. None of the other stuff really lifts my skirt, though. Oh, and with that formation and an additional tank command squadron, I get the uber-formation? So...minimum 7 tanks, and no additional requirements...interesting...not that tanks benefit from ANY of the special rules...but, finally, we can play IG without ANY infantry AT ALL. Apparently, though, Pask can only be taken as the tank commander in the required core HQ choice, not in the emperor's fist...meh. The uber-pask-vanqs are not to be...I can still do them in the emprah's fist, but without preferred enemy sad.png

I am reminded of the disagreement I had with one gentleman over whether the emperor's shield platoon that was up for pre-order was actually the emperor's shield company in APOC. Joke's on both of us, as it turns out...the pre-order item is indeed an emperor's shield platoon, not company, as I was insisting...but they also ported over the company, minus the FW special rules (but benefiting from the uber-formation buffs), as a core choice.

Can't even do all tanks as they force you to take a footslogger, even if he is part machine.

 

(yes, this makes me salty)

 

Sentinels are probably the best thing coming out of this next to the vendetta formation.

 

Otherwise I suppose taking them as stand alone to support a CAD is great as it frees up slots like nobody's business.

 

Hq tank+wingman, 3 single Russ formation + 3 cad heavy.

 

3 vendetta + 2x3 sentinels and still haven't touched a FA slot.

 

Repeat as much as you want.

 

30 armoured sentinels w/plasma @ 1500. Outflank, PE vs 1 target (per unit?) and 5 can give orders to boost your mobility or get precision shot for plasmacannon snipers.

Lulz...I thought the 15 sentinels you could get back when a CCS could have a sentinel squadron about 15 years ago was bad...oh, wait, it was bad, the base blocked line of sigh back then...that was insane, the infantry mob running across the table behind a solid wall of walkers.

 

The vendetta thing is ok, but I think the non-scatter rule is the best part of that formation...precision drops of meltavets?  Yes, please!  (I wouldn't risk giving up jink with a vendetta, but with a valkyrie?  Sure!)

Because the Valkyrie is a non-performer after delivering its passengers, you don't care if it is held on by spitballs and hope by the time it does it's job. We should just scrap their guns and wings, and turn them into drop pods.

I find a sky full of twinlinked rocket pods to be quite annoying when I'm on the receiving end.  It's not the same as a squadron of thunderhawks dropping D pieplates all over the place, but saves forced are saves forced. 

 

On a loosely related topic, a culexus in a valkyrie makes excellent insurance against invisible deathstars and daemon summoning spam.  If you end up not needing him, it has the space to load up a squad instead, and rocket pods to contribute to the fight, and the culexus can just go annoy people into killing him somewhere where they'll have to maneuver in a counter-productive direction in order to get to him...or he can just get plunked down next to those snipers in 2+ cover over there and eat them for breakfast...

What about free conscripts in a platoon formation? Say 10 for every regular squad in the platoon with a max of 50. Not overpowered, since you still need to buy the commissar or priest. Would be great to encourage infantry blobs, and if taken in the "infantry blob x formation" would add extra orders or something. Agree on the radios, they don't do enough to actually bring.

If we want a hoard army, I say remove the infantry platoon tax and let us pick and choose portions of them to use at whim.  Fluff wise it would fit in as there are whole Penal Legions.  So if I did want to flood the board with up to 50 conscripts led by a CCS or a Commissar, why shouldn't I.

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