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[HH1.0] Dark Angels Tactics


Frostmourne

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I remember reading about how Dark Angels have 7 different "Wings" that all have different ways of waging war. I see that in book 6 DA got Ironwing and Ravenwing. Is it possible/probable that they will get the other 5 as rites of war as well?
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I remember reading about how Dark Angels have 7 different "Wings" that all have different ways of waging war. I see that in book 6 DA got Ironwing and Ravenwing. Is it possible/probable that they will get the other 5 as rites of war as well?

 

I certainly hope so :D

 

Want me some Super Destoryer Dreadwing.

 

There's another one that is all Assault Marines with Boarding Shields or something.

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I remember reading about how Dark Angels have 7 different "Wings" that all have different ways of waging war. I see that in book 6 DA got Ironwing and Ravenwing. Is it possible/probable that they will get the other 5 as rites of war as well?

Not sure on the count, and I don't remember the source (Was it Fallen Angels? Unremembered Empires?), but I recently read there were only 6, with the latest one finally having been identified thanks to one of the fluff blurbs in book 6 :
  • Ravenwing
  • Deathwing
  • Ironwing
  • Stormwing (can't remember the source?)
  • Dreadwing (can't remember the source?)
  • Firewing (HH:6)
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I remember reading about how Dark Angels have 7 different "Wings" that all have different ways of waging war. I see that in book 6 DA got Ironwing and Ravenwing. Is it possible/probable that they will get the other 5 as rites of war as well?

Not sure on the count, and I don't remember the source (Was it Fallen Angels? Unremembered Empires?), but I recently read there were only 6, with the latest one finally having been identified thanks to one of the fluff blurbs in book 6 :
  • Ravenwing - Bikes Obviously
  • Deathwing - Terminators
  • Ironwing - Tanks/ Armour
  • Stormwing - Assault Marines with Boarding Shields
  • Dreadwing - Destroyers and killy guns
  • Firewing (HH:6) -??

 

 

Oh, did they name it in 6?!

 

From what I remember the above is correct...

 

Awesome - any Info at all?

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Stormwing needs to happen right owihgfwfgnjw now.

 

Yep!

 

Apparently was thier ship boarding force. God knows how it works inside the corridors once they're in....

 

I suppose you could just take Combat shields for assault marines for similar effect... For now.

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I remember reading about how Dark Angels have 7 different "Wings" that all have different ways of waging war. I see that in book 6 DA got Ironwing and Ravenwing. Is it possible/probable that they will get the other 5 as rites of war as well?

 

Not sure on the count, and I don't remember the source (Was it Fallen Angels? Unremembered Empires?), but I recently read there were only 6, with the latest one finally having been identified thanks to one of the fluff blurbs in book 6 :

  • Ravenwing - Bikes Obviously
  • Deathwing - Terminators
  • Ironwing - Tanks/ Armour
  • Stormwing - Assault Marines with Boarding Shields
  • Dreadwing - Destroyers and killy guns
  • Firewing (HH:6) -??

Oh, did they name it in 6?!

 

From what I remember the above is correct...

 

Awesome - any Info at all?

All I know, unfortunately, is from the following pic, which doesn't say anything except that it does name the 'wing...

http://i162.photobucket.com/albums/t272/m_r_parker/Events/HH%20Weekender%202016/394752CB-148F-4B7D-A52C-8D82CF249284_zpsof1x9xxc.jpg

+ Edit : Once again, thanks to m_r_parker for all he shared with us during the last HH event!

Edited by Player 404
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Iron Wing Destroyers anyone?

 

Put them in a Land Raider.

 

They get two bolt pistol shots each that wound on 3+. Stasis missiles gib the enemy. Then you charge in and get to hit and wound on 3+ due to Stasis and rad nades.

 

Plus Phosphex bombs for lulz.

 

Calibanite war blade on the sarge wounds on a 2+ too, albeit ap3...

 

Great support unit for sure.

 

Can also take Melta bombs if you are so inclined.

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Well the Land raider is more a convenience than anything else. Could use a a Rhino as they have counter attack, it just ruins the stasis.

 

If anything Land raider could be part of a squad for extra BS.

 

Mostly spitballing because outside of Ravenwing, which is quite limited (and expensive in £) it doesn't seem like the DA have anything other than "lol AP1 heavy bolters" and some minor combat buffs.

 

Which is a shame as I really like the look...

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I agree, Charlo. At least with these basic rules, we get an idea what might be better to emphasize for our non-special units. For instance, I like the HB special ammo, so I'll probably pick up some jetbikes with my next purchase (versus more outriders). There's quite a few units that can take special ammo on HBs, and now I can build those and have them available for use whenever. And I can start looking for 2H swords that I like the look of for future consul conversions. It's not what I was hoping for rules-wise, but I'm glad to have this out of the way so I don't have to worry about ripping off weapons later.

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This is just the beginning brothers. Lady Atia stated that the book after this one will have a lot more stuff for the 1st. We just have to play on hard mode until then. Something us 40k DA vets are used to.

Why all the hate for terranic greatsword and the calabanite swords? As someone who has played DW for many years it is possible to fail 2+ saves. The terranic greatsword for example. Just prep your targets first with rad grenades/missiles, stasis grenades/missiles. We should be hitting on 3+, wounding on 2+ and going first in combat. while our opponents are hitting on 4+ and wounding on 3+ if they survive. We need 1 wound to go through they need 3 wounds or 6s with failed inv save. The calabanite swords are basically frost swords for no extra point cost. Me likey and i dont see a down side to them. If your taking pw swords on your sgts then its a win.

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The problem is that Blades of Caliban are available to charcters only. Characteres often end up duelling other characters who in 90% will be equipped with artificer armour. Power axe/fist (my exprience) is just better/more reliable on sergeant level dudes. Of course, using power axe or fist cancels our Mstery of the Blade bonus and circle is closed (you hit better with swords->to crack AA you need AP2->AP2 weapons do not come in a sword form->you don't get the bonus).

Same with Terranic Greatsword. It's better than anything others got against multiwound, high T,<3+ targets (Gal Vorbak, Mechanicum, Ogryns) but majority(?) of opponents in every meta are Legiones. hurts especially when "AP2strikeatinititive" weapons are getting more common: Ultraxes, phoenix spears, power glaives, deathshroud scythes (almost) or even BA blades of perdition. These are sergeant/centurion level available items and only I AP2 available to DA is pragon blade.

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At least that Relic on theirs (Pyris Extasis?) now makes sense. DA seem to be about manipulating stats to win combat as opposed through sheer power like SoH or WE.

 

Still sucks a bit though :P

 

Although reducing any enemies in combat to WS1 could be funny. Maybe not 40pts funny though, especially when people will rock void shields and the like.

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At least that Relic on theirs (Pyris Extasis?) now makes sense. DA seem to be about manipulating stats to win combat as opposed through sheer power like SoH or WE.

Make enemies take Fear Tests. After shooting them with - Weapon Skill weapons/getting bonuses to hit for having equal weapon skill only.

 

Nope.

 

(Ripping into the idiocy of FW's ethos I do get what you mean. It's just that I think they missed the point of it)

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At least that Relic on theirs (Pyris Extasis?) now makes sense. DA seem to be about manipulating stats to win combat as opposed through sheer power like SoH or WE.

Make enemies take Fear Tests. After shooting them with - Weapon Skill weapons/getting bonuses to hit for having equal weapon skill only.

 

Nope.

 

(Ripping into the idiocy of FW's ethos I do get what you mean. It's just that I think they missed the point of it)

 

You want a real example of idiocy? Check out Xiaphas Jur rules.

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At least that Relic on theirs (Pyris Extasis?) now makes sense. DA seem to be about manipulating stats to win combat as opposed through sheer power like SoH or WE.

Make enemies take Fear Tests. After shooting them with - Weapon Skill weapons/getting bonuses to hit for having equal weapon skill only.

 

Nope.

 

(Ripping into the idiocy of FW's ethos I do get what you mean. It's just that I think they missed the point of it)

 

 

Yeah this too. "I just used my one shot combi weapon to drop your WS/I down by 1. Now your WS is 1."

 

Wat.

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At least that Relic on theirs (Pyris Extasis?) now makes sense. DA seem to be about manipulating stats to win combat as opposed through sheer power like SoH or WE.

Make enemies take Fear Tests. After shooting them with - Weapon Skill weapons/getting bonuses to hit for having equal weapon skill only.

 

Nope.

 

(Ripping into the idiocy of FW's ethos I do get what you mean. It's just that I think they missed the point of it)

 

You want a real example of idiocy? Check out Xiaphas Jur rules.

 

What's wrong with him?

 

Chaplain, MC'd Artificer, Storm Shield, Iron Halo = 145, Prescience, or Precog for a 3++ Rerollable. 

 

His Trait is a bit naff, but it lets you reroll the full dice rather than just 1d6. 

 

He's brilliant value. Not an auto-take, but as characters go, he's a decent choice.

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