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Forge Lord with power axe, rad grenades & nuncio-vox joining 9 power axe Outriders is a good option. That will get you 18 S5 AP2 attacks and another 15 normal attacks, plus HoW. Give the Forge Lord a conversion beamer for Relentless lols or just stick with the extra S8 AP2 attack.

Oh. That looks nasty. I want to :pirate:

I assume the attacks from the mentioned attached Forge Lord were included.

3 axes = 9

Sarge axe = 4

Forge lord = 5

Total = 18

 

That's how I read it anyway.

Yep, that's exactly what I was talking about.

On a completely unrelated note since we are kinda like a legion do you the think we will get more releases like specific models or new units down the track (hopefully the reaver will be getting a model) like a black shields contemptor or something???? I hope so as having more black shield would be cool

I tried to do the Forgelord vox-delivery combo, but I had to squeeze it much, because at 2k points, there's not much room to play with. In th end, I came with that list:

 

+Outlanders+

 

Haar

Forgelord w/ bike, vox and rad grenades

 

Mortis w/ dual kheres & havoc

Cortus talon, 2 dreads, each with MM & grav gun

 

Marauders (10) 10 shotguns, rad, vox

Marauders (10) 2 PW, rad. vox

Support sqd (10) rad, CCW, flamer

Support sqd (10) rad, CCW, flamer

 

Outriders (3) Sgt, 2 PW, MB

 

Leviathan w/ CML, claw, phosphex

 

1995

 

Any good?

I tried to do the Forgelord vox-delivery combo, but I had to squeeze it much, because at 2k points, there's not much room to play with. In th end, I came with that list:

 

+Outlanders+

 

Haar

Forgelord w/ bike, vox and rad grenades

 

Mortis w/ dual kheres & havoc

Cortus talon, 2 dreads, each with MM & grav gun

 

Marauders (10) 10 shotguns, rad, vox

Marauders (10) 2 PW, rad. vox

Support sqd (10) rad, CCW, flamer

Support sqd (10) rad, CCW, flamer

 

Outriders (3) Sgt, 2 PW, MB

 

Leviathan w/ CML, claw, phosphex

 

1995

 

Any good?

You have two melee units and two (pariah?) flamer support squads. Only two of them can deep strike, with the support squads being obvious candidates, but unless one of the vox units is in position, they can't deep strike close or accurately enough to threaten with flamers.  The Marauder squads are left walking, so won't be in position for a while even with a scout move or outflanking. Plus they become phosphex/scorpius bait.  I like the Vox Lord and Outriders idea (consider it stolen and improved upon by the Alpha Legion :biggrin.:), but with only three bodies and as the most obvious and immediate threat, I don't fancy their chances.  There is literally nothing else I have to worry about shooting on first turn except that unit, and if they die, I don't have to worry about the guys in reserve either.

 

Then you have a whole bunch of melee/short range dreadnoughts that have to foot-slog across the board as well.  Without drop pods, I do not think Dreadnoughts of the non-Mortis/Deredeo variety are a good choice for Blackshields. If Haar could give scout to anything other than power armor units, then sure, but sadly he cannot. His scout is pretty limited, since you can't give it to bikes or anyone in a dedicated transport (so no scouting land raiders). He also needs to be in play to use the ability, so you can't even put him in a dreadclaw.  I would want tons of infantry if playing him, so something like 2 scouting assault squads, a scouting volkite heavy/tactical support squads, 3 deep striking veterans/seekers/terminators/plasma or melta support squads.

Edited by Terminus

 

I tried to do the Forgelord vox-delivery combo, but I had to squeeze it much, because at 2k points, there's not much room to play with. In th end, I came with that list:

 

+Outlanders+

 

Haar

Forgelord w/ bike, vox and rad grenades

 

Mortis w/ dual kheres & havoc

Cortus talon, 2 dreads, each with MM & grav gun

 

Marauders (10) 10 shotguns, rad, vox

Marauders (10) 2 PW, rad. vox

Support sqd (10) rad, CCW, flamer

Support sqd (10) rad, CCW, flamer

 

Outriders (3) Sgt, 2 PW, MB

 

Leviathan w/ CML, claw, phosphex

 

1995

 

Any good?

You have two melee units and two (pariah?) flamer support squads. Only two of them can deep strike, with the support squads being obvious candidates, but unless one of the vox units is in position, they can't deep strike close or accurately enough to threaten with flamers.  The Marauder squads are left walking, so won't be in position for a while even with a scout move or outflanking. Plus they become phosphex/scorpius bait.  I like the Vox Lord and Outriders idea (consider it stolen and improved upon by the Alpha Legion :biggrin.:), but with only three bodies and as the most obvious and immediate threat, I don't fancy their chances.  There is literally nothing else I have to worry about shooting on first turn except that unit, and if they die, I don't have to worry about the guys in reserve either.

 

Then you have a whole bunch of melee/short range dreadnoughts that have to foot-slog across the board as well.  Without drop pods, I do not think Dreadnoughts of the non-Mortis/Deredeo variety are a good choice for Blackshields. If Haar could give scout to anything other than power armor units, then sure, but sadly he cannot. His scout is pretty limited, since you can't give it to bikes or anyone in a dedicated transport (so no scouting land raiders). He also needs to be in play to use the ability, so you can't even put him in a dreadclaw.  I would want tons of infantry if playing him, so something like 2 scouting assault squads, a scouting volkite heavy/tactical support squads, 3 deep striking veterans/seekers/terminators/plasma or melta support squads.

 

Thanks for the input Terminus, you guessed the battle plan very well. I didn't write it because I was at work, so just copypasted the list.

 

I would love to DS 3 squads of veterans or seekers and beef the outriders but at 2000 points is a bit hard. Maybe I can find the points to upgrade the Cortus weapons to something with more range? AC or plasma cannons? TLLC is a bit expensive imho. And for the scouting assault squad it can be done as is more or less the same points as the marauder squads. Forgot to say that everyone is with pariah armour.

 

I was counting with the ability of the Cortus to fleet+overcharge for 2 extra inches to rush forward asap, while the levy and the mortis advance at a normal pace (move & run). Bikers are going to flat-out behind cover and jink to position the vox, marauders scout, move, run into cover and snapshot (hopefully safe because 4 AV 13 walkers are marching forward).

 

NOTE: I intend to play against 40k armies, mostly filthy xenos: eldar avatar list, which I defeated with normal CSM old codex, necrons with a couple of monoliths, tyranid swarms with some MC, and the hateful space fish; in the human side infantry heavy IG with a couple of tanks and Blood Angels with a DP Furioso & Baal pred, LR and some termies.

 

Also noticed that the list is wrong points wise.

Sooooooo on another random thought that I came up with since I get bored easily and just think......... Can we take a dark compliance army but have Black Shield Units in it? It doesn't specially say otherwise since it only says you need a consul as your warlord ( so including a reaver may be harder) and your army is a mixture of both militia and legion astartes units. What do people think? I just thought it would be a cool traitor army idea having a band of corrupted Chymeriae astartes leading a bunch of expendable cannon fodder slaves.

Edited by Flint13

Ooft I did wonder about that. That is an amazing way to utilise a load of the WbW bonuses effectively and get some easy firepower and nonstandard tanks in the list.

 

Also let's you take Astartes, basic humans AND the Mechanicum that have fallen under their banner ;)

Seeing as in the AoDC you need a Consul AAND it's quite topical for Blackshields as you only ever get a single one...

 

Which do you guys rate as the best for it?

 

Maybe broken down by each WbR?:

 

Death Seekers:

 

Orphans of War:

 

Outlanders:

 

Chymeriae:

Seeing as in the AoDC you need a Consul AAND it's quite topical for Blackshields as you only ever get a single one...

 

Which do you guys rate as the best for it?

 

Maybe broken down by each WbR?:

 

Death Seekers: I don't know, but maybe Legion Champion fits the theme? Or Chaplain.

 

Orphans of War: Vigilator (would benefit from the PE characters) maybe?

 

Outlanders: ??? (When in doubt, a Vigilator would do :P )

 

Chymeriae: Forge Lord in a bike with rad grenades, thunder hammer

Hmmmm... I'm going to have to politely disagree. I don't think Blackshields should be eligible in an Army of Dark Compliance.

 

It doesn't say anywhere that you can combine the 2. In fact, it actually says that an AoDC is a "natural foe for a Shattered Legion or Blackshields force."

 

Given the unknowable nature of the Blackshields, and the fact that they have abandoned their former masters to make their own destiny, do they sound like a force that would throw their truck in with the Warmaster so openly?

Yeah, you totally can. Says so on the page for it.

 

Where about? I'm looking while at work but can't see.

 

Like Caillum says the fluff might mean it is the opposite (though that is hardly rules).

 

However, seeing as the requirements are just "be LA: X and Traitors." that can also be Black Shields....

 

Seeing as in the AoDC you need a Consul AAND it's quite topical for Blackshields as you only ever get a single one...

 

Which do you guys rate as the best for it?

 

Maybe broken down by each WbR?:

 

Death Seekers: I don't know, but maybe Legion Champion fits the theme? Or Chaplain.

 

Orphans of War: Vigilator (would benefit from the PE characters) maybe?

 

Outlanders: ??? (When in doubt, a Vigilator would do :tongue.: )

 

Chymeriae: Forge Lord in a bike with rad grenades, thunder hammer

 

Been a while since I looked, but aren't Chaplains specifically listed as unavailable to Blackshields?

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