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Pondering Legion Specific Units for The IX Legion.


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Hey there my fellow blood angels and loyalists! and you traitor scum...

In this thread I would like to bring us together in pondering what 3 legion specific units that will be available to the Blood Angels!

Please leave your suggestions and also comment on other peoples suggestions too.

To kick start this i will put forth my first 3 suggestions for the Blood Angels unique units.

 

First things first let's get the big thing out of the way. The Sanguinary Guard. I believe that this unit will be purchased in the same way that command squads will be, requiring a master of the legion.

I believe that they will have a veteran stat-line with WS/BS 5 and one member will have a banner that gives a fearless bubble and +1 attack to the unit and they will be armed with master crafted power weapons, some kind of special wrist mounted bolter, artificer armour and the iconic winged jump pack that we all know and love. Possibly could have the ability to take blades of perdition for 20 pts each.

200 points for the base squad of 5 with each additional marine being another 25 points

 

Secondly I also think that the Blood Angels will be given access to the Contemptor Furioso. I think that this will have the stats of a regular contemptor but with +1 attack, Rage and no access to ranged weapons apart from the ones built into it's hands. it might also have access to the magna grapple.

180 as the base price because while it does get rage, it also loses out on a lot of options.

 

Thirdly and perhaps most simply I believe that the Blood Angels will probably have access to some sort of vanguard veteran squad. basically a veteran squad with jump packs and access to power weapons, artificer armour (Locutarus Storm Squad style), combat shields and the ability to take a special pistol per every 5 marines. Probably will fit snugly in either the fast attack or in the elites selection. 

Thinking roughly 175 points for the starter squad of 5 with additional marines being 20 pts each.

 

So those are my suggestions. Please feel free to criticise them as you see fit and offer up your own suggestions! 

 

Thank you very much for reading.

I do believe they will do a sanguinary guard. Artificer armor, jump packs, two handed power weapons and perhaps the blade thingy on the sergeant. It will probably be an elite choice with option to take it as a command squad (like suzarains).

Like you said a cc dread is likely.

Lastly I think a reaver-esce unit is likely.

Not any more powerful than suzerains, legatine axes don't do as much damage as blades of perdition, but suzerains have an invuln save. Unless they're given refractor fields (highly unlikely), They'll be an expensive artificer armour equipped close combat unit that can be blown off the board by anything ap2. glass cannon if you will.

Not any more powerful than suzerains, legatine axes don't do as much damage as blades of perdition, but suzerains have an invuln save. Unless they're given refractor fields (highly unlikely), They'll be an expensive artificer armour equipped close combat unit that can be blown off the board by anything ap2. glass cannon if you will.

but they do have jump packs which the Suzerains lack. Therefore they will be far more mobile than them. i agree however on the fact that they should have some sort of AP2 weapon. maybe the glaives encarmine could be re-imagined as master crafted  AP2 at initiative weapons?

Sanguinary Guard is an obvious choice. With some sort of Veteran Assault Squad being another.

 

I wouldn't be surprised to see a "Sanguinary Priest" of sorts.

 

The one thing I would like to see would be a proto Death-Company unit. Say a unit of destroyers that daub their armour with red x's.

Boop:

Thought I'd just give you a heads up, as well as noting this down for myself - now that the Legion rules for the Ist, Vth & IXth Legions have been released, I'll be doing some additional 'basic' sketches for some Legion-specific units.

With these, I'm gonna try and avoid the obvious ones, as they'll likely be done by Forge World when each Legion is covered in full - so these might not necessarily be what you'd directly associate with each Legion:

*snip*

IXth LEGION: THE BLOOD ANGELS

Direblood Veteran Squad [ELITES]:

- Heavy assault reserve / forlorn hope defense - whilst the BA deploys most of its assault units in rapid strike configuration, these guys are all about attrition - if there's a combat which threatens to stall the Legions advance, the Direbloods are deployed to tear through the enemy by sheer brutality. Often formed by those legionaries who have reacted the worst to the BA geneseed, these are grim, brooding warriors all.

* Artificer Armour Infantry 10-15

* Heavy Chainsword, Bolt Pistol, Grenades

* Can take: Combat Shield, Meltabombs, swap pistol for volkite serpenta / hand flamer

* Direblood Champion can take Thunder Hammer / Blade of perdition

* Stubborn, Implacable Advance, Counter-Attack, FNP (6+), Blood and Bone: gain +1 combat resolution for each turn the unit has been locked in combat

Abyssal Choir Destroyer Squad [ELITES]:

- The warriors of the BA destroyers have a hateful duty, especially considering the state of Baal. Warriors can only volunteer to join the Abyssal Chiors, and each takes great sorrow in their arts.

* Jump Pack Infantry 5-10

* CCW, (Chem) Hand Flamer, Krak, Frag & Rad Grenades

* Any can swap CCW for Power Weapon, take Melta Bombs, swap Hand Flamer for Lucifex

* 1 in 3 can take Chem Flamer / Missile Launcher with Rad Missiles (suspensor web)

* Chior Lamenter can take Phosphex, swap CCW for Power Fist, Thnder Hammer, Lightning Claw

* Bitter Duty, Counter-Attack, Fearless, Sorrowful Burden: Enemy never gains VP for destroying this unit (can never count as scoring), never gains positive Ld Modifiers

tongue.png

Arkangilos, the gear could still get new rules to balance them for the setting, much like autocannons have different rules and a lot of vehicles have either different rules or different options. Simply put, as the most elite unit of the legion (in theory) 40k sanguinary guard would be minced by the other legions elite units.

Why the Red X's? Those are representative of the wounds Sanguinius suffered at the hands of Horus. They don't really belong before he dies, imo.

IIRC in Fear to Thread Raldoron painted black saltires on the armour of 'blackraged' marine who was mercy-killed by Sanguinius.

 

As for the units my bet is on Sanguianry Guard and Vet Squad. Fire Chariots would be cool either.

Arkangilos, the gear could still get new rules to balance them for the setting, much like autocannons have different rules and a lot of vehicles have either different rules or different options. Simply put, as the most elite unit of the legion (in theory) 40k sanguinary guard would be minced by the other legions elite units.

No no, I agree there will be new rules for them. I'm talking war gear and models.

Yes. I'm saying the wargear may well get new rules, and I'd be genuinely surprised if it was a unit FW didn't at least do an upgrade sprue for tbh.

 

I'd also bet they get a few options that they don't get in 40k

Yeah and fluff wise autocannons are the same yet in heresy they are different. As I said, rebalancing will possibly happen in some form. Could be that very little changes or it could be a lot. Time will tell.

 

Also it isn't for at least another year and I imagine 40k BA will get an update at a similar time

Boop:

Thought I'd just give you a heads up, as well as noting this down for myself - now that the Legion rules for the Ist, Vth & IXth Legions have been released, I'll be doing some additional 'basic' sketches for some Legion-specific units.

With these, I'm gonna try and avoid the obvious ones, as they'll likely be done by Forge World when each Legion is covered in full - so these might not necessarily be what you'd directly associate with each Legion:

*snip*

IXth LEGION: THE BLOOD ANGELS

Direblood Veteran Squad [ELITES]:

- Heavy assault reserve / forlorn hope defense - whilst the BA deploys most of its assault units in rapid strike configuration, these guys are all about attrition - if there's a combat which threatens to stall the Legions advance, the Direbloods are deployed to tear through the enemy by sheer brutality. Often formed by those legionaries who have reacted the worst to the BA geneseed, these are grim, brooding warriors all.

* Artificer Armour Infantry 10-15

* Heavy Chainsword, Bolt Pistol, Grenades

* Can take: Combat Shield, Meltabombs, swap pistol for volkite serpenta / hand flamer

* Direblood Champion can take Thunder Hammer / Blade of perdition

* Stubborn, Implacable Advance, Counter-Attack, FNP (6+), Blood and Bone: gain +1 combat resolution for each turn the unit has been locked in combat

Abyssal Choir Destroyer Squad [ELITES]:

- The warriors of the BA destroyers have a hateful duty, especially considering the state of Baal. Warriors can only volunteer to join the Abyssal Chiors, and each takes great sorrow in their arts.

* Jump Pack Infantry 5-10

* CCW, (Chem) Hand Flamer, Krak, Frag & Rad Grenades

* Any can swap CCW for Power Weapon, take Melta Bombs, swap Hand Flamer for Lucifex

* 1 in 3 can take Chem Flamer / Missile Launcher with Rad Missiles (suspensor web)

* Chior Lamenter can take Phosphex, swap CCW for Power Fist, Thnder Hammer, Lightning Claw

* Bitter Duty, Counter-Attack, Fearless, Sorrowful Burden: Enemy never gains VP for destroying this unit (can never count as scoring), never gains positive Ld Modifiers

tongue.png

i mdefinately like your ideas.

however destroyers seem a tad un-blood-angels-y because they are very unglamorous. although they might be welcome in the 5th chapter (the flesh tearers)

I'm not saying the rules for the weapons won't change, lol

 

In fact, several times I said the opposite.

Sorry crossed wires I think! :) I assumed when you were saying the gear wouldn't change that included the rules for the gear :)

No they wouldn't, games workshop already have models for them.

 

None of the other legions had models for their primarchs body guard because they didn't survive into 40k. But our codex literally tells us NOTHING HAS CHANGED with ours.

 

Except maybe a heavier version of them for when jump packs would have been useless.

i think we can all agree that BA will get some kind of unique unit model wise, I think what Arkangilos is saying, is that Sanguinary guard wont be it. sort of like not every other legion has unique models for their units (IW, NL, AL, WE, IH for example dont have models for all their units afaik)

Boop:

 

 

 

 

Thought I'd just give you a heads up, as well as noting this down for myself - now that the Legion rules for the Ist, Vth & IXth Legions have been released, I'll be doing some additional 'basic' sketches for some Legion-specific units.

 

With these, I'm gonna try and avoid the obvious ones, as they'll likely be done by Forge World when each Legion is covered in full - so these might not necessarily be what you'd directly associate with each Legion:

 

*snip*

 

IXth LEGION: THE BLOOD ANGELS

 

Direblood Veteran Squad [ELITES]:

- Heavy assault reserve / forlorn hope defense - whilst the BA deploys most of its assault units in rapid strike configuration, these guys are all about attrition - if there's a combat which threatens to stall the Legions advance, the Direbloods are deployed to tear through the enemy by sheer brutality. Often formed by those legionaries who have reacted the worst to the BA geneseed, these are grim, brooding warriors all.

 

 

 

 

 

* Artificer Armour Infantry 10-15

* Heavy Chainsword, Bolt Pistol, Grenades

* Can take: Combat Shield, Meltabombs, swap pistol for volkite serpenta / hand flamer

* Direblood Champion can take Thunder Hammer / Blade of perdition

* Stubborn, Implacable Advance, Counter-Attack, FNP (6+), Blood and Bone: gain +1 combat resolution for each turn the unit has been locked in combat

Abyssal Choir Destroyer Squad [ELITES]:

- The warriors of the BA destroyers have a hateful duty, especially considering the state of Baal. Warriors can only volunteer to join the Abyssal Chiors, and each takes great sorrow in their arts.

 

 

 

 

* Jump Pack Infantry 5-10

* CCW, (Chem) Hand Flamer, Krak, Frag & Rad Grenades

* Any can swap CCW for Power Weapon, take Melta Bombs, swap Hand Flamer for Lucifex

* 1 in 3 can take Chem Flamer / Missile Launcher with Rad Missiles (suspensor web)

* Chior Lamenter can take Phosphex, swap CCW for Power Fist, Thnder Hammer, Lightning Claw

* Bitter Duty, Counter-Attack, Fearless, Sorrowful Burden: Enemy never gains VP for destroying this unit (can never count as scoring), never gains positive Ld Modifiers

 

:P

Hey man just a heads up. Laurie Goulding, ie; the GW Laurie Goulding said you should you should send your sketches into Forge World. (He posts over on "The First Expedition" forum.) If that's not a heads up for you do so, I don't know what is. Keep up the fantastic work.

 

Source: http://z13.invisionfree.com/The_First_Expedition/index.php?showtopic=202&st=2370

 

His 2nd post down

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