GogglesDown Posted May 9, 2016 Share Posted May 9, 2016 tldr; Page 126 second paragraph under Levels of Alliance qualities the allies section as only applying if you are making your army with detatchments of different factions. Armies of the Imperium is not a faction, it is just a convenient way to group a series of factions for the allies matrix. Page 118 section Factions paragraph 2 clearly illustrates that Adepta Sororitas are their own faction. If a detatchment is the same faction as the primary detachment, than they are "not allies" and may start in each other's non dedicated transports. If a detatchment is a different faction than the primary detachment, than they are "allies" and cannot start in each other's non dedicated transports. If the primary detachment is faction Codex Space Marines than check the chapter. If the other detatchment's chapter is the same as primary detachment chapter than they are "not allies". If they are different chapters the other detatchment is "allies". -------------------- The FAQ only means you can't droppod your battle sisters because they are allies to blood angels which are a different faction than battle sisters. You can still droppod your other blood angels because they are the same faction as the BA droppod detachment. Both the primary detachment and the flesh tearers detachment are Blood Angels faction and not allies. Codex Space marines are a bit different. They are from the same codex and would be treated as the same faction, which isn't fluffy. GW created a rule that makes it so different Codex Space Marine chapters count as allies (battle brothers) with each other even though they would otherwise be the same faction (like dual CAD battle sisters are). So you cannot start Ultramarines in an Imperial Fist Land Raider. The IF Land Raider is from a different faction than the Ultramarines. But they can still hop in first turn because they are battle brothers. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4389256 Share on other sites More sharing options...
BitsHammer Posted May 9, 2016 Share Posted May 9, 2016 Sounds like some solid logic there Goggles. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4389584 Share on other sites More sharing options...
Naminé Posted May 9, 2016 Share Posted May 9, 2016 The scout change is surprising but it takes away almost all of the risk for our Dominions :) Again the single grenade in assault thing is crazed, and royally screws us over along with several other armies. I would be amazed if that doesn't change in the final draft... but then stranger things have happened in 40k :p Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4389588 Share on other sites More sharing options...
*Furyou Miko Posted May 9, 2016 Share Posted May 9, 2016 Personally I'm in favour of letting everyone in a squad throw their grenades if they want, but limiting each type to two per model as default... Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4389659 Share on other sites More sharing options...
Servant of Dante Posted May 9, 2016 Share Posted May 9, 2016 Personally I'm in favour of letting everyone in a squad throw their grenades if they want, but limiting each type to two per model as default... That could be a lot of bookkeeping, but I have always wanted to throw 20 frag grenades at once Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4389682 Share on other sites More sharing options...
grendal1989 Posted May 9, 2016 Share Posted May 9, 2016 The ally change actually brings 40k more in line with 30k rules in that respect. Except in 30k you can't get on another faction's transport at all. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4389728 Share on other sites More sharing options...
GogglesDown Posted May 9, 2016 Share Posted May 9, 2016 And transports don't score which I think 40k would benefit from. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4389755 Share on other sites More sharing options...
*Furyou Miko Posted May 9, 2016 Share Posted May 9, 2016 I think specialising immobile vehicles. Making no transports at all score would be a huge nerf to already-expensive rhinos and immolators. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4389792 Share on other sites More sharing options...
Aqui Posted May 18, 2016 Share Posted May 18, 2016 Here we go! The Militarum Tempestus, Adepta Sororitas, Imperial Assassins and the Inquisition: https://www.facebook.com/permalink.php?story_fbid=1617413881912578&id=1575682476085719 For ease for those who don't use FB: Q: If Saint Celestine dies and passes her Miraculous Intervention special rule Leadership check to return to the board next turn, but the game ends, does she award Victory Points? A: Yes – a model that is not on the board at the end of the game counts as destroyed for the purposes of Victory Points. Q: Do rules that modify a model’s statistic apply when that model is ‘dead’? For example, items or rules that alter Leadership when rolling to see if Saint Celestine passes her Miraculous Intervention check to come back to the battlefield. A: No. Q: How many models can shoot out of the firing hatch on the roof of the Immolator? A: One model can fire from the Immolator’s top hatch. Q: In Codex: Adepta Sororitas, there are three Apocalypse Battle Formations. The codex was written a while ago and things have changed quite a bit in the game. Can I use those formations in regular, non-Apocalypse games? A: No. Q: Can a Canoness take more than one relic? A: A Canoness can only take a single relic. Q: It is not stated what kind of weapon the Exorcist missile launcher is. Is it a turret-mounted weapon or a hull-mounted weapon? A: It’s a turret-mounted weapon. Q: The eviscerator is listed in the wargear section as being available for the ‘Canoness and Ministorum Priest only’, while under the Melee Weapons list/pop-up on the Canoness’ and Priest’s pages it says ‘Ministorum Priest only’. Which is correct? A: The text in the Melee Weapons pop-up is incorrect; an eviscerator can be taken by a Canoness or a Ministorum Priest. Q: What part of the Adepta Sororitas’ Exorcist tanks do you use to check line of sight for the Exorcist missile launcher? A: From any part of the missile tubes. ERRATA CODEX: ADEPTA SORORITAS Reliquary Ministorum, Ranged Weapons, Condemnor Boltgun and Reference, Special Rules Replace the wording of the Psi-shock special rule with the following: ‘If a unit containing at least one Psyker (i.e. a model with the Psyker, Brotherhood of Psykers/Sorcerers or Psychic Pilot special rule) is hit by a weapon with the Psi-shock special rule, one randomly determined Psyker model in that unit suffers Perils of the Warp in addition to any other damage.’ The part about the Exorcist is (in my limited experience) a huge thing! Well, it'll stop arguments (in theory) at least! Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398682 Share on other sites More sharing options...
BitsHammer Posted May 18, 2016 Share Posted May 18, 2016 They buffed the Immolator closer to what it used to be! Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398689 Share on other sites More sharing options...
Naminé Posted May 18, 2016 Share Posted May 18, 2016 Two big buffs right there and condemner boltguns got better again :D What arguments where those, Aqui? Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398698 Share on other sites More sharing options...
sedibear Posted May 18, 2016 Author Share Posted May 18, 2016 The Condemnor Boltgun rebuff is huge. For me and my area, at least. Too many psykers running around here. Time to bust out the old Condemnor Boltgun conversions haha! Thinking if I should scatter them across squads or if I should put them all in one Sororitas Command Squad for lols. The Immolator buff is nice! And the Exorcist clarification is excellent! Praise the Emperor! Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398701 Share on other sites More sharing options...
BitsHammer Posted May 18, 2016 Share Posted May 18, 2016 360 degrees of murder with Exorcists now! I was playing mine as hull-mounted. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398706 Share on other sites More sharing options...
Aqui Posted May 18, 2016 Share Posted May 18, 2016 Two big buffs right there and condemner boltguns got better again What arguments where those, Aqui? The line of sight issue. Do you check LoS from the chassis or the pipes. GW has said the pipe, so from what I can gather, it's significant Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398713 Share on other sites More sharing options...
BitsHammer Posted May 18, 2016 Share Posted May 18, 2016 3" of untargetable LOS drawing. Exorcists can hull-down and still hit everything. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398727 Share on other sites More sharing options...
grendal1989 Posted May 18, 2016 Share Posted May 18, 2016 3" of untargetable LOS drawing. Exorcists can hull-down and still hit everything. Thats how my group was having me run it, but I am glad that they actually clarified it. I think the Immolator buff is significant. More mobile multimeltas. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398751 Share on other sites More sharing options...
BitsHammer Posted May 18, 2016 Share Posted May 18, 2016 Yeah, Immo spam is more viable now. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398773 Share on other sites More sharing options...
*Furyou Miko Posted May 18, 2016 Share Posted May 18, 2016 Sacred feth, the fire point. It's there. It exists. It's a thing. By the grace of St. Dominica this FAQ is glorious! Also, it's now confirmed that the missiles come out of the organ pipes XD Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398795 Share on other sites More sharing options...
Aqui Posted May 18, 2016 Share Posted May 18, 2016 Sacred feth, the fire point. It's there. It exists. It's a thing. By the grace of St. Dominica this FAQ is glorious! Also, it's now confirmed that the missiles come out of the organ pipes XD More importantly, the LoS is taken from the pipes Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398800 Share on other sites More sharing options...
sedibear Posted May 18, 2016 Author Share Posted May 18, 2016 Yeah so I'm missing 8 more Condemnor Boltgun conversions. TO THE DREMEL! Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398820 Share on other sites More sharing options...
Aqui Posted May 18, 2016 Share Posted May 18, 2016 Yeah so I'm missing 8 more Condemnor Boltgun conversions. TO THE DREMEL! To celebrate, I'll make one of my newer Canoness' take one! Just need to know what they hell they look like! Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398830 Share on other sites More sharing options...
*Furyou Miko Posted May 18, 2016 Share Posted May 18, 2016 A bolter with a crossbow stuck on the bottom normally, lol. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398847 Share on other sites More sharing options...
Aqui Posted May 18, 2016 Share Posted May 18, 2016 A bolter with a crossbow stuck on the bottom normally, lol. You mean like the one one of the female Inquisitor models have? Not sure I want to cut the one I have up for it Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398852 Share on other sites More sharing options...
*Furyou Miko Posted May 18, 2016 Share Posted May 18, 2016 Yeah, that's what that model is. You really don't have to do that though. Dwarf crossbows are the perfect size for a kitbash conversion, so if you know any dwarf players they'll probably have a few in their bitz box. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398888 Share on other sites More sharing options...
Warsmith Aznable Posted May 18, 2016 Share Posted May 18, 2016 Yeah, that's what that model is. You really don't have to do that though. Dwarf crossbows are the perfect size for a kitbash conversion, so if you know any dwarf players they'll probably have a few in their bitz box. Ive got some Mantic Dwarves that are going to loan some crossbows to the cause. I'm goung to try to make an anti-witch squad out of some spare Sisters. Too bad Celestians can't all take them as a common upgrade. Link to comment https://bolterandchainsword.com/topic/322090-wh40k-faq-first-draft/page/3/#findComment-4398897 Share on other sites More sharing options...
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