Frater Cornelius Posted May 5, 2016 Share Posted May 5, 2016 Ain't much worse than 12 Wyvern shots :P Regarding the Grenades, we all must have missed it then. Literally the entire country was throwing all of them in melee. Fancy that :D Nevermind me then, Grenades are still useless :P Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385469 Share on other sites More sharing options...
Charlo Posted May 5, 2016 Author Share Posted May 5, 2016 ....Yes? Otherwise why would I have suggested it! I think it would be a really cool feature. Obviously one is just fine but hey, a man can dream. Perhaps it could be a rule instead of moving, you can each throw a grenade :P Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385470 Share on other sites More sharing options...
shandwen Posted May 5, 2016 Share Posted May 5, 2016 The buff to overwatch with as many weapons as you can shoot in the shooting phase as well as the removal of range for wall of death mean dreads will perform even better than before (2d3 fragcannon, 1d3 heavy flamer, only taking one meltabomb attack... its beautiful) Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385478 Share on other sites More sharing options...
appiah4 Posted May 5, 2016 Share Posted May 5, 2016 Ok so is it out or are we still debating the draft? Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385481 Share on other sites More sharing options...
Frater Cornelius Posted May 5, 2016 Share Posted May 5, 2016 The buff to overwatch with as many weapons as you can shoot in the shooting phase as well as the removal of range for wall of death mean dreads will perform even better than before (2d3 fragcannon, 1d3 heavy flamer, only taking one meltabomb attack... its beautiful) I found that the biggest threat to Dreads is in fact Grav. Once immobilized they are mostly useless. They also have a vehicle table to fight with, which MC do not. I find that far more problematic than Overwatch and grenade melee. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385483 Share on other sites More sharing options...
Sans Mercy Posted May 5, 2016 Share Posted May 5, 2016 Is it just me, or did the relic FAQ just neuter most custom HQ builds? For real. This? Anyone? Not in my house. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385638 Share on other sites More sharing options...
Jolemai Posted May 5, 2016 Share Posted May 5, 2016 There's nothing stopping you from house ruling to make play more enjoyable for you. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385645 Share on other sites More sharing options...
Quixus Posted May 5, 2016 Share Posted May 5, 2016 There's nothing stopping you from house ruling to make play more enjoyable for you. Of course, unfortunately by that point you are no longer playing Warhammer 40K and getting people to agree to a game becomes more difficult. With rules changing the allowed wargear even army building becomes more difficult (unless you magnetize). Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385662 Share on other sites More sharing options...
Sans Mercy Posted May 5, 2016 Share Posted May 5, 2016 That was my point. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385679 Share on other sites More sharing options...
Chaplain Gunzhard Posted May 5, 2016 Share Posted May 5, 2016 Regarding template weapons... I'm pretty sure the FAQ just clarified the way it has always been in 7th. In Prior editions you could add up all the 'to hits' then figure out the wounds, but not in 7th. I've been running a squad with a hand-flamer, flamer, and HF for a while now, it's definitely not as good as previous editions but it still can do some damage. It's just tricky to keep your flamers in the optimum positions, but also making sure they aren't the 'closest' target for removal by enemy fire. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385761 Share on other sites More sharing options...
Quixus Posted May 5, 2016 Share Posted May 5, 2016 Regarding templates, under which heading is the ruling that a frag cannon does 2d3 hits in overwatch? Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385770 Share on other sites More sharing options...
Jolemai Posted May 5, 2016 Share Posted May 5, 2016 Regarding templates, under which heading is the ruling that a frag cannon does 2d3 hits in overwatch? Blast Markers and Templates Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385775 Share on other sites More sharing options...
OPTIMVSCHRISTVS Posted May 5, 2016 Share Posted May 5, 2016 Templates now officially hit everything under them, regardless of what level they're on...fragiosos are going to be utterly terrifying to units in buildings. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385850 Share on other sites More sharing options...
Paikis Posted May 5, 2016 Share Posted May 5, 2016 Is there a link to this FAQ somewhere? Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385863 Share on other sites More sharing options...
Jolemai Posted May 5, 2016 Share Posted May 5, 2016 Is there a link to this FAQ somewhere? Regarding templates, under which heading is the ruling that a frag cannon does 2d3 hits in overwatch? Blast Markers and Templates Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385878 Share on other sites More sharing options...
Indefragable Posted May 5, 2016 Share Posted May 5, 2016 The Krak Grenades thing is a game-changer. I think the entire world used it that each model with Krak grenades could use 1x Krak in melee against vehicles/MC's. Now it's 1 per squad....if that's the case, invest in your local Melta Bomb manufacturer. My second army is Imperial Guard, and what makes me lulz so hard is that Krak grenades cost 10pts/squad for the guard while Melta bombs are 5pts. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385880 Share on other sites More sharing options...
Blindhamster Posted May 5, 2016 Share Posted May 5, 2016 If the bomb is on the sergeant then prepare for said sergeant to get killed in challenges though lol. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385883 Share on other sites More sharing options...
Spagunk Posted May 5, 2016 Share Posted May 5, 2016 The Krak Grenades thing is a game-changer. I think the entire world used it that each model with Krak grenades could use 1x Krak in melee against vehicles/MC's. Now it's 1 per squad....if that's the case, invest in your local Melta Bomb manufacturer. My second army is Imperial Guard, and what makes me lulz so hard is that Krak grenades cost 10pts/squad for the guard while Melta bombs are 5pts. I've never done this and the local group played it as one try only as well. Guess I am in the minority. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385915 Share on other sites More sharing options...
Paikis Posted May 5, 2016 Share Posted May 5, 2016 The Krak Grenades thing is a game-changer. I think the entire world used it that each model with Krak grenades could use 1x Krak in melee against vehicles/MC's. Now it's 1 per squad....if that's the case, invest in your local Melta Bomb manufacturer. My second army is Imperial Guard, and what makes me lulz so hard is that Krak grenades cost 10pts/squad for the guard while Melta bombs are 5pts. I've never done this and the local group played it as one try only as well. Guess I am in the minority. 1 try only has been the only rule I knew. I didn't think anyone would read it as every model gets to use grenades? Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385917 Share on other sites More sharing options...
Blindhamster Posted May 5, 2016 Share Posted May 5, 2016 In close combat I'm used to entire squads attacking me with melta bombs... seems the majority of others are used to playing it that way too. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4385980 Share on other sites More sharing options...
Rafen IX Posted May 6, 2016 Share Posted May 6, 2016 So now the FAQs are out one item of note is the limit to psychic powers cast and mastery level. You cannot cast more than your level unless explicitly stated and the conclave doesn't, it simply allows the caster to know all of his brethrens powers. I wonder if this was intentional and if we ever recieve a conclave in the future ours will also be similarly affected. R Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4386552 Share on other sites More sharing options...
Charlo Posted May 6, 2016 Author Share Posted May 6, 2016 I saw this too... You also cannot have casters in the same unit attempt the same power, even if they both know it :/ Personally, I don't mind it - with the new disciplines the amount of easy and successful casting was crazy, it's better to just have to choose 2/3 powers you want rather than just go crazy. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4386556 Share on other sites More sharing options...
Riot Earp Posted May 6, 2016 Share Posted May 6, 2016 I played the Conclave yesterday with the new faq and to handle the power issue i took the powers from different disciplines. One guy went ml2 to cast at least 2 powers per turn. It was kinda annoying that i could only cast 2 powers with the focus but you can always cast more powers on 4+. Im played against a cabale conclave with 4 ML together and needed to cast on two. I got nearly every power through so conclave is a litte bit trimmed down but is still strong imho. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4386572 Share on other sites More sharing options...
Sir Ovbov Posted May 6, 2016 Share Posted May 6, 2016 Where are you finding the FAQ's, I look on GW and a bit on the Black Libary but I can't find any of them. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4386592 Share on other sites More sharing options...
Charlo Posted May 6, 2016 Author Share Posted May 6, 2016 Facebook my friend. Link will be in the NRA section topic about them :) Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/2/#findComment-4386606 Share on other sites More sharing options...
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