Quixus Posted June 29, 2016 Share Posted June 29, 2016 I get the difference between FAQ (clarification), Errata (official re-working), and a new codex / new set of rules... What I would say is that there is some pretty fine hair splitting going on there. To suggest that scouts and dreads were addressed as blood angels suffered a disadvantage due to c:ba coming out before the c:sm, but then not address access to grav canons which occurred because c:ba came out before c:sm seems pretty picky... Any how, enough said from me, I'll wind it in before the reclusiarch hits me with his crozius. It is not a question of what came first but putting the right text in the right place. BA Scouts, BA dreads and BA Tacs/Devs need errata to make them more like SM units. An FAQ cannot change rules. Not errataing the weapon choices may be deliberate. After all we do get meltaguns on ASM and Heavy Flamers on Tacs, which SM do not. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4431902 Share on other sites More sharing options...
Teetengee Posted June 29, 2016 Share Posted June 29, 2016 I get the difference between FAQ (clarification), Errata (official re-working), and a new codex / new set of rules... What I would say is that there is some pretty fine hair splitting going on there. To suggest that scouts and dreads were addressed as blood angels suffered a disadvantage due to c:ba coming out before the c:sm, but then not address access to grav canons which occurred because c:ba came out before c:sm seems pretty picky... Any how, enough said from me, I'll wind it in before the reclusiarch hits me with his crozius. They weren't addressed because they were weaker; they were addressed because they were inexplicably and unavoidably different from the sm unit statlines. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4431920 Share on other sites More sharing options...
Dont-Be-Haten Posted June 29, 2016 Share Posted June 29, 2016 I'm okay without grav-cannons, I would love them though. I'm overall satisfied with the answers and clarifications. I have asked a couple of questions that we brought up. I don't like how they answered the Frag cannon Overwatch, but I did ask about having the 2 firing types for it. I expect they will rule it the same way they did heroic intervention. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4431922 Share on other sites More sharing options...
Thoridon Posted June 29, 2016 Share Posted June 29, 2016 Having Dreads (inc. Cassor) and Scouts brought in line is fantastic for now, and better than things not being addressed. Just have to hope other things like Command Squad options and Vanguard weapon costs get an update down the road Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4431951 Share on other sites More sharing options...
Riedler Posted June 29, 2016 Share Posted June 29, 2016 Wish they changed point cost for power weapons on Vanguards Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4431955 Share on other sites More sharing options...
Kyrne Posted June 29, 2016 Share Posted June 29, 2016 What are cost of them on codex marines? Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4431982 Share on other sites More sharing options...
Quixus Posted June 29, 2016 Share Posted June 29, 2016 One melta bomb instead of three. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4431991 Share on other sites More sharing options...
Canadian_F_H Posted June 30, 2016 Share Posted June 30, 2016 One melta bomb instead of three. And power fists, lightning claws, and thunderhammers are similarly reduced as well. The vv options and terminator prices need fixed. As far as I'm concerned if I ever meet any of you upon the holy ground of terra, you can use the costs for vv upgrades and terminators from the codex: space marines. Y'all deserve it and I wouldn't feel right taking such an erroneous advantage. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432209 Share on other sites More sharing options...
mhughes81086 Posted June 30, 2016 Share Posted June 30, 2016 I agree with previous posts that a lack of errata gives me hppe that we will see an update sooner rather than later (by the end of the year is my hope). I also believe that though we should be brought inline with C:SM, I don't want us to just be made the same as them. I would rather have different toys and rules for my Flesh Tearers and be unique, rather than be ultra smurfs who got a red paint finish on his armour. I believe most of us would agree to this as we have chosen the Sons of Sanguinius over the Marines that, to me at least, feel like just the flavor of the week. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432218 Share on other sites More sharing options...
Dont-Be-Haten Posted June 30, 2016 Share Posted June 30, 2016 This from FB: "Our Battle Company has objective secured and red thirst. Codex marines get upto 1,000 free points worth of upgrades. Plus their chapter tactics, plus objective secured...Our only option for free upgrades is in our supplement, and even then everything has to remain in reserve and can't do anything until turn 3+. Codex marines even get a better start playing formation. Instead of 1 turn feel no pain and it will not die. There is a lot of want for BA players right now. I try very hard to stay positive but It's not just war gear options and units. We should be able to take the sky hammer formation, we should be able to contend with codex marines in terms of a battle company. I don't want all of the things codex marines have, I want Blood Angels. I don't want to be absolved into the Codex: Marines. I want to keep my identity as a Blood Angels General, while being as good as their cousin astartes." Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432221 Share on other sites More sharing options...
Inquisitor Eisenhorn Posted June 30, 2016 Share Posted June 30, 2016 The one thing I really wanted was for terminators point cost to be brought in line. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432237 Share on other sites More sharing options...
Xenith Posted June 30, 2016 Share Posted June 30, 2016 Soon, soon. These still aren't official, and are drafts, aren't they? Thank then work far, Give them feedback! Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432265 Share on other sites More sharing options...
LutherMax Posted June 30, 2016 Share Posted June 30, 2016 Is there precedent for points reductions in FAQs? Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432275 Share on other sites More sharing options...
RedemptionNL Posted June 30, 2016 Share Posted June 30, 2016 The Helbrute had its points reduced by to 100 just after their book was releases through their FAQ: https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/Chaos_Space_Marines_EN.pdf Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432277 Share on other sites More sharing options...
Anderer Posted June 30, 2016 Share Posted June 30, 2016 Brothers, we still have a chance to get more errata! Leave comments on facebook!I personally commented about unit costs (termies, land speeders, vanguard veterans), Cassor, Librarian Dreadnought, Stormravens formation etc. It would be nice if as many of us as possible express our concern. Who knows, maybe GW will listen. Dreadnoughts are the proof that this is quite possible. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432716 Share on other sites More sharing options...
Red__Thirst Posted July 1, 2016 Share Posted July 1, 2016 Overall I'm pleased with the upgraded stats and errata on the Scouts and Cassor. I had not considered running him before, but may yet depending on how I wind up writing my list. He's certainly a very good distraction carnifex now for sure. I would have liked to have seen more, but who wouldn't after all, and I hope that they do expand a bit based on feedback to the first draft. We'll see what we can see in the long run once they make the final versions available. Take it easy for now. -Red__Thirst- Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4432984 Share on other sites More sharing options...
Riot Earp Posted July 1, 2016 Share Posted July 1, 2016 He needs and pod, lucius pod, or a stormraven to get in charge. With some luck he survives the first turn and slice some heretics Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433007 Share on other sites More sharing options...
appiah4 Posted July 1, 2016 Share Posted July 1, 2016 This from FB: "Our Battle Company has objective secured and red thirst. Codex marines get upto 1,000 free points worth of upgrades. Plus their chapter tactics, plus objective secured...Our only option for free upgrades is in our supplement, and even then everything has to remain in reserve and can't do anything until turn 3+. Codex marines even get a better start playing formation. Instead of 1 turn feel no pain and it will not die. There is a lot of want for BA players right now. I try very hard to stay positive but It's not just war gear options and units. We should be able to take the sky hammer formation, we should be able to contend with codex marines in terms of a battle company. I don't want all of the things codex marines have, I want Blood Angels. I don't want to be absolved into the Codex: Marines. I want to keep my identity as a Blood Angels General, while being as good as their cousin astartes." Meanwhile at GW HQ: "Boss, can I tell these entitled BA players to sod off and wait until we are ready to receive their cash for a new Codex that will become redundant in three months? Or would that be bad for PR?" Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433018 Share on other sites More sharing options...
Dont-Be-Haten Posted July 1, 2016 Share Posted July 1, 2016 It's not all doom and gloom mate. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433021 Share on other sites More sharing options...
appiah4 Posted July 1, 2016 Share Posted July 1, 2016 It's not all doom and gloom mate. Of course not. But it hasn't been good since C:SM release either. Don't mind me, I'm actually incredibly happy about Scouts being viable troops again, and Cassor is a great Troops option to have even though I love me my Tacticals. This is just my happy self. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433027 Share on other sites More sharing options...
Dont-Be-Haten Posted July 1, 2016 Share Posted July 1, 2016 I wonder if they are going to fix the mix up with Overwatch and the frag cannon. I've been frequenting the FB page for clarifications. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433273 Share on other sites More sharing options...
Jolemai Posted July 1, 2016 Share Posted July 1, 2016 It takes a while but they should once they've spoken with the rules team (and note that it may be that the team decide to change the BRB FAQ to be inline with ours...) Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433276 Share on other sites More sharing options...
Damon Nightman Posted July 1, 2016 Share Posted July 1, 2016 It would be nice to get the 2 d3s and I personally think it makes sense for us to have it that way. If you have a squad with Sgt 2 HF and a heavy flamer, you get 3 d3s right? Having said that I don't think it would be that bad for us if it is only 1 d3 for the dread. I feel like their bigger problem is being shot at, not being able to dish out enough damage in over watch doesn't seem to be that big a deal. Disclaimer: I am inexperienced and could be very wrong! Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433285 Share on other sites More sharing options...
The Unseen Posted July 2, 2016 Share Posted July 2, 2016 The Helbrute had its points reduced by to 100 just after their book was releases through their FAQ: https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/Chaos_Space_Marines_EN.pdf That was because the points cost was printed improperly in some of the runs, might have been limited to specific language though. So it was them reconciling which was the correct points cost. Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433658 Share on other sites More sharing options...
LutherMax Posted July 2, 2016 Share Posted July 2, 2016 I asked the question and someone replied saying the response they'd had to similar queries was that things like that would be for the codex. Basically I think they don't want to dilute the impact of the codex drop... Link to comment https://bolterandchainsword.com/topic/323237-gw-faq-dreadnoughts-p11-ba-p19/page/22/#findComment-4433687 Share on other sites More sharing options...
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