Raktra Posted March 21, 2017 Share Posted March 21, 2017 I guess, but I think we've been mostly trying to separate equipment or unit restrictions from the actual Legion Rules. However something like the Blood Angels vehicles restriction might be appropriate to show lack of supplies. What do you think of the other bits though? Particularly the general suggestion for some similarity between the Insurgos and their parents. Works for me, feels like the Loyalist vs Traitor rules for the WE. On the Shepherd specific part I'm gonna say no to the precision shots (strikes are fine), as the x-ray eye stuff doesn't work as well at range fluff-wise. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4691281 Share on other sites More sharing options...
bluntblade Posted March 21, 2017 Author Share Posted March 21, 2017 Seems good. Does that 'serker sight have an off switch? If not, I need to radically revise a lot of stuff I've written. I should add that post-Aureus, Vyrn will be leading something more like a Blackshields force Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4691495 Share on other sites More sharing options...
Raktra Posted March 21, 2017 Share Posted March 21, 2017 Yeah, it's a choice to use it, just so far hasn't been presented as such as we've yet to write it being used by a Marine who isn't a total git. It's about the only way one could look at the Emperor without his eyes melting though, Primarch included. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4691503 Share on other sites More sharing options...
bluntblade Posted March 21, 2017 Author Share Posted March 21, 2017 I suggest it doesn't work on the Emperor. Like there's an inner light that wipes out detail. I'll work it in when I come to a Shepherd in combat. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4691505 Share on other sites More sharing options...
Raktra Posted March 22, 2017 Share Posted March 22, 2017 That was the idea, first time Akarro sees him and looks at him he just gets struck with a blazing figure of light instead Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4691725 Share on other sites More sharing options...
MikhalLeNoir Posted March 22, 2017 Share Posted March 22, 2017 Just curious, what happens when they look on a pariah marine or pariah primarch? Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4691747 Share on other sites More sharing options...
Raktra Posted March 22, 2017 Share Posted March 22, 2017 What's the usual reaction to one, it's hard to focus or something isn't it? I remember something like that in MoM. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4691803 Share on other sites More sharing options...
bluntblade Posted March 22, 2017 Author Share Posted March 22, 2017 Yeah, and with the most potent ones it's hard to remember their words or gestures. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4692270 Share on other sites More sharing options...
Raktra Posted March 22, 2017 Share Posted March 22, 2017 Well for warp-focussed entities I was thinking of having spots of light break through here and there when "looked" at, so a far less intense version of the Emperor. I may or may not have gotten the idea from when Tom Riddle's echo breaks to bits in the second Harry Potter movie. So for a Pariah/blank, how about them being voids instant of glares, spots in the vision? So lower-level 'serkers who aren't as powerful would pretty much see a Pariah primarch as a three-dimensional shadow. More powerful ones like Slynnat or Riktus would see them clearer but still with difficulty, Akarro clearly but as though they were in low-light conditions. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4692284 Share on other sites More sharing options...
bluntblade Posted March 22, 2017 Author Share Posted March 22, 2017 It figures that the vision would be a key thing for the Oedon Blades in particular. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4692297 Share on other sites More sharing options...
Raktra Posted March 22, 2017 Share Posted March 22, 2017 I wonder if we should make the Shepherds' use of it more defensive, say they get an invulnerable/bonus to invulnerables in melee representing them dodging blows as they watch the enemy's muscles bunch up before a strike. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4692302 Share on other sites More sharing options...
bluntblade Posted March 22, 2017 Author Share Posted March 22, 2017 well, they can use it to kill cleanly and efficiently. Taking down enemy champions to demoralise the rest - during the Crusade, at least. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4692308 Share on other sites More sharing options...
bluntblade Posted March 23, 2017 Author Share Posted March 23, 2017 Ok, idea. Somoptis for the Shepherds, named by one of the Terran scientists overseeing the creation of the VII Legion, drawn from Gothic dialects. For the Berserkers, bonesight? Bloodsight? Cutter's Eye? Oedon Blades For all that they renounced their gene-sire’s ways, the Shepherds still possessed the unique gifts of his genetic heritage, and turned these to their own purposes. The best-known of these was known as the “Cutter’s Eye” among the Berserkers. The Shepherds continued to use “Somoptis”, the name given by Iban Habun, the scientist who oversaw the VII Legion’s Alpha Phase. As with their estranged brothers, the Shepherds had the ability to gaze into the structure of an opponent’s body at will, with any physical weakness laid bare. The Oedon Blades combined this lethal gift with their proficiency in hand-to-hand combat. According to the circumstances of battle, they would sometimes take the field with jump packs, taking advantage of the speed this conferred upon them. They core roles, however, remained much the same; providing a bodyguard for the field commander or hunting down enemy champions and commanders, using their talents to kill or capture quickly and cleanly. Many a feudal world was brought to the negotiating table after their leaders were taken hostage, and often the Oedon Blades were the deciding factor in battles against Orks, taking the horde’s head and casting the rest into disarray. nb: I'm gonna do a description for an individual Oedon Blade and ask Drak to do a FW-style pic of him. Should he have a mace, axe, sword or, as a wild card, a "meteor hammer" flail? Edit: change of plan, he's getting lightning claws. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4693741 Share on other sites More sharing options...
bluntblade Posted March 24, 2017 Author Share Posted March 24, 2017 Oedon Blade Hyrruk Hyrruk, Cthonian-born, was one of the “failed” Neophytes taken in by the Shepherds of Eden when they broke away, and one of three still living when the Insurrection broke out. Gaining a reputation as a talented assault marine and duellist, he swiftly found a place among the Oedon Blades. He survived the breaking of his Legion and adapted well to the campaigns the remnants waged under Vyrn, becoming one of his most important lieutenants. Most of Hyrruk’s deeds are lost to history, but he is well-remembered for the Battle of Demesk, where he led a host of Blackshields against a traitor Dune Serpent fleet, slaying their commander in single combat on the bridge of the enemy flagship. Hyrruk’s armour bears many hallmarks of the Shepherds’ chivalric appearance, but unusually he favoured a pair of lightning claws. He used these in conjunction with two bolt pistols. While he wears the Auretian variant of Mk IV power armour, his jump pack is an older Serpha-V pattern, salvaged from the old VII Legion stockpiles after the Berserkers abandoned their use and modified over the years. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4693757 Share on other sites More sharing options...
bluntblade Posted April 18, 2017 Author Share Posted April 18, 2017 Shadehunters The Shepherds’ intensive use of assault units can also be seen in their sharpshooter elite, dubbed the Shadehunter Rangers. Primarily armed for long-range engagements, they used their jump packs to quickly attack and retreat before the bulk of an enemy force could retaliate. In other theatres, they moved ahead of the main Legion battlefront, striking from afar and withdrawing, only to mire their enemies in further ambushes or draw them into the path of their brothers. The Shadehunters coupled the Somoptis with their specialist training and the other gifts of an Astartes to become some of the deadliest sharpshooters in the Emperor’s service. They learned which part of the body to target for a clean, dignified death. Equally, a Shadehunter knew how to cause a man’s head to burst if he wished to frighten his foes. If necessary, they wielded swords and power mauls in melee combat, and used grenades to sow discord far exceeding their numbers. Their most lethal weapon, however, was the interface technology that integrated their rifle sights into their auto-senses. These allowed them to acquire targets and therefore strike far more quickly than their counterparts in other Legions. While their fighting prowess did not rival the Oedon Blades, to be a Shadehunter required an ability to weigh a multitude of factors in every consideration, coordinating the highly independent rangers with their more orthodox brethren. As a result, leaders of the Shadehunters frequently rose to command a brigade. Other, more solitary rangers found themselves content to hunt and fight free of the constraints of line, rank and file. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4713986 Share on other sites More sharing options...
MikhalLeNoir Posted April 18, 2017 Share Posted April 18, 2017 Hmmm So shadehunters are jumppack equipped snipers? Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4713994 Share on other sites More sharing options...
Raktra Posted April 18, 2017 Share Posted April 18, 2017 That's the ticket. Mechanically might make it work like jetpacks. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4714003 Share on other sites More sharing options...
Talonair Posted April 18, 2017 Share Posted April 18, 2017 Man, the Abyssii have a similar unit ala jetpack snipers :P No wonder the Shepherds and Abyssii end up getting along Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4714005 Share on other sites More sharing options...
Nomus Sardauk Posted April 18, 2017 Share Posted April 18, 2017 That's the ticket. Mechanically might make it work like jetpacks. Could explain it in the lore as a modification or new design of jump pack provided by the Auretian Technocracy. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4714008 Share on other sites More sharing options...
MikhalLeNoir Posted April 19, 2017 Share Posted April 19, 2017 I just asked. The wardems have also a similar unit although zhey use special weapons. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4714164 Share on other sites More sharing options...
Grifftofer Posted April 19, 2017 Share Posted April 19, 2017 Why do you all try to steal my ideas? ;) The Wraiths are pretty similar (jetpack equipped sharpshooters), but I'm sure we can have two units which are close but not the same (UM and IW heavy weapon terminators). Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4714224 Share on other sites More sharing options...
bluntblade Posted April 19, 2017 Author Share Posted April 19, 2017 I'm not fussed about jetpacks ratther than jump packs. Well, Grifft, if you could advise me what works better for the Shadehunters' stated role, that'd help. I wasn't aware of the Wraiths being that similar. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4714239 Share on other sites More sharing options...
Grifftofer Posted April 19, 2017 Share Posted April 19, 2017 Sure thing. I have a few thoughts from reading through your description. - As they act somewhat independently, ahead of the main force giving them Infiltrate and/or Scout seems reasonable. - I had a thought for showing off their ranged skill by selecting from some options each time they shoot: Shoot twice; Precision Shots on a 5+; Murderous Strike; Pinning @-1Ld. These would be incompatible with Snapshots, so no moving and shooting twice, but it would give them some more utility and make the sniper rifles less of a detriment on what could be an expensive squad. Hopefully this will be helpful to you. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4714307 Share on other sites More sharing options...
bluntblade Posted April 19, 2017 Author Share Posted April 19, 2017 The latter sounds particularly promising. Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4714316 Share on other sites More sharing options...
bluntblade Posted May 3, 2017 Author Share Posted May 3, 2017 Gonna try and brainstorm some crunch for Vyrn, as far as I'm able. My idea for him in combat is mostly based on the paintings of Robert Baratheon fighting with shield and hammer. So that immediately sets him up with storm shield and Thunder Hammer. I'd like him to be a less aggressive leader than Khârn - Master of Defence or Tenacity, perhaps? Link to comment https://bolterandchainsword.com/topic/324697-ia-shepherds-of-eden/page/5/#findComment-4728472 Share on other sites More sharing options...
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