Aqui Posted September 2, 2016 Share Posted September 2, 2016 With the advent of this new game, is anyone else going to play using Sisters? I certainly am, although I need to get the rules first before making a list or five. I would imagine that a 10 Sister BSS, along with some Retributor Sisters (or at least some heavy weapon Sisters in there somewhere), would be the base for such a team. What else should, would we consider? Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/ Share on other sites More sharing options...
Servant of Dante Posted September 2, 2016 Share Posted September 2, 2016 I've only played the Heralds of Ruin Kill Team ruleset, but I like to throw in some Seraphim, since I like them so much (even though I never get them to do too much). Hum. That was kinda non-advice, wasn't it? Sorry. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488345 Share on other sites More sharing options...
Aqui Posted September 2, 2016 Author Share Posted September 2, 2016 I've only played the Heralds of Ruin Kill Team ruleset, but I like to throw in some Seraphim, since I like them so much (even though I never get them to do too much). Hum. That was kinda non-advice, wasn't it? Sorry. Inclinations are just as valid as recommendations I haven't played Kill Team before, so I'm just getting an idea of what others have played before Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488348 Share on other sites More sharing options...
Servant of Dante Posted September 2, 2016 Share Posted September 2, 2016 I've only played the Heralds of Ruin Kill Team ruleset, but I like to throw in some Seraphim, since I like them so much (even though I never get them to do too much). Hum. That was kinda non-advice, wasn't it? Sorry. Inclinations are just as valid as recommendations I haven't played Kill Team before, so I'm just getting an idea of what others have played before Oh, and I agree that HB Retributors are awesome in such small games. Definately take some of you can :) Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488417 Share on other sites More sharing options...
Kros Morotho Posted September 3, 2016 Share Posted September 3, 2016 Can't take Retributors (no Heavy slots choices allowed), and the only vehicles we can take are the Rhino and the Immolator. Oddly enough, Kill teams may be the best time to consider Celestians - mostly because of the their 2 base attacks. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488518 Share on other sites More sharing options...
Beams Posted September 3, 2016 Share Posted September 3, 2016 Seraphim are great; they move fast enough to avoid a lot of things, and the dual hand flamer are ridiculous. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488527 Share on other sites More sharing options...
Aqui Posted September 3, 2016 Author Share Posted September 3, 2016 Can't take Retributors (no Heavy slots choices allowed), and the only vehicles we can take are the Rhino and the Immolator. Oddly enough, Kill teams may be the best time to consider Celestians - mostly because of the their 2 base attacks. I see I don't know what units can be taken (haven't played any version of KT yet), but still, placing a heavy weapon in a BSS will make things a little better (assuming heavy weapons can be taken in KT). I wish that the rules could be bought separately. Whilst I'd get around to using Marines (one day ), it something that isn't a high priority for me at the moment... Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488536 Share on other sites More sharing options...
Kros Morotho Posted September 3, 2016 Share Posted September 3, 2016 In your list you may take up to 200 points from any one Codex or Supplement with the following restrictions: 0-2 Troops 0-1 Elites 0-1 Fast ● You must take at least 4 models. ● You cannot take models with a 2+ armour save. ● You cannot take models with more than 3 Wounds or 3 Hull Points. ● Vehicles cannot have a combined armour value higher than 33 (Front + Side + Rear). ● You cannot include a Flyer or Flying Monstrous Creature. ● You do need to take the minimum number of models from a unit selection. ● You must meet the minimum size requirements of a unit to take upgrade. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488546 Share on other sites More sharing options...
Aqui Posted September 3, 2016 Author Share Posted September 3, 2016 That helps quite a bit. Even if I don't get the rules this week, I can at least plan a few things out using the above. Thanks Edit: Have had a quick go at working out a 200 pts team. It's actually quite difficult to stay within the points limit: Troops Battle Sister Squad 4x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer Sister Superior Bolt Pistol, Chainsword Fast Attack Seraphim Squad 3x Seraphim, Seraphim with Two Hand Flamers, Seraphim with Two Hand Flamers 194 pts. That doesn't seem that good to be honest Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488550 Share on other sites More sharing options...
Servant of Dante Posted September 3, 2016 Share Posted September 3, 2016 Well, like I said, I've only played the HoR Kill team, so I am unfamiliar with the GW version . . . Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488632 Share on other sites More sharing options...
Isolia Posted September 3, 2016 Share Posted September 3, 2016 And how about weapons restrictions ? I mean melta is ok ? I'll try and get the rules today I was thinking about either of these with troops to compensate Dominions : Superior, 2x storm bolters, 2x melta Or Seraphim : 3x bolt pistol pair, 2x hand flamer pair Here, the inferno pistols may be handy, though expensive, so I'm thinking , if allowed, to use one or two pair replacing the flamers Edit: I like the suggestion to bring Celestians ! 200 pts : 6 seraphim : 2x seraphim with hand flamers, 3x seraphim, superior with chainsword and pistol 5 Celestians : 3 Celestians, 1x melta celestian (if allowed), Celestians superior with chainsword and pistol If the melta isn't allowed, we can swap for a heavy flamer to keep assault capability , or heavy bolter for range. Was thinking of making the seraphim superior the boss because she's mobile, hence the upgrade, but another normal girl can allow for an extra something for Celestians instead Going to drop in the shop to inquisition the details out of the staff :) Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488715 Share on other sites More sharing options...
Beams Posted September 3, 2016 Share Posted September 3, 2016 Inferno pistols are neat, since whatever they hit, they pretty much kill. Don't think you can get past tough 4 in kill team too easily. Our dominions are also pretty good, since they can rock 4 special weapons in a squad, so you could get 4 flamers/meltas, and at low point costs that's going to hurt the opponent pretty bad, especially if they bring a rhino or razor back. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488915 Share on other sites More sharing options...
Isolia Posted September 3, 2016 Share Posted September 3, 2016 Aye, and meltas are accepted I just checked. It's going to be a lot of tweaking around I think for me, since you can customize up to 4 members of your team and add them special rules, it can be fun, such as a relentless heavy weapon, etc .. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488965 Share on other sites More sharing options...
Vykryl Posted September 3, 2016 Share Posted September 3, 2016 I enjoy playing Kill Team with my couson, my SW versus his CSM. My super star has been a Grey Hunter with flamer, he can torch multiple enemies instead of just targeting 1. A couple rules to consider for ranged Specialists in a SoB KT. Eagle-Eye increases range by 50%, 54in heavy bolter or 36in multimelta anyone? Reaping Volley lets you target multiple models, not certain but maybe 3 targets with a heavy bolter. These 2 rules are from the same specialist category, there is another category that will get you relentless for a heavy bolter or multimelta. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4488971 Share on other sites More sharing options...
bkde Posted September 3, 2016 Share Posted September 3, 2016 With the new Kill Team rules I think Celestians are definitely the way to go. Whipped up a quick list after getting the rules, comes out to 200pts on the dot. 5x Celestians Sis Superior w/Power Sword (Combat specialist: Killer Instinct -> Wound on 2+ in CC) Celestian w/Heavy Flamer (Guerilla Specialist -> Infiltrate special rule) Celestian w/Meltagun (Weapon Specialist: Eagle Eye -> Weapon range increased by half) 2 Celestians with boltguns 5xSeraphim Seraphim Superior is leader Seraphim w/twin hand flamers Seraphim w/twin hand flamers 2 Seraphim with bolt pistols Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4489346 Share on other sites More sharing options...
sedibear Posted September 6, 2016 Share Posted September 6, 2016 Cheese? Dominions squad with 4x melta and combi melta - 115 pts BSS with melta, multimelta, and meltabomb - 85 Relentless Multimelta, Mastercrafted Melta, and give the BSS meltagirl Infiltrate. I am not aware if the specialist rules list has changed, but this is what I used to run when not running with Seraphim. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4492457 Share on other sites More sharing options...
Beams Posted September 6, 2016 Share Posted September 6, 2016 Cheese? Dominions squad with 4x melta and combi melta - 115 pts BSS with melta, multimelta, and meltabomb - 85 Relentless Multimelta, Mastercrafted Melta, and give the BSS meltagirl Infiltrate. I am not aware if the specialist rules list has changed, but this is what I used to run when not running with Seraphim. Just slightly. Your BSS is good enough, that you're hitting more than you are not, and anything that you hit is insta-gibbed unless it's in cover (and your dominions can ignore cover once per game, meaning an average of 3-4 dead things, guaranteed) But your going to be fighting things that are better costed than you, and have more options than you (probably). Or guard, where you can get something like 50 models in 200 pts. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4492598 Share on other sites More sharing options...
Kros Morotho Posted September 6, 2016 Share Posted September 6, 2016 I was thinking something like: Celestian Superior (w/ combi-melta) 5 Celestians (w/ boltguns) Celestian w/ heavy bolter Celestian w/ flamer Immolator (free choice of turret weapon) ________________________________________________ Comes in at just under 200 pts. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4492616 Share on other sites More sharing options...
Beams Posted September 6, 2016 Share Posted September 6, 2016 I was thinking something like: Celestian Superior (w/ combi-melta) 5 Celestians (w/ boltguns) Celestian w/ heavy bolter Celestian w/ flamer Immolator (free choice of turret weapon) ________________________________________________ Comes in at just under 200 pts. Seems solid, but I can't seem to decide which turret I'd take with them. With Dominions I'd take a Heavy Flamer cuz of scout, but with Celestians or BS then I'm torn between Heavy Bolter and Multi-Melta. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4492637 Share on other sites More sharing options...
Aqui Posted September 6, 2016 Author Share Posted September 6, 2016 Personally, if I knew I was facing a vehicle (or more), then Melta to be honest. Otherwise Flamer for the Immolator turret. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4492647 Share on other sites More sharing options...
WAR Posted September 6, 2016 Share Posted September 6, 2016 I personally take: Celestian Superior with a bolter, melta bomb, and Power maul (I fight a lot of dirty xenos so the strength and ap 4 are fine) 4 Celestians Meltagun Celestian Heavy Bolter Celestian Immolator Heavy Flamer Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4492671 Share on other sites More sharing options...
Isolia Posted September 7, 2016 Share Posted September 7, 2016 I guess we get an AoF per model then, since it's a unit-wide rule, there is no exception listed for codex: adapted sororitas, and each model acts individually ? Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4494005 Share on other sites More sharing options...
Aqui Posted September 7, 2016 Author Share Posted September 7, 2016 I guess we get an AoF per model then, since it's a unit-wide rule, there is no exception listed for codex: adapted sororitas, and each model acts individually ? I hadn't thought about that! Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4494038 Share on other sites More sharing options...
Isolia Posted September 7, 2016 Share Posted September 7, 2016 I guess we get an AoF per model then, since it's a unit-wide rule, there is no exception listed for codex: adapted sororitas, and each model acts individually ? I hadn't thought about that! I forgot to ask that when I went to be briefed about the new KT. I was only told that characters that confer rules to whole units they join do not transfer them to other models in KT, obviously, but AoFs seem to still work, yet I can't be too sure :) Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4494077 Share on other sites More sharing options...
Aqui Posted September 7, 2016 Author Share Posted September 7, 2016 I guess we get an AoF per model then, since it's a unit-wide rule, there is no exception listed for codex: adapted sororitas, and each model acts individually ? I hadn't thought about that! I forgot to ask that when I went to be briefed about the new KT. I was only told that characters that confer rules to whole units they join do not transfer them to other models in KT, obviously, but AoFs seem to still work, yet I can't be too sure I need to find out before the Kill Team competition I'm in in just under two weeks starts! I'll ask on the 40K FB page and see if I get a response. Link to comment https://bolterandchainsword.com/topic/325430-kill-teams-and-sisters/#findComment-4494082 Share on other sites More sharing options...
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