helterskelter Posted October 19, 2016 Share Posted October 19, 2016 I've had a look for the old thread to necro, epicly failed (was probably one page away)and didn't wish to derail other more specific threads. so I've started this new jobby to ask a few burning questions. Given the "new" veteran tactics how are we all arming our vets and to do which jobs specifically, and finally how are we transporting them given new tactics/points costs. That and seeing the thunder hammer in the upcoming mk3 kit has me wondering. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/ Share on other sites More sharing options...
Charlo Posted October 19, 2016 Share Posted October 19, 2016 It all ties into the legion specific rules too... But, by far the most obviously potent one is: Marksmen -Rhino with Pintol Multi-Melta -Sarge with Artificer & Combi -Smattering of Combis -Plasma Gun/ Heavy Weapons to taste Outflank these to your opponents back line and start tearing stuff up. The pintle MM is for the Rhino to take a pot shot at a Medusa or something else that's stood back. Choice of combi depends on what you want them to achieve, personally I like flamer because Death Guard and Sniping Flamer Templates are brutal. Plasmaguns with Sniper work nicely though. The Heavy Bolters are however a trap, you pay 30 points for what is essentially 2 extra bolter shots. There are also some nice combos with the others and specific legions: Weapon Masters: World Eaters, Night Lords, Blood Angels, Sons of Horus, Dark Angels all make great use of this combining with their gear for some really nasty stuff. Load up with a few mixed power weapons and go to town. Dreadclaw/ Land raider essential.Stubborn: Not a bad choice for a defensive list at all. If you are expecting to be charged a few power weapons and stubborn could mean you hold the line.Machine Killers: Melta Guns, Combi Meltas & Melta Bombs with effective S9? Orbital Assault Alpha Legion with Tank Hunters and Dynat might just be the scariest AV killers out there. Even with Armoured Ceramite that is some S10 AP1 Tank Hunting shots...... Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4536985 Share on other sites More sharing options...
Reyner Posted October 19, 2016 Share Posted October 19, 2016 Ultramarines link well with Marksmen with their Interlocking Tactics too. A lucky reroll could be a 6 :D Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537003 Share on other sites More sharing options...
K3nn3rs Posted October 19, 2016 Share Posted October 19, 2016 IF can still make good use of heavy bolters - hitting on 2+ is rather nice it's nice a fluffy! Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537022 Share on other sites More sharing options...
Charlo Posted October 19, 2016 Share Posted October 19, 2016 IF can still make good use of heavy bolters - hitting on 2+ is rather nice it's nice a fluffy! It is, but... All those point for two extra shots, that in the Heresy Meta equate to exactly the same as regular Bolters? The extra range isn't even an argument as you'll be moving most of the time so it's 18". There is something to be had with them rolling around in a Rhino shooting 6 shots out the hatch I suppose, but it's not much ! Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537025 Share on other sites More sharing options...
ShadowCore67 Posted October 19, 2016 Share Posted October 19, 2016 I'm a fan of putting 9 with weapons masters and power swords in a land raider with a chaplain and just erasing the first MEQ squad you touch but I know that's probably not the most points efficient setup Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537030 Share on other sites More sharing options...
helterskelter Posted October 19, 2016 Author Share Posted October 19, 2016 Weapons masters appeals to me to run a squad of vets with terror assault. Mainly the improved liklehood of hitting something with a very dangerous something in the vein of a fist or hammer. Hitting on 2+ assuming I could get a night time charge off would be most useful in getting those big shots to connect. Put a few axes into the rest of the squad and it could be a touch vicious. Maybe supplement with an apothecary for some fnp Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537092 Share on other sites More sharing options...
Charlo Posted October 19, 2016 Share Posted October 19, 2016 You've got it there matey. Even just power swords and your veterans will positively BLEND anything with a 3+ that they come across, hitting on 2 and wounding on 3. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537096 Share on other sites More sharing options...
helterskelter Posted October 19, 2016 Author Share Posted October 19, 2016 I'm hoping this upcoming heresy doubles tournament isn't too restrictive, would really like to be able to squeeze a squad into the list. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537108 Share on other sites More sharing options...
Terminus Posted October 19, 2016 Share Posted October 19, 2016 Alpha Legion can't hit S10 AP1, but it can do S9 AP0. If you want an infantry blender with power swords, a command squad may serve you better. Only 6-strong max with Apothecary, but more survivable with 2+/5++ in melee. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537124 Share on other sites More sharing options...
Charlo Posted October 19, 2016 Share Posted October 19, 2016 Alpha Legion can't hit S10 AP1, but it can do S9 AP0. Ah of course, Dynat is +1 on the table. Still, explodes on 4+! Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537190 Share on other sites More sharing options...
SkimaskMohawk Posted October 19, 2016 Share Posted October 19, 2016 We 5th ed boys Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537240 Share on other sites More sharing options...
God-Potato of Mankind Posted October 19, 2016 Share Posted October 19, 2016 Salamander S9 Reroll melta guns and inferno pistols? Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4537277 Share on other sites More sharing options...
Lord Asvaldir Posted October 20, 2016 Share Posted October 20, 2016 I think I'd rather take a couple combi meltas. Inferno pistols are just too short ranged to be very effective. Really better on jump infantry or bikes that can stay in range of their target. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4538324 Share on other sites More sharing options...
defl0 Posted October 21, 2016 Share Posted October 21, 2016 Sniper combi flamer vets are very strong. They can be used offensively with drop pods. They can be used defensively with long range shot and flaming close units. Very difficult unit to push off an objective. Especially good as Death Guard. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4539914 Share on other sites More sharing options...
shandwen Posted October 22, 2016 Share Posted October 22, 2016 I've built a DA squad with two power swords, a combi-stasis grenade and fist sarge, a couple meltas, and a couple combi-meltas. Loaded for bear and capable as either weapon so masters or snipers. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4540438 Share on other sites More sharing options...
01RTB01 Posted October 23, 2016 Share Posted October 23, 2016 I've two squads for my ec. One is a straight ten sniper vets with nothing extra bar rhino with multi melta. Second squad is a squad in anvillus with 6 combi meltas, one Phoenix spear and 3 power swords. Snipers again. Perform brilliantly and favourite moment so far was being charged by a contemptor, one combi left, overwatch, one shot, one exploding dread :) pure luck or perfection personified?! I'm adding iron warriors to mix with my ec (shattered legion) and considering machine killers and a pair of missile Launchers plus some meltas. S9 missiles and melta may be thematic and I love the proteus missile launcher model for suspensor website Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4542063 Share on other sites More sharing options...
Jimm Posted November 22, 2016 Share Posted November 22, 2016 So after a few games testing loads if combinations I've change my original statement and say 2 flamer or h.flamer with a combi melta is fantastic with marksman when outflanking or podding. 2 melta and a couple of power weapons also performed really well for outflanking into back lines Plasma is good Heavy bolters are OK but out performed by others Missiles are hit and miss but again out performed by other options Melta bombs are a must (depending how your groups house rules/interpretation) Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4569308 Share on other sites More sharing options...
Gorgoff Posted November 23, 2016 Share Posted November 23, 2016 No household rules anymore needed since GW dropped the official FAQ yesterday. I played straight 'one grenade per unit' since the draft came out and still buy them Melterbombs. Why? Because Sergeants with fists or Melterbombs tend to die. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4570243 Share on other sites More sharing options...
ThatMetalhead Posted November 23, 2016 Share Posted November 23, 2016 10 marksmen full combi-grenade launcher in rhino or drop pod. Shoot those 20 small blasts and eradicate enemy troops :P Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4570360 Share on other sites More sharing options...
disease Posted November 23, 2016 Share Posted November 23, 2016 10 marksmen full combi-grenade launcher in rhino or drop pod. Shoot those 20 small blasts and eradicate enemy troops you are the first person I have ever seen to mention combi grenades as a viable option Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4570860 Share on other sites More sharing options...
depthcharge12 Posted November 23, 2016 Share Posted November 23, 2016 10 marksmen full combi-grenade launcher in rhino or drop pod. Shoot those 20 small blasts and eradicate enemy troops you are the first person I have ever seen to mention combi grenades as a viable option On a DA vet squad with sniper and Ironwing they will wound everything on a 3+ plus rending.... Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4570874 Share on other sites More sharing options...
ThatMetalhead Posted November 23, 2016 Share Posted November 23, 2016 10 marksmen full combi-grenade launcher in rhino or drop pod. Shoot those 20 small blasts and eradicate enemy troops you are the first person I have ever seen to mention combi grenades as a viable optionOn a DA vet squad with sniper and Ironwing they will wound everything on a 3+ plus rending.... It still wounds on a 4+ 'cause the 4+ for Sniper is a fixed result, same as for Snap Shots. But still 4+ rending is good, no? Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4570907 Share on other sites More sharing options...
1ncarnadine Posted November 23, 2016 Share Posted November 23, 2016 I'm pretty sure the frag grenade launcher is only single shot? Anyway, on Heavy Bolters: They're decent enough on Iron Warrior & Dark Angels vets for their special ammo. Especially the former, as you compensate the Shrapnel round AP loss with Sniper and Pinning. It still wounds on a 4+ 'cause the 4+ for Sniper is a fixed result, same as for Snap Shots.But still 4+ rending is good, no? Check the Horus Heresy FAQ on the Forge World website. They do get the better to-wound roll. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4570908 Share on other sites More sharing options...
ThatMetalhead Posted November 24, 2016 Share Posted November 24, 2016 I'm pretty sure the frag grenade launcher is only single shot?The grenade laucher is Rapid fire, so put them 12" from the enemy and enjoy your 20 frag shot :P It still wounds on a 4+ 'cause the 4+ for Sniper is a fixed result, same as for Snap Shots. But still 4+ rending is good, no? Check the Horus Heresy FAQ on the Forge World website. They do get the better to-wound roll. Oh well, that is sweet endeed. Link to comment https://bolterandchainsword.com/topic/327016-new-veteran-tactics/#findComment-4571201 Share on other sites More sharing options...
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