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[HH1.0] Legio Custodes Tactica


Charlo

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Thought you can't bring 4 HP+ flyers in a Orbital Strike Wing?

 

BUT WAIT IT LETS YOU BRING UP TO 3 DREADCLAWS AS A SINGLE LoW SLOT! :ohmy.: if thats a possibility that is. 

 

Now THAT might be something worth considering.

 

I thought the Sub-Orbital Strike Wing had a corresponding list in the latest red books so you that you can only choose from Lighntings and Avengers now?

 

Hence me being unsure since this used to be a thing that could be done.

 

Reading my LA:AODL,  page 9's blurb says to see this list on Page 10. Which means, yes, only the Thunderbolt and Avenger can be taken for it since the Marauder Variants are Super-Heavies with more than 3 Hullpoints and are ineligible for the 3 Hullpoint-per-flyer limitation.

 

But this seems to be specifically with reference to Space Marine armies.

 

I dont have the Mechanicum or Imperialis Army list so I can't cross reference those entries.

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Thought you can't bring 4 HP+ flyers in a Orbital Strike Wing?

 

BUT WAIT IT LETS YOU BRING UP TO 3 DREADCLAWS AS A SINGLE LoW SLOT! :ohmy.: if thats a possibility that is. 

 

Now THAT might be something worth considering.

 

I thought the Sub-Orbital Strike Wing had a corresponding list in the latest red books so you that you can only choose from Lighntings and Avengers now?

 

Hence me being unsure since this used to be a thing that could be done.

 

Reading my LA:AODL,  page 9's blurb says to see this list on Page 10. Which means, yes, only the Thunderbolt and Avenger can be taken for it since the Marauder Variants are Super-Heavies with more than 3 Hullpoints and are ineligible for the 3 Hullpoint-per-flyer limitation.

 

But this seems to be specifically with reference to Space Marine armies.

 

I dont have the Mechanicum or Imperialis Army list so I can't cross reference those entries.

 

 

Hence my also being unsure and asking it as a question, not making a statement. :tongue.: Thanks for verifying.

 

I don't know about SA but the Mechanicum option restricts it to flyers not already included in the Army list and has a line about how they have to enter play within 6" of a the same table edge which would seem to necessitate that they enter as a normal flyer which Dreadclaws cannot do thus disqualifying them. But I'm sure somebody could argue it...

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So anyone brainstorming LoW choices for the Custodes?

 

As with any army they can bring from "the list" of Forgeworld models and plastic Baneblade variants, but wondering if it's worth it or needed?

 

I can only really see a Stormlord being quite useful to keep a good squad of bananas safe for a turn or two. Ally in some repair servitors to keep it happy maybe?

It needs to be a Knight, Castigator for preference, painted gold. Ref. Master of Mankind

 

Thanks for the ideas about the Coronus guys. I may proxy it for a couple of games befor I commit to buying.

 

Cheers

 

Vogon.

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Seems that everyone is saying that the preferred build for a Shield Captain / Tribune is Paragon Spear, Shield, Digital Lasers and Cyber Familiar as a base. Anyone have any views on Solarite Power Gauntlet vs Paragon Spear. The Solarite Gauntlet is Sx2, AP1, Master-crafted & Unwieldy, the Paragon Spear is S+1, AP2, Lightening Blows, Murderous Strike, Specialist Weapon.

 

The Gauntlet is 5 points cheaper, but doesn't have the AP3 Paragon Bolter. S10 AP1 is going to instant deathing everything apart from Mechanicum monstrous creatures and Custodes on Jet Bikes, compared to just doing it on a 6. And S10 AP1 is much better vs dreadnoughts or vehicles. Attacks are the same since the shield means no Misericordia. A big problem with the Gauntlet is that it's Unwieldy, but the this is mitigated by the re-rollable 3+ invulnerable (saving 89% of everything short of a D weapon). For an Tribune with Eternal Warrior, I think the Gauntlet is definitely better, but I'm less convinced with a Shield Captain. Only want to build one model for my Captain/Tribune, so what shall I give him? At higher points I'll probably start him with some Hataeron (two with paragon blades & shields, two with gauntlets & shields, one with power axe & vexilla - is this a sensible build?).

 

Anyone else torn between the Paragon Spear and Solarite Gauntlet?

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Seems that everyone is saying that the preferred build for a Shield Captain / Tribune is Paragon Spear, Shield, Digital Lasers and Cyber Familiar as a base. Anyone have any views on Solarite Power Gauntlet vs Paragon Spear. The Solarite Gauntlet is Sx2, AP1, Master-crafted & Unwieldy, the Paragon Spear is S+1, AP2, Lightening Blows, Murderous Strike, Specialist Weapon.

 

The Gauntlet is 5 points cheaper, but doesn't have the AP3 Paragon Bolter. S10 AP1 is going to instant deathing everything apart from Mechanicum monstrous creatures and Custodes on Jet Bikes, compared to just doing it on a 6. And S10 AP1 is much better vs dreadnoughts or vehicles. Attacks are the same since the shield means no Misericordia. A big problem with the Gauntlet is that it's Unwieldy, but the this is mitigated by the re-rollable 3+ invulnerable (saving 89% of everything short of a D weapon). For an Tribune with Eternal Warrior, I think the Gauntlet is definitely better, but I'm less convinced with a Shield Captain. Only want to build one model for my Captain/Tribune, so what shall I give him? At higher points I'll probably start him with some Hataeron (two with paragon blades & shields, two with gauntlets & shields, one with power axe & vexilla - is this a sensible build?).

 

Anyone else torn between the Paragon Spear and Solarite Gauntlet?

Its pricey but take spear and a meltabomb if you want a Jack of all trades model. That way you can still kill armor (ambit not as well since you only get one attack) but you won't be useless against a dread.

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Seems that everyone is saying that the preferred build for a Shield Captain / Tribune is Paragon Spear, Shield, Digital Lasers and Cyber Familiar as a base. Anyone have any views on Solarite Power Gauntlet vs Paragon Spear. The Solarite Gauntlet is Sx2, AP1, Master-crafted & Unwieldy, the Paragon Spear is S+1, AP2, Lightening Blows, Murderous Strike, Specialist Weapon.

 

The Gauntlet is 5 points cheaper, but doesn't have the AP3 Paragon Bolter. S10 AP1 is going to instant deathing everything apart from Mechanicum monstrous creatures and Custodes on Jet Bikes, compared to just doing it on a 6. And S10 AP1 is much better vs dreadnoughts or vehicles. Attacks are the same since the shield means no Misericordia. A big problem with the Gauntlet is that it's Unwieldy, but the this is mitigated by the re-rollable 3+ invulnerable (saving 89% of everything short of a D weapon). For an Tribune with Eternal Warrior, I think the Gauntlet is definitely better, but I'm less convinced with a Shield Captain. Only want to build one model for my Captain/Tribune, so what shall I give him? At higher points I'll probably start him with some Hataeron (two with paragon blades & shields, two with gauntlets & shields, one with power axe & vexilla - is this a sensible build?).

 

Anyone else torn between the Paragon Spear and Solarite Gauntlet?

 

I think you did a great job exploring the options, however, I think you're missing a critical question that needs to be asked, "What unit are you putting the Tribune in?"

 

If youre chucking him in a Hetaron gaurd squad at a higher points limit, you're already pretty competent at destroying armor, and you'll have fists a plenty in the squad. Failing that, just take a few melta/adrathic spears.

 

If he winds up in a terminator squad or with your regular bananas, give him the fist for sure. They already have the firepower to make up for the lack of paragon bolter, and need another fist anyway.

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Honestly I've been thinking of trying a game of him in a transport full of sagittarum. He will murderize anything that gets to engage them, or he can tank a lot for them and then walk off and hit something else while they lock down a board position. I have no fear of running him solo.

I don't think he would be terrible in a regular Custardes squad, he'd provide a good force multiplier, and your Hetarons/Terminators are sufficiently powerful off in their own. The regular dudes can provide less expensive (completely relative here) ablative wounds to let him charge into combat, and at 5 ppm for teleportation, you won't need to invest in a transport and worry if it goes down T1.

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Honestly I've been thinking of trying a game of him in a transport full of sagittarum. He will murderize anything that gets to engage them, or he can tank a lot for them and then walk off and hit something else while they lock down a board position. I have no fear of running him solo.

I don't think he would be terrible in a regular Custardes squad, he'd provide a good force multiplier, and your Hetarons/Terminators are sufficiently powerful off in their own. The regular dudes can provide less expensive (completely relative here) ablative wounds to let him charge into combat, and at 5 ppm for teleportation, you won't need to invest in a transport and worry if it goes down T1.

Here's the thing with teleport squads though, you have to wait for them To come in and if you are up against another custodes player, you are in for a bad time with shrikes. I actually like having my full army on the table because against deepstrike players you can overwhelm and seclude their positions AND if you are against armies fully on the board you aren't bringing things in piecemeal.

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Honestly I've been thinking of trying a game of him in a transport full of sagittarum. He will murderize anything that gets to engage them, or he can tank a lot for them and then walk off and hit something else while they lock down a board position. I have no fear of running him solo.

I don't think he would be terrible in a regular Custardes squad, he'd provide a good force multiplier, and your Hetarons/Terminators are sufficiently powerful off in their own. The regular dudes can provide less expensive (completely relative here) ablative wounds to let him charge into combat, and at 5 ppm for teleportation, you won't need to invest in a transport and worry if it goes down T1.

Here's the thing with teleport squads though, you have to wait for them To come in and if you are up against another custodes player, you are in for a bad time with shrikes. I actually like having my full army on the table because against deepstrike players you can overwhelm and seclude their positions AND if you are against armies fully on the board you aren't bringing things in piecemeal.

 

Plus custodes don't have ready access to reserve manipulation. so we will suffer against anyone bringing LR proteus, DCR's, or AL running Coils of the Hydra.

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Yeah unless you go shield guard captain and pick the reserve manipulation wl trait (which does not jive well with taking a lot of reserves since then you pay out the nose for teleported without Valdor).

 

I think I will try reserving 1 or 2 sentinel squads to get cheaper fists in the back lines

Edited by Hellex_The_Thanatar
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Sorry I was taking it from the perspective that you were taking them as allies.

 

Custodes v. Custodes blows my mind as a semi fluffy player as I would never do it :tongue.: perhaps why I had not considered such Heresy.

 

Maybe it's like... an uber version of the Blood Games?

 

What are people's thoughts about paring a Galatus dread with an Achillus dread? Run the sword and board 'nought forward to soak shots and absorb charges, leaving the Achillus to shoot and get the charge off with the D spear?

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Sorry I was taking it from the perspective that you were taking them as allies.

 

Custodes v. Custodes blows my mind as a semi fluffy player as I would never do it :tongue.: perhaps why I had not considered such Heresy.

Maybe it's like... an uber version of the Blood Games?

 

What are people's thoughts about paring a Galatus dread with an Achillus dread? Run the sword and board 'nought forward to soak shots and absorb charges, leaving the Achillus to shoot and get the charge off with the D spear?

The Achilles is disgustingly strong if it makes it to cc. Most things will die to it. Anything you can do to draw fire from it to let it do it's job will be good for business.

 

7 str10 minimum attacks on the charge with mastercrafted spear hitting almost everything on 3s, potentially for d hits will be bananas. Chances are fine be wrecks a knight in the charge pretty easily.

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Sorry I was taking it from the perspective that you were taking them as allies.

Custodes v. Custodes blows my mind as a semi fluffy player as I would never do it :P perhaps why I had not considered such Heresy.

Think of it as training exercise with rubber bullets and foam spears

Not very fun to be honest. I really try to avoid mirror matches since it's so 40k.

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Hey guys, is it possible to use a sisters HQ without bringing the troops? Command Structure is worded kind of weirdly.

 

I'm leaning towards you can take them solo because of the last sentence that explains how it works and the use of "up to three other units" 

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