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Thought it was 4 base plus 1 charge/counter-attack plus D3 rampage, max 8.

 

You only get an extra attack for each additional melee weapon after the first for walkers. And the Galatus only has one melee weapon listed in its war gear. Still 6-8 attacks first turn, 5-7 after is still pretty good.

 

The Achillus had three Melee weapons with the spear, so gets two bonus attacks. No Rampage, but still had counter-charge, so maxed out at 7.

" 6-8 attacks first turn, 5-7 after is still pretty good."

It's not "pretty good" it's broke. I've seen one run through an hole Night Lords army like through wet paper.

But then again.... it's so pretty.

Oh so pretty.

It's so pretty and witty and RAAAAAAAAD

Edited by Gorgoff

Its similar to what i've built. The difference is i've gone for a few more tanks; 2 Caladius, and 2 Coronus (One for my Hetaeron squad and one for a Sentinel squad). They've been doing a lot of work for me so far, although i do have a lot of mechanised low model count armies in my area so i'm not always that outnumbered.

Thought about my Hetaeron again and I'm starting to go back to all an shields build. Still two paragon blades and three gauntlets. My concern is that the -1 to hit penalty from the shield is only for the shield bearers. Squad of 10 attacking only has to put 3 models in base-to-base with the shields, the other 7 can get in base-to-base (or within 2" and choose to target) the the non-shields and avoid the -1 to hit penalty. I'd be loosing a couple of extra gauntlet attacks and need to spend an extra 20 points, but the -1 to hit is huge, so probably worth it. Five Hetaeron are killy enough as it is, so hopefully I'm not going to regret it.

Woo!! FW released the Achillus today! Can't wait to get my hands on that beauty!

 

 

Now if only all of you hadn't cleared them out of the transfer sheets -__-

 

Too pretty not too. Lol

 

Its similar to what i've built. The difference is i've gone for a few more tanks; 2 Caladius, and 2 Coronus (One for my Hetaeron squad and one for a Sentinel squad). They've been doing a lot of work for me so far, although i do have a lot of mechanised low model count armies in my area so i'm not always that outnumbered.

Thought about my Hetaeron again and I'm starting to go back to all an shields build. Still two paragon blades and three gauntlets. My concern is that the -1 to hit penalty from the shield is only for the shield bearers. Squad of 10 attacking only has to put 3 models in base-to-base with the shields, the other 7 can get in base-to-base (or within 2" and choose to target) the the non-shields and avoid the -1 to hit penalty. I'd be loosing a couple of extra gauntlet attacks and need to spend an extra 20 points, but the -1 to hit is huge, so probably worth it. Five Hetaeron are killy enough as it is, so hopefully I'm not going to regret it.

Are you forgetting solidarity? You can string them out better if you are expecting them to come to you.

 

 

Its similar to what i've built. The difference is i've gone for a few more tanks; 2 Caladius, and 2 Coronus (One for my Hetaeron squad and one for a Sentinel squad). They've been doing a lot of work for me so far, although i do have a lot of mechanised low model count armies in my area so i'm not always that outnumbered.

Thought about my Hetaeron again and I'm starting to go back to all an shields build. Still two paragon blades and three gauntlets. My concern is that the -1 to hit penalty from the shield is only for the shield bearers. Squad of 10 attacking only has to put 3 models in base-to-base with the shields, the other 7 can get in base-to-base (or within 2" and choose to target) the the non-shields and avoid the -1 to hit penalty. I'd be loosing a couple of extra gauntlet attacks and need to spend an extra 20 points, but the -1 to hit is huge, so probably worth it. Five Hetaeron are killy enough as it is, so hopefully I'm not going to regret it.
Are you forgetting solidarity? You can string them out better if you are expecting them to come to you.

I think sodality might even make it worse. If your opponent charges you with a decent roll, then by the rules they need to try and get at least one of their models in base contact with each of your Custodes. Your spread out using sodality, and one opponent model probably can't be in base-to-base with two of your models, so they can't choose to attack the non-shield Custodes with those models that are in base-to-base with shield Custodes. However your Custodes will probably be out-numbered quite badly, so all the other models in the enemy unit, that haven't been paired up, can slip through those nice big sodality gaps so that they are also in base-to-base with non-shield models. And if they can't do that they can try to get it so that most of them are within 2" of one of their models that is.

 

So for that 3 shield, 2 non-shield Hetaeron unit, for 10 attackers, it quite possible only 3 of them will end up with -1 To Hit.

 

Ignoring Sodality and having gaps smaller than your opponent's base size, you can always try and hide your non-shields at the back. But with a good charge roll, your opponent will be able to go round anyway, so probably not worth it unless your opponent has absolutely no blast or template weapons.

 

You get exactly the same problem if you put Vexillas in sentinel squads. For MSU Sentinels, it could be only 2/10 attackers that get the -1 penalty. Which is another reason I think Vexillas only belong in units of spear Custodian Guard. Plus it's a way to get an AP2 power axe into that spear squad to help them in assaults during turns you don't charge.

Woo!! FW released the Achillus today! Can't wait to get my hands on that beauty!

 

 

Now if only all of you hadn't cleared them out of the transfer sheets -__-

Ordered mine. Have you noticed that all the gun options are included? Be nice to see what the Adrathic stuff looks like. Not certain, but I'm thinking of equipping mine with dual incinerators, Adrathic looks like it's just too expensive (270 with the spear). Though it's going to attract so much fire, that even the incinerators might be wasted points. Wonder how easy it will be to magnetise them...

 

Woo!! FW released the Achillus today! Can't wait to get my hands on that beauty!

Now if only all of you hadn't cleared them out of the transfer sheets -__-

Ordered mine. Have you noticed that all the gun options are included? Be nice to see what the Adrathic stuff looks like. Not certain, but I'm thinking of equipping mine with dual incinerators, Adrathic looks like it's just too expensive (270 with the spear). Though it's going to attract so much fire, that even the incinerators might be wasted points. Wonder how easy it will be to magnetise them...

I noticed not only the weapon options but also the option to model the spear in a one or two handed grip!!

 

I like the adrathic weapon for the fact of monster/tank hunting. This guy seems more geared to take out MC's & vehicles while the Galatus is more anti-infantry imo.

 

Deep strike, unload heavy weapons on nearest large threat, charge next turn?

 

 

Is that with Valdor?

Personally, that's probably how I'd run it since the bikes don't have models just yet and I'm not keen on them anyway. Plus Valdor nopes just about anything short of a primarch or Scoria off the table.

Valdor gives Teleportation Transponders to "any Legio Custodes unit (including Constantin Valdor himself)". It's not clear if that means units with the Legio Custodes special rule or just units with Legio Custodes in their name. The dreadnoughts don't have the Legio Custodes special rule, so it's arguable that they can't deep strike.

 

Needs a FAQ, but I wouldn't feel happy just assuming I can deep strike them at the moment. And without a decent delivery mechanism, the new Achillus is probably never going to survive to reach the enemy lines. But it will draw absolutely everyone's attention until it's brought down - sort of the ultimate distraction Carnifex.

 

Or you can make sure the enemies line of sight always goes through a big unit of Sentinels, giving it a 4+ cover save, which makes the Achillus a bit more survivable. Less of a problem for the Galatus because it has the benefit of that shield.

Edited by ChainMachete

Valdor gives Teleportation Transponders to "any Legio Custodes unit (including Constantin Valdor himself)". It's not clear if that means units with the Legio Custodes special rule or just units with Legio Custodes in their name. The dreadnought don't have the Legio Custodes special rule, so it's arguable that they can't deep strike.

 

Needs a FAQ, but I wouldn't feel happy just assuming I can deep stroke them. Without a delivery mechanism the new Achillus is probably never going to survive to reach the enemy lines, but it will draw absolutely everyone's attention until it's brought down - the ultimate distraction Carnifex.

 

Or you can make sure the enemies line of sight always goes through a unit of Sentinels, giving it a 4+ cover save, which makes it a bit more survivable.

Pretty sure those sentinels only give it to other troops. It says infantry.

 

Yes your right, missed that bit. It's always going to go bang before reaching the enemy isn't it.

Not if you. Keep it out of los turn 1 and start rushing other threats forward.

I sort of want my opponent to spend his first turn trying to bring my super-dreadnought-of-killy-death down though. It diverts his attention from those big units of Hetaeron and Sentinels I've also infiltrated into his deployment zone. Think it's better to try and get him in 4+ cover, so my opponent thinks he at least has a chance to take it out, rather than completely out of line-of-sight.

Had an interesting game last night 1500pts of Custodes against 1500pts of Salamanders using RoW Primarch’s Chosen and included Vulkan.

 

Some of the stand outs were the Caladius tank, the Galatus and the Sentinels.

 

I was really worried about Vulkan and not realistically being able to inflict damage. To this end the Caladius spent 4 turns shooting at him and doing precisely no damage at all. However as the main perceived threat my opponent decided the best thing to do would be to walk across the table and thump it with Vulkan’s big hammer. The -2 to hit of floatyness was a wonder, despite charging in twice vulkan managed to miss with his strength 10 armourbane hammer every attack. All the 3s and 4s that were rolled would have meant the end for any non Grav-Backwash vehicle.

 

I eventually decided that my best bet was to risk sacrificing the Galatus in return for some strength 10 AP 2 hits might be the best way of dealing with Vulkan, they’d be hitting with the same initiative so at least I’d get to hit simultaneously before inevitable dying to the big hammer. As it turned out thanks to the re-rollable 5++ not one attack got through. For three rounds of combat. I even managed to get a couple of wounds past Vulkan’s Invun and Feel No Pain.

 

I hadn’t really thought that a 5++ was worth much but the re-roll on anything with a shield was a massive boon. It also made the sentinels much more survivable against the massed melta from a unit of Pyroclasts.

 

There were a few horribly lucky and unlucky dice rolls on both sides (a snake eyes on a 4” charge springs to mind) but even against a Primarch it seems that the Custodes are an incredibly powerful army.

 

Cheers

 

Vogon

Been crushed by work a bit but hopefully tonight I can get my Custodes on the field.  Been painting when not busy with work/church/coaching.

 

Hopefully somewhere between 2k-2500.

 

Here is my list.  This is what I own...my Coronus and Inferno are somewhere over the Atlantic on a Storm Eagle or what ever FW uses to deliver (probably Fex Ex, but Storm Eagle is more fun to think about).

 

 

Debating on Valdor vs tankibune

 

3 Hetaeron w shields and fists

3 Sentinels with sword and board

3 Sentinels with fist and board

3 Custodians with spears and a banner

3 Custodians with Adrathisite spears

 

2 x Caladius grav tanks

 

knight - Atropos

 

Going to put teleport and shrikes everywhere. 

 

I might proxy the Coronus with land raiders.  should be about the right size. 


Valdor gives Teleportation Transponders to "any Legio Custodes unit (including Constantin Valdor himself)". It's not clear if that means units with the Legio Custodes special rule or just units with Legio Custodes in their name. The dreadnoughts don't have the Legio Custodes special rule, so it's arguable that they can't deep strike.

Needs a FAQ, but I wouldn't feel happy just assuming I can deep strike them at the moment. And without a decent delivery mechanism, the new Achillus is probably never going to survive to reach the enemy lines. But it will draw absolutely everyone's attention until it's brought down - sort of the ultimate distraction Carnifex.

Or you can make sure the enemies line of sight always goes through a big unit of Sentinels, giving it a 4+ cover save, which makes the Achillus a bit more survivable. Less of a problem for the Galatus because it has the benefit of that shield.

 

Adepticon ruled you cannot deep strike dreads with Valdor's warlord trait.

Been crushed by work a bit but hopefully tonight I can get my Custodes on the field. Been painting when not busy with work/church/coaching.

 

Hopefully somewhere between 2k-2500.

 

Here is my list. This is what I own...my Coronus and Inferno are somewhere over the Atlantic on a Storm Eagle or what ever FW uses to deliver (probably Fex Ex, but Storm Eagle is more fun to think about).

 

 

Debating on Valdor vs tankibune

 

3 Hetaeron w shields and fists

3 Sentinels with sword and board

3 Sentinels with fist and board

3 Custodians with spears and a banner

3 Custodians with Adrathisite spears

 

2 x Caladius grav tanks

 

knight - Atropos

 

Going to put teleport and shrikes everywhere.

 

I might proxy the Coronus with land raiders. should be about the right size.

 

 

Valdor gives Teleportation Transponders to "any Legio Custodes unit (including Constantin Valdor himself)". It's not clear if that means units with the Legio Custodes special rule or just units with Legio Custodes in their name. The dreadnoughts don't have the Legio Custodes special rule, so it's arguable that they can't deep strike.

 

Needs a FAQ, but I wouldn't feel happy just assuming I can deep strike them at the moment. And without a decent delivery mechanism, the new Achillus is probably never going to survive to reach the enemy lines. But it will draw absolutely everyone's attention until it's brought down - sort of the ultimate distraction Carnifex.

 

Or you can make sure the enemies line of sight always goes through a big unit of Sentinels, giving it a 4+ cover save, which makes the Achillus a bit more survivable. Less of a problem for the Galatus because it has the benefit of that shield.

Adepticon ruled you cannot deep strike dreads with Valdor's warlord trait.

While fair for tournament rulings it's far from an official answer, so for those non-tournament players among us it's waiting on an FAQ or discussing it with your opponent first. Actual answer is still up in the air

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