Ioldanach Posted January 15, 2017 Share Posted January 15, 2017 A few years ago I began initial planning for the core of a daemonhunters army, only getting as far as the inquisitor that would lead the force. I can't find that topic, so I suspect that it has been archived. I didn't get far in that discussion, though, and things have changed a bit, so it's time to begin planning the force anew. Codex: Imperial Agents has provided me with inspiration to begin working on this force again. The nature of that codex, however, is not that it necessarily provides for a complete army to built from the units within (except, of course, for the Adepta Sororitas). Rather, that codex seems intended to provide gamers with a variety of ways to expand upon or fill gaps within armies built using the other codices for the various forces of the Imperium. So what I'm looking at is building a small force that I can add to another army. This force isn't intended to be complete in and of itself - it's decorative and fun and thematic. "Thematic?" Disclaimer up front - I'm working with a theme of the Sith from the Star Wars universe. No, I'm not talking about a mash-up (though there's nothing wrong with mash-ups). I just want the small force to be evocative of the Sith from Star Wars while fully retaining a "proper" grimdark Warhammer 40,000 feel. It all starts with my inquisitor. The base model for my inquisitor will be the cowled crusader model, seen at right. I'm going to have to do a little work to ensure that the model stands out as an inquisitor instead of a crusader, and so that it might potentially be visually recognizable as a (potential) warlord for the larger force. First things first (and possibly the only real thing), I'm going to have to lose the shield as neither of the inquisitor options (more on that in a bit) allow for an inquisitor to have a storm shield. I can see two easy options here. First, I can carefully remove the shield so that the arm/hand remain (largely) intact, then add a weapon to that hand. Alternately, I could chop the arm/hand and repose them so that they hand down at the model's side, possibly holding something. I'm not too keen on the first option as the right arm is already in a somewhat static position (which I really like) - it would seem kind of awkward for both hands/arms to be similarly posed. The second option is far more attractive, though a bit more work. I can easily envision the arm held ever-so-slightly raised with the palm up, as if the inquisitor is holding something (psyker energy, perhaps). Oh, did I mention that the inquisitor will definitely be a psyker? Yes, the intent is for the inquisitor to evoke a dark lord of the Sith kind of vibe (probably more Kylo Ren than Darth Vader now). The model will be painted with a black cowl/cloak and black tabard, while the armor will be metallic (I'm still debating between silver and bronze, but I'm leaning towards silver). The blade will most likely be painted to resemble a sith lightsaber in terms of colors. The spot color will be red, with a few other minor additions here and there. The border of the external cowl/cloak will have a decorative border, much as the image at right, though probably white and red, and probably not a checkerboard pattern (though I haven't decided upon a final pattern yet). Before I go further, it's important to make clear that the inquisitorial force will be built as an Inquisitorial Henchman Warband found on page 131 of C:IA. So the two mandatory elements are an inquisitor and a unit of acolytes. There are a number of optional elements of the warband and also the option to use the Chambers Militant rule to bring an additional squad as part of the formation. Since I'm going for the Star Wars sith vibe, this drives me to make the Inquisitor hail from the Ordo Xenos with the chamber militant unit representing a unit of Deathwatch veterans. I've already established that he will be upgraded to a psyker, so it's a given that I'll replace "any weapon" (the chainsword) with a force weapon since he's a psyker, so I'm focused on what to do with the other weapon (the bolt pistol). I'm considering two options. First is to exchange the bolt pistol for a power sword. Alternately, I could exchange the bolt pistol for a conversion beamer. Following the first option, while I'd love to simply explain to my opponent that the inquisitor actually has a force weapon and a power weapon, "but you only see him holding one sword," I feel almost obligated to make a concession to WYSIWYG by adding the hilt of a weapon protruding from beneath his cloak. The benefit of the "two swords" option is that he would gain an Attack; though I suppose it's worth mentioning that he would be 30 points cheaper than the conversion beamer option. With the conversion beamer option, I would rely upon some degree of creativity with the WYSIWYG and explain that the "glowy whatever thingy" in his open left hand is warp energy that is represented by the conversion beamer. My concern, again, is WYSIWYG, but there's no way I'm going to model something that would be recognizable as a conversion beamer on this guy. Moving on, the chamber militant comes into play. While the Deathwatch veterans rules would be used, I would fall back on the Crimson Guard from Star Wars, especially with their brief appearance in Rogue One showing that they are not limited to guarding the Emperor/Darth Sidious. So I'd probably model these guys as being from the Red Hunters Chapter. In order to differentiate these guys from another Space Marine force (since the larger force I'm likely to add this inquisitorial warband to will be a Space Marine army), I'll probably use Mk IV armor from the Betrayal at Calth game, Mk III armor from the Burning of Prospero game, or both. Alternately, I might use the Custodian Guard miniatures from the Burning of Prospero game since the Deathwatch veterns would have a boltgun and a power weapon (spear). Well, perhaps just the hands/guardian spears from the Custodian Guard miniatures on Mk III/IV armor. Or perhaps I should mix in some sentinel blades/storm shields - at least one for the Watch Sergeant's xenophase blade. Yes, this squad would be limited to the bare minimum of 5 veterans. Moving back to the rest of the warband, I'm looking to keep the Acolytes to the minimum of 3 models, upgrading all of them to Mystics, and then modeling them as ... something ... maybe evoking K-2SO (but not too much - I need to preserve the grimdark integrity of the force and anything blatantly Star Wars would ruin things). Basically, the acolytes are mandatory, but I don't really see them fulfilling a necessary role in the warband with regard to the Star Wars thing. It is likely that these would be represented as droids servitors. Coloring of these guys would match the armor of the inquisitor, with a dominant spot color (most likely black). There are two optional elements of the formation that I am looking at, however. The first, and a must-have, is a tech-priest enginseer. I love the miniature (the version I have is seen at right), and my inquisitor needs someone to keep his augmetics working. This guy would be colored similarly to the inquisitor, but with red robes out much as the image at right. The second element is one or more (six max) Jokaero weaponsmiths, though these would probably be modeled as droids servitors (different in appearance from the "mystics," even if only by virtue of a different spot color and obvious "digital weapons"). Another "must-have" for the warband is a ride. The Acolytes can take a [sororitas] rhino or a Land raider (Deimos, Crusader, or Redeemer). I'm more keen on a Land raider variant, most likely the Deimos unless I need the Crusade (the latter only if I take more than ten total models). The plan would be for the vehicle to be able to embark the entire warband, which starts at ten models (1 inquisitor + 3 acolytes + 5 Deathwatch veterans + 1 tech priest enginseer). So I'd only need the Crusader if I add the Jokaero weaponsmiths, and would be limited to 5 "Jokaero weaponsmiths" (fewer if I take additional "acolytes"). No, I'm not even considering the chimera (I don't have any) or the valkyrie (again, I don't have any, and I'm not a fan of flyers in the game). Again, the color scheme would match the inquisitor's armor, with black and red as the dominant spot colors. Hopefully it is evident that this isn't intended to be a competitive formation. This is intended to be a fun addition to a larger force, and the composition of that larger force is irrelevant. I just want this to be a fun force that pays homage to Star Wars while (hopefully) remaining true to the Warhammer 40,000 universe. My goal with this topic, other than to solicit feedback, is to provide progress (if I make any) and the background. I'll build some preliminary background for the various elements, but will provide full backgrounds for each element as I complete the models. Fingers crossed... Link to comment Share on other sites More sharing options...
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