m0nolith Posted February 8, 2017 Share Posted February 8, 2017 Seeing as how there is a new model coming out, I'm inclined to ask the question; How would you run your and how would you use him? Is there a solid way to use him or is he a needles points sink? Link to comment https://bolterandchainsword.com/topic/330771-moritats/ Share on other sites More sharing options...
Jarkaira Posted February 8, 2017 Share Posted February 8, 2017 I would load him only in a Thunderhawk and let him loose. That would be epic! Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4650042 Share on other sites More sharing options...
Charlo Posted February 8, 2017 Share Posted February 8, 2017 Serpentas are probably the best - purely because you can get up to 24 kills (obviously only with super luck or against Militia levvies etc) But as a BA player I'm a fan of inferno pistols - sure the kill range is only 6", but with a good deep strike from an up-field nuncio vox this isn't a huge issue. The one time you get that Moritat into a super heavy that doesn't have ceramite access will be worth it. DEATH OR GLORY! Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4650045 Share on other sites More sharing options...
Black_out Posted February 8, 2017 Share Posted February 8, 2017 Plasma pistol & volkite serpenta always seemed like a good option after the dual plasma nerf. This is with zero play testing mind you. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4650059 Share on other sites More sharing options...
IronDrake28 Posted February 8, 2017 Share Posted February 8, 2017 So with the new rules for Chainfire, do you Chainfire both pistols or just one? And in the case it's just one pistol you Chainfire, you could fire a single Plasma Pistol shot with your 'off-hand' without suffering the extra Get's Hot penalty, correct? If that's so then I agree with Black_out haha. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4650109 Share on other sites More sharing options...
Charlo Posted February 8, 2017 Share Posted February 8, 2017 It's twelve hits total from both pistols combined and it seems you fire both pistols with Chainfire. Because of this, you can go with a plasma/ serpenta loadout, but if you either miss straight away or don't miss at all for the first 12 hits, you won't be firing your plasma - which even then get's hot on a 1 or 2 and ends the fire. Personally, double Serpenta or inferno are my favorite, though that is restricted to the specific legion obviously. Also, reading the rules there is nothing stopping you from taking a power weapon either as a backup. This is because you get an additional bolt pistol as part of the moritat upgrade, then have three weapons (2 pistols and a CCW) to swap out for the two serpentas and power weapon. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4650139 Share on other sites More sharing options...
rendingon1+ Posted February 8, 2017 Share Posted February 8, 2017 Needles point sink unfortunately. Unless you play BA inferno pistols. Still expensive though. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4650142 Share on other sites More sharing options...
Gorgoff Posted February 8, 2017 Share Posted February 8, 2017 Depends on your opponent. Aginst Orks, Tyranids or other squishy Xenos Serpenta Moritats are quite good. Same with human armies like Imperialis Militia or Solar Auxillia. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4650164 Share on other sites More sharing options...
shandwen Posted February 9, 2017 Share Posted February 9, 2017 I feel that the jumppack is mandatory for all moritats (pistol range being what it is), and that he is a one shot wonder. Being a glass cannon requires hitting power which is absent from the regular weapons (plasma provided it before the nerf). So melta pistols or the special character are the only *good* options. I say that because they are all cool options but most will struggle to play any decisive roll. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4651115 Share on other sites More sharing options...
Charlo Posted February 9, 2017 Share Posted February 9, 2017 I'd actually almost be tempted (....with blood angels) to do the following: You deep strike with a destroyer squad turn 1, and unleash hell into something infantry based - but do NOT chain fire. Next turn, assuming you survive the retaliation, you then keep the destroyers going for infantry while the Moritat now uses his 12" move to get into melta range of a tank or the like. Even if you are charged in the interim, that isn't too bad... You get some decent overwatch and then counter attack aided by rad grenades and Encarmine Fury, meaning unless it is something truly insane you will probably at least draw or something. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4651220 Share on other sites More sharing options...
Fallen11 Posted February 10, 2017 Share Posted February 10, 2017 You deepstrike, kill few marines, then you are all nicely grouped, and some blast falls and kills you all? And this investion is almost 500 points. and just imagine if there is some intercept with blast around, you won't even fire a shot before you die. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4652222 Share on other sites More sharing options...
Charlo Posted February 10, 2017 Share Posted February 10, 2017 Fair shout, I suppose you'd do your best to avoid any sort of blasts and such - between the cover saves that BA get and FNP it might not be too bad depending on what fires....! Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4652234 Share on other sites More sharing options...
STC Logisengine Posted March 1, 2017 Share Posted March 1, 2017 I run mine with dual serpentas, but also kitted out for close combat with AA, refractor and a Chainglaive. The combination of S5 and -1T from radgrenades makes him very usful vs. marines (3+/2+ for kills) but he does need a squad of Destroyers (chainglaive on sgt) and a Landraider to make it work. If I run him solo I throw a Phase-Shifter on him for maximum mobility, he's expensive, but really fun (and challangeing) to play. This with the caevat though that I have only done so in City Fight battles where a jumppack is more of a hinderence than help, I have no idea how this would work on an "open field". Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4669508 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 1, 2017 Share Posted March 1, 2017 I ran a jump Moritat (dual serpentinas) with a five man Destroyer squad (rad missile, power fist, phosphex bombs) in a 3500 point game versus AL recently and they did great. Rad grenaded a squad of Gal Vorbak (coils) then my terminators doubled them out. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4669575 Share on other sites More sharing options...
m0nolith Posted March 1, 2017 Author Share Posted March 1, 2017 I ran a jump Moritat (dual serpentinas) with a five man Destroyer squad (rad missile, power fist, phosphex bombs) in a 3500 point game versus AL recently and they did great. Rad grenaded a squad of Gal Vorbak (coils) then my terminators doubled them out. In the end did they make back their points? Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4669834 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 3, 2017 Share Posted March 3, 2017 Yes a full squad of Gal Vorbak is a lot of points. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671090 Share on other sites More sharing options...
Memento Of Prospero Posted March 3, 2017 Share Posted March 3, 2017 Yes a full squad of Gal Vorbak is a lot of points. so is a squad of destroyers, a moritat and termies. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671187 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 3, 2017 Share Posted March 3, 2017 It was my opponent's Death Star crippling his melee... game went south for him after that while I took only a few losses in that assault. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671189 Share on other sites More sharing options...
Lord Blackwood Posted March 3, 2017 Share Posted March 3, 2017 Im rather confused how 5 destroyers and a single moritat get close to a high value squad in a 3500 point game. It seems like the sort of thing that in reality should just not happen. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671192 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 3, 2017 Share Posted March 3, 2017 It's commonly referred to deep striking via jump pack. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671208 Share on other sites More sharing options...
Lord Blackwood Posted March 3, 2017 Share Posted March 3, 2017 and your opponent allowed you to deep strike 6 dangerous overcosted models next to his ace unit and did not shoot them off the board in a 3500 point game ? Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671210 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 3, 2017 Share Posted March 3, 2017 They had already disembarked. -2 to reserve rolls due to AL shennagins so they didn't show up until turn 4... got lucky with a hit on the scatter roll. Caught them flat footed. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671211 Share on other sites More sharing options...
Lord Blackwood Posted March 3, 2017 Share Posted March 3, 2017 And he had nothing in his army to target your late arriving expensive 6 model unit ? I find this hard to believeNot to mention somewhat poor of an example of how "effective" or " useful" destroyers are when your highly overpriced unit and wet noodle HQ showed up late and acted like a double rad greade to allow an actual hammer unit to kill an enemy. The terminators likely do that job themselves with an attached Forgelord with Red Grenades or something. Your anecdotal experience of using a unit that is objectively bad does not erase the fact that they are clearly overpriced and highly ineffective A moritat is a gimmick choice , its not a sound tactical decision. Attaching him to destroyers who are also a bad choice doesnt make either unit any less bad. Blood Angels can get away with their inferno pistol nonsense and two serpentas is cute , but its not a game changer , its not a good unit The Plasma Nerf drove the Moritat into the ground , dont advise people to play bad things. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671213 Share on other sites More sharing options...
shandwen Posted March 3, 2017 Share Posted March 3, 2017 What was just said may be a bot harsh, but it does look like right now only one moritat build works: the named one from the RG... so playing moritats or their super cool but horrendously overcosted destroyers end up as a points sink that could be easily out preformed by dozens of other units in the game. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671237 Share on other sites More sharing options...
BLACK BLŒ FLY Posted March 3, 2017 Share Posted March 3, 2017 · Hidden by Olis, March 3, 2017 - Unnecessary Hidden by Olis, March 3, 2017 - Unnecessary I'm just going to have an LOL. Link to comment https://bolterandchainsword.com/topic/330771-moritats/#findComment-4671428
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