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What have your Raven Guard done lately?


mertbl

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And so I have played the first two games of the 9th in a proper Crusade campaign. The first game was against the Imperial Fists, which I have won; the second was against the Space Wolves, which I have lost. Next round it will be xenos time.


Playing a proper army like the Primaris is a strange feeling. I had options, and plenty of them. I was able to move, deep strike, ambush and snipe characters and my Raven Guard actually felt like in the lore. Sneaking, playing the long game, being tactical.


The games were a thoroughly enjoyable experience and I quite like the new edition.

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My Raven Guard got a couple steps closer to being competition ready. I added some detail, in the form of painted weapons and purity seals. Next I'll do all the grenades. Then hanging reliquaries and other danglies.

 

In other News my Storm Eagle arrived which makes my horus heresy project assembled (for now, more to come).

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"Finished" my second unit of Bolter Inceptors today. Will post pics in my Warhawks thread tomorrow. Going to try to find a game as soon as possible to test new Incursion List for the Warhawks <Raven Guard>

 

 

 
++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Warhawks <Raven Guard>) [61 PL, 4CP, 1,000pts] ++
 
**Chapter Selection**: Warhawks <Raven Guard>
Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) 
Detachment CP
 
+ HQ +
Primaris Chaplain [4 PL, -2CP, 85pts]: Benediction of Fury, Master of Sanctity, Wise Orator, Master of Ambush, Warlord
 
+ Troops +
5 Intercessor Squad [5 PL, 110pts]: Bolt rifle: Power fist
 
+ Elites +
5 Aggressor Squad [10 PL, 225pts]
 
+ Fast Attack +
5 Inceptor Squad [17 PL, 200pts]
5 Inceptor Squad [17 PL, 200pts]
 
+ Heavy Support +
3 Eliminator Squad [4 PL, 90pts]
3 Eliminator Squad [4 PL, 90pts]
 
++ Total: [61 PL, 4CP, 1,000pts] ++
 
These Incursion list are fun for test games as I learn more about 9e in actual play but I'm sure at 2k I'll be putting at least 10 Infiltrators and 30 Intercessors of various variety on the board because ObSec and blocking out my opponents reserves are so important.
Edited by Dracos
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Was able to get my second 9e Incursion game in today. 1000 point list I posted yesterday against a Thousand Sons list. We played Resupply and I was the Defender and went second. I'll do a Warhawk Battle Report with pictures this weekend).

 

Cult of Duplicity

Ahriman and a back-up Sorcerer

Ten man units of Rubics kitted out (x2)

Ten Tzaangors

Two very shooty Predators.

 

Three ObSec units, two tanks, and Smite spam? I thought for sure I was dead. I will my opponent had very little luck with his dice, but that said this game was won during deployment. I leaned to my left during deployment but the order in which things were placed I tried to make it look balanced. He basically mirrored me and deployed in a balanced formation leaning to my right. This gave us both the appearance of grabbing a Objective outside our deployment zone, forcing the real fight to be for the middle of the board. 

 

I then used MoA Aggressors/Chaplain and my Inceptors movement to flood my left side. The Sons went first and Ahriman promptly rolled a 12 on his first casting, removing all but 3 of his own wounds. My opponent made the error of spreading out his damage in both the psychic and shooting phase through out the game. Some of it he had to because of ranges or Raven Guard CT, but between that and his dice rolling below average in every psychic phase I feel focusing down on his targets would have helped.

 

My Eliminators which I brought for Raise the Banner instead of Abhorred the Witch and killed both Ahriman and the other Sorcerer by Turn Three. I rolled up the left shooting one unto of Rubics dead Turn One. Turn Two used one unit of Inceptors to kill the Tzaangors and the second using the Chaplains litany for +1 to wound to kill one of the Predators. I will say Eliminators In Cover are HARD to kill. I lost one unit to his Smites, but while they were taking damage the Inceptors were erasing stuff. 

 

His last Ob Sec unit was on far edge of the middle and fell victim to Inceptors moving into threat range and doing what they did each of the other turns. We quickly played out Turn Four with his last Rubic Champion shot dead by Eliminators and me ignoring his Predator to move units into hiding so as to max out my Primary and Secondaries. By end of Turn Four we called it a game and I couldn't be more sold on Inceptors if I tried. 

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When boosted with a Chaplain Litanies they were 4+ to wound almost anything. I seem to roll right on average every time I use them maybe a tad better some rolls. So usually 20+ hit with causing 10-14 wounds. I always combine fire though either with a unit of Aggressors, Intercessors or Eliminators. -2 AP means elite units are usually at a 5+/++ save. So pretty consistently getting 10 wounds through.

 

My Death Guard opponent two weeks ago was a mad man with the 5+++. What should have been 1/3 of the saves was approaching 1/2 most the game. Maneuvering out of the Shadows won that game. I know it was my first 9e game but my deployment and movement was really bad that game costing me points. Luckily his was just a tad less.

 

Same this game. I know the Inceptors were just beast deleting units with the -2AP in Turns 2 and 3, but I had a plan for where I wanted to go all the way into Turn 3 to take advantage of the Secondaries. Inceptors arent exactly speed demons but with a smaller midboard and decent terrain I was able to out maneuver the Sons ... except when he teleported the Predator Turn 2. Anytime I thought I was going to hurl the Aggressors or Inceptors into melee they just deleted the unit enough that I let one or two survivors dissappear in morale phase.

 

I'm definitely planning on adding Plasma Inceptors to the 2 boxes of Indomitus Marines. 

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I have played two Crusade games yesterday. My Raven Guard versus my Raven Guard played by a friend. My Raven Guard won both times, I did win only once :sweat:

The games were Sweep and Clear and Supply Drop, 25 PL with the new points. This meant that both armies had lost their lieutenant and relics but kept the Warlord Trait. I have learned a lot, like Infiltrators work like a charm and that there is a serious argument for Intercessors with Assault Rifles accompanied by a Primaris Chaplain.

My Redemptor Dreadnought advanced as well as my friend's Aggressors and Infiltrators with the Comm Operative.

I also had the chance to play on my very personal warhammer table. Still very much a WIP but at least now I have a tabletop to play games on.

Now if only there could be some Easy to Build terrain ... oh yes, there are and they will be soon mine. Thus begin the makings of a forgotten Mechanicus world, officially classified as a Megastorage planet but which hides a secret, a xenologus research facility...

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Got obliterated by Necrons today in my first Crusade game, Destroyers are very very good. I ran a Phobos Captain w/ Ex Tenebris, 7xVeteran Intercessors with a Power Fist, and 5 Hellblasters. We played on TTS so I don't have any photos.

I got turn 1 and was pretty aggressive trying to claim objectives, I racked up 30 right away on my first turn, but the Intercessors got shot off the board pretty quick once he closed the range. I was too conservative with my Hellblasters and they were out of range of the Destroyers in a crucial turn.

A better list would've been the Captain, 5x Infiltrators and 8x Hellblasters, I think I could've put out enough firepower and zoning at that point to clinch it maybe.

 

Lessons learned:

  • you don't need to be in cover that badly - most terrain only grants light cover and we get that for free outside 12"
  • be more aggressive with shooty units and move up even when terrain is sparse. Group up and maximize those auras
  • if you're inside 12" you're probably better off charging to avoid being shot off the board than doing anything else
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Thanks for the comments! There were so many things that I tried for the first time with this model and I am really happy I finally pulled it off! :D

 

Sweet highlights. Need to see another angle of that sword. :)

The effect on the sword is trying to look like it is burnt from intense heat (the power field has been overcharged multiple times ie. the Burning Blade). Edited by Jaipii
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@Alcyon - Don't get too comfortable with 12" Light Cover. It'll be 18", or already is 18" if you play with the leaked updates. The advantage of being in any terrain feature for RG is the -1hit part of the CT. If you roll with Successors, that part is not relevant though.
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The -1 to hit is shifting to not require terrain either after the CT change, at least for infantry - and it applies at 12” which is weird to me but there it is.

 

Edit: I think upon reflection that I chose not to run the RG CT specifically because staying in terrain is very static, seizing objectives seems critical this edition and I'm not really running any gunline units that want to stay far back; even Hellblasters want to close to 15" if using Rapid Fire. Accordingly I actually went with the Assault Incinerators since I figured losing s7/8 is only relevant against vehicles and I have other units for that, and getting two shots as far out as 24" seemed better. That might well change when the codex drops and thankfully our crusade campaign permits army changes when new books come out.

Edited by Alcyon
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  • 2 weeks later...

My Spectral Sicarii are going to engage in a Kill Team operation next week. I haven't played in ages and tweaked my typical list to add some of my newly painted units, which should mean they will die horribly without being effective:

 

List:

Hidden Content
++ Kill Team List (Adeptus Astartes) [125pts] ++
 
+ Leader +
 
Reiver Sergeant [18pts]: Bolt carbine, Combat knife, Grapnel Launcher, Raven Guard
. Leader
 
+ Specialists +
 
Eliminator [18pts]: Bolt sniper rifle, Raven Guard
. Sniper
 
Intercessor Gunner [17pts]: Auspex, Auziliary grenade launcher, Bolt rifle, Raven Guard
. Comms
 
Intercessor Sergeant [20pts]: Auto bolt rifle, Power fist, Raven Guard
. Combat
 
+ Non-specialists +
 
Infiltrator [17pts]: Raven Guard
 
Terminator Gunner [35pts]: Assault cannon, Power fist, Raven Guard
 
Reiver Sgt - Mobile unit that can get where I need a body. I realize this puts my CP generation at risk.

 

Comms Intercessor pairs with my Terminator to boost his shooting with Comms and Auspex.

 

Intercessor Sgt is my combat guy. I will run him into the enemy and punch their face.

 

Infiltrator and Eliminator will deploy in a manner that tries to funnel my enemy towards the terminator.

 

As much as I'd love to run all Primaris I've learned in KT you really need as many attacks as you can get because they're so few. The terminator gives me 6 STR6 AP-1 shots. I would have liked to make him my Heavy specialist so he could be more mobile but I think pairing him with my Comms array will help mitigate the negative modifiers to shooting. Comms also has the Aux grenade launcher to send a STR6 shot down range if needed.

 

I normally run my Intercessor Sgt with a power sword but wanted to try out the PF for the higher Str and AP.

 

Any thoughts or suggestions on tweaks I should make?

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I haven't played in ages and tweaked my typical list to add some of my newly painted units, which should mean they will die horribly without being effective:

 

 

However just like some well presented Mordians they'll at least look good while doing so :D Edited by duz_
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I took my first loss since starting real games again after a decade (?) off. This was an Incursion game against someone who has played my army twice before. His Marines took drubbing first game, beat his Death Guard pretty good in out first game of 9th . . . 

 

 . . . and got crushed like a Dixie Cup under a 100 ton Monolith. 

 

He played an Outrider Detachment. Ten Wraiths, five Destroyers, a couple Swarms and a Destroyer Lord took every model I had off the board by end of Turn Three. He went first , had the right list, and played well. I haven't lost that bad ever. My list just couldn't handle all those Tough Wounds and Large number of High Strength Attacks. 

 

I scored 10 points to his 100 ... because my models were painted lol.

 

I'll do the Ravenspire prouder next time, I promise. Couldn't possibly do worse. :) 

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