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I wonder what they will do with the Plasma on the Land Speeder Vengeance.

 

Probably just stick with the mode where they take a couple of shots. It's pointless to roll D3 instead of the template if you can shoot 3 from the start. Or they might go for a D6, so people would risk the alternative mode.

 

Well since the plasma storm battery is a large blast weapon, like the battle canon, my guess is that it would be D6 shot, like the battle canon.  It is possible that plasma will deal multiple wounds per hit.  We'll need to see the plasma gun or plasma canon to get a real sense of what they plan to do.

 

A battle cannon can do up to 18 wounds, the lascanon and Meltagun can do up to 6 wounds, a heavy bolter can do up to 3 wounds, and a boltgun can do up to 1-2 wounds depending upon range .  Given those thresholds, I find it hard to imagine that the plasma gun would max out at 1-2 woulds depending on range, the plasma canon would max out at 3 wounds and the plasma storm battery would max out at 6.

 

I imagine that the plasma gun should still kill TDA models very quickly, so that would call for it doing 2 wounds per hit.

 

That would make a nice trade off with gets hot.  The upside is that the damage is more consistent, the downside is that you burn your face off.

My money is on the Plasma Cannon doing D3 hits and either 1-2 wounds or as you say straight 2 per hit, for up to 6 same as LCs and Melta, they are all costed similarly after all.

The PSB 'should' do substantially more, like the battlecannon D6 hits to replace the 5" blast seems fair, and wounds per hit are also 1-2 or 2. Only one roll to gets hot required as per the status quo.

 

I thinks the 3 shot option might disappear.

 

But speculation is not what we're here for team, let's not go down that road :D

 

Well since the plasma storm battery is a large blast weapon, like the battle canon, my guess is that it would be D6 shot, like the battle canon.  It is possible that plasma will deal multiple wounds per hit.  We'll need to see the plasma gun or plasma canon to get a real sense of what they plan to do.

 

A battle cannon can do up to 18 wounds, the lascanon and Meltagun can do up to 6 wounds, a heavy bolter can do up to 3 wounds, and a boltgun can do up to 1-2 wounds depending upon range .  Given those thresholds, I find it hard to imagine that the plasma gun would max out at 1-2 woulds depending on range, the plasma canon would max out at 3 wounds and the plasma storm battery would max out at 6.

 

I imagine that the plasma gun should still kill TDA models very quickly, so that would call for it doing 2 wounds per hit.

 

That would make a nice trade off with gets hot.  The upside is that the damage is more consistent, the downside is that you burn your face off.

 

 

By multiple wounds per hit you mean Damage right? We need to get this language down as it's new and people all over the internet are getting confused. Also just making sure you haven't confused them either.

 

The Damage of a weapon only really matters for multi-wound models. So as you said a Battle Cannon does have the potential to cause up to 18 wounds of damage but only on squads comprised of multi-wound models. Against single wound models the most damage it would cause is up to 6 wounds.

 

The Damage a weapon causes for each unsaved wound does not carry over to the next model like it does in AoS.

 

I think this distinction was crucial to not overpower the shooting phase as there isn't heaps of shooting in AoS for this to be a big deal.

 

I think they needed to change the name of the Wounds characteristic so this is less confusing.

Edited by Solrac

Twin linked change is huge.

Nephilim suddenly has 6 avenger + 6 HB shots or 2 lascannon and 6HB shots.

Dark Talon will have 16 bolter shots(if rapid fire remaisn the same)

Good old LR Crusader pumps 16 Hurricane shots, 6 AC shots and a MM. :D

Even dreadnoughts get a new breath pumping 2 lascannon or 4 autocannon shots. Awesome.

Anyone see the leaked datasheet release? (GW deleted it cause it went up early or something). Anyway in the article they mentioned that Rubric Marines are elites in a random Chaos army but if you play a Thousand Sons army they are troops. I would hope this is a great sign for deathwing/ravenwing in 8th.

Folks, just me being cynical, but I wouldn't automatically count on knowing that FW stuff will retain much of anything like the rules and stats that are currently written. It seems like the road to disappointment to me. People are judging all kinds of things through the lens of 7th Edition and 7th Edition rules, when we don't even know if analogous rules to what is currently there will exist. For all we know, something like Skyfire may not be a rule, an a FW battery weapon may not be two twin-linked of a weapon. I think we all need to be a little realistic and accept that we don't know as much as we think we do.
Yeah but I'm willing to remain optimistic. I wish we could have seen another data sheet (like the Black Knights or RW Command squad) for comparison. That being said, if the plasma talon retains twin linked and rapid fire, I'd go buy another 15 almost immediately

Anyone see the leaked datasheet release? (GW deleted it cause it went up early or something). Anyway in the article they mentioned that Rubric Marines are elites in a random Chaos army but if you play a Thousand Sons army they are troops. I would hope this is a great sign for deathwing/ravenwing in 8th.

its back up on the 8th ed daily update.

 

we see that relentless is still a thing, and power levels a new thing. there will also be points. both will be discussed tomrrow.

also, it might be an indication of how command squads could work, with a aspiring sorcerer leading the rubric marines.

 

Anyone see the leaked datasheet release? (GW deleted it cause it went up early or something). Anyway in the article they mentioned that Rubric Marines are elites in a random Chaos army but if you play a Thousand Sons army they are troops. I would hope this is a great sign for deathwing/ravenwing in 8th.

its back up on the 8th ed daily update.

 

we see that relentless is still a thing, and power levels a new thing. there will also be points. both will be discussed tomrrow.

also, it might be an indication of how command squads could work, with a aspiring sorcerer leading the rubric marines.

 

 

Aspiring Sorcerer was always a Sergeant equivalent, never an Independent Character so I don't think this is any indication on how Command Squads will work.

 

The most I can see a bodyguard unit working is if the Character is within X inches of their bodyguard unit, shots must be allocated to the bodyguard unit before the character even if the character is closer. Or some sort of Look Out Sir mechanic. We'll have to wait and see. 

The most I can see a bodyguard unit working is if the Character is within X inches of their bodyguard unit, shots must be allocated to the bodyguard unit before the character even if the character is closer. Or some sort of Look Out Sir mechanic. We'll have to wait and see.

 

If I'm not mistaken, that was already clarified in the Characters look-see, namely that if a character is within X inches of another unit from the army, the character can't be directly targeted (except by sniper weapons of some kind). It should be up in the 8th Edition discussion forum.

 

Also, if what folks are saying turns out to be true, and there is no requirement to maintain X inches distance between different units, there's nothing stopping someone from making their Command Squad into a semi-pentagon and sticking the Captain right in the center, boom, bodyguard unit that moves with the Captain.

 

The most I can see a bodyguard unit working is if the Character is within X inches of their bodyguard unit, shots must be allocated to the bodyguard unit before the character even if the character is closer. Or some sort of Look Out Sir mechanic. We'll have to wait and see.

If I'm not mistaken, that was already clarified in the Characters look-see, namely that if a character is within X inches of another unit from the army, the character can't be directly targeted (except by sniper weapons of some kind). It should be up in the 8th Edition discussion forum.

 

Also, if what folks are saying turns out to be true, and there is no requirement to maintain X inches distance between different units, there's nothing stopping someone from making their Command Squad into a semi-pentagon and sticking the Captain right in the center, boom, bodyguard unit that moves with the Captain.

 

 

I think I wrote what I did poorly, apologies! How Character targeting works (for characters with 10 or less Wounds) is they need to be the closest enemy unit for you to shoot them. I am aware of the discussion where you can stick a character in the middle of a squad and the squad will always be closer so the Character can't get targeted (people already finding loop holes lol).

 

What I meant by my comment was a "Bodyguard" mechanic could be that regardless of positioning if a Character is within X inches of a Bodyguard unit the Bodyguard unit must be targeted before the Character even if the Character is the closest target. It was just an idea. Whether there will be Bodyguard units, who knows.

 

This edition is shaping up to look super fun.

Anyone who used jetbike Sammael during 5th edition will be comfortable with how ICs are going to work in 8th edition.  Back then, Sammy didn't have the IC rule, so it was almost like he was a mini flying MC.  It gave us practice for 8th edition.  Who knew? ;)

Point and power level systems were today's topics.

Power level is a general power each squad has and will be used for narrative games and open play. They roughly balance games.

Points is what you expect, and will be used for all 3 game types. They're not on the data sheets,but are located elsewhere in the book. They will be seeing buffs and nerfs on a "regular" basis, or so it seems. 2000 seems to be the new standard.

New ambush game mode where the larger army surrounds the smaller one, and the smaller one must escape.

Space marines are 13 points

grav pistol for a sgt is 7 (not sure if it'll be different for other unit types)

multimelta is 27

Space marine squad is power level 5

Edited by jbaeza94

Point and power level systems were today's topics.

Power level is a general power each squad has and will be used for narrative games and open play. They roughly balance games.

Points is what you expect, and will be used for all 3 game types. They're not on the data sheets,but are located elsewhere in the book. They will be seeing buffs and nerfs on a "regular" basis, or so it seems. 2000 seems to be the new standard.

you don't build lists in the same way. You can throw, for example, 1500 on the table and have 500 open. Those 500 can either be some deathwing in deepstrike reserve, or maybe some ravenwing, or an assortment of greenwing. It seems it is not set in stone until is actually on the table. It gives you flexibility to deploy what you need most when the time comes.

New ambush game mode where the larger army surrounds the smaller one, and the smaller one must escape.

Space marines are 13 points

grav pistol for a sgt is 7 (not sure if it'll be different for other unit types)

multimelta is 27

Space marine squad is power level 5

I think you're making assumptions. It was stated that's how summoning units work but not all reserves. It'd be awesome if that was true but I don't think we can say it works that way for sure.

Points is what you expect, and will be used for all 3 game types.

I didn't get that impression from reading today's topic. What I took away from that is that Points are for Matched Play, while Power Levels are used in Narrative Play and can be used for Open, but it seems like Open is just that, pretty much do what you want. I guess you could use points for any type of game, but that seems like it would simply turn Open into Matched Play, while Narrative with points would simply be Matched Play with a story.

What I took away from that is that Points are for Matched Play, while Power Levels are used in Narrative Play and can be used for Open, [...] seems like it would simply turn Open into Matched Play, [...]

I read it that way too, but I respectfully disagree with your conclusion (or at least the quoted part of it).

It's also been said that there are base size restrictions (and possibly others) for matched play, so just adding points to open wouldn't make it matched.

Where did anyone mention base size restrictions? I hope that's not the case, I don't even own a 32mm base and that's probably what they'd use. Heck, half my terminators are still on 25s.

 

I suspect the restrictions are only for using bases that are larger than the supplied bases, like placing guardsmen on terminator bases. 

 

Edit: Do you mean modern terminators? How the heck did you manage that? Even regular marines are barely able to stay on their bases.

Edited by GreyRavenC

Where did anyone mention base size restrictions? I hope that's not the case, I don't even own a 32mm base and that's probably what they'd use. Heck, half my terminators are still on 25s.

Sorry, I can't remember. I think it's from one of the early FAQs?

I guess we'll see in 4 weeks :smile.:

No, not modern ones, all the modern guys are on 40s. I do however have a giant pile of old 2nd ed space hulk terminators and a bunch of old metal LC and TH/SS guys with some old metal deathwing thrown in for kicks. Granted, I almost never use them, I have plenty of newer terminators that people don't give me funny looks for fielding.

 

But yes. As long as it continues to say "use the base it comes with" rather than listing base size on the unit entry or something then I'm fine.

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