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So I thought I'd share some reports from playing my Iron Hands. I will add on to this thread as I go along and get interesting games in.

 

First up is a 1000p game vs Chaos Daemons. I went with a CAD

 

My list:

Belisarus Cawl

5m Tac Squad - flamer, rhino

5m Tac Squad - melta gun, imperial marine

Stormtalon - skyhammer

2x Quad Mortars

 

Knight Warden

 

His list:

Fateweaver

11 Pink Horrors

11 Blue Horrors

7 or 8 Screamers

 

Herald Anarcich Formation

Herald on disc w grimoire

Herald on disc

Herald w paradox

 

I knew his list was scary, I built it for him. Even though I took some of the cheesiest thing Marines could bring I knew it would be very tough.

 

Recap: The knight was the weakest link this game. Too many small cheap summoned units everywhere, at one point i even had to assault a 30p unit of Brimstone Horrors that he had gotten for free from the warp storm table. The stars of the game was everything else. The mortars did good on thinning out his objective holders. The Stormtalon blew fatey out of the sky over two turns. The tactical squad with the rhino actually managed to survive 3 assault phases from a full unit of daemonettes and eventually even wipe them out. And it was the first time I tried Cawl and boy is he tough. My opponent made a mistake and came to close to me with his screamer star. I assaulted them with Cawl and his 5man tac squad tying them up for several turns. Finally he failed his grimoire and I could finish off his star.

 

http://i300.photobucket.com/albums/nn18/mperssonbmmseifer/20170413_201432_resized_zps5ymx2ebh.jpg

 

He had a big lead on maelstrom points up until T6 where I managed to catch up. But it was to late. Daemons won 13-12.

 

Next game will be same opponent but 1500pts instead

Edited by Bmseifer
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I like the list and the thing I find is if you're playing someone with 'free' stuff, the lower the point game the more unbalanced it seems to be.

 

Yeah it is very punishing at lower points when your army don't have enough offensive power to diminish the summoning machine. I'm guesstimating he nearly had 1000pts of free units over the 6 turns we played.

 

Anyways, tomorrow we are playing a rematch at 1500pts. We are more or less taking the same lists and adding 500pts. I think he is bringing Be'lakor and changing something in his first list to bring fatey outside the CAD in an Omniscient Oracles formation along with a LoC.

 

I'm thinking of just trying out some new toys, and add Guilliman and a squad of Sisters of Silence in a Rhino. Leftover points for an Icarus cannon for the Knight

Summoning works in games which are designed around it. In Malifaux for example summoning works because the Masters who can summon have to sacrifice resources to gain those extra models, the models that are summoned generally come in hampered for a turn (slow and can't interact) and because the game is more about missions and objectives than just killing opposing models. A game of Malifaux, if you've done your schemes and strategies correctly, can be won with no surviving models on the board.

 

40k is not designed around summoning. Summoning is just another mechanism that's been taped to the creaky core mechanism, and overloads it somewhat. An attempted balance might be that summoned models can do nothing on the turn they're summoned. They can't move, they can't assault, they can't cast psychic powers, they don't count for scoring objectives that turn.

Further demonstration of a mechanic that needs serious addressing in 8th edition. I dislike the summoning mechanic on the whole, though "free" units from Formations are equally as abusive.

Nice batrep, though! happy.png

Free vehicles in a Gladius aren't that bad. They pretty much lock you into having your list mostly chosen for you at lower point levels.

As I like fielding other auxiliary formations it isn't really worth it to me.

I also don't own 8 transports, so there is that too.

  • 2 weeks later...

Ok so this shouldn't be a discussion on how unfair some rules are so please leave that out.

Anyway, I had my 1500p game this friday (it got delayed a bit).

I went with pretty much the same army as I had for the 1000p game and added Guilliman, a sisters of silence squad in rhino and slapped on an Icarus cannon on the Knight:

http://i300.photobucket.com/albums/nn18/mperssonbmmseifer/20170428_130015_resized_zpsswy93zji.jpg

The top of the image shows my opponents army consisting of:

Omni Oracles

Fatey

Lord of change w paradox

Cad

Belakor

Herald

Daemon Prince w wings and grimoire

2x Pink Horror squads

IMPORTANT: This game we played some rules wrong. None of us are that familiar with daemons so we had the grimoire affect all his units within 12". That made it quite difficult for since all his units had either 2+ or 3+ inv save pretty much the whole game smile.png

Mission was the one with hidden maelstrom cards.

I got first turn and advanced woth my whole army. I put all firepower into his Fateweaver but only managed to take 3 wound off of him. His first turn he flew up with all his winged daemons and gave my Knight a prismatic gaze, rolling a '6' for the D-hit (We use the ITC rules so he took some hull points). His Be'lakor perils in the psychic phase and gets grounded on top of a bunker. My 2nd turn I manage to squeeze of a long charge to get guilliman into combat with Be'lakor

http://i300.photobucket.com/albums/nn18/mperssonbmmseifer/20170428_153518_resized_zps4x4xyxth.jpg

I also get my Sisters of Silence Rhino into a central position denying both be'lakor and his daemon prince from generating warp charges.

His 2nd turn he get another D roll of '6' on his prismatic gaze destroying my knight.

I have a moment of fear as Guilliman is targeted by the warp storm table, possibly replacing him with a herald. I pass my Ld test though...

He finally fails his Grimoire by the 4th turn and Guilliman can finish off be'lakor as Cawl destroys his daemon prince. I have also disembarked my Sisters and spreading the anti-psyker bubble over a big part of the battlefield. He concedes at the end of the turn and declares a victory for the Imperium!

Well the SoS did their job extremely well.. Denying up to 10 warp charge for a single phase and limiting his spell casting. I think he underestimated their power since he left them untouched for the entire game. I went from having a 12" bubble from the rhino to cover a 30" by 40" area when I disembarked the ladies, practically shutting down the entire battlefield

Well the SoS did their job extremely well.. Denying up to 10 warp charge for a single phase and limiting his spell casting. I think he underestimated their power since he left them untouched for the entire game. I went from having a 12" bubble from the rhino to cover a 30" by 40" area when I disembarked the ladies, practically shutting down the entire battlefield

 

Very cool!  Hope it translates as well in 8th edition :D

  • 2 weeks later...

Well I had a typically (for me) tournament at the weekend.

Five games - 3 on Saturday and 2 on Sunday.

A FOM, Battle Demi-Coy which was down 270 pts as I stupidly left my Grav Cents at home,

a Librarian Conclave of 5 Psyker Terminators and a unit of 2 Venerable Dreadnoughts.

I lost all 5 battles but had a great time, the Ven Dreadnoughts survived all the way through

and in 2 games they were helped by Invisibility.

I did have some good news though, in that I won a copy of Deathwatch Overkill in the rafflebiggrin.png

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